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New Mass Effect 3 Patch 1.03 now available


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#1
Chris Priestly

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Hi Everyone.

We are pleased to say that the next Mass Effect 3 patch Is now available globally for PC, Xbox 360 and PS3.

Patch 1.03 Notes:

Common to all Platforms:
-Fixed an issue where sometimes facial movement would not match the voice over if a hitch occurred
-Fixed an issue where taking cover in a certain area of Cure the Genophage mission would cause players to become blocked from progress
-Fixed Action mode so it will now respect difficulty if set in the main menu
-Fixed an issue where the player would always be walking forward instead of towards objective in The Return mission
-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge
-Fixed a rare case where the reinforcement pack purchases could fail and take currency without giving cards
- Fixed the issue where users logged off/disconnected during multiplayer gameplay would not log back in properly until their game is rebooted
-Fixed the issue that multiplayer Geth sentry turret flamethrower would endlessly repeat audio SFX
-Fixed various multiplay maps where a player could fall through the map during multiplayer gameplay
-Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended
-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed the issue where enemies who were detonated with a biotic power while in stasis would become invulnerable
-Fixed the issue where Banshees who got hit with a rocket launcher would not play the correct death animation
-Fixed the issue where joining a match in progress while a Geth prime turret is active leaves the turret there for the remainder of the game. It now disappears.
-Fixed the issue when joining a match in progress while the host is performing a combat roll would play firing animation on the client for the host character, for the duration of the match
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground
-Fixed Host migration that would sometimes cause players to start on an incorrect wave
-Fixed the issue when a client quitting a match during deep bleedout causes muted/ducked audio to persist into next match
-Fixed the issue that when being revived at the same time as being executed would leave players in an T-Pose state
-Fixed the issue that when a Banshee takes enough damage to stop her charge state, her normal state is not immediately returned
-Fixed the issue where a player could enter a state when completing cover interactions near a ladder which could lead them to becoming invulnerable and unable to deal damage
-Fixed game hitching of 1-2 seconds at start of waves
-Fixed clients occasionally seeing nonstop firing visual effects
-Fixed evaded projectiles having an erratic course
-Fixed an issue where selecting resume after death could occasionally cause henchmen to not spawn properly
-Fixed weapon recoil that could become reversed with a Turian when stability mod and passive power present
-Fixed the cover slot in Meet the Diplomats mission would cause a player to become stuck
-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed the Kishock Sniper Rifle that would hit head bone (critical hit) on enemies that should not be possible, such as the Brute, Banshee and Ravager
-Fixed and issue where clients in cover cannot do any damage to targets at wide angles relative to the cover
-Fixed an issue where player can glitch their melee combo to only perform cover lean melee animations
-Fixed an issue where while dying in multiplayer, if the player pressed the prolong life button too quickly they could erroneously die
-Fixed an issue so Drell Adept Reave audio plays at full volume for all players
-Fixed an issue that an interrupt could sometimes fail to prevent a Cerberus engineer from building a turret
-Fixed a crash in conversations after Investigate Sanctuary mission
-Fixed an issue where gear items from the Rebellion DLC would unequip at the end of each match.
-Fixed an issue so ammo consumables, such as cyro ammo, would not replicated from host to clients
-Fixed the Memory Leak going in and out of Multiplayer Menus
-Added feature to remove AFK players after a set amount of inactivity
-Added a cooldown to Ops Survial consumable
-Made ammo consumables insta-reload and damage bonus

PS3 Only:
-Fixed wrong DLC Text in the Trophy File
-Added Downloadable Content option to PS3 Main Menu

Xbox Only:
-    Fixed an issue where Mass Effect 3 soft locks in character screen if user unplugs Ethernet at “Checking downloadable content…” after accepting an invitation from multiplayer menu

PC Only:
-Fixed an issue where the Online Pass Activation screen would appear for users despite PC not having a need for an online pass
-Fixed the Galaxy Map search and rescue asset GUI not appearing when using eyefinity
-Fixed an issue where users could not scan on galaxy map when right-click is rebound
-Fixed an issue where having the PC hud (heads up display) (left shift) up when a player dies in multiplayer and revived would cause player unable to move and the hud to remain active



:devil:

Edited by Chris Priestly, 31 May 2012 - 03:50 PM.


