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#19822960 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 20 octobre 2015 - 05:14 dans General Discussion (Spoilers)

No, I meant what he said. Should I have specified clearly, I thought it was obivous of my intent. The agian, I don't really care for what romances I get, really. They could be anything, I don't care, what gender, sexuality, or even what race the LI's in DA4 is. I'll take it, and be happy. I'm not picky about how many LI's there are either, so there's that.

 

You may have meant that but that's not what you said. An I bet you wont say that if they give us only 1 LI and you hate them.




#19814451 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 17 octobre 2015 - 03:28 dans General Discussion (Spoilers)

Why the hostility?

 

The companions here don't seem to have meaningful jobs around Haven or Skyhold as far as major longstanding contributions towards the Inquisition. Cassandra seems to be an exception but none of the others do anything but layabout and offer us sparse "personal missions" that are often fetch garbage. Vaguely-referenced connections/unfinished businesses and one-off short missions. The rest of the time? Waiting to get picked for the team while being spread all over hell to justify another unreasonably large zone we have to run or port around in. Add to that all of them can even be dismissed instead of recruited from the get-go aside for 6 evenly split between lieutenants and companions. That should tell you just how unfavorably BioWare weighted the companion factors in DAI, and it's worth keeping in mind when looking ahead to the next one. And it's a terrible thing. Other recent BioWare RPGs have done much to make adviser and companion contributions to the main stories actually worthwhile and persistent unlike DAI. ME2's methods were a inelegantly on-the-nose at times but better to have too much of a preferred thing than to have too little like DAI. ME3 went about it differently yet also refused to let any of its advisers or companions fade into the background and...guess what, whenever temporary campaign lieutenants such as Legion or Mordin appeared they were in the action away from the table despite sometimes chatting around it. Dynamics! Not staid. And of course DA2 spoke well enough for itself, I can't find anything new to add to the awesome show put on by its companion system. :)

 

The lieutenants specifically in DAI have persistent responsibilities but...why, exactly? To justify the war table that was probably a good concept but badly implemented and to have romanceable (2/3) advisers for marketing. More bodies! More stuff! And trading away their combat-presence in exchange is not so much a clever balance as it is mishandled bloat. ME3's cast arguably was bloated but everybody still got to have their due and almost none of them annoyed me. DAI's cast is bloated, on top of being underdeveloped, and there are plenty of them who do annoy me. That's a matter of personal taste and disgust to some extent but it is also a fault of the resources being overly committed to the open-world aspects of DAI, including the war table and its attendant mechanics such as the advisers.

 

I may enjoy Leliana and Cullen "more" than I do the five known as Blackwall, Josephine and those three rogues we got, but all things are merely relative. It has little to do with me wanting those two around me all the time; it's more to do with me hating the other five characters. I.E., my distaste for there being too many unflattering NPCs in the cast being both cause and symptom for the character underdevelopment all around.

 

Was there something that demanded Josephine to personally travel out for all her missions and RP face-to-face with multitudes of mostly faceless text-based NPCs? I'm thinking not; i.e. someone in her position has deputies to delegate to. In a scenario where there never is any Josephine and instead the responsibilities nominally fall to Vivienne or Dorian then ofc it would be Vivienne or her deputies and agents in the lead and Dorian more likely to tackle Venatori-based missions if any for example. Do not forget that in Trespasser we have a bona fide diplomat in Dorian. And while I forgot to mention earlier the presence of Varric and his ties to the Carta can and should've been exploited more on top of his ability to summon Hawke. All of these I would've preferred to have in the form of cinematic/cutscene spoken conversations and quests instead of that trumped-up mechanical war table. In such scenario, the arbitrarily delineated responsibilities of Forces, Secrets and Connections would be nonexistent. Instead there would be actual companion interactions to trigger such content and there'd be fewer restrictions as to who feeds us with what or vice-versa. More role-playing, (hopefully)less fetch work. Obviously there then wouldn't be half as many side missions as there were provided by that map but the ones that do get approved would likely have to boast some actual good writing and programmed interactive characters. Let's have content instead of minigame chores.

