Does anybody know how I can get the voices from the game to put as voiceovers in my module? The main chars I might be able to do by cutting snippits of lines together but i definitely want VOs for merchants and other ambient NPCs.
Voices from the game?
Débuté par
Arius23
, mars 26 2010 08:32
#1
Posté 26 mars 2010 - 08:32
#2
Posté 27 mars 2010 - 04:31
You will need to use a program called MusicPlayerEX (Google It). The easiest way to do this is to search your computer for all *.fsb files, copy them to a directory you create. Then open MusicPlayerEX and open the fsb files you copied to the directory you created. Once opened in MusicPlayerEX, select which files you want to convert by right clicking on them and selecting "convert". Select the WAV format for most of them and extract them to a directory on your computer.
A couple of notes:
1. Not all files will sound correctly when converted to a WAV format (most will). If they don't sound right, convert them again, but select MP3 format.
2. All of the extracted files will have no descriptive names. You will have to listen to them and figure out which ones you want to use.
3. There are over 71,000 sound files. It can be daunting to find what you are looking for. The base names will clue you in, but won't tell you what they are. You'll have to listen to them.
4. Once you have all of this done, you could use a program like Goldwave (or whatever you want) to edit the files and resave them.
5. Once you have all of this done, you will need to follow the VO tutorial to get your newly created VO into the game http://social.biowar....php/Voice_over.
I hope this helps you, but I think at the end of the day you will not be happy with trying to cut up in game VO and create new ones out of them. They will probably sound to choppy to you, but that's your call.
Hope this helps you, good luck!
A couple of notes:
1. Not all files will sound correctly when converted to a WAV format (most will). If they don't sound right, convert them again, but select MP3 format.
2. All of the extracted files will have no descriptive names. You will have to listen to them and figure out which ones you want to use.
3. There are over 71,000 sound files. It can be daunting to find what you are looking for. The base names will clue you in, but won't tell you what they are. You'll have to listen to them.
4. Once you have all of this done, you could use a program like Goldwave (or whatever you want) to edit the files and resave them.
5. Once you have all of this done, you will need to follow the VO tutorial to get your newly created VO into the game http://social.biowar....php/Voice_over.
I hope this helps you, but I think at the end of the day you will not be happy with trying to cut up in game VO and create new ones out of them. They will probably sound to choppy to you, but that's your call.
Hope this helps you, good luck!
Modifié par Miexelplix2009, 27 mars 2010 - 04:35 .
#3
Posté 27 mars 2010 - 03:48
Worked perfectly, thanks!
#4
Posté 28 mars 2010 - 11:37
Your welcome!





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