#2
I will frag you

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woo, lots of stuff Fixed, thanks for the heads up!

#3
Killahead

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SWeet!

#4
kevchy

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I have mixed feelings to this new patch...but mostly good i guess...

#5
Merkit91

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-Added feature to remove AFK players after a set amount of inactivity.
Wat?

#6
spirosz

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Yes "--Fixed the issue that using an ops survival pack consumable immediately before death could have no effect. It now works as intended"

#7
Dylia

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Nothing on fixing the PS3's frame rate?

#8
Edalborez

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ULM, Vanguard bug fixed at the "cost" of "buffing" Atlas's and Primes? I can deal. Bravo BioWare.

#9
deadpixel92

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 AWESOMEEE:wizard: 

#10
BoomDynamite

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No Vanguard fix? Well, ULM is fixed, so I'm happy.

#11
Dartbeast54q

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Seems like alot of good stuff, which is always neat.

#12
Derahu

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wait what? "-Fixed an issue to prevent gear items from Rebellion DLC getting cleared between matches" So if we downloaded the Rebellion DLC we wouldn't be able to use it and its not even out yet. Lets hope no other surprises like that will occur when we download it tomorrow. Otherwise, if this patch does what it intends then 90% of the problems I have with MP will no longer be an issue (ex. Interrupting an engineer will prevent a turret from being deployed. YES!!!)

#13
BobTheAndroid

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So when will you add weapon holstering?

#14
Yriss

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BoomDynamite wrote...

No Vanguard fix? Well, ULM is fixed, so I'm happy.


Wouldn't this be a Vanguard fix?

"-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground"

#15
Derahu

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Dylia wrote...

Nothing on fixing the PS3's frame rate?

When I read your post and then looked at your profile pic I laughed because I can just imagine you having that exact same facial expression when reading that. :D

#16
T1l

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Chris Priestly wrote...

-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage
-Fixed
the Kishock Sniper Rifle that would hit head bone (critical hit) on
enemies that should not be possible, such as the Brute, Banshee and
Ravager.


Slightly disappointing. I liked those 'features'. Oh well.

#17
megabug7

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EMS issue has not been addressed - I thought Bioware were looking into this?

#18
Versus Omnibus

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Glad to hear Chris.

#19
Vapaa

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Yay ! my QE will now use her Falcon at full potential !

#20
count_4

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Meh, no story fixes, no EMS fix and no text chat. :(

Edited by count_4, 28 May 2012 - 04:26 PM.


#21
Killahead

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-Fixed Geth prime and harvesters taking headshot bonus damage when they shouldn’t
-Fixed shooting the atlas in the cockpit with a penetration weapon doing double damage


Thus making the game a bit harder, I approve!

-Fixed the issue so the Falcon weapon in multiplayer no longer sometimes fire blanks
-Fixed an issue so Vanguards who are charging as they die are no longer being routed to the ground


Curious to see how these play out! If charge is working properly then I guess we'll be seeing a lot more vanguards again, I'll make sure to reave all targets for you.

-Fixed the Ultralight Materials SMG weapon mod in multiplayer so it correctly affects weapon recharge


Yes! But now you should undo the weight decrease you applied to all SMGs a couple of weeks ago, right?

All in all very good changes!

#22
Dylia

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Derahu wrote...

Dylia wrote...

Nothing on fixing the PS3's frame rate?

When I read your post and then looked at your profile pic I laughed because I can just imagine you having that exact same facial expression when reading that. :D


To be fair, most of the time, it is.
Well, I'll take what I can get. At least they're fixing the "rare" case when reinforcement pack purchases fail.

#23
CroGamer002

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AWESOME!

#24
Lee80

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Sounds like good stuff. I can already see a lot of people with FPS issues being upset though. Still no fix after all this time?

Also no fix for the game freezing issues in single player. Problematic.

#25
Dracian

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AFAIS... I'd say that most of the glitches/bugs I've experienced are corrected... Exepted Krogan Vanguard Rage Bonus :(