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What went wrong in Dragon Age from Rock Paper Shotgun


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#1
Vast_Girth

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 http://www.rockpapershotgun.com/2011/03/31/analysis-dragon-age-ii/#more-55711

Some very exstensive analysis....

Edited by Vast_Girth, 31 March 2011 - 07:41 PM.


#2
neppakyo

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It is. And saying it was a mistake to attach the "II" to the end, when its akin to DA: Awakenings. Agree with that!

#3
MorrigansLove

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Agreed. Bioware should read this.

#4
tzedan

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DA2 = Money Grab. I hope ME3 is not like this.

#5
defpotec22

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While I don't agree with his view on the dialogue wheel or Aveline, I'd say 90% of this article is spot on.

#6
Khayness

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Well, if they go with the doomed hometown, then people will cry "BioWare cliché!", despite seeing it's an effective plot device, which indeed I missed.

But since the marketing kept yelling, "It's awesome! You start it and you get to fight immediately! It's cool I swear!" I had prepared for that a long time ago.

RPGs aren't rollercoaster rides all the way, the slow pacing immersive narrative is something I really miss in this game. It's all about combat, whatever you do.

Edit: Jesus, I've nearly choked at the femHawke romance part.

Edited by Khayness, 31 March 2011 - 08:22 PM.


#7
San Diego Thief

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awesome review

#8
Kimberly Shaw

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The trouble is, each time the game jumps forward three years, any sense of having connected to anything that’s going on is torn from you. Suddenly you’re not who you were before, with the seemingly interesting bits happening while we were off watching an animated cutscene. Oh, I’ve got my own place now? I’m rich now? Then how come I have the same amount of gold as before, the same equipment, and so on?


I like this review. A lot. Read it, and learn from it, Bioware.

#9
Dragoonlordz

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Spot on imho. It's just how I felt when playing it. Only I have more negative issues with it technical and specific ones which I have mentioned before. For everything good it did, it took 6 steps backwards enjoyment wise.

#10
Maverick827

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He mentions a few good points, but most of his issues with the story still boil down to "I didn't like it" rather than "this was empirically wrong."

#11
Kimberly Shaw

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@Maverick827, you really think his issues with the story boil down to "I didn't like it". Did you read this part?:

The game then betrayed me in two extraordinary ways. Firstly the biggest plot point in the game – one that changed everything that I’d been working for – happened in a cutscene, caused by one of my companions, and would have happened no matter what actions I’d taken before. It was such a strikingly bad decision, yet again making me feel irrelevant to the action. Sure, it’s great that an NPC can heavily impact the world. But surely I should get to be involved on some level?

And then the fudged ending forcing me to go down the same path whichever major choices I’d made, left me feeling cold. That it ends on a mother-sodding cliffhanger felt par for the course of the frenzy of middle fingers being stuck up at me, and when it didn’t bother to tell me what happened next to any of my companions, I realised I didn’t care.


I'd say he says that is empirically wrong.

#12
MorrigansLove

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The people who give this game a 9 or 10 are obviously easily entertained.

#13
Horus Blackheart

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I just read the story and as much as it pains me to say it, i agree with prity much everything in it. I have to say that avalene as a call center switchbord option was so full of win and sadly true.

#14
Eldragon

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I think RPS nailed it, and he barely touched on the game play mechanics issues (reusing areas, waves of enemies, etc).

This is the article I shall send to people who ask my thoughts about DA2.

#15
Big_Chief

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Honestly, even though I loved DA2 as a whole, that article brought up a lot of really good points that I think merit attention.

#16
neppakyo

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Horus Blackheart wrote...

I just read the story and as much as it pains me to say it, i agree with prity much everything in it. I have to say that avalene as a call center switchbord option was so full of win and sadly true.


Me too. Shared on Facebook as well.

#17
Pyrate_d

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Excellent article.

#18
thrashmental

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Good review, read it bioware

#19
Brockololly

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Excellent article by John Walker.

Sums it up rather nicely that one of the biggest problems is the "II" at the end of the title when its feels more like a side story than anything.

#20
rak72

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That review sums up my feelings very well

#21
Mr.Dioneo

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He didn't really touch on the recycled locations, or the game breaking bugs (well, he mentions being confused by Merrill's story, which is close). The only thing I didn't really agree with is the companions being boring. I liked them fine enough.

Before DA2 I didn't think it could be possible to hate and yet enjoy a game at the same time.

#22
Lord Gremlin

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Very interesting. I hope devs will read this.

#23
Pyrate_d

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It's funny that DA2 was originally going to be DA: Exodus. I think that Bioware was aware at some level that this isn't a sequel to DAO in any sane sense.

#24
gotthammer

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That was a great read, thanks for the link! I'm sharing it and agreed on all points. :D

#25
Lestatman

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An intelligent review which I agree with especially regarding the companions. Starting think of playing solo since Beth disappears for a long time.