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#16164480 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 28 février 2014 - 02:19 dans Fan Creations

Cheers folks!

 

I thought with the last MEHEM play through on v0.4, I could put the game away for a while.

 

...but that hug, that last flyby, the call is so strong, and with the Anderson dialogue compatibility, there's yet another reason to go back. 




#15956385 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 30 décembre 2013 - 10:14 dans Fan Creations

Zu Long wrote...

Hey there. I downloaded and started playing through the MEHEM mod. I really enjoyed the extra messages (one of them actually made me cry), but I noticed some typos while I was reading through them, mostly contractions missing apostrophes and such. If you'd like the services of a pretty decent editor in going through them, I would be happy to help.


Hi Zu Long

Any help would be appreciated - these were a first go at fiction, so some of the conventions may have eluded me.

There are a few sentences that could be revamped to read a bit better too, and a couple of grammar errors that I'll fix up for the next version. Just send anything through to MrFob - he is the arbiter of our salvation.



#15937687 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 24 décembre 2013 - 03:10 dans Fan Creations

Cheers all, and seasons greetings to everyone involved in the mod - whether in creation, in supporting Mr Fob and the team, or in simply enjoying this great ending.

I use a lot of mods, but this is the first one I've ever needed to enjoy a game, so its like a Christmas wish come true. Mr Fob is truly a Santa among men, with a fine cadre of elves.



#15909832 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 16 décembre 2013 - 11:30 dans Fan Creations

"....you should see it as I do, it's...perfect."

Finally played through the end with v0.4 and its mighty fine stuff. It gave me the same feeling I had at the end of ME2, which was all I wanted from the game. I realised on playing that the structure also follows ME2's successful sequence, with the big moments at the end closing on a personal scene, with Shepherd and crew, much as happened at the end of ME2. Thematically it works so much better than the original in this way.

Spoiler warning ahead:

Some standout moments include the way the Normandy tucks itself under the Nuremburg, and is shielded up until it shoots out for the rescue. Very powerful stuff in terms of feedback for the game so far and Shepherds value to the forces in the battle. Similarly, the rescue scene fits really well with that theme.

Both voice overs also sound great - IHJ and MrFob really sound like Alliance. Nicely done.

Harbinger' presence is really felt in this version too. Nice to hear the old enemy smack talking.

On the technical side, there was only one lip synch issue with EDI as far as I could see, the rest of it is fine. I had some choppiness in the space battle scenes though, and am not sure if that is the mod or something else. The fade to blacks are a bit long, but I understand that to be the result of working within the limitations of the original game. Nothing there to be fussed about.

Would I be right in spotting the surprise at the end? The game put me back on the Normandy, just like in ME2. That meant I was able to launch straight into Citadel. I can't remember how the original credits ended, but if that was the surprise, it was a damn fine one as it reinforced the whole post game continuity. I've just launched into Deager's version of Citadel, and so far the DLC feels like it was meant to be after the game, especially with Anderson's notes and the restaurant discussion with Joker.

Anyway, it was a magnificent ending and the one the series deserved. I can't help but contrast it to my flat response to the original ending. My personal reaction during this end included two fist pumps, two hair standing on end moments and one near tear shed.

Thanks so much for that, to Mr Fob and the rest of the team.



#15797811 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 15 novembre 2013 - 03:54 dans Fan Creations

Hi all

Glad to hear folks like the emails. They were a first go at such things. Main thanks go to MrFob of course, without whom they would have stayed a pipe dream.

Hopefully they ever so slightly change the tone of the game leading into MEHEM. That is what they were designed for, to add to the body of evidence that supports the mod. They also clean up a couple of loose ends and presents some options for interpreting things like the fortuitous finding of the crucible.

Must admit that some were just to add a bit more regarding some favourite characters - our Noverian friend has the best kiss in ME2, and it was good to have a bit more contact.

