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Thoughts on the Hammerhead?


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#76
Zulu_DFA

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Tooneyman wrote...

Its a sweet bouncing speed thingy.


Bouncing sweet thingy? Mmmm....

#77
El-Destructo

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I posted this in another thread but I'll repeat it here if it'll help anyone.

You can't use the Hammerhead like the Mako in combat, it doesn't work. Its very squishy, collosus bolts track you, and you generally will die if you charge in and try to win a fight by circle strafing.

You can apply combat helicopter tactics to it which work unbelievably well on the geth combat mission. Fly behind an obstacle and use the jumping capability to fly over it and pop off some missiles at your opponents and duck back down to avoid return fire. If you are behind an object on otherwise level ground, you could also strafe sideways and shoot to accomplish the same thing.

Once I worked out the strategy I basically completed every fight with no/minimal damage.

#78
GuardianAngel470

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Shandepared wrote...

Cascadus wrote...

The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters


The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.

Yeah, that sucks for a first death.  I think the first time I died I was on noveria and I intentionally drove off the cliff.  I agree that what the mako had was shields but it doesn't really matter what it was keeping me alive as long as it works.  

Also, you could actually fix the mako, the HH heals on its own which isn't explained (at least not to my knowledge) and doesn't make sense.

#79
Schroing

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GuardianAngel470 wrote...

Shandepared wrote...

Cascadus wrote...

The Hammerhead appears to be armoured by paper mache. Say what you will about the Mako (though I absolutely and entirely loved it), but you could run straight into enemy fire, tackle a Colossus and get a few troops along the way and come out Gangbusters


The Mako had terrible armor... what it had was shields. One those were gone though a couple hits would kill you. I remember my first death in the mako happened when a thresher maw came up out of nowhere right next to me and insta-killed me. At the very least it was one hell of an introduction to thresher maws.

Yeah, that sucks for a first death.  I think the first time I died I was on noveria and I intentionally drove off the cliff.  I agree that what the mako had was shields but it doesn't really matter what it was keeping me alive as long as it works.  

Also, you could actually fix the mako, the HH heals on its own which isn't explained (at least not to my knowledge) and doesn't make sense.


Robots repairing other robots isn't actually all that hard to believe.

#80
royceclemens

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Now, now, there's room in this argument for everyone. Both the Mako AND the Hammerhead are just... Just awful.



In the choice between the truck that handles with the grace of Kevin Smith trying to ice skate and the flying thing with the durability of a wet kleenex, I'd much rather get out and walk. If I had to grade on points, though, I'd give it to the Hammerhead, as the game doesn't force you to use it and we can uninstall the blasted thing.



Shut it down, BioWare. Vehicles ain't your thing. There's no shame in it.

#81
tonnactus

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DoNotResistHate wrote...


So you didn't like the Mako because you had to think to use it.  This is my problem with games designed for popular appeal.  The average gamer is apparently lazy and uncreative enough to get upset when a game forces them to to use their brain.    

Irony detector failed.
The hammerhead needs a second weapon,zoom and a protection you would expect from such a vehicle.

#82
KotOREffecT

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royceclemens wrote...


Shut it down BioWare. Vehicles ain't your thing. There's no shame in it.


Actually Hammerhead is very much their thing, and a damn good one at that, that just needs some fine tuning. Posted Image

#83
Zulu_DFA

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KotOREffecT wrote...

royceclemens wrote...


Shut it down BioWare. Vehicles ain't your thing. There's no shame in it.


Actually Hammerhead is very much their thing, and a damn good one at that, that just needs some fine tuning. Posted Image


There is only one way to tune the Hammerhead:

1. "Degrade" it back to Mako: scrap the stupid turbofans, put the wheels back, return the turret rotatability, armament and zoom, vastly reinforce shields, swithc back the radar.

2. Improve it: make the turret orientation indicator, and make the thrusters work for just one second longer.

Modifié par Zulu_DFA, 28 mars 2010 - 09:19 .


#84
KotOREffecT

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Zulu_DFA wrote...

There is only one way to tune the Hammerhead:

1. "Degrade" it back to Mako: scrap the stupid turbofans, put the wheels back, return the turret rotatability, armament and zoom, vastly reinforce shields, swithc back the radar.


No.

Zulu_DFA wrote...

2. Improve it: make the turret orientation indicator, and make the thrusters work for just one second longer.


This could work.

#85
TheLostGenius

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Replaying them now. Wow they f*(#ing suck. Your missiles home in on the wrong target. Every time. broken POS. Bring back the Mako!!

#86
TheLostGenius

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The only way to beat the levels is to shoot the Geth from so far away that they can't shoot back. LAME. Shield and hull is weak. Ramming is fun, but gets you killed. If you don't value your time, play Hammerhead, AKA the POS that repplaced the Mako.

#87
KotOREffecT

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TheLostGenius wrote...

Replaying ME 1 now. Wow did that ****ing flimsy **** of 'o Mako f*(#ing suck. Those Geth Colossus ass rape me when I go to back up and get the turret situated. Every time. broken POS. Keep the Hammerhead and upgrade it!!


I couldn't agree more!!

#88
TheBestClass

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It was free so it's okay that it was a piece of crap. Now it's just a chore.

#89
TMA LIVE

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I've replayed the levels, and now, knowing what I know now, the Hammerhead isn't that bad. The levels still feel dull, short, and without depth, but I do want more, and want to keep playing them. The crappy damage, no-run over damage, lack of upgrades, repetitive fighting, and crappy lock-on still hurt the experience, but it still is a fun vehicle. I hope they improve on it, and give me more missions (hopefully with an actual story this time).

Modifié par TMA LIVE, 28 mars 2010 - 10:37 .


