Second playthrough. What class?
#1
Posté 27 mars 2010 - 12:28
So I was going to do a second playthrough (even though I imply I actually completed the game once, which I haven't.) My current "main" guy is a two-handed warrior kicking major butt. It's mad how sickeningly overpowered you become with all the DLC gear and whatnot, anyway, that's not what this topic is going to be about.
I was interested in trying another class, another origin. And so I ask, hoping I won't get too many spoilers, what you would suggest? Initially I thought Dwarf Noble - Rogue. Or maybe, city / dalish elf - rogue. Figured being a rogue would be fun, sneakign around, backstabbing. But I worry it gets a chore to do that all the time? So my thoughts went with mage, but the vast array of spells puzzles me a bit, I am not quite sure what spells would be -fun-. I mean, fireball is a nobrainer, but what other spells kickass?
What would you recommend? Oh! and before I forget. Party members as well, which ones would you recommend I went with? Banter / fun wise only. I am not interested in what will be easiest for me (Hell that's why jesus invented health potions, right? *highfive*).
Cheers.<3
#2
Posté 27 mars 2010 - 12:56
But playing a rogue is never wrong. I'd go with the Dwarf/Commoner.
Makes for a good background and the ending is very satisfying.
PS: Dwarfs look by far the best in leather armor.
Modifié par Petsura, 27 mars 2010 - 12:59 .
#3
Posté 27 mars 2010 - 01:02
#4
Posté 27 mars 2010 - 01:07
But I guess some people prefer fighting from the back-row.
Modifié par Petsura, 27 mars 2010 - 01:08 .
#5
Posté 27 mars 2010 - 01:09
#6
Posté 27 mars 2010 - 01:16
#7
Posté 27 mars 2010 - 01:23
1) Heal - for obvious reasons
2) Cone of Cold - the best crowd control spell in the game. Multi-target, fast cooldown, and does damage as well. Works on bosses, even.
3) Forcefield and Crushing Prison - both can be used as single-target crowd control, and they can be combined for an AOE attack. Forcefield is also a fantastic 'panic button' ability for keeping your tank or PC alive, for interrupting boss' grab attacks, for taking a lot of enemies damage out of the fight by making your tank impervious after they've gained aggro, etc.
4) Glyph of Paralysis and Glyph of Repulsion - Both of these spells have a lot of flexibility and utility. GoP can be used as a single-target paralysis spell, or as a trap spell. GoR can be cast in doorways to cut your enemies off, or can be cast on your mage to prevent any melee enemies attacking them. The two spells also combine to form a large AOE mass-paralysis effect.
5) Blood Wound - Requires taking the Blood Mage specialisation (which is probably the best specialisation, incidentally). Probably the best single spell in the game. Works as an AOE lengthy paralysis spell and DoT that only affects enemies.
6) Mana Clash - Possibly the most overpowered spell in the game. One-shot kills enemy spellcasters, up to and including the most powerful boss in the game, Gaxkang the Unbound. Also, getting Mana Clash requires getting Spell Might first, which is also a great spell, especially when combined with...
7) Raise Undead - A good spell by itself, but especially good when cast under the influence of Spell Might. Allows the mage to raise a pet skeleton which can have a different talent set and class depending upon which corpse is used to raise it. I've had rogue skeletons with three stunning/crit abilities, warriors with enchanted weapons and two stunning abilities, mages with heal and buff spells, and more. Also, getting Raise Undead requires getting Walking Bomb and Virulent Walking Bomb, which are both great spells, especially when used in tandem with mass paralysis spells like the Glyph mix and Blood Wound.
Modifié par Gill Kaiser, 27 mars 2010 - 01:23 .
#8
Posté 27 mars 2010 - 01:31
As for companions, if you're a "core group" player (once you have your desired companions, you try to adventure with them exclusively), then try three companions you aren't using much on your existing character.
Otherwise, every time you leave camp, pick three companions you didn't use on the last excursion, to try and mix it up and get everyone some Party time.
If you're a dwarf, drag along Oghren and Shale (if you have Stone Prisoner) for the "dwarf" angle.
Add Zevran to a party with Oghren if you want to overhear some increasingly awkward conversations.
Don't forget to focus on one of the other romance options available to you, if you wish to pursue romance and aren't violently averse to the offerings.
If your existing character hasn't completed some of the main quest paths, pursue those first with your new character, just to have some fresh experiences front-loaded (though of course it's hard to resist going to that one certain area first with its potential attribute boosts).
#9
Posté 27 mars 2010 - 01:34
I assume you were joking, but for the benefit of the OP, just FYI, this is a terrible idea. The Shapeshifting specialisation is garbage.Nukenin wrote...
Play as a shapeshifter mage who shapeshifts. Defy the Man and shock the community!
#10
Posté 27 mars 2010 - 01:35
#11
Posté 27 mars 2010 - 01:37
This would be unheard of, I'll give you that.Nukenin wrote...
