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#19374678 ME3 save file import ?

Posté par Chashan sur 04 juillet 2015 - 01:16 dans General Discussion

Well, they said at an interview sometime ago that we should keep our saves. But maybe they given up this save import thing because most of the players played in the consoles and this game will be only for next gen. I don't know if importing a save across platforms is even possible. But they should make a dragon age keep for mass effect andromeda, is way more easy and the saves can be shared across platforms that way. But make the site upload our old saves this time bioware.

 

Which interview would that be, or were you referring to that mysterious message on twitter from early 2012 referenced by other users?

 

If the latter, both jUliA

 

 

Bioware takes our choices seriously, that's why they moved the next Mass Effect story as far as f*ck from the Milky Way as possible. They do not want the story impacted at all by the ending of ME3 or any of the choices we made during the game.

 

"Keep your save game" was for "Commander Shepard has become a legend. You can continue the legend with DLC." Your save game dumped you at Noveria. From there you could launch Priority Earth for the EC; Leviathan; Omega; and The Citadel DLC. So there you have it.

 

and Killdren

 

They only said that to keep people off their backs during the Ending fiasco.

 

 

provided the most reasonable explanations why that message was posted way back when.

 

 

 

 

I think it would be far more laziness to keep all the existing races and add a new andromedian race than keep half of the known ones and create from the scratch 5-6 new races each one with its history, habits and so on.. 

 

 

 

Are you sure that Asari would include humans in a future version of Noah's Ark? 

 

To avoid ardat-yakshi nastiness - which, while proportionately low, would still be a real risk for a low size colony population - and keep up a "variable gene-pool" as per asari reproduction habits are two reasons that come to mind. Hyoomies as per ME-'verse tend to be a less problematic race to keep around to boot.




#19342827 Getting back to SWTOR

Posté par Chashan sur 26 juin 2015 - 04:08 dans The Lobby (Off Topic)

As you're well aware, a new expansion titled "Knights of the Fallen Empire" starts October 27th. A short outline of what to expect:

 

 

[...]

 

 

You can find a lot more information here:

 

https://torcommunity...mpire-expansion

 

Mh...I am not the only one who thought of this being an entirely different franchise at first, am I? Can't recall SW-universe doing old-school shields, anyway.

 

Not that this is a bad thing, in any way. The summary of what the expac got to offer does sound intriguing.* I'd be curious as to the pricing for non-subs, however.

 

I'm only a preferred. Largely due to hating the idea of subscription models in general. I've played and finished the 2 expansions. Level 50 to 60 is ridiculously quick.

 

I am in much the same boat on this, and find it rather curious that with the new expansion there wouldn't come additional gimmicks for preferred players' accounts. Like a higher limit on credits, say. I'd welcome if something toward that effect were announced leading up to the release.

 

 

*PS: At the same time, all things that would be grand to have for an SP-title in the Old Republic-'verse - I know, I know, we talked about this before...




#19341624 ME 2 Mods?

Posté par Chashan sur 26 juin 2015 - 09:35 dans General Discussion

there's hardly any ME2 mods to begin with... 
 

btw, does anyone know how to edit coalesced and create helmetless full armors in ME2?

 

The mod I linked to here:

 

http://www.moddb.com...ons-loadout-mod

 

Has that included, as a matter of fact.

 

Edit: Never mind, only the case for the classic N7-armor from ME1 it adds to the game.




#19337812 ME 2 Mods?

Posté par Chashan sur 25 juin 2015 - 12:12 dans General Discussion

Long story short I'm going to replay the mass saga on pc since I am pc now.

 

I remember how some mods let your "open" the galaxy, as in the recruiting order for the game, so I can choose who to get and where.

 

Or did I imagine things? Will this mod break anything? Thanks!

 

Not so much 'mods' but an editing job, you can still find instructions on how to do that here, first and second post:

 

http://forum.bioware...-galaxy-in-me2/

 

Helpful pictures linked there have expired, however. If you are familiar with how to operate Hex Editor, you should still be fine, though, if not just unlock all companions except Legion.