The Spectre requisition was all MrFob though - it was great watching the light bulb go off on that one.

I haven't seen v 0.4 yet, had to stop playing to deal with a huge RL deadline. Looking forward to next week!



#15714443 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 25 octobre 2013 - 02:58 dans Fan Creations

Great stuff MrFob, and well done to all the technical folks. I'm partway through an ME3 play myself and am looking forward to the ending. Having not played Citadel before, I also look forward to Deager's ending mod being my canon.

The emails are a small touch, but MrFob and I discussed the meaning behind them at length. We hope they help establish the right tone for the game - and rectify one glaring piece of awfulness!



#15652124 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 07 octobre 2013 - 03:01 dans Fan Creations

@MrDbow

The funny thing is, I am happier with the original endings once the MEHEM choice is available, as I can now choose to become a super intelligence, or to change the nature of life. Beforehand, it all seemed like railroading. Having five choices, including one that I feel wins the game unconditionally, lends a level of legitimacy to the others as I have a choice about them.

If I want to play through a defiant loss, I can choose to now, rather than accepting it as the only option that reflects a particular Shepherd. Having a say in how the story ends that includes what I perceive as a victory is a great result.

As you said, its good for those of us who had problems with the ending, and who knows, might open up more positive dialogue between folks.

I just played through leviathan, enjoyed it greatly and am much more accepting of the notion behind the reapers now. Just one thing at the end changes my whole impression of the game, and I can respect the rest of the designers' vision.

As to the name of MEHEM, it was just an idea. I'm happy, so Happy is fine by me!



#15649426 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 06 octobre 2013 - 03:42 dans Fan Creations

Dang, I'm on an ME3 run through and while spacing things out, am looking to finish before v 0.4. Can I hold off and wait? Will try.

On another note, I notice critics of MEHEM like to highlight the "happy" in the title. While we all know the mod is a lot more nuanced than that, maybe v 0.4 could be called the Mass Effect Heroic Ending Mod? That seems appropriate in light of there being a low EMS ending.

I always felt that Shep went out like a chump in the original ending, and that this ends his heroic tale the way it should.



#15463625 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 29 août 2013 - 06:19 dans Fan Creations

@Mr Fob

Wow, I was blown away by that shot. Amazing what you are able to do. I'm playing through ME2 right now, looking forward to ME3 at last.

As to the citadel looking flat, I noticed a couple of shots in ME2 use the Normandy against a similar flat backdrop of a space station or the like. With the music pounding and a playthrough behind us, I doubt it will be noticed among the rest of the MEHEM magnificence.



#14950878 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 16 mai 2013 - 04:01 dans Fan Creations

@MrFob

That Miranda picture of Poly Morphs is perfect on several levels and a real bonus for Miranda fans, even if they dodnt romance her.

It shows that Miranda finds a place in the world during reconstruction – something important considering her Cerberus background, and continues her on the path she followed in ME3.

It captures her business like nature – more so than the romantic picture of her looking at the sky, which felt a bit out of character to me.

It aligns one of the crew with the reconstruction, so that the whole scene of rebuilding has a personal association with Shepherd.

In short, I really hope you use it, as it captures a lot of thematic ideas that fit with MEHEM.



#14839981 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 24 avril 2013 - 04:35 dans Fan Creations

@MrFob

So who really created the reapers? I see thongs, a beer gut and an Austalian flag.



#14823764 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 21 avril 2013 - 01:47 dans Fan Creations

I actually the loved the first person view for a number of reasons. It had particular impact as in effect "I" am being saved along with my Shepherd - there is a whole meta-statement there about the mod and saving ME3 to me. It also looks good - it gives the extraction a real personal feel, as we are finally experiencing the end along with Shepherd.

It also ties thematically with the lazarus scene from the start of ME2. Shepherd is coming back, and they started the game to make clear the player and character are one. Using it here has so many implications for the story, and player relationship with Shepherd.

