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Infiltrator advice?


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#1
janeym27

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I'm making my first run as an Infiltrator, here (former Vanguard for Life!), and I'm wondering: in addition to the Sniper Rifle (my fave), the heavy pistol, the minigun and the heavy weapon, do I get to learn a new weapon skill, and if so, what are my options?

I'm missing my shotgun, truth be told. lol

Please and thankyou.:)

#2
Guest_LeonBrass_*

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Remember, you can "train" on one new weapon when you are on the "dead" collector ship.

I love the Infiltrator class but they take an entirely different set of tactics and mind set from the vanguard... forget charging to the front. Hang back in cover and place squaddies up front is rule 1 (which can be broken, but only at your own risk!) Have fun.. it is a challenge to use Infiltrators to the max. Remember you also get to be invisible and get a time slow down benefit... use them

#3
TheDFO

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Umm, isn't it obvious? The Widow FTW. Not only does it do more damage then the mantis, but it also has 3 more thermal clips (I think).



While training for a shotty could be okay, I'd recommend against it as you don't really have a "save" skill other than cloak, which has a rather long cooldown.

#4
The Spamming Troll part 2

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you take the widowmaker with the infiltrator for the same reason you take the claymore with the vanguard and the revenant with the soldier. those weapons almost define their respective classes.

#5
OniGanon

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Your options are Widow Anti-Materiel Rifle, Shotguns or Assault Rifles. Most people will tell you to pick the Widow. Personally I say the Viper is good enough and go with Shotgun. The combination of Viper and an additional gun ensures you almost never run out of ammo, and the shotgun allows you to push forward more aggressively.



Don't expect to be able to inspire your fellows by charging blindly on, though. Cloak doesn't refill your shields like Charge does, and actually delays the shield recharge so it leaves you much more vulnerable when it goes down. It's not the same as Vanguard, but if you like to play aggressively and/or don't want to be stuck trying to use the SMG at long ranges because you ran out of sniper ammo, imo Shotgun + Viper is the way to go.

#6
kalpain

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My current Infiltrator is doing pretty well with The Widowmaker, the SMG (usually with cryo ammo) and Heavy Incinerate. My last couple of missions I have been tearing through enemies like crazy. And that's with barely any upgrades (this is my 3rd play through and I don't have an import bonus, so yeah I hate planet scanning...) But it all depends on your play style. I can say that for me the Window has made my Infiltrator much more aggressive. Whereas the Claymore and my Vanguard just didn't get along. Yeah, it's weird I know.

#7
Pacifien

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As others have already mentioned, you can choose the shotgun as an extra weapon when you're on the Collector ship. However, you'll miss out on the Widow which adds an entirely different level of deadly to being a sniper.

If you like your CQC without sacrificing your chance at getting the Widow, I find that a SMG with Cryo Ammo can be most deadly when you get up close. Use Tactical Cloak to sneak up from behind like a rogue.

#8
Malysoun

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I've ran a few infiltrators and have yet to even glance at the widow.



AR is only moderately useful in that for CQC it overlaps with the SMG.

Shotgun is actually quite nice with the cloaking damage boosts, run behind someone for a shotgun headshot.



I'll probably give the widow a try later, but the limited ammo has me shying away from sniping except on certain occasions. Thermal clips really defeat the purpose of long ranged kills.



I suggest looking up the CQC infiltrator vids by thisisme8.

Word of caution though is you can still be hit by crossfire while approaching your target.

#9
The Spamming Troll part 2

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i dont think i have ever ran out of thermal clips with the widow. 13 bullets means 13 kills. is there ever an occasion when you need more then those 13 bullets? running out of ammo is over rated. thats why you have an smg and the hand canon.

the viper is more of a long range hunting rifle with a scope. the widow maker on the other hand is what i like to call, a sniper rifle. i dont think the viper is anywhere near the awesomeness of the widow. your comparing a one shot kill weapon, to an 8 shot kill weapon here?

if your looking to play a sniper characer, and want to take advantage of what the infiltrator does as in being the ultimate one shot wonder, the widow maker is what you want. i also think playing an infiltrator means youll want to be looking down your scope alot in order to slow down time and get those quick kills, which a shotgun doesnt get that bonus.as a matter fo fact i think the started sniper rifle is better then the viper. i was actually getting alot of one shot kills on insanity with my soldier and the starter sniper. ill prolly never use the viper ever again.

