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If BioWare would do it, what would you want added to/changed about the suicide mission.


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40 réponses à ce sujet

#1
Peepshow12

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Personally I thought the last mission was great but could
have had a few more scenes/events whatever you want to call them. I hope in
future that Bioware can release an optional patch (No doubt some people like it
as it is) adding the best of the ideas here. I get the feeling that would be unlikely but no harm in having a discussion. Use some imagination when looking at these ideas. For example I know
the Normandy couldn't launch a shuttle when it has crashed. Just imagine there
is a hatch on the side or whatever makes you happy.



Part 1 - Insertion

Objective - The team must secure a forward staging area.

The Normandy has been surrounded by Collectors. They have to be fought off.
However a shuttle is sent ahead with 3 of the team to secure a staging area. It
is hit by flak and the team will die if an upgrade wasn't bought. Shepard and
another team will use the Hammerhead to get to the crash site while the rest
hold the ship. Shepard disables the AA with the Hammerhead but has to continue
to the crash site on foot. Shepard secures the crash site. The rest of the team
arrive via a second shuttle.



Part 2 - Infiltration

Objective - The team must get to the central chamber and rescue any survivors

Pretty much the same as what it is right now with the vents and two teams.
Except after the doors Shep must choose a person to take lead to the central
chamber. Choosing the wrong person will result in them getting killed in an
ambush. Good choices would be Jack (Bound to have been ambushed a few times),
Grunt, Legion, anyone with good senses really. The team reach the central
chamber and rescues the survivors.



Part 3 - The Long Walk

Same as it is however someone has to be chosen to go back in the vents and
access a collector console in a nearby chamber. They are to download any
information they can and send it back to EDI who will then pass it on to the
Alliance, Cerberus or the Council depending on Shepard’s choice. That way even
if they fail/ all die useful info about the Reapers can be gained. Plus
destroying the base won't seem like such a waste. Stealth is a better choice
than tech here. So Thane, Mordin or Kasumi would be ideal. The right person
will escape just in time from a collector patrol. The wrong person will be
killed. If the team member survives they regroup in the chamber at the end of
the long walk.



Part 4 - Hold the line

Shepard can choose to whether or not to stay behind a while and help fortify
the area before moving on. Doing so will lower the chances of anyone holding
the line dying but will make the fight to the Reaper and the Reaper its self
significantly tougher. With the opposite being true if Shep doesn't help.

I think this would a lot better because there are more chances for things to go wrong making it feel even more like a suicide mission. I was even thinking of adding parts where the Normandy is destroyed if certain conditions aren't fufilled. If this were to happen it would become a true suicide mission. You would get a "Pyrrhic Victory" achievment, giving you a new fish to buy or something, for your trouble though.

Anyone got some ideas, refinements to these ideas or comments?

#2
Peepshow12

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Pasting made it come out looking funny. My bad.

#3
epoch_

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There should have been a mandatory 4 deaths or something. To make it more dramatic.

#4
Xaijin

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epoch_ wrote...

There should have been a mandatory 4 deaths or something. To make it more dramatic.


No. No mandatory anything.

#5
Weiser_Cain

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A chance to avoid every death through skill, loyal or not.

#6
Kalfear

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there is no quick fix to repair the game im afraid.



Bioware would have to start at begining and add ALOT of conversation and cutscreens to whole game to make it have a emotional impact that ME1 had.

#7
apotheosic

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have whether characters are loyal or not have actual individual effects on those characters' performances. like if grunt isnt loyal he could fly into a blood rage and get gunned down. or legion could get infected with the virus you would have destroyed on his mission and turn on you (a little extreme, but its just an example).

would be epic.

#8
Suron

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have it not be so easy to survive. If you have half a brain and do the missions in the game it's far too easy to all survive.



there NEEDS to be more randomness to it..or some HIDDEN factors that aren't apparent that decide the outcome.



doing what you're told to do shouldn't auto=win.

#9
Peepshow12

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apotheosic wrote...

have whether characters are loyal or not have actual individual effects on those characters' performances. like if grunt isnt loyal he could fly into a blood rage and get gunned down. or legion could get infected with the virus you would have destroyed on his mission and turn on you (a little extreme, but its just an example).
would be epic.


I second that feeling. Would be far more dramatic than getting killed by a stray bullet or off screen.

have it not be so easy to survive. If you have half a brain and do the missions in the game it's far too easy to all survive.
there NEEDS to be more randomness to it..or some HIDDEN factors that aren't apparent that decide the outcome.

doing what you're told to do shouldn't auto=win.


Second this to.

Modifié par Peepshow12, 26 mars 2010 - 08:52 .


#10
Kaiser Shepard

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Choose your own leader for the team that holds the line, which should have no impact on the results, just on who contacts you before the final boss.

#11
Andrew_Waltfeld

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Personally I would have liked an mandatory death of at least 2 people, that way it really does matter who survives and who dies, and it could make an monstrous difference in ME3. But that's just me.

If i had to pick two to die at once, probably pick Jacob and Jack. Both I do not use often and jack i only used cause i got her the LA5x implants for the suicide mission. That was basically her role. Jacob got replaced by garrus and Miranda later got replaced by legion or tali.

Some more events like that would have been good in my honest opinon.

Modifié par Andrew_Waltfeld, 26 mars 2010 - 09:11 .


