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If BioWare would do it, what would you want added to/changed about the suicide mission.


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#26
smudboy

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Oh, and before the mission, to actually know WHY we're getting all these people? At the very least, BioWare. I don't care if you lie to us or reduce everyone to a plot device. Just give us a reason why...

#27
cos1ne

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Have Zaaed qualify as a fireteam leader, he started the Blue Suns for god sakes! I mean how does he not qualify as a leader, yet Garrus and Miranda do?

#28
Spartas Husky

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1st make alot of other choices. another tech, but has to be somewhat combat effective.

Somebody with alot of strength, another biotic part, but shepherd staying as backup not as the strike team.

2nd, most likely, make it real for characters you choose to be successful.

Zaeed is good commander of small military units....hello he has waged wars, guerilla wars.

Samara is also good in small numbers given her training.



Stuff like that, just more choices of who to pick for what job.



But this is not saying I dont like the way it is, is almost perfect so :P

#29
lastpawn

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I'd make it longer and more epic. It ended too quickly and felt like a bit of a letdown for me.

#30
Guest_Shandepared_*

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You'd think my infiltrator could volunteer for the ventilation shaft... since he's an infiltrator and it's an infiltration mission.


#31
Ray Joel Oh

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lastpawn wrote...

I'd make it longer and more epic. It ended too quickly and felt like a bit of a letdown for me.


Agreed.  I thought "Yeah, finally going back to disc one!  I must be a little more than halfway through the game!"

#32
Baris

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The suicide mission is really fun and great as it is but - I'd love it even more if all the squadmates had a crucial part and if keeping them alive was a bit more difficult. If you ever go for a more dramatic ending and let some of them die, the obvious wrong choices you have to make is a little distasteful and leaves little to rp'ing.



I too would like to say no to ME1 style mandatory deaths by the way. ME2 handled the deaths much better imo, making it your choice (your fault) alone and nothing else.

#33
Jarkill

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As much as I'd love Zaeed as a military leader and he was the troop leader for the blue suns, these are same troops that held him down while Zido shot him. Granted, he was probably troop leader for a reason. I dunno. He should probably have been one of the better fire team leaders - at least better than Jacob.



Jacob seriously needs some changing, in my opinion. For one, he's one of the top three FTLs, despite that fact that he's managed to get all his men killed at the start of the game, and didn't lead anyone (I think) in galaxy. He should not be one of the best FTLs. He also has some of the worst judgement I have ever seen ("I volunteer to go through the vents! We should go do the suicide mission right now! Hey Tali, you hear about this cool new AI we have?"). Out of curiosity (never tried) if Jacob leads the fire team, will I hear over the radio:



"SQUADMATE, do this IMPOSSIBLE CHALLENGE with this STUPID IDEA" (IE Sgt. Foley/Ramirez style)



Zaeed, snipe that Harbinger with your melee attack!

Legion, use your biotic barrier! Mines broken!

Grunt! Hack this door, ASAP!

Mordin, Cryo those biotic barriers!



He should be one of people that can do the Biotic Barrier sequence safely if loyal. While human and not having the best biotics he DOES have military training and in addition HIS GOD DAMNED SPECIALITY IS BARRIER. SO WHY DOES HE MAKE THE WORST BARRIERS? THE TERRIBLE LOGIC HURTS.



In the same way, he should have a higher hold the line score IF he is loyal, same with grunt and legion (because they unlock defensive abilities on loyalty).



ME1 mandatory death felt so incredibly stupid it wasn't funny. Eventually I decided "Umm, Okay. So... I can't split up. I can't get alliance marines or other squadmates on the Normandy to do anything. I can't use the Normandy at all, come to think of it. I think I'll just go save kirrahe, screw these idiots"



To those who are wondering why you can't do vents/biotic barrier/etc, it's because you're automatically selected as the first fire team leader, and fire team leaders cannot do anything else.



But yeah, the Suicide Mission was pretty epic and I liked it. The Jacob inconsistencies are just weird. I can understand not wanting to OP Zaeed.



Garrus and Miranda qualifying as leaders? Both obvious. Garrus learned from you, and did a damn good job of leading his squad before he got tricked - they all died because he wasn't there leading them. Miranda is your second in command, and even has a tactician/leader based power focusing on improving squadmates - pretty obvious she'd be a good leader choice. Both of them are justified.