Modifié par The Spamming Troll part 2, 27 mars 2010 - 05:46 .


#10
OniGanon

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For me, with the Widow on Infiltrator it was like... 13 bullets is 13 kills, as long as every shot is a hit, and a headshot at that. And then in the next fight you've only got 7 bullets. And then you run out mid-battle until you charge forward to collect more clips. And while you're charging forward you think 'gee I wish I had a shotgun right now...'



Generally, it's 2 shots to take down defense, 2 to 3 to take down health. If it takes 8 shots, you're either doing something very wrong or you're shooting Harbinger or something. However, taking a normal enemy down to zero from full with just the Viper is a bit wasteful. Just shoot 2-3 times and then CC them to death.



Viper is best in conjuction with powers, to strip defenses from multipe enemies to set up biotics, or to finish enemies made vulnerable by Overload etc. Only go all out with it against Harbinger, YMIRs and other boss-like enemies. That way you conserve enough ammo to use the Viper almost constantly against mooks, and you have the bullets needed to put out dps competitive with the Widow against bosses.



And no, the Mantis is not even close to the Viper in terms or dps or ammo efficiency. Neither is the Incisor. Only the Widow can make that claim.

#11
Leon Zweihander

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I never thought of it that way but Ganon's right. With a biotic team Viper is a lot more useful than the Widow because of its high ammo count. A Widow headshot more than likely a normal mob is either dead or a sliver of health is left making biotic combos a waste, but using the Viper you can use 2-3 shots to strip off defense then leave it to your teammates for the pull+throw or pull+warp combo.

#12
OneBadAssMother

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Viper - Base Damage: 81.9
Widow - Base Damage: 368.3

Stripping defenses = Viper
One shot kills = Widow

Also remember, the +50% armor bonus for sniper rifles, +another 50% with an upgrade, +another 50% headshot damage, +all other upgrades. The Widow comes out the strongest with damage.

Besides, using a widow on the soldier with 140% damage in a-rush 2-shots harbinger with his full barrier, and 3-shots scions on insanity. It's however, overkill on lesser mobs as a soldier.

EDIT: Also
Widow: 368.3 damage a shot, 12 shots spare (1 in chamber), total 4787.9 damage possible with full ammo.
Viper: 81.9 damage a shot, 48 shots spare (12 in chamber), total 4914 damage possible with full ammo

Not much difference in terms of damage/ammo ratio, besides, 1 dropped thermal clip = 1 shot for widow, 4 shots for viper. And there is also the fact that the widow benefits greatly more with headshots, the Viper... is more a semi-automatic rifle if you wish to use it optimally.

Modifié par OneBadAssMother, 27 mars 2010 - 09:41 .


#13
janeym27

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Thanks a lot, guys.



I am looking for a different way of playing the game this time, but it's hard to get out of the Vanguard headspace of 'I WILL RUSH AND KILL YOU ALL'. lol. Doesn't help that a lot of my Vanguard playthroughs I picked the aniper as my new weapon to train (I like to be contrary, y'see).



So, what I'm hearing here is Widow for more awesome sniping action, Viper for a balance of power vs multiple enemy hits, and the shotgun if I insist on continuing to play the class in a silly way? lol



My biggest concern is husks swarming me. Vanguard punch and shotgun has served me well in the past, but my sniper does not enjoy the swarming. Should hit the new weapon choice tonight, so I wanted opinions from people who know. :)



I <3 my sniper rifle, but I'm leaning towards the Viper.... I tend to use a mixed biotic/firepower team.on this playthrough (sadly, I am one of those who picks party members for character conversation, rather than actual effectivness in battle. lol.)



Thanks a lot, huys. :D

#14
Tlazolteotl

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My tips vs. husks are:

1) Incineration blast. You can take a few hits, so let them bunch up close to you before using it. Strip all their armour at once.

