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New Mass Effect 3 pictures (spanish magazine)


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#1
DJ-MAT

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Tons of new details from "Marca Player" magazine (Spain).

I deleted the scans to not break the Bioware forums' rules.

First in spanish:

- Tropas de Cerberus: mechas tripulados, unidades de asalto, tropas de choque al más puro estilo ninja.
- Segadores: tienen diversos tamaños, desde los 500-600 metros de altura de las naves más pequeñas a los 2km que alcanza Heraldo.
- Nuevas habilidades para Shepard: lanzarse en busca de coberturas a lo Max Payne, rodar, saltar pequeños huecos en el suelo, girar como los SWAT y golpear al enemigo con mayor variedad de ataques cuerpo a cuerpo. Se menciona específicamente "una nueva clase: Heavy Melee" que aproveche estas capacidades de combate.
- Nuevas habilidades: Ingeniero puede generar torretas.
- Armas personalizables: cañones, mirillas... hasta cinco variantes en cada apartado.
- Más items para "lootear".
- ¿Combates espaciales? Quizás, pero sin confirmar.
- Escenarios:  más grandes. Veremos gente andando, luchas de naves, arquitectura con mayor detalle. Se busca el fotorealismo de los parajes utilizando nuevas tecnicas de iluminación sobre los escenarios. Se ha mejorado también la atmósfera y el número de elementos dinámicos del escenario, aumentando la interactividad con el jugador.
- Localizaciones que visitaremos: Nueva York, Londres, una luna del mundo koriano, el salariano y Marte, entre otros. El desarrollo de cada entorno lleva unos 6 meses, probando los niveles desde el primer momento.
- Enemigos: daño dinámico en ellos. Los mechas de Cerberus, por ejemplo, requieren que les disparemos a un punto débil, el cristal de la cabina, para poder vencerlos. A otros enemigos podremos cortarles los brazos, romper la cabeza o cercenar distintas piezas de su armadura.
- Combates más dinámicos, que nos obligan a movernos con más frecuencia. La velocidad de juego se mejora de un 10 a un 15%.
- Exploración: no controlaremos vehículos vistos en entregas anteriores. La experiencia de juego principal se ha diseñado sin ellos y así seguirá. Esto no quiere decir que no vaya a haberlos, pero no spueden revelar más ahora. Hay un nuevo sistema de exploración.

And now in english (Google translator). I've could translated better but in this moment I don't have enough time. I will review the translation tomorrow, maybe.

- Cerberus' troops: mechas, assault units, shock troops ninja-style.
- Reapers: they have different sizes, ranging from 500-600 meters of the smaller ships to the 2km for Herald.
- New skills for Shepard: launched in search of coverage to Max Payne, rolling, jumping small holes in the ground, as the SWAT turn and strike the enemy with greater variety of melee attacks. It specifically mentions "a new class: Heavy Melee" take advantage of these capabilities of combat.
- New skills: Engineer can build turrets.
- Customizable Weapons, guns, sight ... five variants in each section.
- More items to "loot."
- Space Battles? Perhaps, but unconfirmed.
- Scenarios: larger. We will see people walking, ships fighting, architecture in greater detail. Searching for the photorealism of the sites using new lighting techniques on the stage. It has also improved the atmosphere and the number of dynamic elements of the stage, increasing interactivity with the player.
- Locations to visit: New York, London, a moon of ¿Koriana? (maybe they mean Quarian or Krogan) world, a salarian world and Mars, among others. The development of each environment takes about 6 months, testing the levels from the outset.
- Enemies: we can do dynamic damage into them. The Cerberus mechas, for example, requires that we shoot a weak point, the glass cockpit in order to overcome them. In other enemies we can cut off the arms, break the head or break various pieces of their armors.
- Fighting more dynamic, forcing us to move more frequently. The game speed is improved by 10 to 15%.
- Exploration: we won't drive vehicles seen in previous games. The main gameplay is designed without them and will continue so. This does not mean that there is no vehicle, but they can't reveal more now. There is a new scanning system.

Edited by DJ-MAT, 21 April 2011 - 06:24 AM.


#2
BlackwindTheCommander

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Woah thanks for posting this, and for translating. A lot of good information! Too bad there weren't more new pictures though. It is nice to get a better view of the Cerb troopers in more detail.

