Is it possible to switch the gait animation from DA2 into Mass Effect 2? FemShepard walk is more like DAO's Warden walk.
No. The games are made in two different engines.
Il y a 142 élément(s) pour JohnP (recherche limitée depuis 06-août 06)
Posté par
JohnP
sur 23 février 2015 - 03:27
dans
Fan Creations
Is it possible to switch the gait animation from DA2 into Mass Effect 2? FemShepard walk is more like DAO's Warden walk.
No. The games are made in two different engines.
Posté par
JohnP
sur 17 février 2015 - 06:59
dans
Fan Creations
You want to keep destroy but remove the Shepard lives ending?
The Gibbed save editor way: on a post-Cronos save, turn OFF bools 22775 and 20972 and turn ON bool 22774. That will give you the high-EMS destroy but Shepard will be dead.
Posté par
JohnP
sur 15 février 2015 - 01:03
dans
MEHEM Dev group
On the topic of emails: all three games don't treat the names of the species as proper nouns. E.g. it's humans, asari, turians, etc. and not Humans, Asari, Turians. Not really a grammar issue, just a consistency thing with the rest of the trilogy.
Posté par
JohnP
sur 14 février 2015 - 03:43
dans
MEHEM Dev group
Wow. That was a lot of catching up to do.
And yeah, that's a big negative on Jacob in the memorial. ![]()
Fob: Yes, 25045 is set when you do her Citadel romance scene.
Posté par
JohnP
sur 27 décembre 2014 - 06:17
dans
Story, Campaign, and Characters
CE means "Common Era". BCE is "Before Common Era". It is simply an alternate way of saying BC/AD.
http://en.wikipedia....wiki/Common_Era
The dates in the timeline are all human dates.
Posté par
JohnP
sur 23 décembre 2014 - 06:57
dans
Story, Campaign, and Characters
Too bad Shepard can't do the beam run herself to avoid the what-the-crap evac scene.
I used to have a modded file that skipped over the evac scene and went directly to Shepard getting blasted by Harbinger. As much as I like the character moments in the scene, sometimes I can't get over the "what-the-crap"-ness.
Posté par
JohnP
sur 12 novembre 2014 - 08:54
dans
Fan Creations
The only issue I had during my last playthrough was with the "bloodied" decal textures (e.g. when Grunt comes back from the rachni at the end of his mission or Kaidan (in my case) during the beam run evac scene). They are supposed to have blood splatter all over them but with the texture mods, they had a complete red overlay, like they were fully painted in blood. That looked weird but it may have been a problem of one specific texture I installed (I used so many mods, I can't be sure).
Yeah, this is the case for me too. Not sure what mod is doing it.
Posté par
JohnP
sur 16 octobre 2014 - 04:37
dans
MEHEM Dev group
Boy, you're making me dig into the recesses of my memory here. Lol. Seems like forever ago that I did that.
But yes, I built Thane into the Additional LI mod because I knew ThaneMOD was on the horizon. I believe those two files are the same.
Posté par
JohnP
sur 18 septembre 2014 - 02:58
dans
Fan Creations
Awesome!
Posté par
JohnP
sur 15 septembre 2014 - 07:59
dans
Fan Creations
@JohnP: Good to see you are also still around these parts of the internet.
I've been known to make the occasional appearance. ![]()
Posté par
JohnP
sur 13 septembre 2014 - 08:55
dans
Fan Creations
Probably your PCConsoleTOC.bin is not correct. Do you have other mods besides MEHEM installed? If so, you'll need to use the TOCbinUpdater in ME3Explorer.
Posté par
JohnP
sur 12 septembre 2014 - 05:05
dans
Fan Creations
I don't play on Xbox so this is a guess but does it use cloud saves that may be overwriting your edited saves?
Posté par
JohnP
sur 05 juin 2014 - 11:05
dans
MEHEM Dev group
Booooooo!