Play as a shapeshifter mage who shapeshifts. Defy the Man and shock the community!
Just imagining somebody actually playing a shapeshifter gives me goosebumps all over the body.
Well, he did say "shock the community!" after all.Gill Kaiser wrote...
I assume you were joking, but for the benefit of
the OP, just FYI, this is a terrible idea. The Shapeshifting
specialisation is garbage.
Modifié par Petsura, 27 mars 2010 - 01:39 .
#12
Posté 27 mars 2010 - 02:10
#13
Posté 27 mars 2010 - 02:50
Modifié par searanox, 27 mars 2010 - 03:14 .
#14
Posté 27 mars 2010 - 02:53
#15
Posté 27 mars 2010 - 03:03
#16
Posté 27 mars 2010 - 03:20
Max level Stealth is very useful, for my gameplay style at least. It can be used to instantly lose aggro, save yourself in a pinch, and, in extreme circumstances where everyone else is dead, fade into the shadows and take out a group one by one. I actually had to do that last one once. Quite amusing.Petsura wrote...
Sneaking is useless unless you enjoy the ridiculously high cooldown-time of "stealth" just for one hit that makes slightly more damage than your average normal hit.
But playing a rogue is never wrong. I'd go with the Dwarf/Commoner.
Makes for a good background and the ending is very satisfying.
PS: Dwarfs look by far the best in leather armor.
Don't underestimate the damage either. I always set my Rogues to "Enemy: Any, Activate mode: Stealth". So Stealth is used in combat every time the timer resets (which is decent, tbh) and you get magnified damage each time it does so. Very good with archers as you can't always count on your enemy being conveniently positioned and the fact that repositioning yourself is difficult.
#17
Posté 27 mars 2010 - 08:57
#18
Posté 27 mars 2010 - 10:24
#19
Posté 27 mars 2010 - 11:32
#20
Posté 27 mars 2010 - 11:39
Petsura wrote...
This would be unheard of, I'll give you that.Nukenin wrote...
Play as a shapeshifter mage who shapeshifts. Defy the Man and shock the community!
Just imagining somebody actually playing a shapeshifter gives me goosebumps all over the body.Well, he did say "shock the community!" after all.Gill Kaiser wrote...
I assume you were joking, but for the benefit of
the OP, just FYI, this is a terrible idea. The Shapeshifting
specialisation is garbage.
I did indeed!
I'm playing once more as my little rogue over to the left, who I've sworn time and time again will be my first character to actually finish Origins. This time around I decided to spec ranger first (usually he goes with bard first) then bard at 14th with an eye towards Legionnaire Scout in Awakening. Outside of his specializations and the Rogue School, he's only putting points in the dual wield line (Dual Wield Training thru Dual Wield Mastery). It's all about utility for him, not being first on the damage/kill charts.
You don't have to be an optimal min/maxer to play for fun. While my shapeshifter suggestion was indeed in jest, it could be an interesting challenge for someone wanting to try a different path. One of these days when I have safely defeated the game with my dwarf rogue, I will just have to try a shapeshifter-biased mage myself.
ErikAaquist wrote...
Judging by your replies and my own good night's sleep I think I know what to do. I will commit to a second playthrough with alot of the DLC turned off (Thanks Welnic, didn't think of that. It puts me off being a god.). I will whip up a mage (Thanks Gill Kaiser for your ellaborate description of spells), and try companions I did not use in the past. I only hope that the new abilities in the Awakening expansion (that lay in my mailbox this morning!) will work in the old campaign as well. I am very grateful for all of your input. It was very nice
Alas, you will be locked off from the new Awakening abilities until you proceed to the expansion.
I remember there was a stretch of time when the dwarf noble would lose all those DLC items at the conclusion of his origin story. I would play as a dwarf noble to force myself to not always rely on that early DLC boost. (Except of course I'd sell the lot of it to a merchant while still in the origin story, since you did get to keep yer gold. So I traded one boost for another, I suppose!)
Have fun with yer mage! :happy:
Modifié par Nukenin, 27 mars 2010 - 11:44 .
#21
Posté 27 mars 2010 - 11:56
#22
Posté 27 mars 2010 - 12:07
Is there an error causing it to be in a mass effect 2 forum?
#23
Posté 27 mars 2010 - 12:30
It was indeed formerly in the Dragon Age: Origins General Discussion forum, as of about an hour ago at least.
Weirdness.
#24
Posté 27 mars 2010 - 12:46
Armour rogue ... get just enough dex for momentum, then pile buckets of points into str ..
Wear the tankiest armour you can find, and dual wield axe/dagger.
Sure, I had trouble opening a few chests, but I was happier with the survivability in nightmare (I had an archer rogue that was made of fail).
#25
Posté 27 mars 2010 - 12:52




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