And as for the Engineer making turrets, let the TF2 jokes ensue!

#3
AlbertoAquilani

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Thank you. God bless (scans aren't allowed).

#4
Kilshrek

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AlbertoAquilani wrote...

Thank you. God bless (scans aren't allowed).


This. As much as I'd like some new(spoiler free!:P) info, I'm afraid you just broke a rule or two there, friend.

#5
SNascimento

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THIS IS AWESOME! Just take my money Bioware!

#6
DJ-MAT

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Sorry, I don't read frequently this forums, I will try to fix some details.

#7
BinaryHelix101

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Very nice

#8
lawp79

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Wow top stuff, glad I logged in before these were taken down.

#9
RyuGuitarFreak

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Shepard Engineer goes TF2 Engineer. Can't wait for the jokes. "Sentry goin' up!"

Now that I'm thinking about it. Rolling+Adrenaline Rush = Max Payne bullet time lol
Or +speed on the game, rolling, bullet time, larger scenarios. Mass Effect goes Vanquish? =]

#10
Tugga_gott

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Looks good, too bad I don't speak spanish...

#11
Anacronian Stryx

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Picture 5 button right - I'm thinking either citadel core or Klencory

#12
The BS Police

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The only thing I dislike is the idea of Reapers having diffirent sizes.

#13
Tugga_gott

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The BS Police wrote...

The only thing I dislike is the idea of Reapers having diffirent sizes.


Why is it a bad idea?

#14
SNascimento

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RyuGuitarFreak wrote...

Shepard Engineer goes TF2 Engineer. Can't wait for the jokes. "Sentry goin' up!"

Now that I'm thinking about it. Rolling+Adrenaline Rush = Max Payne bullet time lol
Or +speed on the game, rolling, bullet time, larger scenarios. Mass Effect goes Vanquish? =]

.
The magazine says it will go for cover like Max Payne, which is wierd because there is no cover is his games. I guess it will be more like Gears of War, where you can go from cover spot to cover spot. Or Spliter Cell Conviction, which has an amazing cover system, to bad the rest of the game sucked. 

#15
snfonseka

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The pictures are blocked.... also can you give us the original link (spanish version)?

Edited by snfonseka, 20 April 2011 - 01:21 PM.


#16
Insom

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The BS Police wrote...

The only thing I dislike is the idea of Reapers having diffirent sizes.


They're not all exactly the same. They come from different alien races.

#17
DurkBakala

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The BS Police wrote...

The only thing I dislike is the idea of Reapers having diffirent sizes.


Why? It'll allow Bioware to make more imaginative situations that will be fun to experience rather than if they were tied down by having to make every Reaper several kilometers long.

Edited by DurkBakala, 20 April 2011 - 01:20 PM.


#18
ilComico

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the article say also that there will be a new class, focused on meele combat due to its importance in thi game

#19
JukeFrog

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Heavy Melee class huh? I wonder how this class will stack up to the rest.

#20
Rolldoedl

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So you will be able to visit Mars? Nice. Hopefully you will see the first prothean ruins which have been discovered by humanity.

Edited by Rolldoedl, 20 April 2011 - 01:35 PM.


#21
Therefore_I_Am

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Niiiice. : )

The scenarios part really caught my eye. No doubt the graphics will be gorgeous. Plus I wonder how this "max payne" fighting style will fit in with the rpg element thats being implemented.

Edited by Therefore_I_Am, 20 April 2011 - 01:36 PM.


#22
darknoon5

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I...I...:o

Most the images aren't anything too new (but great quality, albeit forbidden haha) but the information itself is more intriguing. Even more hyped now.

Edited by darknoon5, 20 April 2011 - 01:37 PM.


#23
DJ-MAT

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sorry, double post

Edited by DJ-MAT, 21 April 2011 - 05:11 AM.


#24
DJ-MAT

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sorry, I was traying to edit the first post to delete the scans' links and I quoted the first post xD

Edited by DJ-MAT, 21 April 2011 - 05:12 AM.


#25
ilComico

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JukeFrog wrote...

Heavy Melee class huh? I wonder how this class will stack up to the rest.


probably by specialization in sword fiting....