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#20162877 What protagonist do YOU want.

Posté par Inprea sur 24 mars 2016 - 08:58 dans General Discussion

I like the idea of having a witty character that many are suggesting but I don't want to be as passive as Picard. That whole prime directive and his fear of breaking it annoyed me to no end. We're invading another galaxy, even if one species invited us which I don't know if that's the case, we're still invading. 

 

But what I really want is a highly capable geek character. I'm thinking something like a less evil version of Lord Dominator from Wander over Yonder or something like Brianna from Gold Digger by Fred Perry. Someone who gets excited over getting to try out a new weapon, power armor or vehicle. Someone who's a bit giddy to examine some new kind of alien tech or a prophecy. A good hearted, tech savvy, explosion loving nut job/gun nut. 




#19817042 Switch protagonist every game or another trilogy protagonist?

Posté par Inprea sur 18 octobre 2015 - 03:23 dans General Discussion

I'd prefer to stick with a single protagonist rather than have the protagonist killed off at the end of each game or wonder why they're setting out of current events. That or worse yet find out our protagonist has gone off the deep end and now the new protagonist has to kill her/him. I also tend to enjoy building up a character over time. It's one of the things that keeps me playing Diablo 3 and trying to finish this set or that set. Retaining our levels and abilities from Mass Effect 2 to 3 was a huge plus for me. Hopefully this time around character progression will be planned out for the trilogy. 




#19814153 Class specific interrupts

Posté par Inprea sur 17 octobre 2015 - 12:10 dans General Discussion

I'd be quite happy to see class specific interrupts. It's rather annoying to have Shepard suddenly forget she has an attack that would let her cover several meters in an instant, knock out someone's weapons or make use of a reaction time boost. An adrenaline boost should have let Shepard put Kai Lang down on their first meeting. I'm guessing the primary reason they don't do this is having to create the extra content which for me shows an over reliance upon cutscenes. 

 

I'm not certain how many agree but I'd prefer to play out event sequences then have some prerendered sequence show me how things went down.




#19803829 Let's talk about: THE END - your opinion please

Posté par Inprea sur 14 octobre 2015 - 12:01 dans General Discussion

I can't help but think everyone arguing a happy ending isn't realistic has a very depressing outlook on life or at least death. I find life enjoyable at least 99% of the time. Even going to work doesn't make me sad or anything. Anyway, for a video game ending I tend to prefer a golden ending a standard happy ending can be nice after that. Now in the event that someone has to die I want to be left feeling something was accomplished and lots of hope for the future. 

 

For me Final Fantasy Type 0 is a good example of a game with a bit of a downer ending but a good dose of hope for the future. 

Spoiler

 

It has kind of frustrated me that so many games seem to have given up on the golden ending over the years for the tragic one but a time for every season.




#19799916 Should the protagonist have a family in-game?

Posté par Inprea sur 12 octobre 2015 - 09:29 dans General Discussion

I'd like the protagonist to have a great family with an absolutely wonderful parent child relationship. My only fear is if they had this bioware would kill them off which I would prefer to avoid. 

 

I really liked it in the citadel DLC when Shepard gets a letter from her mother saying how proud she is. In dragon age I loved answering Morrigan's questions about the Warden's family. "I love them. What else would you like to know?"

 

Of course my family is pretty wonderful so this might be some self insertion on my part. 




#19771003 Will you play as M or F?

Posté par Inprea sur 03 octobre 2015 - 03:57 dans General Discussion

My player characters will be female. I don't see the character as representing me but rather see myself as something of the Jiminy Cricket in the relationship. I'm the little guiding voice offering direction, saying who should die first and who to help. As for how this relates to a female character. I simply find helping a lady more enjoyable than I find helping another male. 