2) Shuriken with cryo ammo. Seriously. Just 1 or 2 bursts vs. each after their armour is gone, and they'll freeze (which insta-kills them).



On the subject of the viper, you can pick that up asap and try it out. If you prefer the mantis (like I did), then the widow is for you.

#15
Zilod

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widow all the way, another advantage it have over the viper is that you have not to stay much out of cover to deal all your dps... the viper is pretty good but as is semi auto/low dmg SR you have to stay more time out of cover (bad thing on higher diff) also the widow can pretty much fire all its clips under cloak aiming for the head (maximizing its dps)... with the viper is more problematic, expecially on moving enemies

the AR itself is not bad but for close to mid range we alredy have tempest+incinerate so is not that needed, the shotty can be a fun option... cloak, get close, go for an head shot, but as was said, is quite dangerous

Modifié par Zilod, 27 mars 2010 - 01:17 .


#16
OneBadAssMother

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Husks?

- Bring Grunt, its hilarious.
- Use Avalanche
- Incineration blast + biotics - such as shockwave, throw/pull field.
- Dodge them and use SMG/melee, not as effective as shotgun/melee sure but it is doable.
- On Horizon snipe those 2 scions first while running around dodging husks (Very easy with infiltrator, zoom shoot reload run, repeat.)
- On Reaper ship, spawn them, then run back giving you some space and shoot them as they advance. Then repeat (not really a 'IM INVINCIBLE' strategy but hey - whatever gets the job done)

- Last resort, since you have vanguard experience, you can always take the shotgun. Especially since you are already going viper.

the shotty can be a fun option... cloak, get close, go for an head shot, but as was said, is quite dangerous


Heh yeah it actually does work. Only problem is that it can only be used for isolated enemies. Stupid 6 second cooldown.

Modifié par OneBadAssMother, 27 mars 2010 - 01:20 .


#17
OniGanon

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I can usually take out two close-together enemies from cloak+shotgun. Three is a bit hairy and four is more than I would bother risking. But yeah, if you want a really different experience from the Vanguard, the Widow might actually be the way for you. I'm just advocating Viper + Shotgun because it seems like you might be more comfortable with it as an avid Vanguard player, and because if I don't, this thread will probably be filled with nothing but 'you're not an Infiltrator without the Widow' mouth-frothing fanboyism with not a peep of disagreement. And that would be just boring, wouldn't it?

To give an example on how Viper uses less ammo... the Collector Ship platforms. With the Widow, you shoot two Collectors. 2 shots, 2 kills. Cloakshot Harbinger and put 1 or 2 more shots in him to put him down. 60-70% sniper ammo remaining. With Viper and Eviscerator, put 2 shots into one Collector and command a Slam-Warp combo on him. 2 shots, 2 kills. Cloak, switch to Evi, headshot Harbinger at point-blank, punch, command dual Warps, shoot again to put him down. 96% sniper ammo remaining. More complicated and riskier, but the result is better.

As for Husks... hm, I have Neural Shock as my bonus power which makes Husks not really a problem for me (extremely low cooldown, kills unprotected Husk). Without that... well on the Derelict Reaper there's heaps of ammo everywhere so even with the Widow it shouldn't be too much a problem. Shoot with Widow when they're far, use pistol when they're close. Incinerate the unprotected, bring teammates with area disables (Jacob/Jack works pretty well with Squad Incendiary/Warp Ammo and Pull Field). With Viper and Shotgun it's even easier since in addition to pistol you can use shotgun and noscope Viper.

On Horizon, make sure both teammates have a disable readied and just use pistol and Incinerate with squadmate disables. Close up, Carnifex should strip their armour in one hit, Predator may take two. Husks shouldn't be so much a problem on Horizon since it's open and there's not so many of them, not claustrophobic and filled to the gills with them like on Reaper IFF. Against the dual Scions, FWIW I go to the ramp on the left, pistol + incinerate the Husk there then snipe the Scions and switch to pistol whenever I see a Husk coming.