Posté par
JohnP
sur 05 juin 2014 - 08:28
dans
MEHEM Dev group
I don't see any advantage to leaving it as dependent. The only disadvantage to having to redistribute your installers which you're going to do anyway.
I'm going to leave both of mine as is since they're not marked until after the last chapter save and there is no manual save capability after that. The only thing they affect is auto saves and if people are advanced enough to be keeping their auto saves, they can Gibbed. ![]()
Posté par
JohnP
sur 05 juin 2014 - 02:41
dans
MEHEM Dev group
The MEHEM 720MemorialBlue is the equivalent of my 750MemorialShepNoLI: It's what MEHEM uses when you have no LI so that there is no non-LI hugging.
Posté par
JohnP
sur 05 juin 2014 - 02:02
dans
MEHEM Dev group
Sorry I haven't checked these threads all day.
Question for JohnP.
Am I correct that the default JAM installation is setup to work with ThaneMOD so that my current JAM to CEM Full and JAM to CEM Lite are going to be fine?
I'm sure I have to edit the MEHEM ones and that's no problem as I've begun work on that now.
Correct. JAM will show Thane as the LI if it is a ThaneMOD playthrough.
The old MEHEM Additional LI mod I made does the same thing.
Posté par
JohnP
sur 02 juin 2014 - 06:18
dans
MEHEM Dev group
Linked. ![]()
Posté par
JohnP
sur 01 juin 2014 - 04:48
dans
MEHEM Dev group
Actually, in proper grammar, you do use a comma before a name when addressing that person.
e.g. "Hello, Deager." "Your minions have failed, Shepard."
Posté par
JohnP
sur 01 juin 2014 - 01:56
dans
MEHEM Dev group
CEM_Full and CEM_Lite installers worked for me.
Edit: And both MEHEM to CEM installer work.
Posté par
JohnP
sur 31 mai 2014 - 03:35
dans
MEHEM Dev group
I've placed it in the same link as earlier in the thread (where the installer and the ME3Explorer.exe are).
Edit: Full disclosure: I used ThaneMOD's script as a starting point. Always easier for me to start from existing code. ![]()
Posté par
JohnP
sur 31 mai 2014 - 02:21
dans
MEHEM Dev group
Posté par
JohnP
sur 30 mai 2014 - 02:14
dans
MEHEM Dev group
Posted this as a response to Deager over on ME3Exp, but here it is too:
I realized I was testing incorrectly before. The IDs in a tlk file need to be in numerical order. I was trying to add a 600000-range entry AFTER my 700000-range numbers. When I put the lower number at the start of the file, it worked! I was able to override a string from BIOGame_INT.tlk.

Posté par
JohnP
sur 29 mai 2014 - 07:55
dans
MEHEM Dev group
Maybe I'm remembering wrong, but don't think I heard Shepard's "We'll take out chances" line before (or maybe I just missed it). And I had thought you change the facial animation from the dialogue between Shepard/Catalyst at the end of the Destroy choice dialogue, which seemed like several dialogues were mixed from previously-existing lines (that said, I did think using the line "Without us to stop it, synthetics would destroy all organics" for a second was somewhat redundant).
"We'll take our chances" is from the very low EMS version. It's what Shepard says instead of "There has to be another way" if destroy is the only option.
Also, I tried removing the "Without us to stop it..." after "the peace won't last". I agree it works fine without it. The intelligence's implication is obvious and the line isn't needed. Thanks for the suggestion.
Posté par
JohnP
sur 29 mai 2014 - 07:39
dans
MEHEM Dev group
Well, is your plan to try to get CEM as a DLC mod? If so I won't put it in my installer; you would put it in yours and then your files would override mine.
Posté par
JohnP
sur 29 mai 2014 - 07:21
dans
MEHEM Dev group
BTW, Deager, don't know if you've modified the JAM memorial files to dump to the apartment or not, but if you want to I can put them in the installer as an optional component.