#19745354 With humanity spreading to two galaxies

Posté par Inprea sur 26 septembre 2015 - 02:53 dans General Discussion

What do you think the odds of an intergalactic war are? Now I'm rather certain there won't be one in the first installment and I'm working off the notion that the arch ship was sent to andromeda as a contingency plan in the event the reaper was war lost. What I'm thinking is at some point after the situation with the Reapers have been resolved with either destroy, control or synthesis the peoples of the milk way will begin wondering about what happened to those that left. Once they learn of them that is. I imagine few actually new of such an exodus if that's what happened.

 

So with things rebuilt and a few decades or centuries of technological improvement some ships are sent to check on Andromeda and find out what happened as well as bring any survivors back into the fold. Except the people of Andromeda have no interest in such things. There is a disagreement and we've got a nice war. The people of the Milky Way have reaper tech either from studying the corpses of the reapers, help from Shepard or from the reapers themselves. The people of andromeda on the other hand have the tech they brought with them and whatever advanced technology the natives have developed. 

 

Another option is that the people of Andromeda after settling and developing their technology a bit believe that the war with the reapers has been lost. Now while a century or so has passed it's not a situation they can just ignore. So with some technological developments they decide to return and destroy the reapers. Now with the Destroy ending this would be quite of pointless. I can imagine.

 

Andromeda. "You're still alive! Thank the stars! We've come to help you fight the reapers!"

 

Milky Way " Reapers? Oh! We killed them all off a long time ago. But hey you made it! That is just awesome! So is humanity ruling two galaxies now or could you use some help conquering yours?"

 

While control and synthesis could easily justify a war. The Andromeda fleets could easily see the reapers as ruling humanity in control and in syntheses everyone is the reapers now so kill them all. 




#19698299 Nudity!

Posté par Inprea sur 15 septembre 2015 - 02:43 dans General Discussion

I'm fine with nudity in a M rated game. Now the purpose for that nudity determines how fine I am with it. That said I tend to believe that major western media is overly censored. It's one of the major reasons that I tend to prefer the book, comic, light novel or manga over the television adaptation of the same material. The artist is typically far freer to create what they want and I typically find that material more enjoyable. 

 

I also find it rather crazy how people are fine with seeing someone's heart violently ripped out and eaten but not a boob. If I was standing next to a person and I had to choose between seeing someone's internal organs ripped out or a boob I'd go with the boob. 




#19680722 Please Bioware, allow the PC to use their class capabilties during the story.

Posté par Inprea sur 11 septembre 2015 - 08:02 dans General Discussion

I strongly agree and especially like Sylvius the Mad's suggestion. In particular because I've seen it done before to some extent. Vampire the Masquerade Bloodlines has many such situations. One example I'm going to use involves a meeting in a warehouse where the PC and informant come under attack by some gang members. If you're playing ventrue and have developed your mind control abilities you can look at this huge swarm of humans and tell them to just kill themselves. This makes saving your informant and yourself quite easy.

 

If you have super speed, celerity, or a high enough level of presence this can also be achieved though it's harder. Super speed you can kill them before they have time to kill your informant and presence if high enough can leave the enemy cowering and unable to fight back. 

 

For me it was great whenever the quest acknowledge my PC saving the informant and even rewarded some extra experience. Now for certain vampire clans this is nearly if not impossible. 

 

When it comes to the Mass Effect series it always annoyed me whenever my sentinel would forget she's a biotic and do nothing with them. For example perhaps use them to catch Victus's kid especially if you're an adept and have levitate. That or use overload to fry Leng in the case of an engineer or someone else with it.




#19666690 A squad mate that had it worse than anyone else.

Posté par Inprea sur 09 septembre 2015 - 10:05 dans General Discussion

She's falsely cheerful, she hides behind that cheerful facade, but a death seeker is anything but a happy person.

 

That's how you see it. Not how I see it. So far you seem to be the only person on this thread to have that complaint. Seeking death or a glorious end doesn't mean you're a miserable person. The entire Legion of the Dead have accepted they are dead after all to free themselves up to fight the darkspawn. 




