I honestly don't care if there's 10 gazillion other threads about this already
#1
Posté 28 mars 2010 - 01:16
The primary function of the Mako was not combat, it was exploration and it was completely and utterly horrible for that.
#2
Posté 28 mars 2010 - 01:19
#3
Posté 28 mars 2010 - 01:20
#4
Posté 28 mars 2010 - 01:21
Hammerhead is a topical side quest toy with inferior combat and no exploration. Oh my god guyz! My Hammerhead is shakin cuz i is scannin!!!!! Duh huh!!
Hammerhead is goofy, their is some minor fun-ships with utilizing it, including a sparse platforming aspect that could have been integrated into the main quest...I mean seriously imagine how much sweeter it would be if their was an external segment during the suicide mission while you navigate the Hammerhead across the collector ship, while escaping massive explosions.
Mako was incorporated into every main quest, and added a level of scale to the battles that ME2 lacks, despite the improved third person shooter elements.
#5
Posté 28 mars 2010 - 01:22
#6
Posté 28 mars 2010 - 01:22
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
#7
Posté 28 mars 2010 - 01:23
That and exploring was actually fun at times. Think of all the vistas you got to see, the scale of the galaxy you had with the mako. And I've only gotten the mako stuck once out of 7 playthroughs (twice if you count story missions). That thing was almost impossible to get stuck, you must be either really talented or really bad at driving. Did you play on 360? If so, did you use the L-thumbstick exclusively for steering? That would be your problem.Toxik King wrote...
but the Hammerhead asplodes at a sneeze
And for some reason the homing missiles never worked for me. I'd try to bend them around things like my incinerate but it fails miserably. With the hammerhead you have to take this frail POS into enemy fire before you can hit anything. LAME.
#8
Posté 28 mars 2010 - 01:26
#9
Posté 28 mars 2010 - 01:27
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
#10
Posté 28 mars 2010 - 01:29
GuardianAngel470 wrote...
That and exploring was actually fun at times. Think of all the vistas you got to see, the scale of the galaxy you had with the mako. And I've only gotten the mako stuck once out of 7 playthroughs (twice if you count story missions). That thing was almost impossible to get stuck, you must be either really talented or really bad at driving. Did you play on 360? If so, did you use the L-thumbstick exclusively for steering? That would be your problem.Toxik King wrote...
but the Hammerhead asplodes at a sneeze
And for some reason the homing missiles never worked for me. I'd try to bend them around things like my incinerate but it fails miserably. With the hammerhead you have to take this frail POS into enemy fire before you can hit anything. LAME.
Exactly, it really felt like a galaxy. Some of this planet scapes are in my top five list for best graphics of this generation. (Sorry ME2).
#11
Posté 28 mars 2010 - 01:30
Zulu_DFA wrote...
Hammerhead = Super Mario in space.
No, thats called Super Mario Galaxy. Mario doesn't shoot missles.
#12
Posté 28 mars 2010 - 01:31
Bro, we're not talking about the f*cking missions, we're talking about the vehicle.TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
If you can't understand why the hammerhead would've been so much better for exploring all those barren planets you have in the first game then frankly there's no point in trying to reason with you.
Modifié par Bucky_McLachlan, 28 mars 2010 - 01:33 .
#13
Posté 28 mars 2010 - 01:31
GuardianAngel470 wrote...
That and exploring was actually fun at times. Think of all the vistas you got to see, the scale of the galaxy you had with the mako. And I've only gotten the mako stuck once out of 7 playthroughs (twice if you count story missions). That thing was almost impossible to get stuck, you must be either really talented or really bad at driving. Did you play on 360? If so, did you use the L-thumbstick exclusively for steering? That would be your problem.Toxik King wrote...
but the Hammerhead asplodes at a sneeze
And for some reason the homing missiles never worked for me. I'd try to bend them around things like my incinerate but it fails miserably. With the hammerhead you have to take this frail POS into enemy fire before you can hit anything. LAME.
Vistas? There was no vistas. It was a barren wasteland, while fine for the the first time got boring and repetive.
#14
Posté 28 mars 2010 - 01:36
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, in favor of the Mako.
You could aim precisely. You could run over enemies. You cound drive around them and fire at them simultaneously. You could absorb a ton of enemy fire. You could get off the Mako and kill enemies on foot.
All you can do with Hammerhead is jump higher and, that could be easily implemented with the very original Mako.
#15
Posté 28 mars 2010 - 01:36
Also should give you the ability to leave the Hammerhead, too.
Modifié par Dave of Canada, 28 mars 2010 - 01:37 .
#16
Posté 28 mars 2010 - 01:37
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, I would. The hammerhead can't do crap against an ME1 colossus and it can't scale near vertical mountains. It's weapon can't deal with the ranges that the mako can, it doesn't have a scope.
#17
Posté 28 mars 2010 - 01:38
When I say getting stuck I don't mean literally not being able to move your vehicle, it's pretty hard to do that, but it's plenty damn easy to get stuck on the planet and have no idea where the magic texture is on the mountain that lets you drive up the side so you can get to the stupid mineral node.
