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Il y a 131 élément(s) pour WarrantyVoider (recherche limitée depuis 06-août 06)



#18405551 DAI Tools

Posté par WarrantyVoider sur 18 janvier 2015 - 09:11 dans DAI Modding and Fan creations

 

real mod making is coming, half way there...^^

 

greetz WV




#18361730 DAI Tools

Posté par WarrantyVoider sur 13 janvier 2015 - 08:45 dans DAI Modding and Fan creations

ss5k72il.jpg

this will be fun^^

greetz WV




#18267035 DAI Tools

Posté par WarrantyVoider sur 03 janvier 2015 - 09:53 dans DAI Modding and Fan creations

added talk table explorer... ^^

 

mqcdf6uq.jpg

 

details here

 

greetz WV




#18265583 DAI Tools

Posté par WarrantyVoider sur 03 janvier 2015 - 07:21 dans DAI Modding and Fan creations

9u4exf5m.jpg

 

scripting support done, now we can start figuring out import and deploy :D

 

details here

 

greetz WV




#18232256 DAI Tools

Posté par WarrantyVoider sur 30 décembre 2014 - 09:10 dans DAI Modding and Fan creations

here comes ebx explorer, including content search^^

 

b2izjvxm.jpg

 

http://daitools.free...lorer-t197.html

 

greetz WV




#18201888 DAI Tools

Posté par WarrantyVoider sur 27 décembre 2014 - 12:57 dans DAI Modding and Fan creations

u5nds3cw.jpg

 

the new texture tool, eham will have to add import as I cant test that, sry^^

 

greetz WV




#18191230 DAI Tools

Posté par WarrantyVoider sur 25 décembre 2014 - 03:09 dans DAI Modding and Fan creations

now with everything nicely stored in our db, we can do some pretty cool searches already, whoever understands how to use SQL can use this as universal search^^
 
s9zg8ied.jpg

see news

 

greetz WV




#18168407 DAI Tools

Posté par WarrantyVoider sur 22 décembre 2014 - 08:46 dans DAI Modding and Fan creations

sound explorer now has conversation sound support^^
8jblj4y5.jpg

 

greetz WV




#18159714 DAI Tools

Posté par WarrantyVoider sur 21 décembre 2014 - 08:46 dans DAI Modding and Fan creations

9aocnicr.jpg

included code from chunksplitter and made proper preview and export as mp3/wav, thanks to ealayer3 tool :D

 

greetz WV

 

PS:not every sound works, dont know yet why!




#18130812 DAI Tools

Posté par WarrantyVoider sur 18 décembre 2014 - 08:13 dans DAI Modding and Fan creations

eriqkc7w.jpg
quick audio tool for the unpatient :D

greetz WV



#17286354 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par WarrantyVoider sur 07 septembre 2014 - 11:14 dans Fan Creations

@Fob: Hey man, welcome back!^^ its also been AGES since you have been on chat :P about your playthrough, will you stream it on twitch? I would definitly watch it!

 

greetz WV




#16788266 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par WarrantyVoider sur 19 juin 2014 - 07:48 dans Fan Creations

well I think the idea would be simply to take the tlk (and the tlks of each used DLC) after MEHEM got installed and translate it 1:1, then put it back. (tlk tools are included in me3ex)

 

greetz WV




#16558787 ME3 Character Soundsets

Posté par WarrantyVoider sur 07 mai 2014 - 03:43 dans Fan Creations

nope, its only for me3, sorry.

 

greetz WV




#16556157 ME3 Character Soundsets

Posté par WarrantyVoider sur 06 mai 2014 - 11:22 dans Fan Creations

in me3explorer is a tool under devtools/dialog/wwisebank_viewer that can (contrary to its name) extract the sounds from wwisebanks, but you have to convert them to be able to play them, I guess

 

greetz WV




#16506496 Issue with replacing mesh/textures in ME3

Posté par WarrantyVoider sur 27 avril 2014 - 10:32 dans Fan Creations

forum seems to be up again

 

greetz WV




#16499483 [MODS] HR Textures & Meshmods by Ottemis

Posté par WarrantyVoider sur 26 avril 2014 - 07:12 dans Fan Creations

could you please use commas?!^^ whats so bad about nexus?