 

 

 

Further mod I'd recommend is this here:

 

http://www.moddb.com...ons-loadout-mod

 

Includes various outfits for the Normandy, greatly expands upon the colour palette customization, changes weapon loadouts for both the PC and companions and a whole lot more.

 

To manually edit changes here, you'll need notepad++, download found here:

 

https://notepad-plus-plus.org/

 

and open the Coalesced.ini found in your Mass Effect 2 installation path within the BioGame/Config/PC/Cooked-folder with that program. It's rather easy to operate, and the modmanager that comes with the loadout-mod above should give you an idea which sections to look for to further apply changes.

 

 

Another mod I am rather fond of would be this gameplay-overhaul here:

 

http://www.moddb.com/mods/eudaimonium

 

Should you have the 'Aegis Pack' DLC and want to apply the mod's changes to the Incisor to the one packaged there - you read that right: Incisor's been released in two separate DLC-packs, the mod-author only covered the other -, you'll need to do the following:

 

 

Well, turns out it's a rather simple matter once I got the bright idea to have a long look at Euda's install-files via 7zip... icon_e_biggrin.gif

 

(read, right-click the mod's setup and open with 7zip)

 

Matter of looking at the .text-file therein, search for Incisor and apply the stats there to the BioWeapon.ini found in DLC_CER_02's CookedPC folder. Following that I applied the giveme2entitlements_v2.exe provided with Hybrid Combat, and it's in the game.

 

 

Hope this'll help.




#18877917 Getting back to SWTOR

Posté par Chashan sur 27 mars 2015 - 03:52 dans The Lobby (Off Topic)

It's been a while, finished my LS-Sith Warrior's class-story in the mean-time (hence, I skipped on the spoiler below until now).

 

The Exile is part of the Republic side FP's Taral V and Maelstrom Prison, yes.

 

I have a DS Shadow myself, and I play him a bit like he is the council's problem solver/muscle in the galaxy. Definitely works for the Republic and considers himself a part of the Jedi Order just like any other Jedi, but he can and will do anything necessary to achieve victory against the Empire. Essentially beating the Sith at their own game, which I find fitting for a Shadow since I seem to remember the lore about them being that they're viewed with a bit of mistrust due to a lot of their powers and techniques being a bit clouded on the dark/light spectrum in addition to being spies and the Jedi secret police.

 

Saw the 'Exile's' appearance myself a while back, soloing through the instances to get the parts for HK. The fact that the name's never dropped outright in-game kinda doesn't diminish the role that the 'entity' ultimately plays. In fact, here again nothing changes by having an all-new character in place instead - which there is, all-but, excepting the meta-information that it is supposed to be the 'Exile'-, even more so than is the case for TOR's 'Revan'.

 

I enjoyed the self-interest side of the DS-options for 'pub more, as I mentioned, rather than being a good patriot, including leaving backdoors open to 'defect', and acted accordingly where possible. Particularly telling is that the final boss of the story even goes so far as to say he should have approached her - well then why didn't you?! I do know that this doesn't happen due to the game's constraints as an MMO, but then that's something recalling the wish expressed here earlier for an SP-sequel to KotOR, where such a more divergent outcome to the story could be better handled.

 

 

 

 

General observations I can make regarding Light-side with the Imperials: it certainly was less idealistic in general than I'd expected, a good number of the LS-options being more pragmatic than anything.

 


 

But by far the most satisfying class story I've had is as a light sided Sith Warrior, it just plays perfectly as long as you don't just slavishly pick the LS option every time in dialogue. Spoilers, just in case:

 

Spoiler

 

Mostly in agreement, although the key-charm of my LS-Warrior was the manipulative impression she left upon her 'pub opponents at times, also brought up before in this thread.

 

High point for me playing my LS-Warrior definitely was the closing of Chapter 1. The way the recruitment of the companion there was handled was simply amazing, and since it's diverging based on the alignment I do see myself playing a DS-Warrior somewhere down the line.

 

Towards the end of this class-story as a whole I think letting a certain individual get away breathing will be my default choice, however. I just have taken a liking to him, betrayal or no. ^_^




#18846926 Help me find the best SPACE RTS GAMES!

