For a list of all combos, see here.

For a quick overview of combo damages, see the table below

Spreadsheet of common combo damages

**Summary**

Combo damage bonuses (e.g. Detonate) are multiplicative bonuses.

Combo damage is scaled only to difficulty and not to total health/armour.

A Tech Burst which also hits a swarmer will drop to 100 damage (needs more testing).

All ammo consumables count as level 1 powers for the sake of calculating combo damage.

Combo damage is just like any other source of damage; any damage taken debuff will result in the target taking more damage.

All Cryo Explosions involving Snap Freeze will do 2x damage. (bug)

N7 Paladin's Fire and Cryo shield melee count as level 6 powers.

Combo damage bonuses (e.g. Detonate) are multiplicative bonuses.

Combo damage is scaled only to difficulty and not to total health/armour.

A Tech Burst which also hits a swarmer will drop to 100 damage (needs more testing).

All ammo consumables count as level 1 powers for the sake of calculating combo damage.

Combo damage is just like any other source of damage; any damage taken debuff will result in the target taking more damage.

All Cryo Explosions involving Snap Freeze will do 2x damage. (bug)

N7 Paladin's Fire and Cryo shield melee count as level 6 powers.

**Important note regarding debuffs**

Debuffs (warp, biotic sphere, proximity mine) do not increase damage of combos specifically. Instead, targets that are debuffed take extra damage from combos.

Debuffs (when applicable) stack additively with each other.

Ammo consumables

Despite the fact that a incendiary 1 can do as much fire explosion damage as incendiary 4, higher level ammo have a much higher chance of setting up said combos. Note that in

**Singleplayer**, the level of the ammo power is used to determine the level instead of a fixed value of 1.

Legend

From here on, all combos will be known as such

Biotic Explosion: BE

Tech Burst: TB

Fire Explosion: FE

Cryo Explosion: CE

Sabotage (Evolution 6 "Vulnerability") increases TB damage (FE/CE not tested).

Snap Freeze (Evolution 6 "Tech Combo" +100% tech combo damage)

- For the AIU: Works for TB/FE/CE

- For the paladin: Works for CE only

Electric Slash (Evolution 3 "Detonate" +100% force/damage on tech combos)

- No effect on any tech power combo.

Electrical Hammer (Evoution 5 "Radius & Combo +65% tech combo damage)

- Works for TB/FE/CE

Despite its wording, Warp's detonate evolution will not increase non-biotic combo damage.

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0: The formula

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**Combo damage =**

(Minimum damage +

(Minimum damage +

**(Maximum damage - Minimum damage) / 10**

*** (combo level - 2)) * difficulty scaling * combo damage bonus * combo damage bonus**

You could alternatively use this formula because the damage range for combos are all the same

100 * (1 + (combo level - 2) * 0.15) * difficulty scaling * combo damage bonus * combo damage bonus

**Effective damage a target takes depends on its current defences and if any debuffs are applied. Damage done to each target is applied based on the following formula:**

**Let x = combo damage**

**x * (1 + sum debuffs) * defence damage multiplier**

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1: Minimum and Maximum base combo damage

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BE: 100 - 250

TB: 100 - 250

FE: 100 - 250

CE: 100 - 250

*Note: No DoT was observed with Fire Explosions. The health bar is blinking, but 0 damage is delivered.

**This is probably a bug.**

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2: Calculation of combo level (modified base damage)

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Just add the levels of both powers used in the combo. If an ammo power is used, its level is 1.

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3: Difficulty level damage multipliers

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Bronze: 1.5

Silver: 2.25

Gold: 3.375

Platinum: 4.3875

*This combo damage scaling fits with enemy health scaling across difficulties consistently for many enemies.

Singleplayer*

Narrative: 0.583333

Casual: 0.83333

Normal: 1.5

Hardcore: 2.25

Insanity: 3.375

*Note: These are the maximum multipliers. Shepard's level (and possibly the current campaign progress) affects the health of enemies and thereafter affects the combo multiplier. The minimum of each multiplier is 66.67% of the max.

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4: Combo damage against defences (source - Eric Fagnan)

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Biotic Explosion (Armor=200%, Barrier=200%, Shields=100%)

Cryo Explosion (Armor=100%, Barrier=100%, Shields=100%)

Fire Explosion (Armor=200%, Barrier=100%, Shields=100%)

Tech Burst (Armor=100%, Barrier=100%, Shields=200%)

*All of them do 100% damage to health.