 

greetz WV




#16230445 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par WarrantyVoider sur 12 mars 2014 - 09:15 dans Fan Creations

anyone remembers this https://www.facebook...9&stream_ref=10 or this https://www.facebook...9&stream_ref=10 ? should we do this again this year?

 

greetz WV




#16131756 Attempting to mod actual body meshes

Posté par WarrantyVoider sur 20 février 2014 - 09:12 dans Fan Creations

ashley66444 wrote...

WarrantyVoider wrote...

thats no error, thats unreal counting:
= 0 : null/no reference
> 0 : export object
< 0 : import object
and to have the zero as null, each index is shifted by one, so:
export index = index - 1
import index = -index -1

greetz WV


Eww. Really? I guess its efficient, but gross from a programming standpoint. But that is probably just me analyzing things as a programmer. lol.

you are programmer? interesting... well if you wanna know more about unreals internal coding, you got pm in my forum :P

greetz WV


PS: that concept is derived from dll PE layout, where you have import/export tables too, unreal can load real dlls too instead of packages like upk or pcc



#16131278 Attempting to mod actual body meshes

Posté par WarrantyVoider sur 20 février 2014 - 07:23 dans Fan Creations

thats no error, thats unreal counting:
= 0 : null/no reference
> 0 : export object
< 0 : import object
and to have the zero as null, each index is shifted by one, so:
export index = index - 1
import index = -index -1

greetz WV



#16127455 Attempting to mod actual body meshes

Posté par WarrantyVoider sur 19 février 2014 - 06:34 dans Fan Creations

ashley66444 wrote...

Possibility 2: There is an integer stored in the first 4 bytes of each object in the PCC file. As far as I've researched online, no one knows what this is/does. Looking at the other objects it seems to increment by one for each object of similar type, but objects of different types have drastically different numbers. This may be an identifier of sorts for objects in .pcc files. Currently all of my new objects have the same number there as the Collector armor does and this may be causing the conflicts im experiencing. The problem with this, is that I have no idea what to set them to so that they DON'T conflict with anything else. :( Does anyone know for certain what those first 4 bytes do/are?


its called "index" for objects that have no stack flag (see export table header/bottom line in pcced2), I guess it has to do with the internal "mounting" of objects into the global object table when loading. it is also usually incremental for objects in the same "folder" in the path within the pcc. these objects also have a 4byte int in export header called "NetIndex" which has a similar function, but I havent had time to look deeper into it. if you like, contact me in me3ex forum, so I can give you my skype account and we can investigate more, again only if you like to :ph34r:

greetz WV



#16087354 MEHEM - the Mass Effect (3) Happy Ending Mod - No more star kid, no more deat...

Posté par WarrantyVoider sur 06 février 2014 - 09:35 dans Fan Creations

@IHJ: not really encrypted, but they have a complex format, you can use gibbeds savegame code as base f.e. (here)

greetz WV



#16076819 Questions concerning ME3 modding.

Posté par WarrantyVoider sur 03 février 2014 - 07:41 dans Fan Creations

to shorten it, just bring us new coders, Kfreon and I cant code it all at once (the more ppl code, the sooner you have the tools)

greetz WV



#16067425 ThaneMOD | Now Released! Keeping Thane Krios alive for ME3

Posté par WarrantyVoider sur 31 janvier 2014 - 07:43 dans Fan Creations

Deager wrote...

Did you get what you need to make a post over at Creating new end for Mass Effect 3 on Facebook from Warranty Voider? Otherwise I'd be happy to make a plug for it.


Yeah, Id like to see in on fb too, but I think I gave you access aswell so I waited :D

greetz WV



#16057425 ThaneMOD | Now Released! Keeping Thane Krios alive for ME3

Posté par WarrantyVoider sur 28 janvier 2014 - 09:26 dans Fan Creations

so is this the first release for real? should I put it on FB or will you do that yourself? will test as soon as I have time for another playthrough^^

greetz WV



#16051990 Attempting to mod actual body meshes

Posté par WarrantyVoider sur 27 janvier 2014 - 12:31 dans Fan Creations

looks like imported over psk instead of udk, which should fix the tanget quad (lighting) issue

greetz WV