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#19513742 *** BSNers sorted by platform. ***

Posté par starbuck2190 sur 05 août 2015 - 01:31 dans Multiplayer

PC, PS3, X360: starbuck2190

Wii U: elseweyr

 

(yes, I have ME3 for all of those)




#19486447 ***Asari Thread! More Important Questions! Please Answer! Then go...

Posté par starbuck2190 sur 29 juillet 2015 - 02:26 dans Multiplayer



1.) Justicar is a versatile and interesting character with a unique play-style compared to other kits. At first I was pretty derp with her and still am probably, but I've grown to appreciate how powerful and fun she is. Dat bubble tho 

 

+1

 

2) Vanguards are my least used class, but the asari one is one of my favorites. It's also my go-to kit when I mainly want to support fellow teammates, especially baby players taking their first steps: Stasis halts the menacing advance of bad guys and keeps them still as targets; the grenades help clear out stuff quickly when needed; and I can charge to their aid faster than they can say "uh oh".

 



3) The builds:

    Asari Justicar with acolyte - Pull + reave all the things, and watch them shatter into frozen pieces.

 

My specs are similar and I love freezing things, but it never occurred to me to bring the two together... Can't wait to try it out.

 

3) Nothing special, really, except for my 0-fitness PPR Huntress -- squishy, but lots of fun if the map allows you to stand in the shadows and stealthily melt things. I like the Falcon on the Valkyrie for staggers, and mainly use the Wraith or Arc Pistol on the Commando.

 

I like taking screencaps, so here's some relevant visual aids:

 

tutpPJo.png

Commando

 

dOLDh59.png

Vanguard

 

HyKPHGP.png

Huntress

 

lQWC4oT.png

Justicar

 

ZM882aC.png

Valkyrie




#19476928 Recent Game Highlights and/or Low Points

Posté par starbuck2190 sur 27 juillet 2015 - 08:08 dans Multiplayer

My melee N7 Paladin saw a Dragoon lunge itself at a teammate picking himself up from the floor seconds before extraction. Fatally shield-bashed the goon mid-air right before impact -> full extraction. Yee  ^_^




#19473634 The Indra sniperrifle

Posté par starbuck2190 sur 26 juillet 2015 - 11:32 dans Multiplayer

I was looking for a character to use the Indra on, and saw ShuGaming use it on the GI. I'm not a fan of ARs, but for some reason I find myself going back to the GI a lot more now. Great fun with disruptor rounds.




#15786112 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 04:23 dans Multiplayer

NuclearTech76 wrote...

social.bioware.com/forum/1/topic/343/index/11757263

This will walk you through the usual proper usage of rockets.

My personal policy is whenever I damn well feel like it at this point.

Double tapping rocket trooper? Cobra. Scion shoots you through a wall? Cobra. A swarmer looks at my Drell funny? Cobra. Geth Primes? Double Cobra because you can never be too sure with those hell spawned robot bastages.

rofl + thanks for the link.



#15785349 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 11:27 dans Multiplayer

kaxas92 wrote...

tek_awma219 wrote...
Are you saying the game decides what type of enemy the target will be, and if there's not another enemy of the right type around once a target is killed, the game switches to another enemy type for the next target? And for any subsequent targets?


Here you go.


Thanks for the link, and to the rest of you for helpful comments. Going in a little bit wiser next time (I think) :P



#15785321 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 11:00 dans Multiplayer

Ziegrif wrote...

if you get targets as yer objective and it's something annoying like a Banshee fire a missile at it and make sure to kill a couple of other mooks with it, this should make the next target something easier to kill.


HusarX wrote...

tek_awma219 wrote...

HusarX wrote...

Sometimes on wave 3,6 to force a switch.


Force a switch?


For example: targets for Cerberus gold on wave 6 are Phantoms. When you nuke the first Phantom and kill some other mooks in the process (killstreak), you can force the game to switch the next target to a Dragoon or Nemesis.


Are you saying the game decides what type of enemy the target will be, and if there's not another enemy of the right type around once a target is killed, the game switches to another enemy type for the next target? And for any subsequent targets?



#15785312 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 10:50 dans Multiplayer

megabeast37215 wrote...

tek_awma219 wrote...

megabeast37215 wrote...

Or nuking spawns, especially Prime spawns.


Why Primes in particular?


Because they're annoying. The Prime by himself is nothing special, pretty easy overall... But then you engage him and he puts his turret behind you, it shoots you, you turn around (slow turning console speed) and just about the time you face it... It cuts you down. Then you rage gel, kill it and get that big nasty stagger from the lame ass stun drone, attempt to retreat or fight back, then it's shield gate, health gate, dead. 

A Prime isn't one enemy, it's 3... Two Primes is 6. Geth Plat wave 2... 9 annoyances.. plus 5 regulars. 


I tend to get messed up by Hunters and Bombers more often, and generally try not to engage geth without Overload/ED. But I see your point (:



#15785290 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 10:36 dans Multiplayer

XFG-65 wrote...

Nuking on wave 11 isn't frowned upon, pay no attention to these silly crybabies. They cry about everything being OP. They complain that everything is a crutch. They complain about people using missiles. The best thing to do is to completely ignore their complaints and take the exact opposite of everything they tell you. Do with your missiles as you please.

Personally, I use missiles to nuke certain waves on platinum (e.g. wave 9 geth, waves 4 and 8 collectors, wave 8 reapers, etc). This speeds up games and makes short work of those particularly tough waves. If you're playing with good players, you don't need to use missiles on non-objective waves, but if you do, it will make the game easier and quicker. I use missiles to take out targets on objective waves or to clear hack zones or escort paths. If I have any missiles left on wave 11, I always fire them off. Don't let anyone dictate to you what you can and can't do. It's just a game, do what you like. What's wrong with wanting to climb the scoreboard by firing missiles on wave 11? Is that really such a terrible thing?

