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Il y a 1000 élément(s) pour Ottemis (recherche limitée depuis 06-août 06)



#20229446 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 30 avril 2016 - 12:06 dans Fan Creations

Hey Fob <3 Thank you! Well my little girl knows where the power button on my PC is at, when I'm on it while she's awake it's like playing russian roulette lol. Probably has something to do with the pretty blue light around the button =P

 

Yeah I got to see it a day or two before release, I happened to poke K as that rev was nearing end development haha.
Good to see things still progressing, I've had a look at it checking if my mods are still compatible. I know some of my mod scripts are outdated at least.

 

Want to look into the DLC mod business as well when I get some time to sit down for it and see if I can figure it out, maybe make a texture pack with my stuff. Been doing some low key dabbling in textureland again this week, kind of want to finish all the stuff I still had outstanding when i went awol but will have to see if I get anything done.




#20228952 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 29 avril 2016 - 08:15 dans Fan Creations

Ahh it was ages ago that i tried working with that texture myself, read: at least two years ago. The toolset was much in flux back then, especially on the texture front. Good to hear, thanks for the info!




#20223646 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 26 avril 2016 - 11:16 dans Fan Creations

Thanks guys that's really sweet <3




#20221562 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 25 avril 2016 - 07:41 dans Fan Creations

Hi Ottemis!

First I'd like to thank you for your awesome work, your mods look amazingly good :D

I was wondering if you could help me on my quest to fix ME3's mohawk diff texture?
Since this is not directly related to your mods I'd understand if you don't want to look into it.

-snip-

Thanks again for your work!

 

Hey, sorry for the late reply, I don't visit the BSN often anymore. Been on a bit of a hiatus following childbirth and other RL happenings.

I've tried the same some years ago but ran into an issue as replacing that texture with one that should technically work would crash my game when loaded in. I don't know what it is about that file, but I remember not being able to make it work either. It's a shame because it'd been a nice potential extra hair texture slot for modded hairs to use, but no such luck. Granted this was some time ago, maybe it was simply a restriction of the toolset at the time, if someone has managed this please share!

 




#20085211 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 16 février 2016 - 09:50 dans Fan Creations

Hi Ottemis,
 
I was wondering if I could use parts of your EDI From Ashes Outfit and Combat Fatigues texture mods for my mod that I am creating for a new look for Ashley.
 
Thanks.

 

For private use yes, always.
For public release, as long as your mod follows my permission rules before/on release. They can be found in the OP here or under any of my mod projects on the Nexus. For the future it's best to contact me either via PM here or on the Nexus as I get an email notification for those. Sorry for the late reply.
 

Just passing by to give you a huge THANK YOU!

While ME1 & ME2 already have their textures in HR, ME3 still need some work.
Or a lot of work it would seem. LOL

Anyway, thanks again for your great work.

 

You are most welcome, enjoy!




#19854991 DAI Tools

Posté par Ottemis sur 01 novembre 2015 - 08:50 dans DAI Modding and Fan creations

Yes, basically you can only morph the original hairs at this moment.

You can't add/remove verts, you can't change the UVW Wrap, no weighting.

Mesh modding (porting) is on the horizon, we're just not quite there yet.




#19851049 EDI mesh for modding

Posté par Ottemis sur 30 octobre 2015 - 11:44 dans Fan Creations

Theres also a guide or two floating around the me3explorer forums that might help you along =)




#19846085 EDI mesh for modding

Posté par Ottemis sur 29 octobre 2015 - 02:58 dans Fan Creations

Yeah, you have to go through the UDK Editor (import in -> rightclick imported object in list and select save) to get a UPK for import into me3explorer, you can't import a PSK straight back in. Always export as PSK, reimport as UPK.




#19844852 DAI Tools

Posté par Ottemis sur 28 octobre 2015 - 05:58 dans DAI Modding and Fan creations

Silvist, my god, was wondering where you'd gone off to. I hope you're doing ok and feeling better! *hugs*




#19829825 EDI mesh for modding

Posté par Ottemis sur 23 octobre 2015 - 02:06 dans Fan Creations

Import it into what? What's not working correctly exactly?




#19731530 DAI Tools

Posté par Ottemis sur 23 septembre 2015 - 12:35 dans DAI Modding and Fan creations

I noticed under the mod maker it said dlc asset restrictions had been lifted. Am I understanding this right? Are we allowed to access dlc textures now?

It's detailed on the DAI tools forums.




#19714068 DAI Tools

Posté par Ottemis sur 18 septembre 2015 - 11:30 dans DAI Modding and Fan creations

I have a Q - how in the makers name did the author create this mod? I thought it wasn't possible to wear NPC armor?