I understand the criticicms of the blinking, but am not as bothered as others, just because I felt the emotional impact of the scene overall was exactly was this ending needs.

I also dont mind the rescuers using Shepherds name either. I presume they are from the Normandy? Maybe its just my Shepherd, but the idea they used the informal address at this time is due to their emotional reaction. We've seen plenty of instances of military discipline and the like getting a hand wave in the game, this seems like a good time for that too.

I like that it is two unnamed soldiers as well. obviously that is due to practical reasons, but it also ties in with the whole theme of the game - Shepherd is here for everyone, and that two unnamed soldiers find him is great. Would have loved to see the uninjured party members doing it, but that I imagine is pretty hard. Shame is, even if it could be the party, chances are it wouldnt be the player's favourites, who were evacuated due to those injuries and should not be out again so soon. This makes a better compromise.

Just my thoughts, I really dug the scene. (did I just say that?)Image IPB



#14796829 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 16 avril 2013 - 03:29 dans Fan Creations

@BDelacroix

CptFob is alive and well, and awaiting the call to battle. The SSV Teide stands ready to assist.

@iakus

Yep, that's how we want to feel. There is still hope..



#14795846 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 16 avril 2013 - 12:00 dans Fan Creations

@Ironhandjustice

Amazing work you are doing. If you are bringing in a new commander, I would only have one suggestion, and that is to keep the focus on Shepherd even if he is not in the scene. As the point to the final battle is to provide the player with feedback for all their work, it is important to have all these individuals, whether they are Cpt Fob, or other folks such as the Normandy crew, performing these deeds for Shepherd. If the officer of the SSV Teide leads an attack on Harbinger, maybe he could state something along the lines of "this is for Shepherd" or another such reference.

I'm helping MrFob work on some similar forms of player feedback that tie up some loose ends in the narrative, but it can only go so far. The visual feedback you are working on is the final reward for the player's work throughout the trilogy. Like the end to the first and second game, the key is to ensure that any scene without Shepherd is still, in some way, about them.

For example, in ME1, it was the crewmates searching the rubble for Shep. In ME2, we had Joker covering Shepherd from the Normandy door. Each scene said something about the loyalty the character inspired in his crew, and the same would be good in the final battle. This is a galaxy brought together by the actions of one important character, and the battle scenes should reflect that if possible. Your kind of scene, linked to Shepherd, helps to deal with the disconnect many players felt when vewing the original endiing, where their personal input was sidelined in the interests of the catalyst and big explosions.

Its great stuff, and like the way MrFob has centred the battle on the Normandy and Shepherd, this can really add to the feeling of triumph through similar feedback on the player's role in the victory.



#14700326 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 01 avril 2013 - 09:41 dans Fan Creations

Hah, nicely done MrFob. Even your joke trailers are stirring and mighty.

Was that a new arch evil Reaper I heard in there? Fobinger maybe?



#14538021 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 15 mars 2013 - 02:35 dans Fan Creations

Congrats to MrFob on the interview. Can't wait to get home and listen to it.

cheers

EDIT: Hah, just spotted the character heads on the Python characters!



#14464273 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 09 mars 2013 - 08:16 dans Fan Creations

Nicely done Mr Fob, and many thanks to the rest of the team for the hard work. Mr Fob, I've sent you something in a PM as a way of thanks, but it may enhance the mod if you like it.



#14437005 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 07 mars 2013 - 09:17 dans Fan Creations

Hah - good idea! Cpt Fob deserves his moment. Maybe something prior to the end, about his ship being assigned to support the Normandy if required?

There are lots of issues that could be addressed using the email system. For one, something that would make Citadel seem less jarring in the face of the war. I dont know, perhaps a message from Anderson stating that the Reapers have backed off or slowed their takeover of Earth, almost as if they are "waiting" for something? Similarly, something about there being break as the crucible gets completed, that gives Shepherd some time for R&R. I havent played the game in a while, but a couple of key issues could be addressed this way tto fill in a couple of thematic issues while trying, as I did with the last one, to personalise the war effort around the crucible and prepare for MEHEM's ending.

