I was testing an alpha ogre which i set as elite boss, my char is a lvl 21 rogue, the ogre was only able to scratch me, he just cant hit me.. i tryed some hurlocks, lieutenant, boss lvl etc, no chance.. they cant hit me basically.. now i dont understand why in the single player module all enemyes could actually hurt me xpecially bosses, using my same rogue character, am I missing something?
Creatures difficulty lvl scaling problem
Débuté par
Jampierre
, mars 27 2010 11:46
#1
Posté 27 mars 2010 - 11:46
#2
Posté 27 mars 2010 - 01:13
Yes; you need an area data M2DA that sets level minimum and maximum values and an area entry script that adjusts the enemy levels. It may also be possible to use the MinLevelclass (I think that's the right name) entry in the character template to force a minimum level.
#3
Posté 27 mars 2010 - 03:19
yeah, well i tryed the last option you mentioned, lvl 20 min and 24 max still no difference, i think my char is broken or somehow overpowered at this point, i tryed to load my lvl 12 mage and both liet and boss owned me in secs, on a side note, ive tryed placing a duplicate of the high dragon against the lvl 21 rogue, well the dragon owned me in no time, somehow setting any standard mob to elite boss doesnt make it nearly as powerfull dps wise as the dragon, maybe there are some + valuse within certain mobs to make em adjust on the player real time and its just not working on the ogre.. anyway thx a lot, im now trying to learn the M2DA trick, very handy indeed!
#4
Posté 16 juillet 2010 - 08:06
Rogues are probably easiest class to auto 'steam roll' most encounters: just dump everything into dex, your defenses will be sky high, as will your damage. Add stealth/backstab/stuns/Assassin talents, there's really no contest.
Mages can do it too if they go Arcane Warrior+Blood Mage, and the right selection of skills. Mage is a bit more fun cause you don't just 'auto attack,' but have to keep in mind friendly fire, resistances, etc...
Mages can do it too if they go Arcane Warrior+Blood Mage, and the right selection of skills. Mage is a bit more fun cause you don't just 'auto attack,' but have to keep in mind friendly fire, resistances, etc...
#5
Posté 17 juillet 2010 - 04:37
A quick way of enabling creature scaling for all areas is to put the following in your custom area script:
Ensure that the maximum and minimum level properties on the creature template are set, too.
case EVENT_TYPE_AREALOAD_PRELOADEXIT:
{
SetLocalInt(oArea, AREA_ID, 1);
break;
}
That way, the areas use line 1 of areadata.xls, which scales creatures in the level range 1-20.Ensure that the maximum and minimum level properties on the creature template are set, too.
Modifié par Proleric1, 17 juillet 2010 - 04:39 .





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