Thoughts on the Hammerhead?
#26
Posté 27 mars 2010 - 12:49
#27
Posté 27 mars 2010 - 12:50
#28
Posté 27 mars 2010 - 02:56
Jarcander wrote...
With a quick use of search function I found 51 Hammerhead threads in this forum section alone. They do seem to drop out of page 1 relatively quickly. At any rate, I'm done defending my smooth-rider. Trying to argue about it is like talking to a wall.
All the ones I found were over a month old when I searched( and I did). Maybe the search function was glitching though cause I ran it again and this thread didn't even pop up.
Modifié par DoNotResistHate, 27 mars 2010 - 02:57 .
#29
Posté 27 mars 2010 - 03:03
edit: ah I see the oldest results are always at the top and the new results at the bottom that seems counterintuitive is there a "sort" setting I can change or is that just how it is?
Modifié par DoNotResistHate, 27 mars 2010 - 03:12 .
#30
Posté 27 mars 2010 - 03:07
I posted my own lengthy assessment of hammer and firewalker which I won't re write here but my conclusion stands - SUCKY!
#31
Posté 27 mars 2010 - 03:13
#32
Posté 27 mars 2010 - 03:14
Modifié par DoNotResistHate, 27 mars 2010 - 03:15 .
#33
Guest_LeonBrass_*
Posté 27 mars 2010 - 03:55
Guest_LeonBrass_*
RPG's are about immersion in the fantasy -- so whats with the 600 meter tall glowing light columns marking the spot!! That's just bad arcade design - this is beneath you BioWare.
(flames are coming, I can feel the heat already)
Hammerhead has incredible potential as a fighting vehicle. Speed and manueverablity is FAB right now, add these improvements and you get a serious weapon:
1 - You can land and get you and squad in and out of it in the field. right now squad members are useless.
2 - It must have SHIELDS!
3 - a zoom target system
4 - ability to target multiple enemies at one time and actually hit them instead of the current random "shoot and see what gets hit" method
5 - a mini-gun that fires 600 rounds per second. Just point the Hammerhead and spray. Limit this to 1 or 2 second bursts and a total of 10 bursts before a 30 second cool down and you've got a geth nightmare with some strategy.
#34
Posté 27 mars 2010 - 04:03
#35
Posté 27 mars 2010 - 04:07
What I liked about the lockpicking mini-game in ME1, was haw friggin fast it was. Even on my 10th playthrough, it didn't really get irritating because it took all of 3 seconds. Plus you could always bypass it with omni-gel. The hacking and bypass in ME2 are definitely better mini-games... but definitely get old fast.DoNotResistHate wrote...
4. The hold the "y" button down mini game was almost as lame as planet scanning. I mean seriously BW if you can't stop making lame mini-games then how about just eliminating mini-games altogether. The 2 hacking mini-games that I liked at first even started to suck after 3+ play throughs. Planet scanning sucked on play through number one for me and the hold the "Y" button mini-game started sucking after I completed the first level with the hammerhead and realized shortly after starting hammerhead lvl 2 that I was in for more "Y" button mini game. Which is to say it wasn't bad until you put it in every hammerhead lvl.
The Hammerhead "mining", I knew was crap the very second I figured out what the heck I was supposed to do on the 'waypoints'. Us PC users got wrong control info, so it took me a while to figure out I had to hold down the stupid mining button. It lasted about 5 seconds too long to be anything but annoying. Now that I mention that, I'm gonna have to dig into the ini and see If I can change that.
I have no idea what the deal is with testers. Do they just suck? This seem to be getting more and more common. I've applied for various testing jobs before and they certainly don't want a thorough and critical eye such as mine (or maybe it's because I don't wear slacks, because slacks are a key component to job performance). So I'm assuming they hire a bunch of those people who post stuff on the forum like, "Bioware iz teh best ever! Duz no wrong! Even the bad stuf iz good!".Seriously if your game testers can't see something as obvious as needing save points get new game testers if your not listening to your game testers then do us all a favor and demote yourself to janitor and stay far away from the other devs.
Actually that's a bit cynical, as DA didn't have as many blantently ignored gameplay hinderances. It might not be the testers fault though, they may have just ignored them.
#36
Posté 27 mars 2010 - 04:38
Karstedt wrote...
What I liked about the lockpicking mini-game in ME1, was haw friggin fast it was. Even on my 10th playthrough, it didn't really get irritating because it took all of 3 seconds. Plus you could always bypass it with omni-gel. The hacking and bypass in ME2 are definitely better mini-games... but definitely get old fast.DoNotResistHate wrote...
