Cerberus.
Geth stunlock almost feels fair compared to cerberus nonsense.
Il y a 1000 élément(s) pour TheNightSlasher (recherche limitée depuis 07-août 06)
Posté par
TheNightSlasher
sur 02 août 2016 - 03:36
dans
Multiplayer
Cerberus.
Geth stunlock almost feels fair compared to cerberus nonsense.
Posté par
TheNightSlasher
sur 31 juillet 2016 - 12:46
dans
Multiplayer
Slasher didn´t scored first on this, because he got synced four times.
Only three times. ![]()
Kaxas nuked the banshee on the fourth attempt. No dodge problems.
Posté par
TheNightSlasher
sur 29 juillet 2016 - 02:56
dans
Multiplayer
Drell Infiltrator - No Rockets
TheNightSlasher | July 29th 2016 | 53:05 | FB Vancouver | Reapers | Javelin | No Rockets
Here's the extraction screenshot showing 6 rockets with GS equipped. Can upload video if needed but it'd be glitchy ever so often.
Targets/Targets/Devices - just the objectives you need when doing a no rocket solo. I missed 3 shots on a phantom in cover and I had bad feeling I was going to botch the solo doing something stupid. Thankfully, that didn't happen.
Posté par
TheNightSlasher
sur 29 juillet 2016 - 01:48
dans
Multiplayer
I will probably try it on Gigant in that case, the DAI works for sniping on White due to the Recon mine, but if I do try GI/Javelin I'd like a bit larger more open map, Gigant would probably be one of the better options.
Pick FB Vancouver.
Posté par
TheNightSlasher
sur 28 juillet 2016 - 02:53
dans
Multiplayer
Geth Infiltrator
TheNightSlasher | July 27 2016 | 54:28 | FB Giant | Collectors | M-8 Avenger
2 missiles going into w11; not very good management of missiles. Finally recorded a video but this would be so boring to watch I guess.
M-8 Avenger: Deadly Slightly better on full auto than beating the enemy with it.
Posté par
TheNightSlasher
sur 20 juillet 2016 - 03:38
dans
Multiplayer
TheNightSlasher is alive !
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Just went on a holiday with a possessed scion.
Posté par
TheNightSlasher
sur 20 juillet 2016 - 03:33
dans
Multiplayer
Geth Infiltrator
TheNightSlasher | July 19 2016 | 52:46 | Giant | Collectors | M-4 Shuriken
Posté par
TheNightSlasher
sur 17 juillet 2016 - 01:45
dans
Multiplayer
The Night Slasher joined for a Reapers game with Acolyte AJA. I said hi by meleeing - he ignored me
Then we got a Cerberus game and he of course left like the scrub he is
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I was playing with minimal game sound, so didn't notice your melees till I saw it a while after. And I didn't know it was your origin ID.
I completely agree with the second sentence.
Posté par
TheNightSlasher
sur 18 juin 2016 - 01:34
dans
Multiplayer
M-99 Saber is the one I frequently use on the DA.
Venom and Wraith are two other excellent choices for platinum (esp. when forced to clutch a wave or two).
Posté par
TheNightSlasher
sur 17 juin 2016 - 11:50
dans
Multiplayer
Collectors are quite easily one of the best things about the game.
Posté par
TheNightSlasher
sur 17 juin 2016 - 11:50
dans
Multiplayer
Venom shotgun. Nothing even comes remotely close.
Posté par
TheNightSlasher
sur 01 juin 2016 - 02:38
dans
Multiplayer
If no-one else fancies doing this then I might be able to help out.
It might be for the good. I'm getting more and more lazy with updating it so much so that the workbook only shows Techno's total as 296 while her tally is 298. I'll message you the most recent one.
Posté par
TheNightSlasher
sur 31 mai 2016 - 02:21
dans
Multiplayer
Talon and hurricane are the obvious answers. They work on every single character with very high effectiveness.