There is nothing fun about exploring in the first game, if you disagree all I can say is thank god Bioware obviously doesn't care about what you think.
There's no doubt that the Hammerhead is a bit weak in a fight, but that is clearly not what this thread is about.
Modifié par Bucky_McLachlan, 28 mars 2010 - 01:39 .
#18
Posté 28 mars 2010 - 01:38
Zulu_DFA wrote...
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, in favor of the Mako.
You could aim precisely. You could run over enemies. You cound drive around them and fire at them simultaneously. You could absorb a ton of enemy fire. You could get off the Mako and kill enemies on foot.
All you can do with Hammerhead is jump higher and, that could be easily implemented with the very original Mako.
Are you kidding me? The MAKO controled like a big pile of crap. The Hammerhead is fluid, handels well and is fast, you can also run over people in the Hammerhead, I have done it....
All they need to do is add a second gun, make the shields stronger, give a health bar and the The Hammerhead will be perfect for both combat and exploring.
#19
Posté 28 mars 2010 - 01:39
That sure would be excellent! But you can't do that.kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
I loved the platforming aspects of the Hammerhead; if you could actually race it or something, I'd be in love. But inferior weaponry, no health bar, lack of durability, and lack of skill required in battles (exploit poor AI + mash 'fire' button = profit) means that it's just a bad tank.
#20
Posté 28 mars 2010 - 01:40
Zulu_DFA wrote...
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, in favor of the Mako.
You could aim precisely. You could run over enemies. You cound drive around them and fire at them simultaneously. You could absorb a ton of enemy fire. You could get off the Mako and kill enemies on foot.
All you can do with Hammerhead is jump higher and, that could be easily implemented with the very original Mako.
Also, in a comparison between the combat effectiveness of the hammerhead and the mako, the hammerhead is a sports car with carbon fiber body and the mako is a tank with 2 inches of plate steel armor. One gets destroyed after a couple of shots and the other takes some serious firepower to damage.
#21
Posté 28 mars 2010 - 01:42
Modifié par Bucky_McLachlan, 28 mars 2010 - 01:42 .
#22
Posté 28 mars 2010 - 01:43
Bucky_McLachlan wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Thats supposition. Make is in ME1, and Hammerhead is in ME2 in a very limited fashion. I agree, the hovercar would have been more fun for most of the missions in ME1. Would have to be designed very differently though because of "super jump". Probably would have been a sigh of relief when you jumped over mountains, though.
Bro, we're not talking about the f*cking missions, we're talking about the vehicle.
If you can't understand why the hammerhead would've been so much better for exploring all those barren planets you have in the first game then frankly there's no point in trying to reason with you.
#23
Posté 28 mars 2010 - 01:43
"Incoming projectile"
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...
...
...
...
...
...
"LAWLZ Thruster bunny hopz... I WINZ"
Very challenging...
I would like to see a weapon and shield upgrade on the Hammerhead and put it in more ME1 style planet side environments.
#24
Posté 28 mars 2010 - 01:44
GuardianAngel470 wrote...
Zulu_DFA wrote...
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, in favor of the Mako.
You could aim precisely. You could run over enemies. You cound drive around them and fire at them simultaneously. You could absorb a ton of enemy fire. You could get off the Mako and kill enemies on foot.
All you can do with Hammerhead is jump higher and, that could be easily implemented with the very original Mako.
Also, in a comparison between the combat effectiveness of the hammerhead and the mako, the hammerhead is a sports car with carbon fiber body and the mako is a tank with 2 inches of plate steel armor. One gets destroyed after a couple of shots and the other takes some serious firepower to damage.
Yeah, I bet the Hammerhead came straight out of that Zakera Ward Level 26 Used Shuttle shop.
Modifié par Zulu_DFA, 28 mars 2010 - 01:46 .
#25
Posté 28 mars 2010 - 01:44
I played ME1 7 times and not once did I feel like the Mako drove like a pile of crap. It drove like a warthog if you knew how to drive it and I loved to warthog. If you can't get a handle on the physics of a vehicle that doesn't mean it handles poorly, it just means you can't drive for crap. And before you say the mako didn't have physics or that it defied physics, know that such a statement would be stupid and ignorant. It had physics and every wierd thing it did had a reason, you just had to read the codex.kraidy1117 wrote...
Zulu_DFA wrote...
kraidy1117 wrote...
TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
Put the Hammerhead on an old MAKO level, you will see a huge diffrence.
Yeah, in favor of the Mako.
You could aim precisely. You could run over enemies. You cound drive around them and fire at them simultaneously. You could absorb a ton of enemy fire. You could get off the Mako and kill enemies on foot.
All you can do with Hammerhead is jump higher and, that could be easily implemented with the very original Mako.
Are you kidding me? The MAKO controled like a big pile of crap. The Hammerhead is fluid, handels well and is fast, you can also run over people in the Hammerhead, I have done it....
All they need to do is add a second gun, make the shields stronger, give a health bar and the The Hammerhead will be perfect for both combat and exploring.




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