You should formulate your own views rather than asking for opinions from crybabies. They're too emotional to handle wave 11 nuking.


I did suspect the whining could be overlooked, but I'm also just looking for general tips on how to sensibly use missiles. Thanks anyway (;



#15785275 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 10:27 dans Multiplayer

megabeast37215 wrote...

Or nuking spawns, especially Prime spawns.


Why Primes in particular?

HusarX wrote...

Sometimes on wave 3,6 to force a switch.


Force a switch?



#15785257 Cobra Nuking Policy

Posté par starbuck2190 sur 12 novembre 2013 - 10:10 dans Multiplayer

I recently hit 250 games and have much yet to learn.

So far I've used missiles mostly to facilitate objectives, save squaddies about to be sync-killed by Banshees, wipe out a spawn of troublesome enemies near the LZ on wave 11, and to take out enemies dangerous at range during the last seconds before extraction.

It seems nuking on wave 11 is generally frowned upon, however, and that it's seen as a cheap way to climb the scoreboard. What would "appropriate missile usage" be?



#15782278 In need of additional PS3 playmates

Posté par starbuck2190 sur 11 novembre 2013 - 06:21 dans Multiplayer

I have yet to try Platinum but can handle myself (and be a team player) on Gold, so add me if you like: starbuck2190. UTC+2 for me but shouldn't be a problem since I apparently stay up a lot later than you :P



#15778838 seeking teammates

Posté par starbuck2190 sur 10 novembre 2013 - 08:53 dans Multiplayer

Feel free to add me, OP (starbuck2190) if I don't add you first. Europe, though :/



#15778039 Those BSNers that you happen to bump into while searching PUGs

Posté par starbuck2190 sur 10 novembre 2013 - 04:25 dans Multiplayer

Don't know if L0Lpants is active here, but last night (Glacier/Geth/Gold) anyone barely caught a glimpse of the enemy before pants' Paladin Sentinel finished them off.



#15765076 Happy N7 Day!

Posté par starbuck2190 sur 07 novembre 2013 - 12:16 dans Multiplayer

Happy N7 day everyone \\o
<Garrus tee: equipped>



#15761025 looking for people to play with! Ps3

Posté par starbuck2190 sur 06 novembre 2013 - 01:20 dans Multiplayer

Feel free to add me as well. PSN: starbuck2190



#15755875 ***WHAT INSPIRED YOUR ONLINE NAME?*** All platforms included

Posté par starbuck2190 sur 04 novembre 2013 - 11:15 dans Multiplayer

So you detonate your tech armor... in emergencies?
- No, pretty much all the time. Surrounded by husks? Tech armor. Rachni swarmers jumping at me? Tech armor.

But against a marauder? Surely you'd want the additional protection.
- Nah. I overload their shields, move in real close, and then detonate. Tech armor takes them right down.

But couldn't you just... hit them?
- You can try, but those marauders roll like you wouldn't believe. Spirits, I wish I could roll like that.

What about a brute?
- Warp field to weaken its armor, let it close, then tech armor.

Phantom?
- Overload her barriers, fire a bit if she pulls up that defensive biotic thing, then tech armor.

Geth prime?
- Get right in there close enough... and the tech armor even takes out their drones!



#15755810 So...any regrets?

Posté par starbuck2190 sur 04 novembre 2013 - 10:57 dans Multiplayer

rspanther wrote...

I regret not starting to play MP sooner, chances are I will never max my manifest.

this



#15738472 Do many people still play ME3 multiplayer?

Posté par starbuck2190 sur 31 octobre 2013 - 04:45 dans Multiplayer

I started playing earlier this month \\o/



#15722198 Question about Sheperd as Biotic and time line?

Posté par starbuck2190 sur 27 octobre 2013 - 04:16 dans General Discussion

What Chris L'Etoile said about Shep & biotics



#15718566 Why do Aliens in mass effect speak American-English?

Posté par starbuck2190 sur 26 octobre 2013 - 02:37 dans General Discussion

Alien Squaddies Speak English? -- Mass Effect Linguistics



#15718511 Anyone else get excited when the team goes down?

Posté par starbuck2190 sur 26 octobre 2013 - 02:10 dans Multiplayer

My level 1 Human Adept almost got me kicked from a Silver lobby a couple of weeks back. Can't say I blame them: rank 1 Warp and Tempest IV -is- a very very slow way to single-handedly bring down Banshees and Brutes. (wave 6 wrap-up)



#15718463 Unintentionally Funny Scenes

Posté par starbuck2190 sur 26 octobre 2013 - 01:53 dans Story, Campaign, and Characters

Liara and Vasir alternately popping out of cover to fire a couple of pathetic shots at each other.



#15718406 Problem? Tech Armor!

Posté par starbuck2190 sur 26 octobre 2013 - 01:32 dans Multiplayer

OrcWhisperer wrote...

Before I learned about biotic explosions (yes it took me until ME3 because I played soldiers/infiltrator through the campaigns of ME1/ME2) ...


Cheer up: there aren't power combos in ME, and in ME2 they're restricted to Warp detonations.

Tech Armor does have a knockback effect in mp, and it hits enemies through cover/walls. I admit I detonate it mostly for the lulz in non-critical situations, though.



#15718350 *****Your last Pug in one word*****

Posté par starbuck2190 sur 26 octobre 2013 - 01:07 dans Multiplayer

Reapers/Giant/Gold.
Trio in theory, duo in practice.