#19664926 A squad mate that had it worse than anyone else.

Posté par Inprea sur 09 septembre 2015 - 01:48 dans General Discussion

Happy ? Sigrun is happy ?

 

 

Seriously ?

 

SERIOUSLY ?

 

Yes seriously. She has her downer moments but tends to be exceedingly cheerful. From when she sniffs the dirt and has a talk with the elf about things that smell good to when she wants Anders to kill the evil bush and several other moments. Her cheerful happy moments far exceed her darker ones.




#19664550 A squad mate that had it worse than anyone else.

Posté par Inprea sur 09 septembre 2015 - 12:39 dans General Discussion

I like her. Too bad she was only available in awakening. A character like that would do well as a squadmate

 

Indeed. I loved it when she one upped the grumpy elf about who had it worse. City elfs or castles dwarfs. It's just so nice to have someone that can shut up a complainer because they've had it worse and remained positive. If perhaps a little insane. 




#19664397 A squad mate that had it worse than anyone else.

Posté par Inprea sur 09 septembre 2015 - 12:07 dans General Discussion

I am not sure how many here played Dragon Age Awakening but I'm going to guess a fair bit. This thread is inspired from Sigrun. For those who didn't play awakening Sigrun is a positively adorable castles dwarf who had a far worse life than just about anyone else, except maybe a Warden Dwarf Castles, and she is still happy.

 

I'd like it if we could get another similar companion. Someone who life has piled misfortune upon misfortune upon and instead of leaving them bitter they have become exceedingly cheerful with a positively twisted sense of humor. The type of humor a veteran soldier who has seen too many horrors to be disturbed by them anymore, a nurse or a doctor that works in the trauma center of a very bad city or perhaps certain police officers may develop. 

 

A companion that could look at an Eldritch horror and not only call it cute but tell us why. Hopefully in a very disturbing way.

 

Anyway, just a companion type I'd like to see. Thought I'd toss it out here and get the notion out of my head.




#19657625 Exploring with Mako, it was tedious and boring in ME1

Posté par Inprea sur 07 septembre 2015 - 08:20 dans General Discussion

I tend to enjoy exploring and the first few times out and about with the mako was fine. What I absolutely hated though was how long it took to get up some hills and the relatively short range of the radar. Some may disagree with me but I feel The elder scrolls Skyrim and even Inquisition had some fun exploration because I tended to be finding things along the way. I also enjoy running around in Diablo 2 and 3 because I'm constantly killing something.

 

So. I believe I'm glad that exploring is coming back but this time around I hope that as you map the area you find everything in it that way you don't miss the one resource node that was just a little too far to the left. I also want a steady flow of things to shoot/run over, like driving down the sidewalk in Saints Row, and no long slow climbs up a hill.




#19647376 Starcraft 2 does organization building better.

Posté par Inprea sur 05 septembre 2015 - 02:14 dans General Discussion (Spoilers)

im sorry what is starcraft is that star wars rip off or something.

 

Starcraft and Starcraft 2 are both rather fun real time strategy games. The overall theme is that a group of ships loaded down with criminals and other undesirables were sent to the koprulu sector to settle it or die. Either was good. On their journey there though the ships were damaged resulting in great loss of technology and life. Fortunately most of the technology used for killing and construction was preserved. So you have a large collection of the most violent people humanity has to offer and their descendants with advanced technology for killing one another.

 

Anyway, humans do what humans will do and once the dust settles the Terran confederacy rains supreme. The player plays as James Raynor, early on, who's part of a rebel organization that seek to overthrow the Terran confederacy. They get some help doing this from two aliens races that arrive on the seen. The zerg, an insect like race guided by a hive mind that incorporates the genetic information of other races into theirs by consuming them and the protoss a group of technologically advanced jackasses. 