...and give Cpt Fob his moment of course.



#14436361 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 07 mars 2013 - 07:50 dans Fan Creations

@MrFob

Wil PM it through. It is probably best that it go for some peer review, so I will run it through the AWTR folks to see what they think. There is some characterisation involved that needs to be right. Its only a proof of concept, but the idea has possibilities for integrating MEHEM into the game overall, while recognising the original purpose of the catalyst as the devs imagined it - only we never have to face that ugliness.

@HJF4

That is really good to know, thanks. The orignal game was a bit short on the emails, but if we can add them in, we could build up the concepts inherent in MEHEM as the game progresses. In effect, the crucible comminques could develop the themes that MEHEM represents, such as unity, co-operation and the hard work Shepherd has done to get everyone together.



#14435074 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 07 mars 2013 - 05:05 dans Fan Creations

Great work here folks, and its really good to know that MEHEM is compatible with Citadel. Just one thing MrFob, and this gets back to some of our discussions on the AWTR thread, have you considered foreshadowing how the crucible works in order to get the MEHEM ending?

Hackett mentions that they don't know exactly what the thing will do, and we have intimations from Leviathan about the catalyst and so forth, but I think it is possible to foreshadow your ending with the replacement of some of the text in the in game messages. In particular, I am thinking of some of the less popular messages, like the Kai Leng's troll message, which I believe wouldn't have conditionals and must just crop up after the mission with him.

Admittedly I haven't played any DLC, and have only a rough idea of lore, but I have mocked together a draft of a text replacement that would provide some foreshadowing of the way the catalyst functions in MEHEM. If you want a look, or think its possible, just let me know and I can PM it or whatever if you want it kept as a surprise. It is a much more pleasant revelation.



#13141253 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 08 novembre 2012 - 04:56 dans Fan Creations

@Lyncoln-AP

I agree on the battered look. It seemed fitting that Shepherd would be nursing burn scars and bruising after getting so beat up. While some of it would be cleaned up, I kinda handwaved it away as livid injuries covered in burn gels and the like. It would look much odder if he was totally clean.

Not a big issue though, as anything is better than the damaged torso scene!



#13108952 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par frypan sur 05 novembre 2012 - 11:31 dans Fan Creations

What you've done here is fantastic MrFob. This mod has saved the series for me, and I look forward to seeing where you go in future.

I've tried youtube videos that remove the catalyst, but the end really needs to flow from within the game to have the right impact. The way you have structured a fitting battle scene fits with the idea of rewarding the player for firing the crucible, giving a sense of agency to the end where there is little positive agency at present (for some of us at least).

I also like how the planet scene has been removed. With the EC, unfortunately for all it tried to do, that scene has created a cluttered ending, with a crash scene that means little as it ends with the ship flying off anyway. Taking it out smooths the denouement considerably.

What you've added is really moving too. Apart from a funeral scene that allows Shpeherd and player to grieve together, the way you show the ship flying into the screen is a thematically suitable way for the story to end, evoking the various possibilties we want to consider for our individual Shepherd's futures.As for the hug - well done!

Thanks again for this. While I dont have the skills to help, I've been following some of the activity on MODDB and it is encouraging to see what you are doing. A few of us form the old "All Were Thematically Revolting" thread have formed a discussion group, and I will pass this onto them.

Also - you're a fellow Aussie? Cheers from Tassie!



#11649913 (VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and ED...

Posté par frypan sur 26 juillet 2012 - 01:06 dans Fan Creations

Thanks for the response Vuduu. I reckon that is enough for me to have a play. If you want to post some more tips I'll certainly be paying attention. I'll have to pick up a PC copy of the game though, as I played on xbox, but PC is my home normally so thats no problem.

