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Anyone else think the mako is fun sometimes?


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53 réponses à ce sujet

#1
Doctor_Jackstraw

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Specifically, on this playthrough of ME1 i am intentionally skipping all mining, survey, collection, anomaly, anything that isn't an actual side-quest mission node in any of the uncharted worlds mako missions.  So basically I am marking the target point on my map and finding my way there while ignoring any bumpy terrain and annoying to get to and time consuming survey objects.  It's actually making the mako far more enjoyable and "bite sized" feeling.  (I'm still doing planetary survey's, those are so instantaneous that there's no reason NOT to do them.)

But yeah, if the mako didn't have collectable nodes on the map and was just focused on driving arround mountains instead of through them to get to your destination do you think that's more enjoyable?  (Surprisingly every mission seems to have some non-jaggedy paths from the drop point to the mission point, almost like the worlds were created for the mission points first and then the collectables were added in later in an attempt to "spruce things up abit"....honestly I think it's more fun to just ignore them and just treat it like bring down the sky or a regular mako mission or something)


Edit: Sorry if my wording is sloppy but I am tired from actually having fun doing mako missions all night.  :E
(Doing them in rapid succession is hella fun surprisingly!!!  I hope we have some mako like that in me2!!)

Modifié par Doctor_Jackstraw, 27 mars 2010 - 10:49 .


#2
Zaxares

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As I've often said, the problem isn't the Mako itself (although I wish it had a bit more mass so it wouldn't go flying off like a kid's toy just because I went over a bump), but the extremely annoying terrain you have to drive over on your way to minerals and planetary sites. The Mako areas on the primary mission planets (Therum, Feros, Noveria, Virmire) are excellent examples of GOOD terrain to drive the Mako in; they're relatively flat, straightforward, and offer a fair bit of scenic beauty while you're at it. In contrast, most of the non-critical planets are just an expanse of identical terrain and/or nightmare zones of steep cliffs that you have to cross.



If you just restrict yourself to only the essential areas, then the Mako is a lot more fun to play around with, but if you're a completionist like me, slowly crawling up 85 degree inclines and watching the Mako bounce around like a rubber ball after a fall gets tiresome pretty quickly.

#3
CreepingGeth

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The only time I have ever had a problem with the Mako is when battling a Thresher Maw. I hate those damn things...

#4
Thin

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Sadly, I miss the Mako in ME2. It just doesn't have the same sense of exploration as stumbling over the skull of an unknown animal does.

#5
Pacifien

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CreepingGeth wrote...

The only time I have ever had a problem with the Mako is when battling a Thresher Maw. I hate those damn things...


Thresher Maws were annoying until I found out that if I just stayed still and jumped the Mako at the right time to avoid the venom, I could take down the Thresher without a scratch. Which might be cheating the AI, but I don't care.

But anyway, I agree that the Mako was fine if implemented correctly. And given more mass so it didn't get tossed wildly because it ran over a squirrel. What ME2 lacks are moments like Bringing Down the Sky, where you can look out from the Mako and see this great expanse of space and floating rock around you. Or Presrop, where you can look up and see the entire sky is taken up by the planet Klendagon and you can see the large rift created by the mass accelerator weapon. Or even Luna, where you can look up and see Earth.

#6
FlareHazard

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Driving around with the Mako quickly bores me. It's probably the annoying terrain though, like on Nodacrux.

#7
Cascadus

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I loved the Mako. Sure, terrain and mountains kind of sucked but on the actual story missions, the Mako was great. Less gradients to climb, more even terrain, eye candy, that wonderful sensation of pure bounce that I got from it. It wasn't my favourite part of Mass Effect, though it was surely one of the more memorable aspects of it.

#8
Doctor_Jackstraw

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Yeah I mean when you're JUST doing the sidemissions on the side planets i actually found out that every single mission point has 1-3 managable "paths" leading to it. I think it'd be nice if these "paths" were more directly laid out and the collectables and hidden nooknacks were just offshoots of said path to provide visual flavor, instead of requiring people to scour an entire square mile of terrain just to find a shifty cow :(

#9
BellatrixLugosi

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I liked the mako mostly, I just would of preferred to see planets with more stuff on them, they were a bit too wide open

#10
Slayer299

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I like the Mako, it's the some of the terrains that seriously ****** me off. Can anyone say Nodacrux or Eletania?<_<

Besides, it's sometimes fun as all to go flying down a tall peak and come out at the bottom with only a damaged tire!

#11
DragonShepard138

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Slayer299 wrote...

I like the Mako, it's the some of the terrains that seriously ****** me off. Can anyone say Nodacrux or Eletania?<_<

Besides, it's sometimes fun as all to go flying down a tall peak and come out at the bottom with only a damaged tire!


I agree completely, 80 degree mountains make it a pain at times.