4. The hold the "y" button down mini game was almost as lame as planet scanning. I mean seriously BW if you can't stop making lame mini-games then how about just eliminating mini-games altogether. The 2 hacking mini-games that I liked at first even started to suck after 3+ play throughs. Planet scanning sucked on play through number one for me and the hold the "Y" button mini-game started sucking after I completed the first level with the hammerhead and realized shortly after starting hammerhead lvl 2 that I was in for more "Y" button mini game. Which is to say it wasn't bad until you put it in every hammerhead lvl.
The Hammerhead "mining", I knew was crap the very second I figured out what the heck I was supposed to do on the 'waypoints'. Us PC users got wrong control info, so it took me a while to figure out I had to hold down the stupid mining button. It lasted about 5 seconds too long to be anything but annoying. Now that I mention that, I'm gonna have to dig into the ini and see If I can change that.
I have no idea what the deal is with testers. Do they just suck? This seem to be getting more and more common. I've applied for various testing jobs before and they certainly don't want a thorough and critical eye such as mine (or maybe it's because I don't wear slacks, because slacks are a key component to job performance). So I'm assuming they hire a bunch of those people who post stuff on the forum like, "Bioware iz teh best ever! Duz no wrong! Even the bad stuf iz good!".Seriously if your game testers can't see something as obvious as needing save points get new game testers if your not listening to your game testers then do us all a favor and demote yourself to janitor and stay far away from the other devs.
Actually that's a bit cynical, as DA didn't have as many blantently ignored gameplay hinderances. It might not be the testers fault though, they may have just ignored them.
Ya some of the stuff that got through just boggles the mind. I mean didn't anybody say "hold on a second this whole mining mini-game gets old fast" or maybe "hey Casey this planet scanning mini game is really not that much fun for something so critical to the game maybe we should change it up." I mean someone must have known these things. I am sure they played through the game plenty of times while debugging it. I can almost guarantee someone told them about it and they ignored them.
Modifié par DoNotResistHate, 27 mars 2010 - 04:46 .
#37
Posté 27 mars 2010 - 04:54
DoNotResistHate wrote...
Driving it seemed fun maybe even more so than the Mako(which I liked). However combat in it seemed extremely lame. There was no way to zoom your gun in for precise aiming(unless I missed something). So every battle constituted aiming the gun in the general direction of your enemy and holding the trigger down until the enemy was blown up.
1. The auto aiming on it was terrible even with the seeking ability the damn things still seemed liked the missed half the time.
2. The main gun was way too week. Should have been more on par with the main gun on the Mako IMHO
3. No save points are you kidding me did BW forget how to make polished games sometime between ME1 and ME2. I mean really no save points for the whole mission = seriously sucky game game play experience. First of all every time a make a mistake I get punished bad by having to start the whole damn level over. This limits your ability to use the hammerhead aggressively in battle since it pays more just to hang back and play it safe. 2 it limits your ability to really see what the hammerhead can do since you can't really goof around in it with out risking a restart of the level. I'll never forget the first time I died in the hammerhead had finished the level and was screwing around and I got my hammerhead hung up on some ruble so I couldn't get out of the acid. Man was I pissed when I realized I had to start the level over.
4. The hold the "y" button down mini game was almost as lame as planet scanning. I mean seriously BW if you can't stop making lame mini-games then how about just eliminating mini-games altogether. The 2 hacking mini-games that I liked at first even started to suck after 3+ play throughs. Planet scanning sucked on play through number one for me and the hold the "Y" button mini-game started sucking after I completed the first level with the hammerhead and realized shortly after starting hammerhead lvl 2 that I was in for more "Y" button mini game. Which is to say it wasn't bad until you put it in every hammerhead lvl.
Seriously if your game testers can't see something as obvious as needing save points get new game testers if your not listening to your game testers then do us all a favor and demote yourself to janitor and stay far away from the other devs.
Those are just my thoughts though what do you guys think?
Yes.
Hammerhead also sucks from the sci-fi PoV. It wouldnt' be able to hover and propell itself with those turbines in no air environment. However, there was one "moon" level where it worked just fine... But on the other hand we know that high heels on the batttlefield and bare skin in UV-irradiated zero-K vacuum are not issues in ME universe...
However, cold wind can harm the Hammerhead's engines! And it can be destroyed in a couple of seconds by small arms fire! What sort if IFV is it?
Overall: Project Firewalker yet again reminded me of the blessed Super Mario gameplay. I even cried a little. First time since the Biotic God thread got locked down.
#38
Posté 27 mars 2010 - 04:58
That was changed for reasons inexplicable.
#39
Posté 27 mars 2010 - 05:01
#40
Posté 27 mars 2010 - 05:02
Cascadus wrote...