#90
TheLostGenius

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KotOREffecT wrote...

TheLostGenius wrote...

Replaying ME 1 now. Wow did that ****ing flimsy **** of 'o Mako f*(#ing suck. Those Geth Colossus ass rape me when I go to back up and get the turret situated. Every time. broken POS. Keep the Hammerhead and upgrade it!!


I like smelling my own butt!!


Thats not what I said.

#91
Sherana

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TheLostGenius wrote...

KotOREffecT wrote...

TheLostGenius wrote...

Replaying ME 1 now. Wow did that ****ing flimsy **** of 'o Mako f*(#ing suck. Those Geth Colossus ass rape me when I go to back up and get the turret situated. Every time. broken POS. Keep the Hammerhead and upgrade it!!


I like smelling my own butt!!


That is exactly what I said.



#92
TheLostGenius

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Also I could easily pwn two Collusus at the same time on INSANITY. Just takes finesse. The Hammerhead takes retardation and ramming ability.

#93
Sherana

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TheLostGenius wrote...

Also I could easily pwn two Collusus at the same time on INSANITY. Just takes finesse. The Hammerhead takes retardation and ramming ability.

Spluh?  When I ram enemies it makes me blow up...

#94
TheLostGenius

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Sherana wrote... Hammerhead fills me with YES. What an amazing GAS!!!

TheLostGenius wrote...

KotOREffecT wrote...

TheLostGenius wrote...

Replaying ME 1 now. Wow did that ****ing flimsy **** of 'o Mako f*(#ing suck. Those Geth Colossus ass rape me when I go to back up and get the turret situated. Every time. broken POS. Keep the Hammerhead and upgrade it!!


I like smelling my own butt!!


That is exactly what I said.



#95
GuardianAngel470

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Man, you guys didn't exhaust your opinions in the other thread? I'll just state mine and not discuss it, last time things devolved into insults, never a good thing.



I had some fun with the HH. The platforming aspect was fun, the jump was satisfying, and the terrain was varied and easily traversed. That said the HH couldn't take any punishment without running away with its tail between its legs. Its weapon system is a joke, the missiles don't hit their target even if you are locked on to an enemy. Fire and forget my ass.



The Mako was a fine vehicle and a more than adequate tank. Once you got the hang of controlling it, ie L-thumbstick forward and manipulating the camera angle for 360, then It was very effective. It could withstand punishment like nobody's business, especially when compared to the HH. Its weapons system was very good, you got a main turret on a 360 degree swivel that fired slugs great distances and a scope for targeting. For enemies a bit closer you had a machine gun. The Mako's ultimate downfall wasn't the vehicle's design or functionality, it was the terrain we were given to drive it in.



If we had the mako's weapons, shields, and movement style (wheels instead of hovering) combined with the HH's jump and its terrain's attention (the amount of time the devs spent on the terrain) then I would be happy. And for those of you who don't understand why there would be wheels instead of hovering, I can give you two reasons:



Logic Reason: Hovering is very inefficient. It takes too much energy and fuel to maintain a hover to ever make it practical. This same argument can be applied to mechs. It takes too much energy and fuel to maintain balance and move when that energy could be better applied in a tank.



Gameplay Reason: Hovering over terrain is boring. There is no need for interaction, no need to move around terrain, making exploring tedious and boring. With a wheeled vehicle you have to manage the fact that your vehicle is in constant contact with the terrain, making navigating it effectively more interesting. Consider what your hands would be doing if you were forced to drive the mako over some glorified moguls vs the HH. One is active the other is not.

#96
TheLostGenius

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Sherana wrote...

TheLostGenius wrote...

Also I could easily pwn two Collusus at the same time on INSANITY. Just takes finesse. The Hammerhead takes retardation and ramming ability.

Spluh?  When I ram enemies it makes me blow up...


Exactly. It's called the Hammerhead because you ram enemies with it. It was designed with that in mind, and using its one of two offensive capabilities will usually get you killed. Equivalent to; Retardation.

#97
Onyx Jaguar

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Sherana wrote...

TheLostGenius wrote...

KotOREffecT wrote...

TheLostGenius wrote...

Replaying ME 1 now. Wow did that ****ing flimsy **** of 'o Mako f*(#ing suck. Those Geth Colossus ass rape me when I go to back up and get the turret situated. Every time. broken POS. Keep the Hammerhead and upgrade it!!


I like smelling my own butt!!


That is exactly what I said.


Thats what she said.

#98
kaotician

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After reading all the various complaints on here, I was prepared to be let down by Firewalker - but in fact I'm loving it. Those people complaining it's only 20 mins long remind me of people wolfing down their dinner and then complaining they've finished. Some of the worlds in this pack are absolutely beautiful, and as a test-model idea (if it is) for resource mining in the future, I feel it works really well, as it's much more dynamic and involving. Personally, I had no issues with the 'cut and paste' planets of ME1 - I mean, don't planets look pretty samey anyway? And some of the views you could get if you worked your camera angles were just breathtaking. So in conclusion: as a means for exploration for resource gathering, the potential of the Hammerhead is great - combat's a bit meh, but there's plenty enough of that in the game anyway. The idea of planets where the exercise is to negotiate your way around dangerous worlds, where the enemy is the environment itself, will do just fine, and has a lot more potential than simply the resource-gathering I've mentioned here.

#99
WDGrainger

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Bad move on BW's part. It's clearly an unfinished product, and is out of synch with BW's overall level of quality. Great poetntial, but only that. I'll return to it when it's properly patched and finished. Otherwise - Phbbbbbbbbt! Who needs it?

#100
Onyx Jaguar

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no one, but as a demo its fine, it doesn't break the game. Better to have feedback from a large group rather than just gameplay testers