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5: Numbers galore

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Gold Assault Trooper

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Sabotage 6 + ED 1 (TB)

Bystander Assault Trooper

1687.5 - 1096.875 = 590.625

Calculation

100 (base) * 1.75 (level 7 combo) * 3.375 (gold scaling) = 590.625

---

ED 1 + Warp 1 (TB)

Bystander Assault Trooper

1687.5 - 1350 = 337.5

Calculation

100 (base) * 1 (level 2 combo) * 3.375 (gold scaling) = 337.5

---

Stasis 1 + Warp 1

Target Assault Trooper

1687.5 - 1075 = 612.5

Calculation

Stasis + Warp = 25 + 250

100 (base) * 1 (level 2 combo) * 3.375 (gold scaling) = 337.5

275 + 337.5 = 612.5

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Gold Cannibal

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Overload 1 + Incinerate 1 (TB)

2025 - 1214.5 = 810.5

Overload 1

220 * 0.5 = 110

Incinerate 1 (+10% power passives)

330 * 1.1 = 363

810.5 - 110 - 363 = 337.5

- No scaling by health of target

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Bronze Cannibal

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Warp 1 + Throw 1 (BE)

Bystander Cannibal

900 - 750 = 150

Calculation

100 (base) * 1 (level 2 combo) * 1.5 (bronze scaling) = 150

---

Incinerate 1 + Warp 5 (FE)

+50% Warp detonate

Bystander Cannibal (duh)

900 - 540 = 360 (240 now)

Calculation

(100 [min] + (250 [max] - 100 [min]) / 10 * (6 [combo level] - 2))* 1.5 (bronze scaling) = 240

- Warp detonate does not increase FE damage.

---

Cryo Blast 1 + Warp 5 (CE)

Bystander Cannibal

900 - 780 = 120 (240 now)

Calculation

- Warp detonate does not increase CE damage.

---

Overload 1 + Warp 5 (TB)

Bystander Cannibal

900 - 660 = 240

Calculation

100 (base) * 1.6 (level 6 combo) * 1.5 (bronze scaling) = 240

- Warp detonate does not increase TB damage.

---

Stasis 4 + Warp 4 (BE)

+50% detonate

Bystander Cannibal

900 - 472.5 = 427.5

Calculation

100 (base) * 1.9 (level 8 combo) * 1.5 (bronze scaling) * 1.5 (detonate) = 427.5

---

Warp 4 + Throw 5 (BE)

+50% detonate (Warp)

+50% detoante (Throw)

Bystander Cannibal

900 - 208.125 = 691.875

Calculation

100 (base) * 2.05 (level 9 combo) * 1.5 (bronze scaling) * 1.5 (detonate) * 1.5 (detonate) = 691.875

- Combo damage bonuses are multiplicative

--

Sabotage 6 + Incinerate 1

Target Cannibal (sabotage backfire negated)

900 - 56.25 = 843.75

Calculation

Incinerate

300 * 1.5 = 450

843.75 - 450 = 393.75

100 (base) * 1.75 (level 7 combo) * 1.5 (bronze scaling) * 1.5 (sabotage) = 393.75

---

Disruptor I + Warp 6 (TB)

Bystander cannibal

900 - 637.5 = 262.5

Calculation

100 * 1.75 (Level 7 combo) * 1.5 (bronze scaling) = 262.5

- Disruptor I counts as a level 1 power.

---

Cryo II + Warp 6 (CE)

Bystander cannibal

900 - 768.75 = 131.25 (262.5 now)

Calculation

- Cryo II counts as a level 1 power.

---

Incendiary III + Warp 6 (FE)

Bystander cannibal

900 - 506.25 = 393.75 (262.5 now)

Calculation

(100 [min] + (250 [max] - 100 [min]) / 10 * (7 [combo level] - 2)) * 1.5 (bronze scaling) = 262.5

- Incendiary III counts as a level 1 power.

---

Disruptor IV + Warp 6 (TB)

Bystander cannibal

900 - 637.5 = 262.5

Calculation

100 * 1.75 (Level 7 combo) * 1.5 (bronze scaling) = 262.5

- All ammo consumables counts as level 1 powers.

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Silver Cannibal

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Warp 1 + Throw 1 (BE)

Bystander Cannibal

1350 - 1125 = 225

Calculation

100 (base) * 1 (level 2 combo) * 2.25 (sliver scaling) = 225

---

ED 1 + Warp 1 (TB)

ED + 10% passives

Target Cannibal

1350 - 754 = 596

Calculation

Warp + ED

250 + 220 * (1 + 0.1) * 0.5 = 371

596 - 371 = 225

100 (base) * 1 (level 2 combo) * 2.25 (silver scaling) = 225

- TB does the same damage vs health in silver compared to BE.

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Platinum Geth Trooper

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Stasis 1 + Reave 3 (BE)

Target Geth Trooper

2413.125 - 1167.75 = 1245.375

Calculation

Stasis + Reave

25 + 100 * 6.5 = 675

1245.375 - 675 = 570.375

Calculation

100 (base) * 1.3 (level 4 combo) * 4.3875 (platinum scaling) = 570.375

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Bronze Ravager

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Warp 5 + Throw 5 (BE)

+50% detonate (Warp)

+50% detonate (Throw)

+15% expose

Target Ravager

3600 - 1327.6248779296875 = 2272.3751220703125

Calculation

Warp 300 damage

Throw 85 impact damage (vs armour)

Warp effective damage

((300 * 0.75) + (300 * 0.25 * 1.15)) * 1.5 = 466.875

Throw effective damage

85 * 1.15 = 97.75

2272.3751220703125 - 466.875 - 97.75 = 1707.7501220703125

Calculation

100 (base) * 2.2 (level 10 combo) * 1.5 (bronze scaling) * 1.5 (detonate) * 1.5 (detonate) * 2 (armour multiplier) * 1.15 (expose) = 1707.75

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**Edited by corlist, 02 June 2013 - 05:00 PM.**