Actually, ME1 did address the fact that everyone wore hardsuits and made a lot of sense within context of the universe, because if you didn't wear that hardsuit, you'd up and die pretty quick in EVA environments.
That was changed for reasons inexplicable.
I hate this change <_<
#41
Posté 27 mars 2010 - 05:05
Shandepared wrote...
Cascadus wrote...
The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters
The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.
lolololol samething happened to me.....well i tried to run the thresher maw over
#42
Posté 27 mars 2010 - 05:21
Throw_this_away wrote...
OP... I thought the HH was fun to drive and the levels were beautiful. I think it was a good teaser for what is possible with the HH. I look forward to future (paid) DLC that will use the HH to it's full potential and integrate the HH and squad combat in missions.
I thought it was fun to "drive" as well and also thought the levels looked good. It was the other stuff I mentioned that I didn't like.
Ya I agree any sort of turbine based engines will obviously not work in a situation where there is no atmosphere and the lack of realistic armor and hard suits for many of your companions is laughable. They really need to work on quality control. I appreciate that they are making an honest effort it's just that they need to figure out how to turn the effort into quality. Is it that they are not being given enough time either by EA or someone at Bioware? it is quite possible. I personally would rather have quality over quantity. I mean sure it took ages for BW to come out with the" bring down the sky" mission. But it was probably the best side mission in the game IMHO.
Modifié par DoNotResistHate, 27 mars 2010 - 05:34 .
#43
Posté 27 mars 2010 - 05:27
KhanQuest 419 wrote...
Shandepared wrote...
Cascadus wrote...
The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters
The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.
lolololol samething happened to me.....well i tried to run the thresher maw over
ROFL, I think we all probably tried it. Ya running over the thresher maw, not an effective strategy.
Modifié par DoNotResistHate, 27 mars 2010 - 05:30 .
#44
Posté 27 mars 2010 - 05:45
DoNotResistHate wrote...
KhanQuest 419 wrote...
Shandepared wrote...
Cascadus wrote...
The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters
The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.
lolololol samething happened to me.....well i tried to run the thresher maw over
ROFL, I think we all probably tried it. Ya running over the thresher maw, not an effective strategy.
It worked with the Colossi though.
#45
Posté 27 mars 2010 - 05:47
Zulu_DFA wrote...
DoNotResistHate wrote...
KhanQuest 419 wrote...
Shandepared wrote...
Cascadus wrote...
The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters
The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.
lolololol samething happened to me.....well i tried to run the thresher maw over
ROFL, I think we all probably tried it. Ya running over the thresher maw, not an effective strategy.
It worked with the Colossi though.
This is true, this is quite effective against them actually.
You do get caught on them for a second though.
#46
Posté 27 mars 2010 - 06:00
#47
Posté 27 mars 2010 - 06:16
For the record, I walked through the Project Firewalker, but it's not going to make it into for ME3 import, because of the said un-sci-fi-ish-ness of the Hammerhead and the ridiculousness of the plot of the missions.
Modifié par Zulu_DFA, 27 mars 2010 - 06:18 .
#48
Posté 27 mars 2010 - 06:28
Zulu_DFA wrote...
For the record, I walked through the Project Firewalker, but it's not going to make it into for ME3 import, because of the said un-sci-fi-ish-ness of the Hammerhead and the ridiculousness of the plot of the missions.
I wouldn't be so sure about the Hammerhead itself. It's obvious that this was just the beta stages for it. The Hammerhead itself is very smooth and a blast to control, it just needs better sheilding and more weapons. I def see it being in ME 3, esp since most of the reviews around the net have been positive on it and a lot of people really do like the control, just not the very short missions and how the HH blows up easily. But in general, the attention to detail in the mission worlds were actually very good, esp that Mustafar like lava world. Imagine more open worlds or larger like worlds in ME 3 with off foot combat and dialogue/choice making in the missions.
I wouldn't be surprised if we see this expanded on in ME 3, it would greatly enrich the ME universe I think.
#49
Posté 27 mars 2010 - 06:31
For ME3, they are probably make the Big White Shark and you will control it with only left-mouse button - it will feature automatic pathfinding, auto-targeting and auto-regenerating. Intense ****. Yay!
#50
Posté 27 mars 2010 - 06:35
Kronner wrote...
Hammerhead is incredibly stupid "addon". Feels too consolish to me. It is free, but it still sucks.
In your opinion of course.
Kronner wrote...
For ME3, they are probably make the Big White Shark and you will control it with only left-mouse button - it will feature automatic pathfinding, auto-targeting and auto-regenerating. Intense ****. Yay!
God no.




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