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#20286960 How long would you last?

Posté par DeinonSlayer sur 01 juin 2016 - 08:02 dans Story, Campaign & Characters

I suppose I'd bring something of modern make that could be sold as the work of a master in Thedas for startup capital, flee to the Free Marches with the other refugees, make my way through Nevarra to the Andefels and see if I could enlist with the Templars there, counting on that immunity to magic, and try to avoid getting addicted to Lyrium if at all possible. The perks of being a Templar are immense and recruitment doesn't require any particular skillset going by Alistair.

Screw the Blight.

Hadn't even thought of Lyrium, though I figure it'd be about as healthsome as guzzling mercury.

Most weapons and whatnot one could bring would soon become useless without the manufacturing to maintain them, though I imagine they could be pivotal to a single battle. I don't care what those scales are made of, an anti-materiel sniper rifle in the hands of someone who knows what they're doing with it would put a high dragon down for the count.



#20285319 How long would you last?

Posté par DeinonSlayer sur 31 mai 2016 - 09:19 dans Story, Campaign & Characters

You're taken from our world to Ferelden and dumped off in a location of your choosing.

You can bring any items, medicine, books, or technology you like.

You are immune to all forms of magic... including healing. You are in, but not of, this world.

You are not connected to the Fade - Sloth would not be able to put you to sleep. You are distinct from the humans of this world, though they would not know it from looking at you.

You cannot be afflicted by Taint, but the blood remains toxic to you, and an ax will cleave your skull as easily as it would here. You wouldn't survive the Joining ritual without a stomach pump if you attempted it.

How would you prepare? How would you contribute to holding off the Blight?



#19816365 Why wouldn't you logically choose the destroy ending?

Posté par DeinonSlayer sur 18 octobre 2015 - 07:27 dans Story, Campaign, and Characters

I've reached a conclusion. The "Broom Closet" ending is superior to all of them.



ALL of them.



#19795240 My view of the End and the outcomes.

Posté par DeinonSlayer sur 11 octobre 2015 - 07:06 dans Story, Campaign, and Characters

Holy crap. I pop into the forum for once to see the same person still arguing indoctrination theory three and a half years after the game came out? I'd think that horse has been beaten to a thin paste and long since evaporated by now.



#19749737 Geth *Spoilers*

Posté par DeinonSlayer sur 27 septembre 2015 - 09:03 dans Story, Campaign, and Characters

Gee, it's been forever since I popped into BSN. I wonder if anything's chang-
giphy.gif



#19319538 If you could talk to the Leviathans...

Posté par DeinonSlayer sur 21 juin 2015 - 07:49 dans Story, Campaign, and Characters

Well, then just cut them all and make this:

Fotolia_30958259_Subscription_XXL.jpg

...and I assure you, they're delicious :D

This belongs here:



#19051168 Bioware please find and rescue Shep. in The Remastered ME3 version.........go...

Posté par DeinonSlayer sur 29 avril 2015 - 01:24 dans Story, Campaign, and Characters

This particular horse has been beaten to a fine powder, processed into dog food, shat out again, dropped in a paper bag on a curmudgeon's front porch and set on fire. :D

Never change, BSN.



#19028314 If your Shepard had a theme song

Posté par DeinonSlayer sur 24 avril 2015 - 04:58 dans Story, Campaign, and Characters

Nolan: Colonist/Ruthless/Paragade

I'd have to dredge up the bio I wrote for him once, but this seems most appropriate:



#19024541 What cutscenes/cinematics would you have added?

Posté par DeinonSlayer sur 23 avril 2015 - 08:39 dans Story, Campaign, and Characters

My idea was to move the Korris mission crash site to one of the Quarian cities. At one point, preferably from a higher vantage point, Shepard and friends have to move through a relatively intact portion of the living quarters on his ship. One of the walls or something like that would be torn down and you can see the a good shot of Quarian architecture next to what they had to live in now, so you can get the juxtaposition of what they lost and what they had to gain.

I think I recommended something like that once. Looking over the city, there could have been some commentary on the Geth extermination of the Quarians which took place in the Morning War, then inside the cargo hold of the crashed ship you see firsthand what the descendants of the survivors have been reduced to. We have one mission which crams the Geth message down your throat, the other could have shown the perspective of the other side just as plainly by doing so.



