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List of Details from Live Session


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#1
Biotic Sage

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-Cross class combos: for example, one spell does 6x damage to staggered targets, and warriors can stagger enemies
- Team work vital at higher difficulty levels
-Fist of the Maker (top first force mage spell)
-Helmets can be toggled on and off; still retain effects of helmets even if the helmets are not visible
- Buffs fade outside of combat so you can actually see your character talking and not be covered in purple ****
- How long for playthrough? Longer than ME2, shorter than DAO (about 50 hrs estimate)
- Mages will be able to wear armor (ability to equip armor based on strength and con, not class)
-Wide variety of weapons; each class has own sets of weapons, able to equip to followers or Hawke.
-Party member fixed armors; upgrades found during quests or purchased;
enchantable with runes; over time companions will sometimes change their
outfits
-Enemies do level based on character level, but some are on a case by case basis
- Hard difficulty designed for whole party building; Normal designed for build optimizing at least one character
-Archers have more force to their attacks than dual wielders; can stop enemies with the force of their attacks
- Big political elements from DAO and DAOA will impact Kirkwall
-Fatigue is gone from DA2; if you meet requirements you can wear armor without penalty
- Reserved stamina/mana is in percentages; operates much like fatigue
- classes are more balanced; warriors and rogues up to mages’ standard now
- Mike’s favorite character: Isabella
- Companion’s interact with each other; extensive banter in certain areas; followers visit other followers at each others’ homes
-Dog acts as 5th (weak) party member
- Cameos: characters from Origins may make appearances
- Romances in Dragon Age 2: vary based on friend/rival status; Love/Hate romance scenes
- Mike’s favorite class: Rogue/Archer
- Interface is main difference between console/pc (e.g. radial menu vs. bar menu)
- Crafting exists: able to create runes, poisons bombs, etc.; find
individual resources and reporting to crafters, not individual elfroots
- Locations include caves, dungeons, deep roads, abandoned highways, craggy coasts; mainly a hub location
- Hawke does have a core location, like the camp from Origins; does not move, but changes over time; crafting, store equipment
-Carver naturally more of a rival figure than Bethany
-More dynamic enemies like the Harvester (phasing out of physical damage)

Edited by Biotic Sage, 11 February 2011 - 10:55 PM.


#2
Balitant

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I tried asking questions but I didn't get them answered. In the hopes that a dev picks up this topic.



Can warriors still equip ranged weapons? The archdemon fight and broodmother fight required times that we engage the enemy at range rather than melee.




#3
Biotic Sage

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Warriors can't equip ranged weapons; they must equip either weapon/shield or a two handed weapon. I don't have a specific link to give you for that answer but this is common knowledge.



For the broodmother you didn't necessarily need ranged weapons; you could get up close and fight. For the archdemon, it did jump over to a ranged distance, but you could use the ballista if you didn't have ranged weapons.

#4
thebigbenman

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thanks! couldn't listen this is perfect

#5
Meyne

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Nice about that rogue/archer. I just did that for a playthrough and it was pretty phenomenal.

#6
DiosMios

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Another thing to add would be that Carver is more certain than Bethany to rival Hawke.

Edited by DiosMios, 11 February 2011 - 08:20 PM.


#7
Biotic Sage

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@DiosMios



I added the info about Carver, good point.

#8
SirJeal

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Forgot about the more dynamic enemies, like the Harvesters phasing out of physical damage, etc.

#9
The Night Haunter

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RiskyRannis wrote...

I tried asking questions but I didn't get them answered. In the hopes that a dev picks up this topic.

Can warriors still equip ranged weapons? The archdemon fight and broodmother fight required times that we engage the enemy at range rather than melee.


Dev's have answered in the past, primarily Peter Thomas i believe.

NO.

Warriors can use a Sword and Shield, or they can use a 2handers. They cannot dual wield, they cannot use bows.

#10
Eveangaline

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DiosMios wrote...