Posté par Chashan sur 23 mars 2015 - 03:33 dans The Lobby (Off Topic)

Starcraft 2 is the best of the bunch, if you want to get competitive, or if you want the best RTS campaign in recent years, the story is cheesy but thats how it goes with Blizzard, or you can play at the arcade with the vast amounts of mods and custom maps.

 

C&C 3 with the expansion is also a good one. Also, Supreme Commander Forged Alliance and Total Innihilation.

 

While not a spehz-RTS, if you do pick C&C3 up, be sure to check this out:

 

http://www.moddb.com...iberium-essence
 

Runs with the base-game, and renders the official expac somewhat obsolete, to be had. Besides, Tiberian Sun-era units in 3D. ^_^

 

 

Original Star Wolves was a nice, little game I played back in the day. Far smaller in scope than the mentioned Homeworld, but it wasn't bad for what it was (there are sequels, which were rather meh though).




#18834223 The Mandate (Sandbox RTS-RPG): In this game you go on a TSAR TREK and fight T...

Posté par Chashan sur 21 mars 2015 - 01:40 dans The Lobby (Off Topic)

Choice, ain't it grand?

Assuming the gameplay holds up, I foresee many replays. Have you seen their mock up of the character creator?

 

I did back when it was first announced - already nicely flavoured. While the absence of certain background-choices can be noted - Osmani, e.g. - although that's not necessarily a deal-breaker given the freedom of allegiance in the game itself.

 

 

Another thing: I decided to upgrade my pledge-tier and sent a couple messages via Kickstarter, as suggested by the last update. Been more than a week since and I haven't heard back so far, am I alone with that?




#18776592 The Mandate (Sandbox RTS-RPG): In this game you go on a TSAR TREK and fight T...

Posté par Chashan sur 11 mars 2015 - 11:16 dans The Lobby (Off Topic)

Nah, these guys are Tsarists, not communists.

 

To be fair, the rebel-faction features some imagery reminiscent of the bolsheviks, so an equivalent might be in.

 

Tough choice between that and space Ottomans, space Imperial Russians and classic space freebooters (loved that latter in Freelancer already way back). Can see myself replaying this game a lot should gameplay be solid as well.




#18705951 Getting back to SWTOR

Posté par Chashan sur 01 mars 2015 - 03:17 dans The Lobby (Off Topic)

Old thread and all, hope you do not mind the bump and me quoting some old posts... :whistle:

 

 

 

 

Something the game might as well have rolled with, rather than 'canonize' that PC from past KotOR. After wrapping up the the latest expansion nothing much changed for me as to my treatment of the 'Revan'-figure in TOR as an impostor in that regard. Just my opinion, though. Have yet to see how the 'Exile' of KotOR 2 was handled in the game (is their appearance part of the pub's Revan-FP in the base-game, or of some class-story?).

 

Gameplay-wise I do like that the expansion's been quite accessible for solo-play, which is what I am primarily doing in TOR as of now as a pref.

 

Playing through Consular on the DS-side of things after reaching level 60 on my (mostly) strictly-business, merc-y BH, I liked her and DS-options of the 'pub for similar reasons.

Spoiler

On the other hand, there's the couple times in the class story where one can pose as a true Sith as well. Hilarious. :lol:
 

From what I saw of the other classes, 'pub dark side edges out on Imperial just a slight bit in my view, primarily because it goes against the expectation of the virtuous hero of a supposedly benevolent galaxy-spanning state (*yawn*). Instead, it's a matter of taking advantage of a thoroughly corrupt system, engaging the enemy with their own tactics and serving one's own gain. 'Real Renegade', as you put it, which makes for a far more interesting story in my opinion.




#18700096 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par Chashan sur 28 février 2015 - 11:58 dans Fan Creations

Thanks guys. It was about time MEHEM went DLC. :)
 
By the way, we just made a couple of adjustments on ME3Explorer over the past couple of days, that should make installing texture mods on top of DLC mods much easier than it used to be. If you want to try it, please check this guide, which is also linked in the MEHEM v0.5 installer.
 