I have the official soundtracks, and somebody who knows how to splice music. The only part that might therefore be fiddly is getting the voices into the breath scene. That is seriously all I need for closure in that regards, and a really good concept you've decided to add. If the last thing the players hear is their LI or best friend in the game, then that's more than was in the end of the first two games, excluding epilogues.

Good thing is that the LI's and closest party members all have plenty of dialogue there to work with. Once I figure the basics, I'd like to build the music up at that point so it runs smoothly into the credits and ends the game on a high. Both ME1 and ME2 did that nicely and some of the uplifting music there might work. Going out on that high is the key I think.

One other Idea I had might be to look at the crewmate shots in the credit music, or as part of a fade to black involving some final shots of all the gang from ME1 and 2. They did that really well at the end of LOTR, and something similar might work here. I might look at some stills from iconic moments or the like, as a background to the credits. It beats trying to add something like that into the game, but gets the message across and brings things back to the crew and Shepherd, without messing with the endgame pacing.

Just thinking this one through, and maybe getting ahead of myself here. Feel free to use these ideas if they sound good to you as well\\. Its good to share these and I appreciate the tips. At the very least there's some useful skills to learn that will come in handy for other projects.



#11647950 (VIDEO) The ending that we wanted! NO starchild, destroy the reapers, and ED...

Posté par frypan sur 26 juillet 2012 - 10:00 dans Fan Creations

Thanks Vuduu, artfully done and real moving. Its amazing how seamlessly the ending works this way.

You've done, and are still doing some fine work here. For those of us considering putting together our own version any tips? This is true not only for myself, but especially for any femsheps out there. Some direction might help those of us not experienced at such things to splice together our own custom endings, which would take the sting out of having to watch another Shepherd get the good end!

Most of the scenes don't involve Shepherd so its really just a matter of capturing our own footage of the various scenes, especially the customised ones like the citadel scene and the casualty board moments. Hopefully its not too big a task. I know I'd be happy to spend a weekend or two working on it to help make the game replayable.

So in short, I'm mainly interested in the tools you used, and any tips on getting the splicing part right. This is your work and a fitting end for your Shpeherd. I cant help that think there are others who would do the same if we knew how to get it right.

Any guidance would be greatly appreciated.



#11290182 "All Were Thematically Revolting". My Lit Professor's take on th...

Posté par frypan sur 05 juillet 2012 - 01:05 dans Story, Campaign, and Characters

@Strange Aeons

Well written pieces. Really nailed it...again.

@Winterfly

Cheers. Bioware really missed the concept of a "good death" in the face of an invincible foe, something that has been around as at least as far back as the Thebaid. Bioware recognised that people wanted to spit in the face of fear and go out fighting, but refused to acknowledge people's desires in the way the scene played out.

Shepherd gets a few words and then just sags? Did they really feel that strongly about their pet project, that they saw nothing beyond the fact the player rejected it? I'm still stunned at the level of misunderstanding, or simple bull headedness involved. It beggars belief that they recognised how people felt, but decided their "point" was more important than player satisfaction.

This is the Shepherd who carved their way up the citadel tower straight towards Sovereign, the Shepherd who didn't hesitate to go through the Omega 4 relay or take on reapers with small arms. For crying out loud, he shouted down a planetary war!

I know that in those final moments my Shepherd would have been at his finest. If he could do nothing else, he would have made his last stand over the body of Anderson. Like Spartans over their fallen King, he would have died fulfilling his duty and whatever symbolic victory it represented. 

Channeling Capaneus, my Shepherd would have gone down unrepentant, a flourescent paragon shining his defiance in the dark . And when the gods turned their weapons on him, they would have done so in fear, and with the knowledge that all their power might still not be enough.

Ah, it would have been glorious, and even the reapers would have sung his name. .

Bah, even my hyperbolic ranting feels more satisfying than that last imagined slump of the shoulders. Such a shame.