Modifié par OniGanon, 27 mars 2010 - 02:23 .


#18
OneBadAssMother

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You... use the widow on HUSKS?! I've always considered them too unworthy for a widow round.

#19
OniGanon

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Well I don't have the Widow, so no. But if I did, yeah I'd use it on Reaper IFF. There's a crapton of ammo on that level from what I recall and you don't exactly get +100 credits for unused thermal clips.

#20
Tlazolteotl

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Heh, widow shoots too slow to use vs husks, unless you use the reload trick and melee them as well.

I'll just stick to using Incinerate + frosty SMG.

#21
rumination888

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OniGanon wrote...

To give an example on how Viper uses less ammo... the Collector Ship platforms. With the Widow, you shoot two Collectors. 2 shots, 2 kills. Cloakshot Harbinger and put 1 or 2 more shots in him to put him down. 60-70% sniper ammo remaining. With Viper and Eviscerator, put 2 shots into one Collector and command a Slam-Warp combo on him. 2 shots, 2 kills. Cloak, switch to Evi, headshot Harbinger at point-blank, punch, command dual Warps, shoot again to put him down. 96% sniper ammo remaining. More complicated and riskier, but the result is better.


So why not shoot one Collector with the Widow, no headshot.
Then "command a Slam-Warp combo on him. 1 shot, 2 kills."?

#22
Tlazolteotl

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Y'know ... using an SMG to chew through barriers and set up warp bombs is faster.

#23
The Spamming Troll part 2

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rumination888 wrote...

OniGanon wrote...

To give an example on how Viper uses less ammo... the Collector Ship platforms. With the Widow, you shoot two Collectors. 2 shots, 2 kills. Cloakshot Harbinger and put 1 or 2 more shots in him to put him down. 60-70% sniper ammo remaining. With Viper and Eviscerator, put 2 shots into one Collector and command a Slam-Warp combo on him. 2 shots, 2 kills. Cloak, switch to Evi, headshot Harbinger at point-blank, punch, command dual Warps, shoot again to put him down. 96% sniper ammo remaining. More complicated and riskier, but the result is better.


So why not shoot one Collector with the Widow, no headshot.
Then "command a Slam-Warp combo on him. 1 shot, 2 kills."?


you also seem to forget the widow isnt the only gun you have. its not as if you run out of widow ammo, your screwed. evi/viper might be great for you, but for me ill take the tempest/widow anyday over those two. i wouldnt consider your result "better" by any stretch of the imagination. if your also looking to take advantage of that 2 second slow down with the scope, youd want to widow too. you might be able to get the same results from the viper as you would with the widow, but theres no argument against taking a weapon that does one shot one kill. if you like a sniper rifle that takes more then one shot to kill something, then thats your own personall preference.

but really, theres only one sniper rifle in this game, and thats the widowmaker.

#24
OniGanon

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Of course you can argue against one shot one kill. There's time efficiency, ammo efficiency, range flexibility, kills per clip, ammo pickup, multiple target defense stripping, and opportunity cost. That last one is the most important thing to consider when choosing Widow. When choosing a bonus weapon, the question is not 'Is the Widow good?' I mean, duh, of course it's good. It's not even 'Is the Widow better than the Viper?' That's arguable depending on what you want from your Sniper Rifle. The real question that one should ask themselves is 'Is the Widow so much better than the Viper for my playstyle that it's worth sacrificing an extra gun? Is the Widow alone better than Viper + Vindicator or Viper + Eviscerator?'

If you run out of Widow ammo, you're stuck either using the heavy pistol with limited ammo, using an SMG outside its effective range, or moving forward into SMG range and hoping for some ammo pickups. Perhaps it's just me but I find the effective range of the SMGs to be very short. Like, 'only just outside shotgun range' kinda short. But anyway, I can use the SMG if I want to. It's still an option that I use it whenever I think it's appropriate. Going with the Widow, one can't use a shotgun or assault rifle whenever deemed appropriate.

Modifié par OniGanon, 27 mars 2010 - 05:54 .


#25
Mister Mida

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Advanced Sniper Rifle Training is your friend.