#19021021 Are you satisfied with the overall story of the Trilogy?

Posté par DeinonSlayer sur 23 avril 2015 - 12:24 dans Story, Campaign, and Characters

Get a snack. You'll need it.



#19010207 Buff Femshep possible? (Request)

Posté par DeinonSlayer sur 20 avril 2015 - 10:42 dans Fan Creations

The Buff mod on Nexus that you're aware of is the only one there is. FemShep uses the same body model as all females in the game. Changing one means changing them all.



#19000651 Name your 2nd in command

Posté par DeinonSlayer sur 18 avril 2015 - 11:22 dans Story, Campaign, and Characters

If you remember he's there. :lol:  I wonder if he'd have any misgivings about taking command after finding out what his dad did though.

Another benefit. He's almost always left on the ship anyway. Gotta have SOMEONE who knows what they're doing in command when the ship's captain is down there getting shot at looking for a heating unit for a clutch of Salarian eggs. :P



#18998672 Name your 2nd in command

Posté par DeinonSlayer sur 18 avril 2015 - 03:50 dans Story, Campaign, and Characters

In ME2? As much as people rip on him, probably Jacob. Level-headed and actually has experience commanding a ship as a Corsair, unlike anyone else on the crew.



#18994807 The Rachni VS the Krogan - A logistical, and political discussion.

Posté par DeinonSlayer sur 17 avril 2015 - 06:43 dans Story, Campaign, and Characters

I don't think the Council's extermination of the Rachni in the first war was because they were "scary space bugs." Heck, the Asari and the Salarians were the only Council races back then. I'm not big on the Council, but I think the big thing here wasn't what they looked like so much as that there was absolutely no communication (or even possibility of communication) with the Rachni. It's akin to the Formics in Ender's Game. Why would a telepathic species develop writing, or radio, or speech, or any of the means of communication we depend on? How do you begin to communicate, especially when they attack on sight without provocation? At least the Geth were capable of communicating, they just chose not to. The Rachni, by all accounts, lashed out until there was nothing left of them but an egg on a derelict freighter.



#18992450 What cutscenes/cinematics would you have added?

Posté par DeinonSlayer sur 17 avril 2015 - 05:17 dans Story, Campaign, and Characters

I wanted to SEE the Quarians get blasted into oblivion, not just hear it.

One thing I think they could have done is show the interior of the cargo hold of a typical civilian ship. We're told that their holds are partitioned into living space for families (think pod hotels in Japan).

CapsuleHotel.jpg

The cubes are full of civilians. There aren't enough escape pods for a fraction of those on board, and nowhere to go in them even if there were. All they can do is huddle with their families, listening to their ship's cannon fire reverberating through the hull and waiting for the unseen impact which will pulverize them all.

Focus on one family in their cube, adorned with colorful quilts to muffle noise as per the codex. A mother and father sitting against the wall in their suits, a child, uncomprehending, in a transparent bubble clutched between them. The first and only time we see a Quarian not in their suit, seconds before a flash to white cutting to an exterior shot as their ship vanishes in a globe of fire backlit by many others.

Hey, if we're butchering an entire species, let's not hide from what's happening. Shepard made the call. Own it.

Personally, I'd have added a full conversation tree where you phone up Gerrel after he returns to his ship and he explains the rationale for the invasion, showing you camera footage of one of these holds as part of explaining why they needed to offload the civvies so the holds could be used as Hackett needed for logistical support, but that's another essay.



#18632781 What's wrong with the Rannoch arc?

Posté par DeinonSlayer sur 18 février 2015 - 10:43 dans Story, Campaign, and Characters

A geth/quarian thread without DeinonSlayer?

What is this? What's happening? Where the hell are you, man?!




#18556738 If This Were Real Life What Species Would You Allow/Not Allow On Your Ship?

Posté par DeinonSlayer sur 07 février 2015 - 08:31 dans Story, Campaign, and Characters

It depends on the individual. The one I'd have the biggest reservations about is, obviously, Geth. Shepard can voice the reason why in ME2 when Legion tries to retrieve the audio recording from the Consensus, if you tell EDI to not permit the connection and choose the neutral option in the following dialogue wheel.