 

We should be able to do all the missions ourselves. There'd be fewer, but they'd be worth doing. If there's so much as a hint of active gameplay on our part that affects the outcome of missions that end up being on a ME3 or DAI war table then we should be sent in there to negotiate, stealth, do battle etc. and they should provide factors to prod our physical senses more so than just the bland text and timer that we got here. ME3's war map was good because we usually affected its better-written text contents indirectly through the course of actual gamplay, and ME3's war map was frequently brought up to advance the main campaign via a cinematic shifting cast of guests and advisers who were fully voiced, animated, and open to a lot of chatter relevant to the points of the story they were involved in, plus a measure of personal interaction depending on variables. Occasionally we yielded direct-contributions to the war map through a handful of side-missions (or MP?) that even still often demanded our active input towards voiced dialogue or combat. DAI's war table was terrible because it did the exact opposite of these things; it was a mechanic through and through and its repetitiveness stank as much as any of the other MMO fetch elements polluting this title. Active efforts on our part to this war table 95% of the time incurred wait periods for results and minigame filler with minigame-level "rewards."

 

Thus for the fourth installment in DA I'd really really hope for more companion-responsibilities and vignettes, better persistent music and smaller all-around environments with actual useful spaces. The Winter Palace base we got in Trespasser was pretty good, but far too late. Just wish there'd been a way to kill off that bard.

 

I've also said this before but I want there to be more mage-presence. That should be a no-brainer in a setting like Tevinter but most of us also assumed DAI was going to tackle the Mage Rebellion instead of having the majority of it spun off into book merchandise thus neutering the actual DAI. I want there to be no Josephine-type taking up a spot that should go to mages. No more suggestion that common mages are solely the terrified, dowdy incompetent types we saw in DAI, but rather the ones who were scared yet defiantly sticking their necks out in much of DA2. More magic. Obviously more Flemeth and Morrigan! Title-screen that doesn't place emphasis on idealized Templars over stooped Mages. I don't mind if Josephine herself reappears but if she becomes a persistent member of the campaign she'd best have better things to do than be tied to a war table while vaguely referring to VIPs who are little more than unseen arbitrary names. Real content this time.

 

This is way to much to read.

 

An no one was hostile just said it made no sense same as this.

 

Because if you didn't read the wartable missions From time to time each companion would have their own missions to give information to the Inquisition to handle a lot of them did multiple times you also have to remember what kinda of character they were before the inquisition an what they even had to offer you had a choice to deny them. Vivienne brought things form Orlais that were being talked about by the nobles an such, Sera mainly wanted to increase her reach with her friends, varric brought the champion, Dorian helped with the time magic after that he did some research on Cory, Blackwall brought conscripting stuff but offer nothing more, Cole was just Cole he didn't have much to offer from the very beginning but if you go the Templar route he give something at least before he joins, Solas obviously helps with your understanding of the Anchor an the Fade, Iron Bull brought extra soldiers other than that he brought some Ben Has info.

 

An as I said before each of the Advisors had full time jobs that required all of their attention unlike your companions that offered to give you their time to adventure with you on your physical quest.




#19796287 Tell me how would you make your favorite character class better?

Posté par TraiHarder sur 11 octobre 2015 - 05:21 dans General Discussion (Spoilers)

For warrior, it's very simple:

 

Faster, and more slicing for swords (if using one) less bashing. This is probably a little off topic but for the next game it would be great if we had kill animations with gore and severing limbs.. for hammers and mauls it would be different. The enemy would have to be crushed.

Well the reason why they slowed down the swinging animations was because its more realistic. I mean no ones is gonna grab a great sword an start swinging it like it was a super light stick. There is force behind a great sword




#19796260 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 05:11 dans General Discussion (Spoilers)

Okay. 

 

Better animations. They are still pretty poor in comparison to other games. Cut scenes can be quite awkward to watch (there are exceptions of course).

 

 

Just to tell you. You cant compare inquisition to other actual next gen games such as the Witcher because unlike them Inquisition was also made for the ps3 an xbox 360 which brought the graphics down. Now I def could have looked better than what it was but eh the Xbox 360 wasn't a master of graphics. But their cutscenes for sure should have been a bit better.




