davidshooter wrote...
I don't think it's like BDTS at all. In that mission you had the option to save people a terrorist had set up to die or you could go after the terrorist himself. In other words, you could save this group and let the terrorist get away - knowing there would most likely be a "next group" in the future. That's a legitimate dilemma. In that scenario your team's actions are not the reason the hostages might die.
I also don't buy the notion that killing the head of the Blue Suns is going to serve any purpose in terms of making the galaxy a better place (or that Zaeed even cares about that). He will most assuredly be replaced immediately with the second ranking Blue Sun (who may conceivably be worse). Make no mistake, you are killing the Blue Suns leader because he tried to Kill Zaeed and innocents are expendable when Zaeed wants to get back at someone.
That it's Zaeed's actions that put the workers in danger is irrelevant. The fact remains that it's your choice to try and save them and risk Vido escaping, or chase Vido and risk the workers dying. That Zaeed is motivated by revenge is irrelevant; it's your motivation that matters. The question remains: how far are you willing to go to put a criminal like Vido down?
It's pretty similar to the question presented to you in BDTS. The major difference is that BDTS has definites. Either everyone lives, or everyone dies, mutually exclusive definite outcomes. In Zaeed's mission, whether the workers will die or Vido can be caught is unknown at the time of choosing. The Paragon could argue that it may be possible to save the workers and still catch Vido, and it's not worth the risk of innocent lives when capture is not guaranteed. The Renegade may argue that the workers could survive without your help since at least one of them managed to escape, and it's not worth risking the flight of a monster like Vido if the necessity of your help is not even certain.
That Vido's replacement could be worse than him doesnt make him deserve death any less. That's not the Renegade way of thinking, anyway. For a Renegade, "it's not the severity of punishment that deters criminals, it's the
certainty of it." I think it sends a message to whoever takes the reins: it doesn't matter if you're hidden away on some obscure planet way out in the Terminus systems; there is nowhere to hide; no amount of armed men, mechs and innocent hostages will save you; if you earn the attention of a Spectre, you and everyone in your general vicinity is dead.