 

Well a lot happens and in the end Raynor learns his superior is a manipulative monster, the women he loves is turned into the blood thirsty leader of the zerg, Queen of Blades, and all he's done is help bring down one corrupt government and replaces it with an even more corrupt government. Thus leading into the events of starcraft 2. Oh and a lot of his friends are killed to. A side note. Come starcraft 2 he's developed a drinking problem.




#19646654 Rework Paragon and Renegade

Posté par Inprea sur 04 septembre 2015 - 10:25 dans General Discussion

It's been a while since I played through the mass effect series so I can't remember all the times but I do remember renegades not only getting more credits than paragons but also enjoying easier fights.

 

Mass Effect

 

Feros, killing the colonist is a lot easier than saving them.

 

Mass Effect 2

 

During the mission on omega where you recruit Mordin going the renegade path gets you more credits.

 

Also paragon's seem to give away more money. Once again at omega when you give the quarian some credits to get him off world.

 

Oh also Zaeed's loyalty mission! Almost forgot that one. Once again renegades get more money and I believe get to kill a supreme jackass.

 

It seems to me paragons are making due with less money and tougher fights for the sake of their rosier outcomes. 




#19630868 Limited oxygen supply while exploring?

Posté par Inprea sur 01 septembre 2015 - 04:41 dans General Discussion

I don't see limited O2 as a realistic concern in the mass effect setting considering the type of technology we're talking about. First consider the raw oxygen supply. The amount of oxygen you can carry on yourself is limited by weight, the size of the tank and strength of the tank. Now consider that we're working on things like metallic glass now and a lot of other super strong super light materials. Mass Effect is over a hundred years in the future though. What kind of PSI could you cram into one of those oxygen tanks?

 

With such a technological leap I also have little doubt a helmet could be equipped with mechanisms to convert CO2 back to O2 while blowing off the unneeded carbon. 

 

If there are limitations it would be based on how much energy your suit can contains, not the limited amount of gas. Unless of course, your tanks or life support was damaged. 




#19582697 Possible new classes

Posté par Inprea sur 20 août 2015 - 05:10 dans General Discussion

I tend to prefer classes that have high defense and healing. A paladin or cleric in many fantasy settings. So really I just want the sentinel to stay pretty much as is. Perhaps some other abilities to let me tank for my squad and I'm always a fan of more power no matter what form it takes but I'm quite comfortable with sentinels as they have been.




#19579101 New Game+

Posté par Inprea sur 19 août 2015 - 08:01 dans General Discussion

Dragon Age: Inquisition's design basically eliminated any chance of NG+ because enemies didn't scale, unlike all the Mass Effect games. Which is why I hope there aren't static levels in Mass Effect: Andromeda for if there are I doubt there will be a NG+.

 

That statement makes no sense to me. Enemies do not need to scale for a NG+ feature. A few examples. Final fantasy type 0, Parasite Eve, Tales of Vesperia and Persona 4. 

 

As for the NG+ feature. I'm most assuredly for it though I prefer if difficulty is left up to the player with no auto scaling. 




#19569002 Armax Arena

Posté par Inprea sur 17 août 2015 - 04:24 dans General Discussion

It'd be nice and fairly easy to justify. You're going to a new region of space and may encounter hostile aliens. It could serve as both training ground and entertainment for the populace. 




#19561431 More high ranking human women please

Posté par Inprea sur 15 août 2015 - 04:33 dans General Discussion

In that case might I remind you that body armor, full body armor is quite common in the word of ME. Which is probably even more weight. 

We get women in military, firefighters and police by lowering standards for physical requirements. Maybe in future they are unwilling to lower them, and instead have the same tests for everyone, leading to less women in military, and with less women in military, there is less to chose from for promotions. 

 

Why does it always have to be patriarchy ?

 

Heavier body armor is actually rather unlikely. Unless genetic engineering and cybernetics are being used to increase strength and stamina. The heavier a soldier's gear the lower their combat readiness after all. Further we're talking about a sci-fi setting which should feature numerous materials that are stronger and lighter than anything we have today. 