If you find any bugs or problems, now would be a good time to let us know, as we are about to upload another version of ME3Explorer to sourceforge, so people don't need an SVN update every time they want to install texture mods.
Happy testing!

 

Probably self-explanatory, but:

 

I went through the former guide, the steps I omitted earlier included minus scanning for a texture-tree. Would I need to revert to vanilla-files, or am I alright proceeding with the tree-scan with ME3 Explorer updated to rev 688?




#18694813 What is this I'm hearing about people giving a modder crap for making a C...

Posté par Chashan sur 27 février 2015 - 05:23 dans General Discussion (Spoilers)

Attacking a modder over a completely optional mod...

 

[...]

 

Now i just hope someone makes a mod that turns all characters blond, blue-eyed and white. For no other reason than just to make these peoples heads explode. And posts the hate mail for public ridicule.

Indeed.

 

Bonus-points for pointing out that in DA's setting, species tends to trump skin-colour.

 

(Possible exception: the irony of having a mage 'White Divine' Vivienne, who is actually dark-skinned, mirroring the 'Black Divine' of Tevinter in her mage-ness. But then, that's more of an ironic thing, really.)

 

Spoiler

Oh the memories.  :lol:

 

Suppose I am a terrible person for not dismissing that out of hand, then?

 

 

 

Then again, people apparently lost it over a retexture of Cassandra that featured optional variations sáns scar - a scar for which, in-game, there isn't an immediate explanation given, mind! -, bullying the author of that off nexus in a similar manner.

 

 

 

Anyway, closer to this thread's original topic, word of Mr Gaider himself on the matter:

 

 

Do fans react to fanfiction which changes a game character's sexuality the same way, or do mods hold some kind of special status? Curious.

 

 

and, in response to

 

 

 

[DISGUSTED NOISE] @neomeruru 24h24 hours ago

@davidgaider I think it might come down to canon vs fanon; fanon is malleable and personal, but to deign to change the source material?

 

 

this:

 

 

Wouldn't that only apply if their mod changed your game whether you downloaded the mod or not?

 

 

Not exactly something that wasn't brought up here already, by one of the game's writers no less.




#18679476 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par Chashan sur 25 février 2015 - 03:18 dans Fan Creations

I just checked and at least uniform change and face healing for the memorial still work. Obviously, now you have to modify the files in the folder "\BioGame\DLC\DLC_CON_MEHEM\".

I didn't check it yet but a lot off later stuff in the thread you mean rpobably won't work anymore. Anything that mods MemroialGreen.pcc for example will not be the same anymore, as the offsets in this file have changed. Not sure if anyone is still using any of that stuff anymore though.. A lot of it is obsolete these days anyway. If you find something that you want to use but that doesn't work anymore, post in the thread and I'll see if I can find it again.

 

Noted, should be in the clear, then.

 

I've noted a problem with texplorer-treescan and MEHEM 0.5-install just now, however: installing MEHEM 0.5 first, and then proceeding to create the tree as you suggest in the guide sees the tree-scan stuck at the second .pcc-file within MEHEM's DLC-folder, with 2420/2438 files scanned, I found. Tried de-selecting MEHEM from the DLC-list to see whether that would bypass this, was not the case. I did make certain first to revert the relevant folders - BIOGame, DLC, CookedPCConsole - to vanilla beforehand.

 

Currently building the tree first, then installing MEHEM 0.5. Will see how it goes.

 

*EDIT: should pay attention to steps 3.5 and 4, going to do those now, my bad. Also, rev685 appears to have renamed 'DLC Explorer' to 'DLC Editor' found in Developer Tools > DLC Tools, should be edited in the guide to avoid confusion.




#18676632 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par Chashan sur 25 février 2015 - 02:46 dans Fan Creations

Sounds very promising, indeed!

 

One question: the hex-edits found in this thread here, do they still work with 0.5? E.g. outfit-swaps, reverting the memorial to its 0.2-setup and the like.




