The module will be released this Friday (22 October) on Bioware Social Network and Dragon Age Nexus and will use the conventional Dragon Age mod installer (installation guide will be provided for those new to using mods). A copy of Baldur's Gate 2 will NOT be required for this first module, but WILL be required for future modules. See disclaimer below.
- Around 2 hours of gameplay
- New abilities and classes
- New room and prop models
- New creature models
- Audio and dialogue extracted from the original game
- Resting and camp mechanic with fatigue penalty for tiredness
- New equipment including new weapon and armour types
Watch the new teaser trailer
Focus On: Custom Content
All-new screenshots and descriptions of the custom content you can look forward to in the module.
Gamers Nexus article
Gamers Nexus editor Steve Burke gives BGR a try and shares his thoughts. (nb links to download will not work until Friday)
Download from Dragon Age Nexus
Now available on Dragon Age Nexus. Bioware Social Network should follow later.
This not-for-profit mod recognises Bioware, Atari and Wizards of the Coast as copyright holders of the Baldur's Gate Intellectual Property and assets. We distribute some of this copyrighted content under the conditions of fair use of copyright as follows:
Our not-for profit mod is a reinterpretation of the Baldur's Gate Intellectual Property and does not replace the original game developed by Bioware. Attribution is given clearly at all times.
The work is distributed freely for the public's enjoyment: the mod authors benefit in no way, financial or otherwise from its distribution.
This mod contains only the first couple of hours of playable content from the considerably larger original game, marketed as having over 100 hours gameplay.
The mod provides an value-added alternative way to enjoy the original content in an entirely new way.
The mod raises the profile of the existing Intellectual property, and by presenting the IP positively and in a high-quality manner, improves the value of the IP and does not detract from it.
Future mods will make use of an installer that extracts text and audio from a full Baldur's Gate install, thus preventing the need to distribute this copyrighted content and directly encouraging the purchase of the original work.
Edited by mikemike37, 23 October 2010 - 02:52 PM.