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#20423340 [Tutorial] Raising Terrain Using TerraCoppa

Posté par kamal_ sur 01 août 2016 - 04:33 dans Builders - Toolset

Is the TerraCoppa Plugin available anywhere anymore ?   The old links are no longer valid

http://neverwinterva.../terracoppa-v18




#20422972 Baldur's Gate II: Shadows of Amn Reloaded

Posté par kamal_ sur 01 août 2016 - 01:50 dans Modules


Kamal_ (via the tile placeables set)

 

  • ih pillar model

  • Broken robot model

 

Also I see tileset placeable bridges from the Purgatorio Mechanus tileset.




#20421024 Tileset Construction Kit

Posté par kamal_ sur 31 juillet 2016 - 11:47 dans Custom Content

It works okay for me:

NWN2_SS_030116_215234_zpssuodwwxu.jpg

 

What we discovered here is pretty funny, because an Obisidian Senior Programmer said that wasn't possible in nwn2.




#20420681 High Elven City Tileset

Posté par kamal_ sur 31 juillet 2016 - 09:52 dans Custom Content and Community Expansion Pack

NwN will probably, mostly post at the vault on the forums there, NwN2 will probably split between there and the nexus (there is also a NwN nexus but its not used as heavily as the vault). I am registered on both. One thing with the nexus is that once registered, you can access all of the nexus games sites (e.g. Fallout, Elder Scrolls, etc.).

 

TR

Speaking from the nwn2 side, we used the Nexus more than the nwn1 side did for posting projects (the nwn2 community generally crossposts content to both the Vault and the Nexus), but for forum posting  it's been almost all in the bioforums. My personal preference is for the vault.

 

On the other hand I do have about as many downloads of my modules at the Nexus as I do at the Vault, and the playerbases do seem to be generally different, so posting content to the Nexus may net nwn1 people additional players of modules and downloads for cosmetic haks (facelifts etc).




#20420660 Custom Content Challenge: July 2016: It came from Outer Space!

Posté par kamal_ sur 31 juillet 2016 - 09:44 dans Custom Content and Community Expansion Pack

Thanks for that. Even that proved tricky. I only found how to download it by accident. For those that haven't worked it out, move your pointer towards the top of the screen. At some point in its journey a dark bar will descend. On that bar there is a downward facing arrow (Works similar to pdf documents in your browser). Click that arrow to download.

Sounds like a sidequest.




#20417722 Bioware forums are closing

Posté par kamal_ sur 31 juillet 2016 - 12:33 dans General Discussion

Can you also scrape the nwn2 forums please?




#20417191 Lost Keys

Posté par kamal_ sur 30 juillet 2016 - 10:03 dans General Discussion

Hello.. .I have already purchased 4 copies of NWN2... but I have lost my keys... I only need 1.  Is there any possible way to look for one before you close down?   Thanks!   

They stopped storing your keys a few versions of the forum ago. They're gone. You can still buy the game via gog.com (in fact it's on sale pretty regularly).




#20416268 Bioware forums are closing

Posté par kamal_ sur 30 juillet 2016 - 05:49 dans General Discussion

Is there any automated archiving tool we can use to facilitate this, or would we have to create our own?

The scraper written for the old Vault did get the first page of the comments for a submission. Of course the new Vault team had permission from old Vault to do scraping.




#20416240 Bioware Forums closing down

Posté par kamal_ sur 30 juillet 2016 - 05:40 dans General Discussion

Sad news. And a funny story. Five days ago I told a friend of mine about when my campaign gets released and that I would like to make another one after that. He expressed his worries and opinion that the game is already dying and by the time I finish a second campaign there might not be anyone around but the very few. Prolific words? Who knows. I like to think that what we have here is not all. I hope not. I like to think that there are people who browse the nexus and vault for new stuff who don't even come to this forum.

 

Anyway, I am also good on using both vault and nexus. I guess it's up to us to make nexus an alive forum. Is there a way to request some more subforums? CC and module specific come to mind.