#18630089 Should Loghain Live or Die?

Posté par Chashan sur 18 février 2015 - 05:37 dans Story, Campaign & Characters

While the conversation has moved on a bit, I'd like to add a couple things concerning:

 

1: It was night, and we see how high up the Tower is from the bridge. The bridge isn't at the same level as the battlefield either. You're making a good point about why fire is suboptimal, but unless sorcery was involved nothing else even could work.

 

[...]

 

 

Well, there are windows, but they're stained glass windows it looks like and wherever they're broken they're not broken in places a person could look out of, if they're not blocked by large amounts of debris.

 

But hell, after the beacon's lit Alistair and the Warden are more focused on the Ogre then making sure things will be okay

 

I wouldn't put much stock on those being intentionally designed to that effect, given the very low-resolution ambient textures of DA:O.

 

However, there are a couple more obvious elements that would render reliable judgement of how the melee was going down in the valley at that point very difficult, at best:

 

One, already mentioned, the most obvious, it's night-time, and as the fighting commences I doubt that sufficient lighting can be provided by the men in the front-line as they are busy fighting for their earnest. Telling apart who's who by the sources of light visible from a distance would also be further complicated by the combat lines becoming more and more fluid as the melee continues.

 

Two, on top of that, there is quite a bit of rain coming down during the battle, thunder and lightning on top, see here as well as here. Also does not help at all with the field being poorly lit, I imagine.

 

So both the time of day as well as the weather work against being able to tell for certain whether 'the king was winning' or not from as removed a position as the tower, which, given the downpour, probably rather provides for a more obscured picture of events rather than the opposite.

 

(I'll allow that, having mentioned BW's not necessarily completely thought-out usage of ambient textures, we may also assume that not only letting the battle take place at night but during a thunderstorm to boot was primarily to serve a foreboding setting more than anything.)

 

As 'stair's the one to opine that 'Cailan's winning', all the difficulties of clear vision of the battlefield aforementioned aside we'll also have to consider that, at this point in time, 'stair's rather green when it comes to a commander's tasks, if not war in general (which does not equal martial prowess, mind). Hence, I really would not cite him as an authority here.




#18533901 Apparently there was a reason X hates blood magic

Posté par Chashan sur 04 février 2015 - 02:11 dans General Discussion (Spoilers)

It's not just about the specialization, though. Hawke could make pretty evil blood mage-y choices within the story, as well. I've mentioned this before, but I have a Hawke who made Orana her slave and let a demon possess Feynriel. She also gave Isabela to the Qunari, let Danarius have Fenris back and stabbed Anders, even though she agreed with him and sided with the mages. I find it absolutely hilarious that she became such a preachy goody two-shoes in Inquisition; I don't mind it, since it kinda makes sense that such a cartoonish evil character would just pretend for fun, but the change was pretty extreme nevertheless.

 

I certainly do, as it's pretty much voided any reason I would want to replay DA2 in the future.

 

 

What people need to remember is that as of the end of DA2 Hawke is no longer in their hands. There is no possible way for Bioware to accommodate every individual's take on the character and since time has passed it makes a lot of sense as to why even the most optimistic and pragmatic version of Hawke comes to loathe the type of magic that has been the primary source of strife in his life.

 

Which is precisely why BW should have abstained from including them. They could have relegated the question of whether the Wardens are redeemable or whether they need to GTFO, which is about the only purpose Hawke's appearance supposedly serves in DA:I, to someone else, without trampling over how that PC was played, including how they viewed one branch of magic specifically or mages in general.

 

As for the supposed impact of potentially 'sacrificing' said PC in DA:I? Speaking for myself, I found DA:I's Hawke to be an irrecognizable stranger, not the PC I had gotten to know and shape in DA2.




#18478704 Female Qunari Inquisitor Appreciation Thread - Tall Badass Mountain of Horned...

Posté par Chashan sur 27 janvier 2015 - 12:18 dans Story, Campaign, and Characters

For whom it may be of interest, a new take on vitaar (in-game, no less!):

 

http://www.nexusmods...tion/mods/271/?

