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Thoughts on the Hammerhead?


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#1
DoNotResistHate

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 Driving it seemed fun maybe even more so than the Mako(which I liked).  However combat in it seemed extremely lame.  There was no way to zoom your gun in for precise aiming(unless I missed something).    So every battle constituted aiming the gun in the general direction of your enemy and holding the trigger down until the enemy was blown up.  

1.  The auto aiming on it was terrible even with the seeking ability the damn things still seemed liked the missed half the time.

2.  The main gun was way too week.   Should have been more on par with the main gun on the Mako IMHO

3. No save points are you kidding me did BW forget how to make polished games sometime between ME1 and ME2.  I mean really no save points for the whole mission = seriously sucky game game play experience.     First of all every time a make a mistake I get punished bad by having to start the whole damn level over.   This limits your ability to use the hammerhead aggressively in battle since it pays more just to hang back and play it safe.    2 it limits your ability to really see what the hammerhead can do since you can't really goof around in it with out risking a restart of the level. I'll never forget the first time I died in the hammerhead had finished the level and was screwing around and I got my hammerhead hung up on some ruble so I couldn't get out of the acid. Man was I pissed when I realized I had to start the level over.

4. The hold the "y" button down mini game was almost as lame as planet scanning.   I mean seriously BW if you can't stop making lame mini-games then how about just eliminating mini-games altogether.   The 2 hacking mini-games that I liked at first even started to suck after 3+ play throughs.   Planet scanning sucked on play through number one for me and the hold the "Y" button mini-game started sucking after I completed the first level with the hammerhead and realized shortly after starting hammerhead lvl 2 that I was in for more "Y" button mini game.  Which is to say it wasn't bad until you put it in every hammerhead lvl.  

Seriously if your game testers  can't see something as obvious as needing save points get new game testers if your not listening to your game testers then do us all a favor and demote yourself to janitor and stay far away from the other devs.   

Those are just my thoughts though what do you guys think?

Modifié par DoNotResistHate, 27 mars 2010 - 04:51 .


#2
Guest_Nerivant_*

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What do I think? TL;DR, and the parts I skimmed, have already been stated with better organization and grammar.



Nice try, seen better.

#3
DoNotResistHate

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hmm I checked and didn't see any topics on the hammer head. Oh yea and stop acting like a  b**** typos happen. 

Modifié par DoNotResistHate, 27 mars 2010 - 05:16 .


#4
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DoNotResistHate wrote...

hmm I checked and didn't see any topics on the hammer head. Oh yea and stop acting like a  b**** typos happen.


Typos seperate a critique from a rant.

#5
DoNotResistHate

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Nerivant wrote...

DoNotResistHate wrote...

hmm I checked and didn't see any topics on the hammer head. Oh yea and stop acting like a  b**** typos happen.


Typos seperate a critique from a rant. 



and you pointing them out separates normal people from d****  bags like yourself.

Modifié par DoNotResistHate, 27 mars 2010 - 05:02 .


#6
Guest_Nerivant_*

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DoNotResistHate wrote...

Nerivant wrote...

DoNotResistHate wrote...

hmm I checked and didn't see any topics on the hammer head. Oh yea and stop acting like a  b**** typos happen.


Typos seperate a critique from a rant. 



and you pointing them out separates normal people from douche bags like yourself.


Your defensiveness is adorable.

Like a kitten.

#7
scxenophobe

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Good god, I thought it was one person.

#8
DoNotResistHate

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I forgot about not arguing with trolls.

#9
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scxenophobe wrote...

Good god, I thought it was one person.


Ah, that would be hilarious.

If only it were the case.

#10
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scxenophobe wrote...

Good god, I thought it was one person.


Ah, that would be hilarious.

If only it were the case.

#11
droz1opon

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Ok ok, now can we talk about the frakken hammerhead?


#12
DoNotResistHate

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Ya I assume there would be people out there who had different opinions of it.

Modifié par DoNotResistHate, 27 mars 2010 - 05:34 .


#13
Lake88

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The Magical Metallic Sphere relic in your cabin is fantastic. You get it after finishing the firewalker quest chain. Every time you activate it, it does some fancy vibration thing. People say that firewalker only lasts half an hour, but they forgot to mention that one would spend 6 hours poking the Magical Metallic Sphere relic.

#14
TheLostGenius

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Combat was worse than the Mako, as was overall integration. Missions ranged from medicore to good, with some fun pseudo platforming sections a highlights.

#15
Canez fan 1988

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I thought it was pretty fun to use

#16
droz1opon

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Great concept mundane execution.

I loved the design but game play was bland. I agree that targeting sucks and only one weapon definitely blows.

The ice level... boring, also the missions are way too short

On the other hand the levels look pretty spiffy, the y button extraction is a bit different but ok.

the vehicle looks awesome. The speed is really snazzy. And the hang time completely badass. That silver sphere was interesting to me just because I think it will play a significant role in the story to come seeing as how we've found one in both games.

All in all the hammerhead and its missions just make me say "salright", good thing that it was free through the cerberus thingamajig.

Hears to wishing bioware can make some adjustments in future dlc.

#17
lastpawn

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Unfortunately I'll have to do it with all my "serious" playthroughs for the sweet bonus cabin item, and also the bonus biotic power upgrade.