Nexus automatically produces a thread for each content submission, so there are module threads. I don't know if those get tied into a module forum per se. Download numbers for my Crimmor campaign look to be about equal between Vault 2.0 and Nexus.




#20414024 Bioware Forums closing down

Posté par kamal_ sur 30 juillet 2016 - 03:42 dans General Discussion

I'm talking about the forum.  The forum is better on the Nexus.  Someone else had suggested the Beamdog forums of all places, a very new place compared to the Nexus, and they don't have the NWN1&2 dedicated subforums like the Nexus does.  I don't see people pooh-poohing that suggestion.

I'd be even less likely to go there, since Beamdog has zero to do with nwn. Nexus at least gives us file hosting. I'd rather not be dependent on an outside entity, which the Nexus is (even if they are one that is friendly to us).




#20413587 Bioware Forums closing down

Posté par kamal_ sur 30 juillet 2016 - 01:43 dans General Discussion

I know.  I suggest people change that.

DarkOne has definitely been our ally, but I prefer going to a site the community actually owns. The vault has the advantage of having the old vault's content as well as written permission from old vault to have it. Nexus doesnt have that (though I've posted all my content on it), making the Nexus unable to replace the Vault due to lack of posting permission for old content.

I do occaisionally get PMd questions about my content over there, and I make a point to answer them.



#20413319 Bioware Forums closing down

Posté par kamal_ sur 30 juillet 2016 - 12:50 dans General Discussion

With each of these transitions we lose both critical content and community members.
 
At this point I think what might be best would be to capture as much content as possible, format it into a searchable document and upload it to Google. If there was a script that could walk the site and compile the content that would be great, but I lack the skills to write such a thing.
 
Regards

We scraped all the content from old vault. Since I saw henesua post in the nwn1 version of this thread I'd guess something like that is already being worked on.



#20413231 Bioware forums closing down

Posté par kamal_ sur 30 juillet 2016 - 12:36 dans Baldur's Gate I & II

While I wouldnt presume to speak for neverwintervault.org, I wouldnt be surprised if they were willing to add a set of BG forums if BG forumites here asked (Presuming the BG community doesnt already have another place to go). The site is owned and run by members of the Neverwinter Nights community.



#20412568 Bioware Forums closing down

Posté par kamal_ sur 29 juillet 2016 - 10:46 dans General Discussion

"With so many great things so widely available, our developers today find themselves spending more time on other sites, and less time in our own forums. And to our fans and players who came to those boards looking to talk to us, it was a great disservice."

That makes my head spin..

'We will increase our disservice those who come to us looking to talk about our games.'



#20412495 Bioware Forums closing down

Posté par kamal_ sur 29 juillet 2016 - 10:36 dans General Discussion

And now there will be one less.  What nonsense.


Forums are the place where the playerbase can talk to each other. Social media... not so much.



#20412025 Bioware forums are closing

Posté par kamal_ sur 29 juillet 2016 - 09:34 dans General Discussion

https://forum.biowar...ms-closing-down

My apologies for brevity as I'm on my phone....



#20412006 Bioware Forums closing down

Posté par kamal_ sur 29 juillet 2016 - 09:31 dans General Discussion

I guess I will start up nwn2mac.freeforums.org and nwn2mod.freeforums.org.
 
Regards

Not needed, vault 2.0 is community owned and the server fees are already paid for several years :)



#20411997 Bioware Forums closing down

Posté par kamal_ sur 29 juillet 2016 - 09:29 dans General Discussion

Better make your vault accounts now. And someone should post about it in vault forums so they can get to work on scraping the forums.



#20410095 Baldur's Gate II: Shadows of Amn Reloaded

Posté par kamal_ sur 29 juillet 2016 - 05:21 dans Modules

BG2 is fully doable in NWN2, Area don' t need to be carbon copy of the original. What' s important is the events, the quests, the monsters, the conversation. They can all be done.

 

 

The areas can always be adapted.