 

As noted in the description, PC-qunari only as of now.




#18459008 Dorian discussion and appreciation thread

Posté par Chashan sur 24 janvier 2015 - 10:03 dans Story, Campaign, and Characters

He talks to some of the other members, I remember with Sera he tries to tell her about the Qun but she shoots him down. I think he says something to Vivienne as well, but I don't recall. 

 

He does. He first remarks how she must be glad that the Circles are disbanded and she is free to do as she pleases, in a somewhat contemptuous tone, expecting her to answer in the affirmative.

Instead, she says outright it would be best if they were reinstated again, as she does throughout the game, earning from him the comment that for her, as a mage, this is a very responsible thing to say. With a tone that does imply what I would call respect for her.

 

Going by memory, haven't yet found a recording of this constellation.

 

So, I guess Gatt is an ass no matter who you bring? I've only done Bull's personal quest twice (I'm getting really lazy about talking to him, unfortunately) and once I had Dorian and once I had Solas. I definitely got Solas and Gatt arguing, but I don't remember anything with Dorian. I guess whatever wheel option I took discouraged it?

 

Anyway, yeah, I never liked that guy, regardless of being a Qun lapdog. I honestly would have preferred a Tallis cameo there frankly.

 

The raeg that would have created, though... :lol:

Saying that as someone who does not mind Tallis. Ultimately, he is not a PR-guy, that's for sure, although that's not exactly what the Qunari thought would be necessary for this, I assume. And that aside, he is one more facet that, as someone else mentioned, shows that the Qun is made up of people, not cogs. His animosity toward Dorian is hardly surprising, if you question him about his background. He was, after all, a Tevinter slave before being liberated by Qunari.




#18449462 Loghain's betrayal

Posté par Chashan sur 23 janvier 2015 - 05:46 dans Story, Campaign & Characters

I'd been under the impression that he was just dropping it, especially in retrospect after my third mage actually helped Jowan rather than betraying him. Gregoir makes very plain that a Warden who didn't betray Jowan is in hot water; that my other two mages received no such threats (so far as I can remember) seems to indicate that Gregoir recognizes that what they did was at least partially an attempt to help him do his job.

 

Playing the Origin recently, I got to say no, Gregoir is about equally as outraged at Irving as he is at the mage-PC. That's his reaction right there on the scene, anyway, haven't pushed that playthrough far enough to have revisited the Circle again yet to see whether he changes his tune by then.

 

On a somewhat unrelated note: looking at that entire episode, I suppose BW indulged in portraying mage-leaders as overly foolish as early as this Origin-story. As I played my PC as someone totes fine with the system as is, I had no trouble having her follow Irving's orders on the matter of posing as an accomplice to Jowan's scheme of escape - however trite and childish Irving's motivation of 'getting back at the Chantry' may be. For him to then, essentially, throw the PC under the bus and have her carted off with Duncan I see as quite a dick move by him.

Once my PC returns to the Circle, this certainly makes for a more...interesting prospect than I anticipated starting this playthrough, at any rate. Recruiting the Templar chapter rather than the backstabbing bunch of mages looks quite a bit more attractive this way.
 




#18439391 Character appearance mods? Please?!?

Posté par Chashan sur 22 janvier 2015 - 03:05 dans Story, Campaign, and Characters

There was a mod to remove Cass scars but the creator took it down beacuse of the rage.

 

...what?

 

It's rather easy to point out that, engine-transition aside, the good woman didn't feature one such scar when we were first introduced to her in DA2, so one such a mod would make sense just for maintaining a sense of continuity. First step only as there aren't tools out yet to alter mesh- and face-appearances, but still.

 

Anyone remember the mod-author's name? May just shoot a message their way to not be intimidated by that kind of ridiculous behaviour and keep it up.

 

I never understand that mindset.

 

Like, I always thought many of the mods that changed Origins companion's faces were often silly. But you know what? Its a single player game, so if you want to mess with how a certain companion looks then by all means go for it! If you want to get rid of Cassandra's scars or Dorian's mustache, make Isabela white or give Solas a full head of hair, then why not? Its not ruining anyone else's game.

