[EDIT] I answered my own questions. ![]()
Another question. What exactly needs to match when exporting my created hair mesh to import into DAI Mod Maker? I get an import failure message because the object doesn't contain the same number of texture coordinates.
I am using the 3D Max program if that helps. My Polys and Verts match up exactly to the original LOD. But I noticed that when exporting my normals don't. I am try to convert a SIMS hair for practice rather than making my own because I don't even know where to begin with all of that. So I'm just trying to figure out what exactly I need to be concentrating on in making sure it matches to the original LOD so that it can import and start testing out a few things in the game.
After further thread research I found out that normals do matter and the likelihood of me being able to successfully convert "original" hairs is not very at this point. Guess I need to learn how to successfully modify the existing hairs then.
Thanks!