You can always send them a message on Nexus to ask them directly.




#19698170 Buff Femshep possible? (Request)

Posté par Ottemis sur 15 septembre 2015 - 02:13 dans Fan Creations

Or you necro post just to moan about it.




#19655676 DAI Tools

Posté par Ottemis sur 07 septembre 2015 - 10:01 dans DAI Modding and Fan creations

I would suggest you watch this youtube video, based on Adela's hair tutorial. You'll want to extract the human head and shape your elven mesh to it, rename the LOD groups to fit with the human hair and then export in max and import it into the game. If after watching the video, while working on your mesh you have additional questions, shout.




#19655564 DAI Tools

Posté par Ottemis sur 07 septembre 2015 - 08:40 dans DAI Modding and Fan creations

does anyone know how to convert an elven hairstyle to human and dwarf?

You'd have to convert the mesh for the human/dwarven head. Depending on the hairstyle it could be as 'easy' as just fitting the general shape to around the human/dwarven head and obviously you'd need to change the group names to reflect the mesh you're trying to replace, though I've heard there's at least one hairstyle where the vertex count doesn't match up across races so you'd have to redo the morph for that one and can't use the original hair directly.

Short version: There's no way to do it without 3DS.



#19653729 DAI Tools

Posté par Ottemis sur 06 septembre 2015 - 08:39 dans DAI Modding and Fan creations

how do I do that? Whenever I try to play without any mods, I can't start the game because it says it was saved with a newer version :/

http://daitools.free...mods-t1083.html



#19642052 DAI Tools

Posté par Ottemis sur 04 septembre 2015 - 12:27 dans DAI Modding and Fan creations

New ModManager is released, have fun kids.



#19636806 DAI Tools

Posté par Ottemis sur 02 septembre 2015 - 11:41 dans DAI Modding and Fan creations

2048px, but I have used that resolution since forever. It's really odd, the textures looked pretty sharp when I was using the old tools with the last two patches. Only the mods that I made with the new modmaker seem to have this issue though, every other old mod seems to be fine.

When you say old, are we talking distributable patch format old?



#19636753 DAI Tools

Posté par Ottemis sur 02 septembre 2015 - 11:24 dans DAI Modding and Fan creations

@ Lawrence0294
This is a known issue. Skin complexion mods, tattoos, vallaslins and vitaar replacements mods can cause black loading screen or crash issues entering/leaving the Black Emporium and/or when using the mirror of transformation. Disable your modded patch before you enter the BE or remove the mods falling into that category.



#19623119 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 30 août 2015 - 07:30 dans Fan Creations

Ottemis,
 
I'm having trouble installing the Citadel Environment Pack.
 
I'm using ME3 Explorer's TPF/DDS Tools 2.0, and when I click "Install valid", it just hangs on the first part of the mod ("ComputerWall01_Msk3").
 
Do you have any solutions?
 
Thanks.

Sorry but that's not enough info to go on. TPF/DDS Tools 2.0 is included with a large range of toolset revisions.
You have succesfully run a treescan ontop of a vanilla install and when you scan the tpf, they're all found in tree?



#19524276 Jango Fett armor?

Posté par Ottemis sur 07 août 2015 - 04:28 dans Fan Creations

Because you haven't done it yet?

Seriously though, what were you expecting to get out of this topic? If this is a mod request I'd suggest working on your presentation next time.



#19521166 [MODS] HR Textures & Meshmods by Ottemis

Posté par Ottemis sur 06 août 2015 - 09:22 dans Fan Creations

I use FFA (metal scratch, fabric, carbon etc) textures downloaded from the internet for all my retextures.

Without going into the material itself, specmap modding boils down to trial and error. As the specmap channels are essentially masks for predefined function, you can test by flooding the function through making that channel entirely white. It might make it more apparent which overlay function is attached to it, and how that overlay effect looks ingame.
Looking at that blue channel it is adding a percentual effect at a constant strength over it's entire mapped area (the grey bits). You can probably just leave it vanilla on a retexture or just clean it up a bit.



#19123584 Anyone ever tried modding that shepard war speech with his squad right before...

Posté par Ottemis sur 13 mai 2015 - 11:09 dans Fan Creations

No such mod exists afaik.



#19120890 Just threw WarrantyVoider's DLC Patch. Tab brings up a dev console, how...

Posté par Ottemis sur 12 mai 2015 - 09:24 dans Fan Creations

Fullscreen inot working is not a known issue with the DLC Patch.



#19082961 Is Modding Okay

Posté par Ottemis sur 05 mai 2015 - 03:26 dans Fan Creations

Afaik they only ban you if you use Mods that net you an unfair advantage in MP and you are reported by other players.