 

To add to that. which is already quite valid enough: in about every character's case in DA, the colour of their skin is really rather irrelevant, as far as in-game references to it are concerned.




#18429503 Mods in DA:I not merging into the mod manager after today's patch

Posté par Chashan sur 21 janvier 2015 - 11:07 dans Fan Creations

Ehamloptiran and crew seem to be on top of that, as it were:

 

http://www.nexusmods...tion/mods/116/?




#18418612 Loghain's betrayal

Posté par Chashan sur 20 janvier 2015 - 08:40 dans Story, Campaign & Characters

btw

 

i have a question to ask - will you guys consider it valid, to place equal sign between Loghain and Isabela, or is it correct to draw a parallel between these two?

 

Parallel? Not quite.

 

Key difference to me, motives already mentioned aside, is this:

 

Loghain, while he poses as the opponent to the player, can eventually be made to come around and expresses genuine remorse as well as a desire to redeem himself (which can be granted or not, depending on whether the Dark Ritual is carried out or not).

 

'bella, on the other hand, quite literally stabs one in the back towards the end of DA2's act II. One can build up genuine trust in her, and how does she repay it? By betraying that trust, and acting as utterly irresponsibly as she does. To let this slide without consequence, as Fenris puts it, isn't quite well acceptable indeed.

While I will probably keep the DA2-state as default in the Keep where my Hawke-miss duels the Arishok for her, her being her lover, I do so with quite a bitter aftertaste.

 

('course, trouble with handing her over is the throwaway-line about how she escapes not just by herself, but with the tome as well...is there some recording of how this is reflected by Varric in DA:I around?)
 




#18411275 How am I supposed to be evil?

Posté par Chashan sur 19 janvier 2015 - 03:45 dans General Discussion (Spoilers)

I don't have a problem that evil is limited to the pragmatic kind in DAI and that you can't play a tyrant.

 

On the other hand, the setup would have been perfect for a tyrant of the type "I have the mark, so do what I want or I'll leave an open rift in your backyard". Given the published material, this appears to have been a planned feature at some time. It was probably dropped because the resources needed to make it a valid storyline were out of proportion to the perceived benefit. Also, it might have been a case of too many writers saying "I really don't want to write that". 

 

In which case they should really have rowed back on not just calling the game, but the organization that is central to it what they did.

 

 

Executing evil people is hardly evil.

 

Indeed. That aside, capital punishment following a trial isn't exactly something to be shocked about in a setting where capital punishment is enacted near enough everywhere, far as we can tell.

Similarly, Tranquility is also a legitimate tool, and as I recently saw in DA:O's mage origin story, one can take stances other than 'nuh, how awful' there as well.




#18410118 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par Chashan sur 19 janvier 2015 - 11:30 dans Fan Creations

 

"It removes the catalyst scene. No ifs, not buts. It's gone for good. (So is your choice, you will now destroy the reapers no matter what)"
 
I've got this mod installed, I've just checked by running the installer and it's telling me this mod is installed but I'm getting the Catalyst scene. You know, ascending on the pillar, meeting the star kid, get the choices etc. Tried uninstalling and reinstalling several times. Didn't work. At time of writing I've just downloaded the loose files and will try them tomorrow and edit the thread accordingly. Suffice to say, the Installer isn't working for me. Let me know if you any details from me.
 
Edit: I meticulously installed the loose files correctly and it didn't work and all it resulted in was infinite loading screens no matter the save I use.

 

 

Hallo,

 

I take it you followed the instructions I gave on the nexus-upload here, correct?

 

Did you happen to install any other mods? Otherwise, to make absolutely certain that you install into an untouched vanilla BIOGame-folder, I would suggest deleting its contents and either repair the game through Origin or move backed up vanilla contents of that folder in there should you have those. Once done, you can try and see whether just using the DLCExplorer packaged with the manual files will work for installation, following the instructions Fob packaged with that to the letter.

