Yes multiplayer still functions despite the message you get when you click "Multiplayer" Just click ok, "join internet game", and then when you get to the game spy screen, use the direct connect button or your history tab (or if you are using nwncx some servers should be showing already.)In an effort to consolidate this information I have made this post.
Gamespy Info: Gamespy discontinued support (service) for NWN 1 and many other games. So the built in gamespy service in the NWN 1 multiplayer component no longer functions.
There are a number of alternatives to getting the full server list such as;
Once downloaded, install, and create an account. You can then log into the program, have it auto detect your games (and download updates), after which NWN 1 should show as an installed game. You can click on the server tab, refresh servers, and get a full list of all servers who been accessed using their system.
Note to PW owners, to get your server registered with their list, you need to join your server using their program once or a few times. This link describes the process, and some issues. (http://social.biowar.../index/15207343)
I have not tried this program yet, but apparently it functions similar to Xfire, and also now supports NWN 1.
Web browser based services;
http://www.nwnlist.com/ (note action servers are now being displayed
The following two are incomplete:
Community submitted file modifications:
A few of these have been, and/or are being worked on. The ones I know about, and their most current (as of 12.3.14) versions are:
virusman, on 01 Dec 2014 - 4:56 PM, said:
0.2.9 // 01.12.2014
Serverlist plugin: fixed Gamespy client to make the plugin work without GameSpy infrastructure
Sorry it took that long
Which is a client extension, that amongst other things replaces the gamespy in game browser with a list maintained by SkywingL’s server. Basically the player uses the exe file instead of the original to launch the game (see documentation.)
Here is an outdated (?) version without the camera hack:
To get servers listed with this there seems to be multiple options (and I am not clear which one is best.) The ones I know about are:
Or the newly released:
Server plugins for automatic listing are now available.
Note the server must be using NWNX for these to work, and basically you just put the dll in the main installation folder on the server (just like all the other NWNX plugins.)
This is a program by Painofdungeoneternal, a warm and hearty thanks to him for it. Here is his description of it in it's beta form:
"Feel free to edit or adjust this, i am not known for simple explanations...
Never Laucher is available in Beta, works for both macs and PC's.
Here is the link: https://dl.dropboxusercontent.com/u/1172450/NeverLauncher.zip ( You have to unzip it, every thing is in the folder and deleting the folder completely uninstalls it, NWNcx and NWN2 Client Extension are not included ) After it's installed, it will self update to get any fixes I put out.
Forum Thread: http://social.bioware.com/forum/1/topic/172/index/8618078/1 ( Please post comments, i will read them, but I won't be able to get to implementing any fixes or features for a while until my life slows down, feed back, ideas for new features or how to make it easier to use are all very helpful )
This is what it does for a player:
The main interface is designed to replace the game launcher. Make sure you select either NWN1 or NWN2 at the top right. The top right Play and DM buttons will start the game just like normal to the main menu.
The Tabs are as follows:
Modules: Lists your modules ( still in progress )
Multiplayer: It will list all the PW's in the given category. Click on the listed item to select it, which will show you a description below. To start playing the PW click on the Play or DM buttons next to the description and it will launch NWN1. Note that for this to work in NWN2 it requires using the NWN2 client extension. If your favorite PW is not listed click Direct Connect, enter in the IP and port, then you can hit Play. Having "Add Games I Join to Central Tracker" checked will add it to the tracker.
Download: Growse available vault content ( modules is main category ), and "Show Website" to open the specific vault page.
This is what it does for a PW Admin: You can add your PW to the main listing used by most of the sites and nwncx. This gets it on nwnlist.com, http://www.isleclostridia.net/cgi-bin/listnwns1html.cgi, NWNcx ( note that as far as i know, adding it via the add new server on these sites does not get it into the tracker ) nwnserverlist.com said they are using the data as well.
Click Direct Connect, enter in the IP and port. Hit Ping Current Server to make sure it's there. Hitting "Add to Tracker" will add it to the tracker. It has buttons to enter in the Local and Public IP's as well. ( It checks the main tracker and only lets you add it if it's indeed not yet listed, wait 2-3 minutes, possibly longer for it to show up as the main tracker has to double check that the server is still there )"
leo_x, on 30 Jul 2014 - 11:55 AM, said:
I've posted a program that I've been working to neverwintervault.org to browser/play servers and modules. Download and screenshots are here: http://neverwinterva...r/tool/neverrun
Current Version: v0.5
Imports and synchronizes your favorites/history list from NWN
Integrates with Skywing's master server list.
Add new categories to help organize Modules and Servers.
Easy switching between username (e,g for those who separate their DM / player logins or dual log).
Set Player/DM passwords for servers, custom loader and updaters, which are stored persistently.
When connecting to servers, neverrun can run a custom loader, if available. If not, it will attempt to run NWNCX then nwmain.exe
Parses module and server descriptions for web URLs for easy access to server websites. Like NWN, neverrun attempts to load full module/server descriptions.
Direct connects so it avoids this new annoying "Nickname in use" error.
Can launch modules and the toolset from the module view. See the known issue below regarding NWNTX.
Integrates Webkit / Markdown, such that server information is presented as a simple webpage. (This would, potentially, allow more expansive server descriptions.)
Direct Connect for connecting to servers not in the master list or in your history, optionally you can attempt to add the server to Skywing's master server listing.
Easy access to normal NWN: the Settings button or keyboard shortcuts can be used to launch NWN (Ctrl-P), the DM client (Ctrl-D) or the toolset (or NWNTX if you have it) (Ctrl-T)
This is still in a beta stage, so if you do find a use for it then find a bug please report it on the neverwintervault.org project page, or if you have an idea of better way to do something please let me know that too.
This is the NWN2 Client Extender (CE) by SkywingvL
http://ce-update.mst...ds.com/CE/Vault should always point to the latest friendly end user page for the CE. The CE provides in-game server browser support if you're using NWN2. Here is SkywingvL's description of the CE:
"The NWN2 Client Extension is an add-on to the standard NWN2 game client that restores multiplayer server browser functionality (including listing of servers hosted in the game client if the host is using the Client Extension), and brings a wealth of multiplayer-oriented feature improvements and fixes for game client bugs that are designed to improve the gameplay experience for both players and DMs.
Highlights include the ability to list online game servers and PWs in-game, chat improvements including copy and paste support, an improved minimap display, numerous "power user" features for DMs using the DM client, hotbar macros for queuing up multiple buff spellcasts in one button press, and more. Extensive documentation is provided with the included readme file. Simply extract the Client Extension zip file to a folder of your choice, and use the included NWLauncher.exe to launch the game client to take advantage of the NWN2 Client Extension's added features and bugfixes.
The Client Extension also includes seamless auto-update functionality to keep the CE current with the latest bugfixes and improvements."
If there are others out there, or more recent updates, please post.
Edited by Lazarus Magni, 03 December 2014 - 04:25 PM.