#18276036 Character Ages

Posté par DeinonSlayer sur 04 janvier 2015 - 10:37 dans Story, Campaign, and Characters

Ashley is 33 and Kaidan is 35.

I figured Aria to be around 600, but what do I know. Aethyta is around 1000 -- I figure she'd be concerned about Liara giving her a granddaughter.

As I recall, Ashley is 25 in ME1, and Jack and Tali are both 24 in ME2.

And as for Shepard, does one really age while they're dead? Wouldn't (s)he be only 30 or 31 by ME3?



#18255965 Is ME3 a satire on player choice?

Posté par DeinonSlayer sur 02 janvier 2015 - 06:58 dans Story, Campaign, and Characters

"The Stanley Parable" is a parody on player choice.




#17912452 More Trilogy Decisions

Posté par DeinonSlayer sur 29 novembre 2014 - 07:21 dans Story, Campaign, and Characters

I also let Sommers take him out.

Okay Gen. Oraka - now remember this - in the game that is a simply planet scan. In reality that would be a mission where you would have to go to the planet and fight to get those pieces for the Salarian. It isn't dropping a simple probe. The game tells you where they are. You drop a probe just like you drop a probe and deliver the Pillars of Strength whereas in reality you did a mission. You would have to plan the mission. Go down and risk your team.

Sorry Gen. Oraka. Aria, the General wouldn't cooperate. I need the Blue Suns more than him.

Or, you know, instead of jumping through all these hoops so we can give the Blue Suns a green light to conduct violent raids to capture equipment designated to C-Sec, we could maybe set them up to receive shipments directly. Perhaps even from the smuggler whom we turned to to provide for C-Sec. Instead of raiding C-Sec, or sending Shepard out there on the fetch quest, maybe the Suns could devote their own not-inconsiderable resources to recovering the Prothean artifacts the little bastard wants to begin with.

Just a thought.



#17899552 The "best" ending - for the galaxy? (Spoilers)

Posté par DeinonSlayer sur 28 novembre 2014 - 03:06 dans Story, Campaign, and Characters

Me: I don't care for Utopia Justifies the Means

Nor am I into "fixing" people to meet some others' standards of perfection. Down that path lies some very, very dark implications.

"I believe in something greater than myself. A better world. A world without sin."
"So me and mine gotta lay down and die so you can live in your better world?"
"I'm not going to live there. There's no place for me there, any more than there is for you. Malcolm, I'm a monster. What I do is evil; I have no illusions about it, but it must be done."



#17896217 What was the saddest things you found in the Mass Effect trilogy?

Posté par DeinonSlayer sur 28 novembre 2014 - 04:43 dans Story, Campaign, and Characters

Shooting Mordin. No... just no.

Legion referring to himself in first person just a few moments before he dies... :(

Got an eye roll out of me...



#17873107 More Trilogy Decisions

Posté par DeinonSlayer sur 26 novembre 2014 - 01:48 dans Story, Campaign, and Characters



To SPARTAAA or not to SPARTAAAAA?

Wait, wrong game.



#17870063 The "best" ending - for the galaxy? (Spoilers)

Posté par DeinonSlayer sur 25 novembre 2014 - 08:38 dans Story, Campaign, and Characters

How would that work? Would mammary glands be replaced with USB ports?

*ahem*



#17830336 The "best" ending - for the galaxy? (Spoilers)

Posté par DeinonSlayer sur 21 novembre 2014 - 09:14 dans Story, Campaign, and Characters

Destroy all the way.

Two of the three "synthetic uprisings" we're aware of were instigated by the Reapers themselves. They are the problem they were created to solve. In a post-Destroy galaxy, we stand or fall on our own merits. Own both our achievements and our failures. No overbearing robot overlords policing our every move, exterminating us to "protect" us from ourselves. No galactic gene rape/brainwashing (euphemize it however you like, that's precisely what it is).

Will post-war recovery be a pain in the ass? Yes, but I think the galaxy can handle it.

Destroy > Control > Low-EMS Destroy > Refuse >>>>>>>>>> Twilight = Synthesis

Please, for the love of all that is holy, NO SPARKLING KROGAN IN ME4!