Areas can be adapted, but they still need to generally look and feel like the originals. I can't imagine how you could possibly adapt a number of the BG2 areas without needing tons of custom content. For instance places like the Planar Sphere, which pj has excellently made. Doing justice to the Planar Sphere maps or the elven city showdown with Irenicus area with just stock game content? That's not something I could see anyone doing.

 

As I said I viewed a recreation as not possible not because the quests, dialogs etc couldn't be done, but because too massive an amount of custom CC would be needed. My point was that I'm happy to be seeing I am proving to be wrong. I want this to come out and be super popular, show up all over the gaming news etc, it's good for the nwn.




#20408518 Baldur's Gate II: Shadows of Amn Reloaded

Posté par kamal_ sur 28 juillet 2016 - 09:24 dans Modules

That's a lot of CC, I think it's a sign that we are creating something close to the OC. Much of this project is just not repeatable with stock content, the sahuagin city for instance, and the market and dock areas, these are very hard to recreate.

 

I think we are doing them justice, lots of cc is an inevitable by product.

 

PJ

My opinion has always been that BG2 was not doable in nwn2 not because of any inherent limitation, just from the perspective that there would be so much custom content needed that it would be virtually impossible from a time perspective to create everything that would be needed.

 

I will be glad to be wrong :D




#20408195 Upcoming Campaign: Return of the Exile

Posté par kamal_ sur 28 juillet 2016 - 06:36 dans Modules


 

We may never know just how powerful you'd need to be to take on the Witchking, considering the fatal vulnerability, at least as shown in the movie, is that to kill him you just need to not be a man.

I don't know, I'd say not actually that powerful, just has one really good trick, DR50 vs man.

 

He's served up to Eowyn by a dagger sneak attack by at best a low level low STR thief, and since I think he's undead he probably didn't even take any sneak damage, so a basic dagger attack was enough damage to force him into a Con check for shock (which he fails) and thus stuns him. Stunned by that, Eowyn gives him the sword to the face. Basically he's not more powerful than a good warrior, he doesn't have a bunch of hit points (the dagger does enough of his HP in one shot to cause a Con check) and doesn't have too high of an AB bonus either. He misses Eowyn a bunch, and since she's disguised as a regular soldier she doesn't have any special arms or armor, and the armor limits whatever dex bonus she might have, so her AC is probably 16-17 tops (base 10 + chain mail + shield), The Witchking he does appear to have a high STR score, his weapon is really big.

 

He's a one trick pony, it's just a really good trick for the campaign world. Not even that great for most DnD adventuring I'd guess, what with all the non-humans in most campaigns. But as Middle Earth is mostly humans it's a great trick, but a few orcs could kill him (if they weren't scared of him and would attack him).




#20401230 Content requests and content creation offers

Posté par kamal_ sur 24 juillet 2016 - 01:22 dans Custom Content

A "solid tile" tile. That way we can have colored fog in the dungeon without the fog color in spaces without tiles, as shown below in the area outside the mine corridor. There's already the "invisible tile" single tile tileset, it might actually accomplish the same thing, I'd need to check. Pink outside the tiles make the mine much less atmospheric....

 

edit: nevermind, I can use any tile and set the tile texture to solid black.




#20400723 Hordes of the Underdark Revisited

Posté par kamal_ sur 23 juillet 2016 - 05:03 dans Modules


 

It's a little difficult to see, I suppose. Kamal won't be happy.  :P

 

It's at least clearly visible, unlike some screenshots that I've seen on the vault of people's stuff. :angry:




#20400698 Encounter Type and CR

Posté par kamal_ sur 23 juillet 2016 - 04:48 dans Storm of Zehir

Thx. So it's just a matter of luck ?

About CR, does that mean the builder can set any level to any encounter without restrictions ? (Say, change CR for kobold to 17) ?

Yes.

 

If you really want to dig deeper into how it works under the hood, I documented it with a demo. http://neverwinterva...d-documentation




#20400609 Encounter Type and CR

Posté par kamal_ sur 23 juillet 2016 - 03:30 dans Storm of Zehir

The cr of an encounter is set by the builder iirc.