If BioWare would do it, what would you want added to/changed about the suicide mission.
#1
Posté 26 mars 2010 - 08:26
have had a few more scenes/events whatever you want to call them. I hope in
future that Bioware can release an optional patch (No doubt some people like it
as it is) adding the best of the ideas here. I get the feeling that would be unlikely but no harm in having a discussion. Use some imagination when looking at these ideas. For example I know
the Normandy couldn't launch a shuttle when it has crashed. Just imagine there
is a hatch on the side or whatever makes you happy.
Part 1 - Insertion
Objective - The team must secure a forward staging area.
The Normandy has been surrounded by Collectors. They have to be fought off.
However a shuttle is sent ahead with 3 of the team to secure a staging area. It
is hit by flak and the team will die if an upgrade wasn't bought. Shepard and
another team will use the Hammerhead to get to the crash site while the rest
hold the ship. Shepard disables the AA with the Hammerhead but has to continue
to the crash site on foot. Shepard secures the crash site. The rest of the team
arrive via a second shuttle.
Part 2 - Infiltration
Objective - The team must get to the central chamber and rescue any survivors
Pretty much the same as what it is right now with the vents and two teams.
Except after the doors Shep must choose a person to take lead to the central
chamber. Choosing the wrong person will result in them getting killed in an
ambush. Good choices would be Jack (Bound to have been ambushed a few times),
Grunt, Legion, anyone with good senses really. The team reach the central
chamber and rescues the survivors.
Part 3 - The Long Walk
Same as it is however someone has to be chosen to go back in the vents and
access a collector console in a nearby chamber. They are to download any
information they can and send it back to EDI who will then pass it on to the
Alliance, Cerberus or the Council depending on Shepard’s choice. That way even
if they fail/ all die useful info about the Reapers can be gained. Plus
destroying the base won't seem like such a waste. Stealth is a better choice
than tech here. So Thane, Mordin or Kasumi would be ideal. The right person
will escape just in time from a collector patrol. The wrong person will be
killed. If the team member survives they regroup in the chamber at the end of
the long walk.
Part 4 - Hold the line
Shepard can choose to whether or not to stay behind a while and help fortify
the area before moving on. Doing so will lower the chances of anyone holding
the line dying but will make the fight to the Reaper and the Reaper its self
significantly tougher. With the opposite being true if Shep doesn't help.
I think this would a lot better because there are more chances for things to go wrong making it feel even more like a suicide mission. I was even thinking of adding parts where the Normandy is destroyed if certain conditions aren't fufilled. If this were to happen it would become a true suicide mission. You would get a "Pyrrhic Victory" achievment, giving you a new fish to buy or something, for your trouble though.
Anyone got some ideas, refinements to these ideas or comments?
#2
Posté 26 mars 2010 - 08:27
#3
Posté 26 mars 2010 - 08:29
#4
Posté 26 mars 2010 - 08:32
epoch_ wrote...
There should have been a mandatory 4 deaths or something. To make it more dramatic.
No. No mandatory anything.
#5
Posté 26 mars 2010 - 08:34
#6
Posté 26 mars 2010 - 08:42
Bioware would have to start at begining and add ALOT of conversation and cutscreens to whole game to make it have a emotional impact that ME1 had.
#7
Posté 26 mars 2010 - 08:44
would be epic.
#8
Posté 26 mars 2010 - 08:48
there NEEDS to be more randomness to it..or some HIDDEN factors that aren't apparent that decide the outcome.
doing what you're told to do shouldn't auto=win.
#9
Posté 26 mars 2010 - 08:50
apotheosic wrote...
have whether characters are loyal or not have actual individual effects on those characters' performances. like if grunt isnt loyal he could fly into a blood rage and get gunned down. or legion could get infected with the virus you would have destroyed on his mission and turn on you (a little extreme, but its just an example).
would be epic.
I second that feeling. Would be far more dramatic than getting killed by a stray bullet or off screen.
have it not be so easy to survive. If you have half a brain and do the missions in the game it's far too easy to all survive.
there NEEDS to be more randomness to it..or some HIDDEN factors that aren't apparent that decide the outcome.
doing what you're told to do shouldn't auto=win.
Second this to.
Modifié par Peepshow12, 26 mars 2010 - 08:52 .
#10
Posté 26 mars 2010 - 09:10
#11
Posté 26 mars 2010 - 09:11
If i had to pick two to die at once, probably pick Jacob and Jack. Both I do not use often and jack i only used cause i got her the LA5x implants for the suicide mission. That was basically her role. Jacob got replaced by garrus and Miranda later got replaced by legion or tali.
Some more events like that would have been good in my honest opinon.
Modifié par Andrew_Waltfeld, 26 mars 2010 - 09:11 .
#12
Posté 26 mars 2010 - 09:20
#13
Posté 26 mars 2010 - 09:33
#14
Posté 26 mars 2010 - 10:36
There could have been more areas that needed to cover, a secret code to enter the main area that you needed to obtain, sending 3 different teams to three different areas to recover needed info to get there. SOMETHING
#15
Posté 26 mars 2010 - 10:42
Andrew_Waltfeld wrote...
Personally I would have liked an mandatory death of at least 2 people, that way it really does matter who survives and who dies, and it could make an monstrous difference in ME3. But that's just me.
If i had to pick two to die at once, probably pick Jacob and Jack. Both I do not use often and jack i only used cause i got her the LA5x implants for the suicide mission. That was basically her role. Jacob got replaced by garrus and Miranda later got replaced by legion or tali.
Some more events like that would have been good in my honest opinon.
I'm not a big fan of mandatory death. I want the ability to choose my own ending. All die, all live, some die, etc.
#16
Posté 26 mars 2010 - 10:45
The only parameter would be that the crew needs to survive for as long as they can until EDI can hack open the door to lead them to the next section.
#17
Posté 26 mars 2010 - 10:46
#18
Posté 26 mars 2010 - 10:52
#19
Posté 27 mars 2010 - 12:25
#20
Posté 27 mars 2010 - 05:19
I could bring up more of this kind of dynamic gameplay if anyone wants.
...probably not.
Modifié par Cascadus, 27 mars 2010 - 05:19 .
#21
Guest_Shandepared_*
Posté 27 mars 2010 - 05:20
Guest_Shandepared_*
#22
Posté 27 mars 2010 - 05:28
Example, say it takes about 8 minutes or so to clear the first ground assault with the techie on insanity, even if you're plowing through it. The 8-minute mark would be the requirement to prevent a death from the 2nd fire team.
Just *something* that makes it difficult to get a 100% survival rate. Because as it stands, this mission is hardly 'suicidal'.
#23
Posté 27 mars 2010 - 05:32
#24
Posté 27 mars 2010 - 05:35
And of course, magical Mordin death.
#25
Posté 27 mars 2010 - 05:38
PseudoEthnic wrote...
First off, please no "Mandatory Death" BS! I hated it in ME1, and I don't want it here. However, I agree that the suicide mission should be measured by skill, not just the choices.
Well, I wouldn't have a problem with a moment where you had to send someone to do something(like that vent mission) that is essentially suicide, and choosing the wrong person will result in someone *else* dying as well. The ending with casualties is much more dramatic and gives a more realistic feel to the whole thing.





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