Another thing to add would be that Carver is more certain than Bethany to rival Hawke.


Aww, dang.

I hope there's actions you can take to turn someone off the rivalry path.

#11
BlackBelt60

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Do you get to customize your players appearance as in DAO?

#12
Morroian

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Biotic Sage wrote...

- How long for playthrough? Longer than ME2, shorter than DAO (about 50 hrs estimate)

This should be emphasized. This is longer than I expected.

Also something I noticed watching the tough fight at the end was that IMHO DA2 will be more tactical than DAO. The increased movement speed in combat looks to have led to a greater requirement for tactical positioning in fights.

#13
Morroian

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BlackBelt60 wrote...

Do you get to customize your players appearance as in DAO?


Yes

#14
Gambient

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Thanks, nice find.

#15
Morroian

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DiosMios wrote...

Another thing to add would be that Carver is more certain than Bethany to rival Hawke.

I can understand that. With Carver Hawke will be a mage and Carver probably a templar.

#16
Razorfish

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Can warriors still equip ranged weapons?

I noticed in the rogue's Archery ability tree (web), which the Warrior won't have access to, the description says "Archers specialize in picking off distant targets and suppressing enemy ranks. This talent tree is required for characters to equip bows."

So you can't equip bows unless you're a rogue (I didn't see Archery listed among the Warrior's ability trees)...but does that also rule out other ranged weapons like crossbows, which might not necessarily need the same expertise, so to speak?

#17
Biotic Sage

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Razorfish wrote...

Can warriors still equip ranged weapons?

I noticed in the rogue's Archery ability tree (web), which the Warrior won't have access to, the description says "Archers specialize in picking off distant targets and suppressing enemy ranks. This talent tree is required for characters to equip bows."

So you can't equip bows unless you're a rogue (I didn't see Archery listed among the Warrior's ability trees)...but does that also rule out other ranged weapons like crossbows, which might not necessarily need the same expertise, so to speak?


Bows and crossbows are both considered the same type/genre of weapon: Ranged Weapons.  And yes, only rogues can equip ranged weapons.  Also, if Warriors had a ranged weapon tree, it wouldn't have any synergy with the Warrior's other talent trees, so it would kind of be useless.  Rogues have stuff like Miasmic Flask that they can toss from a distance, so that would go well with an Archer Rogue.

#18
dreamextractor

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Mages will also have their own special heavy armor.

#19
Biotic Sage

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dreamextractor wrote...

Mages will also have their own special heavy armor.


Did they say that?  I must have missed it.  I know they said that any class could equip pretty much any armor as long as they had the base attributes to do so (like Strength and Constitution).  I'm sure there will be a few select armors that only can be equipped by certain classes, or specializations, like the Templar armor in DA:O (only Templars could equip)

#20
Morroian

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dreamextractor wrote...

Mages will also have their own special heavy armor.

He didn't say exactly that but more that there is some armour available that will suit mages if you want to put them in armour.

#21
Guest_PurebredCorn_*

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Thank you so much for posting this. I'm please to see many of the improvements were in the areas I was hoping for. Yay! I'm planning on playing a rogue archer for my first time through the entire game, so I'm happy to see that it's Mr. Laidlaw's fave.

#22
NYG1991

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Is there just swords for 2h warriors? Or are there different 2h weapons(axes,spears,mace,etc)

#23
Morroian

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NYG1991 wrote...

Is there just swords for 2h warriors? Or are there different 2h weapons(axes,spears,mace,etc)

We've seen mauls and axes,

#24
Zerakus

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NYG1991 wrote...

Is there just swords for 2h warriors? Or are there different 2h weapons(axes,spears,mace,etc)



Think there was a twohanded mace/maul/hammer used in some recent footage.

#25
NYG1991

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I had pretty much ruled out 2h And shield warriors based on how clunky they were on DA:O but they seem more fluid in their movement this time. Definitely looking forward to the demo to test drive the different classes