Greetings all, I'm not sure what i clicked on, or checked, or indirectly acknowledged, but for some reason now, the ONLY thing that will actually place inside of my room level are models. Placeables won't, merchants wont, creatures wont, only models.
Would anyone have an idea what i mistakenly changed to make it so that this would happen? Thanks in advance.
Placeables .... unplaceable?
Débuté par
Darion_Blackhammer
, mars 26 2010 08:18
#1
Posté 26 mars 2010 - 08:18
#2
Posté 26 mars 2010 - 09:05
in a level you can only place models. you have to edit an area to place the other stuff.
#3
Posté 26 mars 2010 - 10:00
interesting? how so? I'm trying to place a door, but the only doors that are models simply do not fit, and models seem to be the only thing I cannot create a new one of.
#4
Posté 26 mars 2010 - 10:34
dunno what you're doing right now. doors can only be placed in areas. if you're creating a level, finish it and then post to local. after this you can create a new area and choose this posted level as an available area layout where you can place your door.
Modifié par -Semper-, 26 mars 2010 - 10:34 .
#5
Posté 26 mars 2010 - 10:46
ah, alright, wasn't aware of that, thanks
#6
Posté 27 mars 2010 - 12:11
In the DA toolset, there is a big difference between a level and an area. A level is an art resource which includes all the terrain, walls, pathfinding and lighting information, basicaly anything the player can't click on. Once made, a level is exported so it can be used in an area.
An area is a design resource. In an area you select a level, then place other design resources such as creatures, triggers and placeables. If you want to edit the terrain, you have to reopen the level and edit that. A level can be used for mutliple areas.
It's a bit different from NWN and some other editors, but it makes a lot of sense once you get used to it.
An area is a design resource. In an area you select a level, then place other design resources such as creatures, triggers and placeables. If you want to edit the terrain, you have to reopen the level and edit that. A level can be used for mutliple areas.
It's a bit different from NWN and some other editors, but it makes a lot of sense once you get used to it.
#7
Posté 27 mars 2010 - 02:50
Indeed, I'm having to 'unlearn' alot of the things I knew about the NWN2 toolset, the navigation of the render window is still annoying at times, but I'll get the hang of it, thanks





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