Anyone else think the mako is fun sometimes?
#26
Posté 01 avril 2010 - 12:50
#27
Posté 01 avril 2010 - 03:35
#28
Posté 01 avril 2010 - 02:13
#29
Posté 02 avril 2010 - 07:33
The controls were easy on the Xbox 360, but if you've played the PC version, the Mako is much harder to control (at least for me anyway).
#30
Posté 02 avril 2010 - 07:43
I think it would have been better if it went faster, with a tolerable amount of momentum that allowed you to actually not stop dead when you start going up hills.
#31
Posté 02 avril 2010 - 09:01
#32
Posté 02 avril 2010 - 04:34
Zaxares wrote...
As I've often said, the problem isn't the Mako itself (although I wish it had a bit more mass so it wouldn't go flying off like a kid's toy just because I went over a bump), but the extremely annoying terrain you have to drive over on your way to minerals and planetary sites. The Mako areas on the primary mission planets (Therum, Feros, Noveria, Virmire) are excellent examples of GOOD terrain to drive the Mako in; they're relatively flat, straightforward, and offer a fair bit of scenic beauty while you're at it. In contrast, most of the non-critical planets are just an expanse of identical terrain and/or nightmare zones of steep cliffs that you have to cross.
If you just restrict yourself to only the essential areas, then the Mako is a lot more fun to play around with, but if you're a completionist like me, slowly crawling up 85 degree inclines and watching the Mako bounce around like a rubber ball after a fall gets tiresome pretty quickly.
I mostly agree, however the control of the steering still sucks. While near the end of the driving section on Noveria, the Mako did a sharp 90-degree turn on me and flew off the cliff. CRITICAL MISSION FAILURE. I had to reload a save at the very beginning of the driving section.
#33
Posté 02 avril 2010 - 05:05
My worst experience with the damn mountains was on one of the worlds in the Maroon Sea cluster I believe - I got stuck in a gigantic crater with 89 degree mountains on all sides, I know you can go back to the Normandy directly, but I still hate this crap.
Modifié par sonsonthebia07, 02 avril 2010 - 05:07 .
#34
Posté 02 avril 2010 - 05:23
#35
Posté 03 avril 2010 - 12:27
I guess I'm a little like Joker here.
The best thing was when I drowe on high speed towards the edge of some mountain and imagine my party screaming "Nooo fuuu- Shepard nooooot agaaaaaain!!!!" while falling down
#36
Posté 06 avril 2010 - 07:19
#37
Posté 07 avril 2010 - 09:54
#38
Posté 08 avril 2010 - 03:21
#39
Posté 08 avril 2010 - 03:52
#40
Posté 09 avril 2010 - 12:22
#41
Posté 09 avril 2010 - 01:04
Pacifien wrote...
CreepingGeth wrote...
The only time I have ever had a problem with the Mako is when battling a Thresher Maw. I hate those damn things...
Thresher Maws were annoying until I found out that if I just stayed still and jumped the Mako at the right time to avoid the venom, I could take down the Thresher without a scratch. Which might be cheating the AI, but I don't care.
But anyway, I agree that the Mako was fine if implemented correctly. And given more mass so it didn't get tossed wildly because it ran over a squirrel. What ME2 lacks are moments like Bringing Down the Sky, where you can look out from the Mako and see this great expanse of space and floating rock around you. Or Presrop, where you can look up and see the entire sky is taken up by the planet Klendagon and you can see the large rift created by the mass accelerator weapon. Or even Luna, where you can look up and see Earth.
I agree completely with this. I loved the Mako and the beautiful scenery that came with it. In fact, one of the things that helped convince me to get ME1 was a screenshot of the Mako on Luna where you could see Earth.
#42
Posté 09 avril 2010 - 03:23
Just came in to say you are stupid, because you're oversimplying his point by being an ass yourself.trigger2kill1 wrote...
Doctor_Jackstraw wrote...
Yeah I mean when you're JUST doing the sidemissions on the side planets i actually found out that every single mission point has 1-3 managable "paths" leading to it. I think it'd be nice if these "paths" were more directly laid out and the collectables and hidden nooknacks were just offshoots of said path to provide visual flavor, instead of requiring people to scour an entire square mile of terrain just to find a shifty cow
Ahh for f*cks sake ... I'm gonna petition BiowEAr to also sell their games for .25 more per achievement so all the lazy people can just buy a completed game.
Woo hoo woo hooo I just got a new game and the best thing about it is I don't have to even waste any of my time searching for anything. As soon as I get home I can just stick the game in the completed pile. Or better yet after purchasing it I can just turn it right over and get credit on my next game, and I even get more credit cause I didn't loose the lil book (no paper cuts either cause I didn't even open it!).
Hell ya 21st century gaming rocks.