#19796249 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 05:06 dans General Discussion (Spoilers)

2 straight npc romance... One male, one female.

 A straight male pc would get a female straight companion to romance but can't romance the straight male companion and vise versa.

A straight male pc would also be able to romance the bi female companion but would not romance the bi male companion being that the male pc is straight.

 

That would mean out of the 4(one straight female, one bi female, one straight male and on bi male) a straight male pc can only romance 2, same with a female pc.

 

 

So that means straight people have 2 romances per gender.

omg do u not get that the 2 straight LI could be the same gender? An if there are 2 bi LI then they automatically? Do u get it now?  




#19794681 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 02:53 dans General Discussion (Spoilers)

They get 2 per their gender.

No any straight PC would get four. They said 2 straight an 2 bi

 

So its possible they could get 4 while gay PC's could only possibly get 1




#19794642 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 02:29 dans General Discussion (Spoilers)

Hmm... The actions I did in the past has impacts.

New PC, Tevinter origin, or etc

The Inquitor is the PC's boss. We'll never see them again, just on Codex or something.

Decent LI's, about 4 of them. Two straight, two bi.

The CC will be less advanced (to prevent dumb people like me form messing up on making a fabulous character.)

More hairstyles (that aren't bald hairstyles. Ugh.)

Origin stories will actually reboot, no more lies about such things

 

lol why do the straight ppl get 4 LI? XD




#19794556 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 01:23 dans General Discussion (Spoilers)

More women wearing really big hats!

I like the way you think Ugly Nug




#19794555 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 01:22 dans General Discussion (Spoilers)

Leliana and Varric were both spymasters. Cassandra and Cullen are both human soldiers in human lands with backgrounds in Chantry leadership. Vivienne and Dorian are technically VIPs with textual political experience albeit differing approaches. Shared responsibility isn't a stretch. Boil it down: more interactions with a smaller cast. Instead of having everybody's RP responsibilities being so arbitrarily regimented and separated. It'd be more validating for people to have plausible chances to contribute more and speak up more.

 

War table and lieutenants were good ideas on paper but the resulting implementation was unsatisfying. Yes, I did read all the deploy options and I did read all the mission results and combined with the inappropriate attempts to copy EVE and SWTOR (both of them clickfest MMOs) for this single-player RPG I came away disgusted by this experience. Campaigns that get reduced down to abstract notes while possibly serving as sole cameos for important past characters? Just more suface-level bloat in place of actual content.

You make no sense. Why would you not allow someone to give there full attention to something such as this. That's like going an being a campaign manager for the next president but then turning around an going on vacations every other day or working on your thesis for a doctoral degree, no one wants that with something as important of a position as that. They want them to give their full time an effort to such a thing.  

 

Neither Dorian or Vivienne could handle diplomacy for the Inquisition the way Josi could seeing as one is from Tevinter yea not good in the slightest when talking to nobles who think every person from there is going to kill them. An the other well both are mages who at this time are not in a good light AT ALL if u didn't notice. So they could handle um nothing other than Vivienne outside of Orlais Which she does at the war table.  

 

What is seems to boil down to is you not getting Leliana an Cullen as companions so your mad.

 

As for the War table it was there first time doing something such as that in Dragon age an plz don't go an start with the Copy like really? Just no

 

As I said sure I would have loved for some of the bigger quest be more interactive as in us actually doing them physically but they didn't do that. If you want the pre-alpha gameplay u an see they had missions more so like that but took them out. They also made it so that you wouldn't be able to do all the mission so you actually had to think about your actions an how they could aid the inquisition. But I wouldn't expect us to do all the missions physically seeing as that's kinda the point of agents an soldiers.




#19794496 Will BioWare make the next protagonist Orlesian?

Posté par TraiHarder sur 11 octobre 2015 - 12:42 dans General Discussion (Spoilers)

I sure hope not! I cant stand orlais and its people! (but IF it does for whatever reason turn out that we are from there, I hope for a good french accent) 

 

 

Well Orlais an its people hate you.