 

Or else try and proceed as I suggested in my linked post, get rev 653 of me3explorer, build a texture-tree with texplorer to use texture-mods in case you want those as well and then try and replace extracted DLC_CON_END (Extended Cut) and DLC_EXP_Pack001 (Leviathan, if you got that) as well as those still in the .sfar, using DLCExplorer 2 for the latter.

 

I hope this'll help.




#18405386 Found the Best Method for dealing with the Chargers

Posté par Chashan sur 18 janvier 2015 - 08:53 dans General Discussion (Spoilers)

Because it's not mentioned anywhere by anyone. Denerim is pretty important city to not hear news about it.

 

And what makes it any less likely that the Venatori, without interference by Qunari and Inquisition intelligence, were able to execute their plan in such a way that, by and large, it is assumed that Denerim fell prey to an ordinary outbreak of fire, rather than arson by the Venatori's hands?

 

In a situation where civil wars and a rift are seen as the threats on most people's minds, I doubt that what may appear to be a blaze in some far-off dog-lord backwater would interest people overly much. Let's not forget that fire-fighting methods are probably not that thorough and thus blazes can be assumed to be quite a common occurence in Thedas's setting. And let's also not forget that, as far as the Inquisition is concerned, Denerim is somewhere on the periphery - bluntly put, we never even go there directly, and the Fereldan monarchy, whoever is at its head, seems quite fine with keeping the Inquisition out of its direct court business, as well as general matters of security and keeping order which they probably would view what appears as a blaze as.

 

To put it differently: absence of evidence in this case really does not make for a convincing case that it does not happen at all.

 

 

Allying with the qun and then making the wrong choice on a follow-up War table quest gets Denerim burned to the ground by the Venatori.

 

That attack never happens at all if you save the Chargers.

So, no, to the Qun, because clearly they're the cause of that attack.

 

(Derp. Obviously, they're not, but internal consistency demands that they must be--or Denerim would still be attacked even if you save the Chargers--and it'd be more likely because you don't have the Qun's information to make the "correct" choice to prevent it).

 

ETA: heh, that's what I get for not reading page 2 before posting. I agree with ThreeF, above.

 

Good to see that you realize why this can very well be seen as faulty reasoning.

 

 

To the OP: The way the mission is presented as is, it is never convincingly suggested that the entirety of the company is committed to the operation even before the Arbor WIlds. Its' impact is supposed to be your potentially allowing mercenaries who you and Hissrad know by name and who you shared drinks with to carry out their objective to the bitter end.

 

It could also be argued that, after Arbor WIlds, Corypheus may not actually prove that great a menace anymore to go and try striking an alliance with the Qun, given that his two Grand Schemes of the demon army and assassination of the Orlesian Empress are foiled by this time.




#18400256 How am I supposed to be evil?

Posté par Chashan sur 18 janvier 2015 - 01:36 dans General Discussion (Spoilers)

Exceptional ability at battle meditation and fighting, not "mentoring a mind-wiped mass murderer to try to get her to work for us". She's also never taught anybody anything in her entire life. I had to go through training before they'd even let me be a TA; you'd think that they'd do a bit more with Bastila. Slapping the title of Knight or Master on her would not change anything, because her experience is the same, and her experience is the thing that is deficient.

Or even - novelty of novelties - assign an actual trained and experienced Master to do the job!

It's not like the game's writers were alone in this. Yoda letting Obi-Wan Kenobi teach Anakin Skywalker was a decision that should have been stupid, too, and ended up mostly working out. But pointing at the movies and saying "look they do unconscionably dumb stuff too!" does not make the games' unconscionably dumb stuff somehow less dumb.

 

Seems to be central to the good Jedi Order, then, screwing up when it comes to whom to assign to vastly powerful force-users. :lol:

 

Else, 'stupid good'* aside a good dose of arrogance might also explain why the Council thought themselves capable of playing dirty the Sith-way. Couple that with inexperience with 'turning an enemy into an ally' this way...

 

 

*I'd argue 'lawful good' does not quite cover the Jedi Order's alignment; in some respects it does meander into Lawful Neutral to True Neutral-ish territory, after all.