#12
Sampaguita

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I think I'd like to see a little bit more tactics, when planning the missions. It should matter who's in each team, who has to protect each other and how much they care for each other.

#13
SpectreSeven

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A hammerhead vs praetorians part

#14
ME1292

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I thought that the fight against the giant terminator at the end was incredibly corny but I would have loved for there have to have been more to the suicide mission. Bioware really could have done more (although it is great as is but still) and made it epic. Harder decisions. It just seemed like the collector base was extremely easy (relatively) to get to the center and blow it up.

There could have been more areas that needed to cover, a secret code to enter the main area that you needed to obtain, sending 3 different teams to three different areas to recover needed info to get there. SOMETHING

#15
Raphael diSanto

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Andrew_Waltfeld wrote...

Personally I would have liked an mandatory death of at least 2 people, that way it really does matter who survives and who dies, and it could make an monstrous difference in ME3. But that's just me.

If i had to pick two to die at once, probably pick Jacob and Jack. Both I do not use often and jack i only used cause i got her the LA5x implants for the suicide mission. That was basically her role. Jacob got replaced by garrus and Miranda later got replaced by legion or tali.

Some more events like that would have been good in my honest opinon.


I'm not a big fan of mandatory death. I want the ability to choose my own ending. All die, all live, some die, etc.

#16
FlyinElk212

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I have been pushing for an "every squadmate fights onscreen in an epic fight" ala Dragon Age: Origins' ending for a while now. (every squadmate, as in all 11 squadmates).

The only parameter would be that the crew needs to survive for as long as they can until EDI can hack open the door to lead them to the next section.

#17
Arbiter156

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shepard should be able to die even if he did everything right, it should be down to how good the player is in combat, maybe a race against the clock. also maybe a chioce between shepards love or the mission.

#18
kraidy1117

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There should have been an inflitration part where Thane and Mordin come into play, because they are useless at the base. Also there should not have been a final boss, after we cut the Terminator down, we make the big choice then after we insert the bomb, an explosion happens underneth and the platform falls. It proceeds normaly but then you run towards a huge door and all surviors are there. You then have to hold the line for maybe 5 mintues and you are getting hammered by Collector troops, Harbingers, husk, scions, praetorian and abominations. This would have been more epic then the Terminator and better ending.

#19
ItsMjolnirTime

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It's been said before, but I thought it was too easy to have everyone survive the mission. Seriously, anybody can get everyone to survive with common sense, but only the few select people who carefully plan out everything they do can get a large number of people to get killed. I was hoping there would have been some more challenging timed sections like with the vents. I was personally hoping for a part with the two-prong attack, like with the fire teams, except that both teams are helping each other get through. I was also hoping for a part where you could use another squadmate as a playable character, like FylinElk said about Dragon Age.

#20
Cascadus

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I want the Suicide Mission to feel more dynamic. I want to feel more in danger. Having a multiple choice quiz thrown at me for my big choice wasn't that great and the way it relied solely on statistics even less great. How about this? Your second fireteam is pinned down heavily and taking fire, you need to get there as fast as possible to relieve the pressure and it's there that squad members WILL die if you don't act fast enough and it doesn't solely hinge on who you choose for a leader. Choosing the right fireteam leader allows the fireteam to coordinate better, hold off enemies better and raises survival rates but it doesn't guarantee safety. Likewise, you could choose say Jack to lead the party and though she isn't very capable of commanding a squad, if you get there fast enough you can avoid losses. It just gets harder to do so.
I could bring up more of this kind of dynamic gameplay if anyone wants.
...probably not.

Modifié par Cascadus, 27 mars 2010 - 05:19 .


#21
Guest_Shandepared_*

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A minimum at least four people would die. The mission would have several parts that are like the Virmire choice where you need to pick the best way forward, knowing that you'll lose someone.

#22
CmdrFenix83

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It should be damned near impossible to come out with zero casualties. With full upgrades(including ones for the squad, not just the ship) and perfect choices with placement, it should still have an internal time limit for each section. Take too long, and someone bites it. This timer should be hard enough that it's extremely difficult to achieve on insanity, but doable.



Example, say it takes about 8 minutes or so to clear the first ground assault with the techie on insanity, even if you're plowing through it. The 8-minute mark would be the requirement to prevent a death from the 2nd fire team.



Just *something* that makes it difficult to get a 100% survival rate. Because as it stands, this mission is hardly 'suicidal'.

#23
PseudoEthnic

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First off, please no "Mandatory Death" BS! I hated it in ME1, and I don't want it here. However, I agree that the suicide mission should be measured by skill, not just the choices.

#24
smudboy

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Perhaps some logic over what loyalty actually does. I thought loyalty was an opinion and feeling of trust. How that translates to "maintaining a biotic bubble", "bulletproof leader-torso", "hacking a set of alien doors whereupon closing them doesn't end up in rocket to the head", "escorting crew to safety", and "being able to survive crushing debris."

And of course, magical Mordin death.

#25
CmdrFenix83

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PseudoEthnic wrote...

First off, please no "Mandatory Death" BS! I hated it in ME1, and I don't want it here. However, I agree that the suicide mission should be measured by skill, not just the choices.


Well, I wouldn't have a problem with a moment where you had to send someone to do something(like that vent mission) that is essentially suicide, and choosing the wrong person will result in someone *else* dying as well.  The ending with casualties is much more dramatic and gives a more realistic feel to the whole thing.