AngryFrozenWater wrote...
If ME3 requires full-time connection to the internet then I will certainly not buy it. This is a single player game and internet has nothing to do with it.
Edit: It is also supposed to have a MP game mode, right? At least I've read that. That makes ME3 even a less intersting option as it will certainly damage the single player experience.
EA Plans Online Play, DLC For All New Titles
Publisher looking to rake in the bucks.
By Jim Reilly
February 8, 2010 - Gamers better get used to buying additional downloadable content in their EA games.
Electronic Arts chief operating officer John Schappert announced during the company's fiscal third quarter investor call this afternoon that every title released during its fiscal 2011 year (April 2010 through March 2011) will have additional online components.
"In fiscal 2011, every one of EA's releases will have an online component, both downloadable content and online play."
One of EA's major titles, Dead Space 2, has already been confirmed to having some form of multiplayer. What this could mean for the new Dragon Age title planned, as well as the new title from Epic Games, remains to be seen.
Source: EA Plans Online Play, DLC For All New Titles.
There is a difference between being able to play online through the internet and the game requiring you to be constantly connected to the the internet. For DLC, free or not, you will of course have to be connected to internet (for now anyways). And might I remind you all that Baldur's Gate had multiplayer, a very limited multi-player. On top of that, you could also plan LAN-games (gameswhere you hook computeres up to the same local area network).
This is some sort of online play as well, I'd guess.
As far AC2 and Unisoft goes, it seems (and I have gotten confirmation here and elsewhere) that the always-connected-to-the-internet drm only is being used on PC games. On consoles, it isn't used. I sure hope that Mass Effect 3 won't be using the always connected to the internet drm method. And if (and then that's a big if) allows people to save before people losing progress in their game, or that the game auto-saves when and if the connection drops.
And I have said this before, but I will say this again:
EA's executives (maybe Bioware's, too?) seem to think that because they have fast, vey fast broadband connections, everyone else in the world does so, too. Not true. There are places, even in Denmark, where people only have a modem connection, and if they have an internet connection, it is probably either 128 mb or a 256 mb.
Or maybe a 1GB connection. And these are often placed in the boonies in the country. In other countrirs, Norway, Sweden, UK, and Canada and the US, people also have throuble maintaining reliable internet connections. Also, peope that are out in the boonies in the country.
To these people, having a constant internet connection to play their (single player) game, will mean a) their ISP roof will quickly reach its limit or

they can't play the game at all. And for the men and women who serve in the military and whose only (nearly) relaxation is to play games, this will mean that they can't play any of the newer games as ISP is paid by the minute.
As for EA and Bioware online play for dlc, I don't quite understand this? It is Bioware who've made the dlc and written the code for it? If this is so, then shouldn't it follow logically that the code won't allow people to play dlc online? even if EA says it is supposed to be like this?
Looking into the future, there is no doubt in my mind that what EA, Ubisoft etc. are aiming at is this: Have every gamer upload his or her save to the cloud (as in cloud-computing), and maybe even have every gamer download the game directly (or maybe stream directly) from EA's servers. In the future that is...
The problem with this is that this demands a totally new type of internet where information is being transferred by light instead of what it is being transferred as now (radio-signals?)
Luckily, I won't be having any problem if and when this comes to pass. I still have about 50.-60 (or maybe 100) games, I haven't played yet. All games that can be played without being constantly connected to the internet.
In closing, I would like to add that it seems to me that EA hasn't learned anything from the faiulure that was Spore.