Jacob has no place WHATSOEVER serving as a fire team leader without getting someone killed. He doesn't lead anyone. Everyone he lead died (at the start in the cerberus base, there were other security troopers presumably). He didn't lead anyone in galaxy. He has terrible, terrible judgement. How the hell does he lead effectively? Give Zaeed that honour, and make Jacob actually decent at hold the line or Biotic Barrier (IT'S HIS GOD DAMNED SPECIALITY DAMNIT!) sequences.



I've generally always used the same combo (got lucky the first time I played and nobody died despite one of them not being loyal. Just basically repeated that setup every time after) so I haven't actually tested a fair few of these theories (But I know that only Jack/Samara can do biotic barrier sequence, Garrus/Miranda/Jacob can lead, Tali/Legion vents, Garrus/Zaeed/Grunt best HTLers)

#34
Tlazolteotl

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Hang on, are people actually using Jacob as an FTL?

I mean I get that there's a third option in case someone else isn't loyal, or you want garrus + miranda in your squad, but really .. how often does that happen?

Plus, you don't get any in-game cues about his leadership ability .. well, apart from his "what not to do" mission.


#35
Big Yam

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I want my shep to run through an artillery barrage with all 12? squaddies at my side and see who survives.

#36
Iakus

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What I'd like to see,most of all, is a longer mission.  The entire game is building up to this one job.  We're looking for the toughest, most capable people around  to travel into unknown danger, etc, etc, and it's over in half an hour.  A fun half hour, true, but let's face it, not much longer than any other mission in the game.  The Suicide Mission probably should have been at least a two hour endgame.

Also, If we're recruiting all these people, they each need a moment to shine.  A moment for the player to say "now THAT'S why I brought you along!"  The best example of what I'm talking about is the biotic bubble mission.  The cutscene at the end if you choose the right biotic is simply awesome.  What I'm talking about would likely translate into more specialist missions,  For example, adding a part where there's a narow chokepoint and you need to send a big bad close-combat fighter in to clear it out (Grunt, maybe Zaed or Jacob) Or a guard needs to be taken down quickly and silently before an alarm can go off (Thane, Garrus, Mordin)  Basically, I would like to see these guys be more than warm bodies for Hold the Line.

FInally, scrap Terminator Kong.  Seriously.  Seeing that was literally the first time I was ever embarassed for Bioware.  Instead make the end boss Harbringer with his Collector General sock puppet.  There would have been an oportunity there for Harbringer to taunt Shepherd some more, give hints as to what's to come in ME3.  Maybe even some direct dialogue.

Alternatively, NO endboss, just time to choose to save/destroy the base and set up the appropriate bomb.  Then cut to Hold the Line, and survive THAT for several minutes while the bomb is being rigged.  Yeah that would be a lot more complicated to implement, but imagine playing a "run out the clock" mission under those conditions (You could even say "Assuming direct control" as you switch squads) And oh yeah, no Shepherd, no Unity, so dead characters stay dead

Wow, this turned out to be longer than I expected.  Well, That's how I'd change the mission.  Not that any of it's likely to happen, but I can dream.

#37
Jonathan Shepard

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Arbiter156 wrote...

shepard should be able to die even if he did everything right, it should be down to how good the player is in combat, maybe a race against the clock. also maybe a chioce between shepards love or the mission.

iakus wrote...

What I'd like to see,most of all, is a longer mission.  The entire game is building up to this one job... The Suicide Mission probably should have been at least a two hour endgame.

Also, If we're recruiting all these people, they each need a moment to shine.  A moment for the player to say "now THAT'S why I brought you along!"  The best example of what I'm talking about is the biotic bubble mission.  The cutscene at the end if you choose the right biotic is simply awesome.  What I'm talking about would likely translate into more specialist missions,  For example, adding a part where there's a narow chokepoint and you need to send a big bad close-combat fighter in to clear it out (Grunt, maybe Zaed or Jacob) Or a guard needs to be taken down quickly and silently before an alarm can go off (Thane, Garrus, Mordin)  Basically, I would like to see these guys be more than warm bodies for Hold the Line.

FInally, scrap Terminator Kong.  Seriously.  Seeing that was literally the first time I was ever embarassed for Bioware.  Instead make the end boss Harbringer with his Collector General sock puppet.  There would have been an oportunity there for Harbringer to taunt Shepherd some more, give hints as to what's to come in ME3.  Maybe even some direct dialogue.

