- Team work vital at higher difficulty levels
-Fist of the Maker (top first force mage spell)
-Helmets can be toggled on and off; still retain effects of helmets even if the helmets are not visible
- Buffs fade outside of combat so you can actually see your character talking and not be covered in purple ****
- How long for playthrough? Longer than ME2, shorter than DAO (about 50 hrs estimate)
- Mages will be able to wear armor (ability to equip armor based on strength and con, not class)
-Wide variety of weapons; each class has own sets of weapons, able to equip to followers or Hawke.
-Party member fixed armors; upgrades found during quests or purchased;
enchantable with runes; over time companions will sometimes change their
outfits
-Enemies do level based on character level, but some are on a case by case basis
- Hard difficulty designed for whole party building; Normal designed for build optimizing at least one character
-Archers have more force to their attacks than dual wielders; can stop enemies with the force of their attacks
- Big political elements from DAO and DAOA will impact Kirkwall
-Fatigue is gone from DA2; if you meet requirements you can wear armor without penalty
- Reserved stamina/mana is in percentages; operates much like fatigue
- classes are more balanced; warriors and rogues up to mages’ standard now
- Mike’s favorite character: Isabella
- Companion’s interact with each other; extensive banter in certain areas; followers visit other followers at each others’ homes
-Dog acts as 5th (weak) party member
- Cameos: characters from Origins may make appearances
- Romances in Dragon Age 2: vary based on friend/rival status; Love/Hate romance scenes
- Mike’s favorite class: Rogue/Archer
- Interface is main difference between console/pc (e.g. radial menu vs. bar menu)
- Crafting exists: able to create runes, poisons bombs, etc.; find
individual resources and reporting to crafters, not individual elfroots
- Locations include caves, dungeons, deep roads, abandoned highways, craggy coasts; mainly a hub location
- Hawke does have a core location, like the camp from Origins; does not move, but changes over time; crafting, store equipment
-Carver naturally more of a rival figure than Bethany
-More dynamic enemies like the Harvester (phasing out of physical damage)
Edited by Biotic Sage, 11 February 2011 - 10:55 PM.





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