Scorpion with a melee stunner is pretty hilarious. Stagger mooks and then proceed to pistol-whip them. May want to carry a back-up for bosses. As HeroicMass said, lash is quite nice on the batguard.
Posté par
TheNightSlasher
sur 31 mai 2016 - 02:17
dans
Multiplayer
Netcode is bad. Some kits, weapons and powers are very host-dependent. Having said that, off-host is not nearly as bad as it is made out to be.
Sure, every now and then there's an extremely laggy host that makes you rage-quit but on the whole, it's all right. It is not very difficult to get used to the delayed timing, false animations etc. on a moderately laggy host.
Posté par
TheNightSlasher
sur 29 mai 2016 - 02:35
dans
Multiplayer
Thread title reminded me of this scene:
Posté par
TheNightSlasher
sur 27 mai 2016 - 11:34
dans
Multiplayer
Does any one want to take over the task of compiling the stats? It's fairly easy to update it as long as your excel skills are semi-decent.
Posté par
TheNightSlasher
sur 20 mai 2016 - 12:24
dans
Multiplayer
Depends on the faction you're up against. Since cranial trauma mod doesn't work against boss units, cerberus, geth, and to some extent collectors are your ideal faction. Late reaper waves have too many boss/mini-boss units and cranial trauma mod isn't very useful.
Going into a game with random enemy setting, you're probably better off with heavy barrel for your pistol. But take all headshot evos in marksman and passives. I'd also pick pistol amp over targeting VI.
Posté par
TheNightSlasher
sur 18 mai 2016 - 10:23
dans
Multiplayer
Disruptor and AP IV are totally worthy of their price, they are amazing. He who had the idea to mix up explosions is to blame here.
Personally, I am not a fan of ammo priming. Combos should've been left to powers alone.
Posté par
TheNightSlasher
sur 18 mai 2016 - 09:56
dans
Multiplayer
Wow, so biotics suck even more than I thought
Posté par
TheNightSlasher
sur 18 mai 2016 - 02:55
dans
Multiplayer
Isn't it even primed in general? Primed for fire, ice and tech?
No. The target must be primed for BE. And the damage bonus doesn't work on shields even when biotically primed.
Posté par
TheNightSlasher
sur 17 mai 2016 - 08:05
dans
Multiplayer
Ammo priming is silly and definitely one of the top 3 things I hate about mechanics in this game. Literally every game I play these days, I wish combos were selfish (biotics only detonating biotics even ignoring the recent tech primer, etc). In other words, I wish all biotic powers' detonating mechanisms were like reave.
Disruptor ammo is exactly why I don't give a damn about co-op when playing a biotic class. Atleast incendiary is marginally bearable as it only primes on armor and health (and FEs have good multipliers against them) and has that false duration bug (or whatever you wanna call it) that makes chaining ammo-based FEs difficult.
Sometimes, I wish my biotic powers would increase the enemy's resistance to disruptor ammo.
Posté par
TheNightSlasher
sur 16 mai 2016 - 05:16
dans
Multiplayer
I have no issues with the price structure or the no. of cards it drops. The variety between packs could've been more and well-defined but it didn't really bother me. Having said that, there have been times in my early days when I wish PSP were 80k or something so that I could buy one (almost always) after every successful gold game.
However, the inability to buy multiple packs at a time has frustrated me at times. The droprate mechanism is definitely not very good. Some sort of feedback in the droprate would've been nice (the droprate of UR increasing for every 99k pack bought without a UR; droprate of weapon amps, armor consumables etc being proportional to its usage, etc.) But the pricing and variety among packs is fine as it is.
Posté par
TheNightSlasher
sur 13 mai 2016 - 12:03
dans
Multiplayer
Survival
Finally got 10 WS in a PuG game. Fabulous!
Posté par
TheNightSlasher
sur 13 mai 2016 - 12:02
dans
Multiplayer
Use modmaker and turn off all the other factions.
This.
The joy of 100% collector games. Pure elation.
Posté par
TheNightSlasher
sur 12 mai 2016 - 01:07
dans
Multiplayer