#43
Posté 10 avril 2010 - 07:34
Too easy as all you needed to do was fire, pull back, fire, pull back, simple.
As to thresher maws, they are not tough if your firing at the ground away from yourself, as they go towards the sound.
#44
Guest_ElitesamuraI26_*
Posté 10 avril 2010 - 06:48
Guest_ElitesamuraI26_*
#45
Posté 10 avril 2010 - 11:59
For me, driving through the Conduit was one of the best moments of ME1 - the time limit made it unfeasible to shoot the armatures... so I mostly ignored them, but drove into one (I love how they falter when you hit them) and they tend to stick on the Mako... and driving with the Mako, Armature on the front, through the Conduit to shoot out on the other side to flatten more geth with it was awesome.darksporks wrote...
in me1 the mako had its outright fun points, in me2 the new mako is fun also but the maps for it in me2 are just too confining.
In small doses on cool maps, the Mako was really fun. The pointless "Joker couldn't be arsed to drop you closer to the base"-missions on the always-hill-always-spiky terrain (where every flatland belonged to a Thresher Maw)... less so.
#46
Posté 24 mai 2010 - 02:56
Here's a secret: don't try to drive it straight up rocks. Any* patch of "grass" (which is to say, the general ground terrain of the planet) is accessible, angle or no. And if you're climbing, LEAVE THE JUMP JETS ALONE. Those are for gliding and dodging. Eletania is the only planet I've ever had to X out and re-drop the Mako, and that's only if you go for that one mineral resource right on the edge of the map. Even Nodacrux was just about finding the path back up.
* Any being in my experience of a dozen playthroughs.
Edit: Well, that and smashing into Armatures and Colossi is awesome.
Modifié par Christmas Ape, 24 mai 2010 - 06:07 .
#47
Posté 24 mai 2010 - 03:06
With that said, I find fighting on foot to be a little more fun though.
Modifié par Eddo36, 24 mai 2010 - 03:08 .
#48
Posté 26 mai 2010 - 10:10
Christmas Ape wrote...
Every time someone tells me the Mako gave them trouble I have to laugh. It is possibly the most joy-to-drive vehicle in a non-vehicle-based game I've ever messed with - it's about 400% better than driving in GTA IV (Really? Using the handbrake at 30mph spins my car 180 degrees to a dead stop?). It has almost perfect traction, turns on a dime (can you say jump jets?), and climbs just about anything but a sheer wall. If it had a speed boost like the Hammerhead, it'd be glorious.
Here's a secret: don't try to drive it straight up rocks. Any* patch of "grass" (which is to say, the general ground terrain of the planet) is accessible, angle or no. And if you're climbing, LEAVE THE JUMP JETS ALONE. Those are for gliding and dodging. Eletania is the only planet I've ever had to X out and re-drop the Mako, and that's only if you go for that one mineral resource right on the edge of the map. Even Nodacrux was just about finding the path back up.
* Any being in my experience of a dozen playthroughs.
Edit: Well, that and smashing into Armatures and Colossi is awesome.
I agree. I've never honestly understood all of the hysterics about the Mako - I thought it was a cool vehicle. Like a easier to control Warthog.
I remember hearing from a lot of people about how terrible the mako was, and how all that crap contributed to removing it from the game entirely. There was one lunatic who kept insisting that the handling was so bad he couldn't complete Feros because he kept driving off the skyway edges. Yeah, right. Sounded like he was experiencing an epileptic fit more like.
Not that I don't like the Hammerhead. Beyond it's laughable armour, I love the hammerhead. It straddles the gap between aircraft and tank.
#49
Posté 26 mai 2010 - 10:31
Myself, I liked the Mako and running around on planets. That's part of space exploration. I don't know what all the fuss was about the Makos handling. I have never had an issue with it, I think it's just some morons that don't know how to drive.
#50
Posté 27 mai 2010 - 12:17
I can't even imagine how you'd do that. Just...you know...don't point it at the edge and gun it.JaegerBane wrote...
I agree. I've never honestly understood all of the hysterics about the Mako - I thought it was a cool vehicle. Like a easier to control Warthog.
I remember hearing from a lot of people about how terrible the mako was, and how all that crap contributed to removing it from the game entirely. There was one lunatic who kept insisting that the handling was so bad he couldn't complete Feros because he kept driving off the skyway edges. Yeah, right. Sounded like he was experiencing an epileptic fit more like.
Not that I don't like the Hammerhead. Beyond it's laughable armour, I love the hammerhead. It straddles the gap between aircraft and tank.
Of course, you know what's sick? I enjoy planet scanning too, probably because I play the game with really nice headphones. It's not a moment I feel like Shepard, but I do feel like a crewman at station reading little twitches in his instruments to find resources.





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