 

Now going beyond that. Did you not notice how many suits actually provided a boost to strength? We're already working on combat exoskeletons now. 

Now. As Mass Effect is set over a hundred years in the future with a massive technological boost I'd say the armor should be more carrying the soldier than the soldier carrying it. At this point lighter soldiers that require fewer supplies would even be favored over bigger ones like Vega. 

 

After all unless the military is doing some extensive genetic or cybernetic enhancements human muscle isn't going to beat the mechanical with a 100+ year technology boost. Then if they are doing such generous genetic engineering there is no reason to assume a woman couldn't be pumped up to the same level of a male. Having two x chromosomes may even given woman an advantage there given how males are more likely to develop genetic disorders at birth.




#19532946 Transgenic options for character creations

Posté par Inprea sur 09 août 2015 - 10:55 dans General Discussion

I'd like it if you could further customize your character with genetic modifications and cybernetics in ME:A. We even know it's quite doable. If you remember your time on Noveria from Mass Effect 1 you speak to a sells representative whose company specializes in such things. Including slowing down the rate at which your bones deteriorate due to low gravity. There is also the enhancements that you can get through your specter training. The description mentions that it includes genetic enhancements as I recall. Throughout mass effect 2 Shepard can also add in some cybernetic enhancements. 

 

What really surprises me is how weak and limited the enhancements were. This is the type of technology we're working on now as far as genetic engineering with animals and cybernetics. What ME showed us I expect to see in the next 100 years and they're suppose to be 300 years or so more advanced than us. I suppose that the limitations are due to restrictions imposed by the council for whatever reason, but that doesn't extend to the terminus systems. If that is the case hopefully we can cast aside those outdated laws and show a more progressive mind set.

 

Now depending on the cost and dangers involved I do have trouble imagining making purely cosmetic changes especially if this is a mission of survival. The human body is a remarkably complex machine by modern standards and looking cool doesn't seem like a good reason to tinker with it. Mess with the wrong thing in your integumentary system it stops helping make vitamin D or heaven forbid aiding with the immune system and you're not going to live long.




#19532865 Corrupt a wish

Posté par Inprea sur 09 août 2015 - 10:22 dans General Discussion

Granted but it comes out well after you've lost interest and moved onto other games plus is exceptionally expensive.

 

I wish for a permanent death mode for the hardcore nuts.




#19517759 Status Up vs Skill Difficulty System.

Posté par Inprea sur 06 août 2015 - 01:47 dans General Discussion

I tend to favor stat based systems myself. I'm a fan of leveling grinding as I get a thrill out of seeing my character progress and grow more powerful which I expect to be reflected in game play. It's what kept me playing through Final Fantasy Lighting Returns, as the story sure couldn't do it, I just enjoyed having Lightning be able to rip enemies apart more and more easily. Mass Effect 3 actually has a little of this with the upgrades to weapons and mods. Sure I beat the game with weapons and mods that were less than level five but I wanted to do it again with more powerful weapons and modifications. It's a shame you couldn't improve you armor as well.

 

Thinking about it I'd love it if the next Mass Effect had a level cap that you could turn off or on. Perhaps with the level cap turned off you could eventually gain every ability and advantage there is but you couldn't gain achievements any longer.




#19512674 Would the ending to Mass Effect 3 have been as badly received if?

Posté par Inprea sur 05 août 2015 - 04:21 dans General Discussion

I suppose. I tend to favor control and as I see the person as the mind instead of the body I tend to see Shepard as more alive than dead in that one. However, I would happily accept Shepard's death if the destroy ending didn't kill the geth or EDI. That's one of the things that really steams me. It felt like bioware put a gun to a squad mate and an entire race's collective heads to discourage people from destroy and yet if I recall correctly destroy is still by far the favorite.