Alternatively, NO endboss.....


I like what Halo 1 and 3 did where you had to drive for your life. It just made more sense than a boss battle... and I miss the RPG elements from ME1 that left in ME2, but it didn't need to become so MUCH of a shooter to have a boss... the most popular shooter ever didn't have a boss until it's second game! Mass Effect had a boss in BOTH games, and brought them back to life to fight AGAIN both times. Um... wow, real creative. /sarcasm

Now that we have the frikkin' Hammerhead, it should be an option to run for your life out of the base, having Reaper-Baby come chasing after you. And then, if there HAD to be a boss, just make it Harbinger. Well, not the Reaper obviously, but how does Shepard even KNOW about Harbinger? I mean... 
"We are the harbinger of your demise!" or whatever isn't revealing his name. Even as a taunt, Shepard would interpret that as the word... not as his name. And how does he even know Harby's a Reaper?

Plotholes! Need fixing.

#38
tg1413

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Firstly, after finding the way to keep everyone alive I would prefer it to be a little dynamic. Knowing the way to keep every squad member alive just takes the whole "risk" of the suicide mission down to zero. I know how to keep them all alive, so I will keep them all alive. It just seems a bit stupid that in a game where they constantly press the issue of it being a suicide mission where people can and will die that you can keep everyone alve every single time through a few simple choices.

Secondly, this kind of ties in with my first point. As people have stated there should be some sort of mandatory death. Having to choose Ashley or Kaidan out of the blue on Virmire was really quite a shocking scene; there really should be some sort of choice like that. I think to be really emotional there could be some sort of sacrifice element, where you would have to force a team member to sacrifice themselves. Or you could sacrifice yourself, and I suppose an interesting way to use the loyalty system could be if someone wasn't loyal they didn't want to sacrifice themselves but you may have to choose them anyway. Just the thought of forcing a squad member begging for their life as they're forced to die to save everyone else would really be emotional. Obviously, I'm no writer, and I'm having a hard time thinking of how a scene like that would actually take place, or how it would be written in the story, but that would really make the suicide mission element hit hard.

Also, after you destroy the human reaper, instead of running straight to the Normandy in a cutscene, I'd love to actually be able to run to the Normandy yourself as you hold of hordes (and I mean, HORDES) of Collectors. The Collectors have this massive base where there are presumably millions of Collectors living there, but you saw so little Collectors it seemed like there were hardly any there. I would just like to see some sort of fight against wave upon waves of Collectors.

Modifié par tg1413, 27 mars 2010 - 06:20 .


#39
Peepshow12

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A mandatory death wouldn't be fair. However a mandatory death as a punishment for a lack of skill etc would be. For example lets say you are fighting the final boss. If you take to long (or some other condition) then to many Collectors have gathered for an attack so someone has to stay with the bomb to make sure it goes off. All loyal members of the team will offer to stay. Shep has to decide how many and who will stay. The system is similar to the hold the line one. Grunt and so on will have a better chance of survivng until the bomb goes off. If the team members are overwhelmed then Shep and the rest are caught fleeing to the Normandy and killed.

#40
Guest_XtremegamerHK47_*

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I dont mind having everyone alive, but If I can get a team of 12 (Including Shep and Zaeed) out of a Collector base in the galactic core, but I cant get a team of 7 (Including Shep) off of Virmire? WTF?

#41
Guest_Trust_*

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The suicide mission was one of the lamest missions in the whole game. It was good when you were in the Normandy but after landing it sucked. I was so excited for this mission but  it turned out so short and dissapointing.
I was hoping to see every one of my team members in action, owning the enemy, like see Grunt bullrush through a horde of collectors or Jack sending dozens of collectors flying at once, or see how Thane takes down a Praetorian all by himself. At least something where they all show what they are made of.

What i would want to see is every squad member occupied with something. If you bring more people on the mission half of them do nothing until near the end of the mission where they have to hold the line.

How about another two teams fighting on different parts of the base, or another escort task when you find more survivors, or a sniper task to Garrus/Legion/Thane.  Also in the end when Shepard asks the ground team a status report I want to see Grunt saying "Shepard, you are missing it, it is GODDA*N GLORIOUS" with the scene showing hundreds of dead collectors in front of them.