#19794490 So tell me what does DA4 need to have to make it truly amazing for you? Pleas...

Posté par TraiHarder sur 11 octobre 2015 - 12:36 dans General Discussion (Spoilers)

No more war table.

 

Clickfests are "ok" for grindy MMOs where we should be at least a little competitive against other humans. Not ok for a modern single-player AAA RPG. If there needs to be a war table then have it be like the one in ME3 that served as optional flavor text. Ironically the flavor text in ME3's felt more relevant and easier to read than the overly-whimsical crap in DAI.

 

No more lieutenants, no more bloat.

 

Leliana could've easily been one of our combat rogues while still contributing to the whole spymaster narrative. Cullen could've easily replaced Blackwall, and supplanted Blackwall's presence and story altogether. Gods know the Wardens barely figured into this game anyway. Josephine didn't seem capable of anything that Vivienne couldn't also handle. Get creative with the resulting LI logistics and boom, you'd have fewer characters all wearing more hats which translates into all of them feeling better fleshed-out. Didn't happen this time.

 

The war table was not a click fest did you actually ever read anything or did you just pick the shortest time?

 

Because each had a different or well at least most had a different outcome depending on who you chose an what approach they took to it all. Some were actual mysteries you had to solve with the information given to you.

 

Sure I would have loved to see more of the outcomes physically I would love it they would implement that for sure but they were interesting once you start to read them.

 

 

As for your Advisors's they each had a very important job. Leliana ran a spy network a entire spy network. Cullen ran your army an trained them. Josi more than likely had more connections than Vivienne an also diplomacy takes up a lot of time. None of these people could have just got up an left to go out on a adventure with you when ever you wanted them to. They had their own duties back at Haven/Skyhold an where ever else. Sure from time to time they would be able to but not often. That why we had dedicated ppl in the for front of each of those stations.




#19794410 Tell me how would you make your favorite character class better?

Posté par TraiHarder sur 10 octobre 2015 - 11:54 dans General Discussion (Spoilers)

For example:

 

  • what new abilities would you give that class
  • what would you change
  • how would they feel
  • would you give them the ability to use another weapon

 

For me it would have to be the Mage

 

Id for one have them go back to the Hand Auto attacks they had in the Pre-Alpha an beta (BIG BIG THING)

     This would allow them to reposition themselves in fights like the archer can. Helping with getting away from danger easier.

 

Id definitely add more spells to each school

 

Id also bring back schools like Arcane an Spells like the rock spells like stone fist an petrify

 

Specializations would be actual specializations an not just trees that were previous schools lol.

 

BIG ONE: Id add me spells that have a weakness to them.

 

      Such as how the barrage spell was before they changed it. It use to have a charge up time which I thought was amazing I love spells that kinda come with a weakness makes them worth the cost of being so powerful.




#19794409 accident thread sorry

Posté par TraiHarder sur 10 octobre 2015 - 11:54 dans General Discussion (Spoilers)

poo




#19789090 Could Dumat have survived?

Posté par TraiHarder sur 09 octobre 2015 - 08:02 dans General Discussion (Spoilers)

I think it's a bit presumptuous to believe that we understand perfectly what happens when an archdemon is killed.  Morrigan's ritual shows very clearly that there is at least one way for an old god's soul to avoid destruction.  I don't know if I buy that Dumat took over some fool's body after the archdemon was killed, but I wouldn't be terribly shocked to learn that he survived in some form.  Inquisition and Trespasser have proven that Bioware doesn't mind proving that Thedosian history is wrong about everything.

 

Of course, we don't even know what the Old Gods actually are.  If they're anything like Avvar gods, the death of an archdemon could very well simply mean that the spirit is free to reform in some manner.

Well cory did it so why couldn't  a old god?




#19789089 Could Dumat have survived?

Posté par TraiHarder sur 09 octobre 2015 - 08:00 dans General Discussion (Spoilers)

You are the one with reading comprehension problems.I mentioned what happens when a Grey Warden kills an Arch-demon the soul of the two entities are DESTROYED not taken over, made into a balloon animal or baked into a cake they are obliterated. Weak minds don't come into it.