I say unfortunately because aside from reminding me about ME1 and knocking Manuel out, I didn't get much out of it. The vehicle itself looks too much like a toy... maybe it's the color, but it looks like a remote-controlled toy. The combat is unfortunate - it's basically trivial since you can shoot down enemies from distance with your infinite guided missiles while they don't shoot back.



That said, it offers promise. With refinement I see it as a better and/or alternative approach to collecting resources. Some sort of puzzle solving and jumping with minimal shooting might be the ticket. The amount of resources collected would have to increase quite a bit though, but yeah... it would be a vast improvement over scanning.

#18
Sweezely

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For me it seems that no one at Bioware actually played through the missions before releasing it. No saving anywhere? Yeah, that's real fun.  And isn't it supposed to be a tank?  Call me crazy (note: don't actually call me crazy) but I don't expect one standard geth trooper to be able to damage a tank on casual.  Whatever it's supposed to be, it's not really that fun to play.  Considering the other bugs/oddities (the tutorial on the PC tells you the wrong controls; Tech Armor floating above the tank; no new lines for Shepard; no HUD) it's incredibly poor value even considering it's free.

#19
Baris

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It's ok, I still miss mako.



For me, the best thing about hammerhead is that sphere you get.

#20
Zilod

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DoNotResistHate wrote...

1.  The auto aiming on it was terrible even with the seeking ability the damn things still seemed liked the missed half the time.

2.  The main gun was way too week.   Should have been more on par with the main gun on the Mako IMHO

3. No save points

4. The hold the "y" button down mini game

Those are just my thoughts though what do you guys think?


i like the Hammerhead and the dlc is very well made imo, is fun to pilot and various missions have very interesting scenarios... personally i think it is a bit too "bumpy" for an hoover but thats mostly my complain... about your points

1) no the autoaiming is good, but you can get obstacles who cover the enemies, my advice is to jump or aim higher than the enemy and fire, the aim kinda works like the one of biotic and tech powers, so you dont need to put the cross on target, keep it higher and with some angle you will hit pretty well

2) main gun is indeed weak compared to the old mako (that i liked too) but it have an high rof so it kinda balance that so the overall dps is not that bad

3) i think they did it to not make the missions too easy, thers just a mission that can give some troubles, but once you know how to aim (and that you can pretty much outrange everything :P) it becomes easy

4) in this i agree and i dont think it makes much sense too.... but is more a cosmetic complain rather than a functional one as with minimun attention you are not going to get thrown out of the circle

#21
Cascadus

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The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters. With the Hammerhead, such an idea is pretty much stupid in every way. Who builds a tank where the operator is scared shitless by three basic infantry units?

And auto-aiming? It actually kinda sucks. I would prefer to have actual control over my shots, kthxbai.

#22
Urazz

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Zilod wrote...

DoNotResistHate wrote...

1.  The auto aiming on it was terrible even with the seeking ability the damn things still seemed liked the missed half the time.

2.  The main gun was way too week.   Should have been more on par with the main gun on the Mako IMHO

3. No save points

4. The hold the "y" button down mini game

Those are just my thoughts though what do you guys think?


i like the Hammerhead and the dlc is very well made imo, is fun to pilot and various missions have very interesting scenarios... personally i think it is a bit too "bumpy" for an hoover but thats mostly my complain... about your points

1) no the autoaiming is good, but you can get obstacles who cover the enemies, my advice is to jump or aim higher than the enemy and fire, the aim kinda works like the one of biotic and tech powers, so you dont need to put the cross on target, keep it higher and with some angle you will hit pretty well

2) main gun is indeed weak compared to the old mako (that i liked too) but it have an high rof so it kinda balance that so the overall dps is not that bad

3) i think they did it to not make the missions too easy, thers just a mission that can give some troubles, but once you know how to aim (and that you can pretty much outrange everything :P) it becomes easy

4) in this i agree and i dont think it makes much sense too.... but is more a cosmetic complain rather than a functional one as with minimun attention you are not going to get thrown out of the circle


1) The auto aim does have problems.  Sometimes it would be shooting at something else even if you have a different target selected.  Also sometimes I had problems with the missles diving down into the ground early and missing the target entirely.  The problems aren't major but they can be annoying.  So the auto aim does need work to get the bugs out but otherwise, the way it shoots is potentially fine.

2.  I found the main gun fine on damage when it actually hit.

3.  That'll be annoying on longer missions in the future (probably new ones in ME3) but the current missions are short enough that you don't need to save.  I'm thinking ME3 will have the hammerhead used alot more and hope that the missions for it will be similar to the ME1 storyline mako parts of the missions combined with the current Hammerhead missions.

4.  The "y" button?  Is that the mining button for the 360?  if so I do agree.  it is kinda annoying as well and would just prefer to just pick up the item immediately but can see why they don't allow that.  We could just run in pick up the item and run out easily.  Best they should do is make it so the hammer head doesn't move around so violently when trying to mine stuff.

Modifié par Urazz, 27 mars 2010 - 12:23 .


#23
nikki191

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well it gives a good example of what future hammerhead missions could involve. it was interesting for a 30 minute experience. although did feel lacking somehow.. needs some more on foot parts maybe? even if it involved getting out of the hammerhead and fight your way to a gate switch could of improved matters

#24
Tibilicus

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I just hated the fact it had the durability of a paper napkin..

#25
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Cascadus wrote...

The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters


The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.