#12
SOULdi3r

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the Mako was fine, if you complain about controls,you fail. It could hit anything from a mile away while moving pretty fast (fastest thing in the game) it can send anything not nailed down flying (which is hilarious) it can climb up near 90 degrees ledges,it is very tough. LETS SEE A WARTHOG DO THAT!! the problem was the missions it was in

#13
Starscream723

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The Mako is fun most of the time.



Nodacrux, on the other hand, needs to be nuked out of existance.

#14
Wonderllama4

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it's no Warthog that's for sure. Warthog missions were fun in Halo

#15
DrWalterBishop

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I'm in agreement with a number of the posters here - my problem wasn't with the Mako itself, but the tortuous terrain (I think pluralizing "terrain" would be incorrect, don't you?)  that that poor poor vehicle was resigned to traversing. You'd think a handful of planets would have flat-lands! It just wasn't fun hitting a bump and flying straight up into the sky. And of course whatever angle I decide to take (on my way to an objective on my map) is the wrong one, forcing me to back the Mako up again and again, praying that the hill I'm chugging up will be level enough so that I can go over it.

And though killing baddies in the Mako is fun, it's ultimately unsatisfying and ill-advised, since doing so will almost assuredly quell any hope of reaching lvl 60 in two playthroughs.

Hundreds of years in the future, the discovery of advanced Prothean technology, and relations with dozens (or perhaps hundreds?) of alien civilizations gives us the ability to make mini-black holes with our brains, but the idea of small hovercrafts brings futuristic engineering to its knees?

Blarb

#16
The Grey Ranger

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Pacifien wrote...



Thresher Maws were annoying until I found out that if I just stayed still and jumped the Mako at the right time to avoid the venom, I could take down the Thresher without a scratch. Which might be cheating the AI, but I don't care.

But anyway, I agree that the Mako was fine if implemented correctly. And given more mass so it didn't get tossed wildly because it ran over a squirrel. What ME2 lacks are moments like Bringing Down the Sky, where you can look out from the Mako and see this great expanse of space and floating rock around you. Or Presrop, where you can look up and see the entire sky is taken up by the planet Klendagon and you can see the large rift created by the mass accelerator weapon. Or even Luna, where you can look up and see Earth.


With North America backwards Image IPB

#17
trigger2kill1

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Doctor_Jackstraw wrote...

Yeah I mean when you're JUST doing the sidemissions on the side planets i actually found out that every single mission point has 1-3 managable "paths" leading to it. I think it'd be nice if these "paths" were more directly laid out and the collectables and hidden nooknacks were just offshoots of said path to provide visual flavor, instead of requiring people to scour an entire square mile of terrain just to find a shifty cow :(


Ahh for f*cks sake ... I'm gonna petition BiowEAr to also sell their games for .25 more per achievement so all the lazy people can just buy a completed game.
Woo hoo woo hooo I just got a new game and the best thing about it is I don't have to even waste any of my time searching for anything. As soon as I get home I can just stick the game in the completed pile. Or better yet after purchasing it I can just turn it right over and get credit on my next game, and I even get more credit cause I didn't loose the lil book  (no paper cuts either cause I didn't even open it!).
Hell ya 21st century gaming rocks.

#18
greghorvath

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I always liked the mako... I was sorry to see it go.

#19
Lilitv

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I love the Mako, especially on the moon. Makes me feel like I'm in a moon buggy.

#20
Payne by name

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I liked the Mako if honest. I thought it was fun clambering up the sides of those sheer mountains, especially for the far reaching vistas you would get. A lot of the times you could take a flatter route around the mountain ranges to get to your quarry but I liked belting up the side of them and taking the direct route.



It's indestructibility also made if fun if you went hacking along the top of a mountain plateau before blipping the thrusters to get you a little air before hitting a ridiculously steep drop.



At least with the Mako, although some of the missions might have seemed repetitive you did get to see different vistas, different coloured skies, planets in the background and of course the wonder of seeing Earth when you chugged up and over a hill on the Moon.



Visiting the planets certainly made you feel like you actually seen different planets around the galaxy and made the transition between groundside and the Normandy a little more real. far more so than the tedious scanning, which made even reading the planet description ultimately pointless.

#21
Sherana

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The Mako wasn't bad on the 360, just the terrain... it was hell trying to control on the PC, though.

#22
TheLostGenius

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I actually rather liked the Mako. If you were lazy and always went for a straight line tangent to get to a map item you would usually hit some choppy terrain. There was almost always a path that was easy to drive across on most planets. Integration in the main story chapters really spruced things up.

#23
TheLostGenius

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Planet scanning was a massive down grade. :(

#24
zwamhoff

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Hell yeah, I actually enjoyed driving that thing around. I just wish it had more capable jump jets.

#25
JLBoyyy

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the mako was cool when i got it, but i liked ground combat better (although blowing people up and see them fly into mountains had its moments. so did running the geth over)



the terrain made you have to acually navigate... rawr