 

lmao again you obviously have never played Legacy. If you didn't know Cory can take over the mind an body of two different Wardens an oh wow neither of them were "destroyed" other than the mind of the Warden that is. Which u don't seem to understand.

 

So plz make up whatever u need to, to try an make yourself sound right ill wait.




#19789013 Could Dumat have survived?

Posté par TraiHarder sur 09 octobre 2015 - 07:09 dans General Discussion (Spoilers)

Soooooooooo obviously you did not pay attention to the previous 5 Arch-demons getting killed by that tried and tested method.How many came back...thats right 0, wait i just did a recount and guess what! it was still 0.

Sooooooo u obviously didn't ready my post in it entirety I said repeat I SAID that if there was someone in the area of his death that was weak minded enough he could have transferred into one of them but if the people he fought were powerful most likely not. So before you go talking about stuff you don't know at least read what your replying to k guy?




#19789011 DAI GOTY PC Edition?

Posté par TraiHarder sur 09 octobre 2015 - 07:07 dans General Discussion (Spoilers)

I won't be a grammar nazi if your posts can be read without a headache, mate.

 

Think I write proper grammar? All the time? Hell no. But commas and dots seriously help if you want others to be able to read your stuff without problems.

 

So, how about I stop... and you see about making commas more common in your posts? Deal?

 

No take ur crap somewhere else an just stop reading my post simple as that. If you cant read things without commas then you surely need to read more bud ur brain isnt working right ya know if it give u a headache.




#19788946 DAI GOTY PC Edition?

Posté par TraiHarder sur 09 octobre 2015 - 06:31 dans General Discussion (Spoilers)

Mr. Comma would like to be your friend, mate.

 

 

 

Mate you an Mr.Comma can go somewhere else with ur grammar lesson crap. I really don't care simply don't read my post anymore k mate?




#19788943 Could Dumat have survived?

Posté par TraiHarder sur 09 octobre 2015 - 06:28 dans General Discussion (Spoilers)

The whole point of a Grey Warden killing them is the soul jumps into the Warden and his soul collides with the Old god soul and "poof" mutual destruction.

There is no if,buts or maybes it is an Ex Arch Demon.

SOOOOOOOO u obviously didn't play Legacy lmao

 

Because Cory does the exact same thing a Arch Demon can do An there is a If a But and a Maybe soooooooo yea ur validation has like gone out the window.




#19788880 Barrier, need an explenation :)

Posté par TraiHarder sur 09 octobre 2015 - 05:41 dans Combat, Strategy, and Gameplay

Could someone explain the mages barrier to me? I noticed under winter the mana surge passive which activates when enemies deplete my barrier. now i also noticed the barrier spell under spirit. but i am wondering if that is the only way to get the barrier i'd need? (i rather not spend points in spirit to be honest)

I mean yea other than if u have another mage get barrier Or the Knight Enchanter they gain a barrier depending on how much damage they do so you could do that an not need to get barrier but you really should get barrier like honestly lol.

 

It your main source of defense in the game.

 

An its the first spell.  




#19788874 DAI GOTY PC Edition?

Posté par TraiHarder sur 09 octobre 2015 - 05:36 dans General Discussion (Spoilers)

Doesn't matter either way because all the content comes from a Code were you have to download all the DLC none of the DLC in on a hard disk u can get the GOTY edition if u want the cool game case lol or if u haven't got inquisition yet.

 

But I mean its sold everywhere amazon gamestop all the good ole places.




#19788869 Could Dumat have survived?

Posté par TraiHarder sur 09 octobre 2015 - 05:33 dans General Discussion (Spoilers)

It is my deepest hope that when Corypheus called out to Dumat in the end, he somehow saved Corypheus. I still think Corypheus is one of the best villains ever made in any medium and hope he will appear again in the next game. However - the writers at Bioware butchered and misused the potential of the character in the last 1/3 of the game. 

 

I agree I love Cory for sure an would love for Dumant to have saved him some how that would be awesome. He is a amazing Villain but def like u said he felt a bit underplayed. Some parts were just amazing like when he attacked Haven of him when he used his resurrection ability omg. But like the ending was very very disappointing I mean I felt more out of the ending of legacy beating him than I did there. Not to mention he was like not even as strong fight wise as he was in legacy lol e felt way to easy.




#19788854 Please, bring back mages as cristal cannons.

Posté par TraiHarder sur 09 octobre 2015 - 05:29 dans General Discussion (Spoilers)

What I mean is that Origins went to great lengths to limit how often you can use your abilities.  Mana recovery was painfully slow in combat and most of the more powerful spells had cooldown times that are longer than the ones on any spell in Inquisition.  If you wanted to consistently cast hard hitting spells in Origins you pretty much had to chug lyrium potions even if you dumped a great deal of your attribute points into willpower.  

 

Inquisition is different because mana regen is not super slow and cooldowns aren't particularly long.  To compensate for that, it seems like they would have had to take a bit of the oomph out of mage abilities in order to keep them from becoming too overpowered.  

 

I actually think that adding focus abilities was a good way of including spells that do have very powerful effects without having them interfere with the use of your typical spells.  Whereas before, Inferno would likely leave you with half of your mana pool depleted for the rest of the fight (unless you used a potion), Firestorm lets you do big AOE damage without reducing the output of your less powerful spells.  

Cooldowns in DA2 were about the same as Inquisition yet mana was slower for sure. An I don't feel as if they were overpowered. An their spells were def stronger but yet didn't feel overpowered. I mean if I hit a freaking wolf a regular ol'e wolf with like 4 bolts of lighting that damn thing should be dead. I mean regular ol'e men shouldn't be taking 3+ magically abilities an still coming at me unless they are reg Templars. Maybe it wasn't the spells them selves but the strength of the enemies. Either way I think I still preferred how spells an classes were in DA2. I mean there are added spells I love in Inquisition like the lightning spells for sure. But the janky ol fireball spell we get in Inquisition is crap lol.

 

An that's a thing I mean wtf is a less powerful spell? A damage spell is a freakin damage spell it should hurt either way. unless they are debuff spells or support spells I mean sure Firestorm should do way more damage but still A fireball should hurt as well not as much but A fire ball should really mess up a regular wolf or man or lesser demons like shades don't u agree?

 

 

I felt as if they were real glass canons an I felt as if enemies that weren't taunted went out of there way to focus me but maybe that was just me. But I kinda like focus spells sure but something like Firestorm shouldn't be a Focus ability.




#19788833 Please, bring back mages as cristal cannons.

Posté par TraiHarder sur 09 octobre 2015 - 05:18 dans General Discussion (Spoilers)

First of all the fire route is always the damage route for glass cannons from dao. That and chain lighting.

 

A mage in dai can be a force to be reckoned with...If you properly use cc and traps with dps.

 

First of all no in DA2 frost an lighting spells did just as much damage an so did the Cage Force spells.

 

An as I said they are not like they use to be for sure. I love the spell like I said but they just don't have the force behind them like they use to. An they def aren't as strong.




#19788799 Please, bring back mages as cristal cannons.

Posté par TraiHarder sur 09 octobre 2015 - 04:58 dans General Discussion (Spoilers)

I don't think it would have been a good idea to allow mages to have the same amount of power behind their spells while simultaneously reducing cooldown times and increasing mana regen.  Origins would be radically different if you actually could cast Inferno without cooldowns or resource management to slow you down.  I'd rather have somewhat less powerful abilities that can be used more often over amazing powers that I might only be able to use one or two of per encounter without having to chug a potion, but I can see how others would disagree.

 

What? So you totally hate focus powers is what im hearing?

 

An its not like you can get cooldowns to 0 on all your spells. Even with cooldwon reduction some still take a bit to come back. They could also easily set a cap limit.

 

Spell this time around just had no real force behind them. I mean I loved the combos we could do this time but the spells them selves were just a bit to weak for me.