I honestly don't care if there's 10 gazillion other threads about this already
#176
Posté 28 mars 2010 - 07:15
#177
Posté 28 mars 2010 - 07:16
I mean if I'm going to be traversing mountains and ****, I'd rather have a car then something that can just jump over the dang mountain.
#178
Posté 28 mars 2010 - 07:18
The fact that there is a god damn fan on the thing doesn't mean it functions exactly like a modern aircraft engine.DoNotResistHate wrote...
So the fan in back that is clearly designed for thrust is there for what reason?
Do you know nothing about the air craft engine design? It sure seems like it.
What modern aircraft engine have you ever seen that emits a strange blue glow/energy field?
Whatever the case is I just don't understand the leap in logic that it obviously must work exactly like a modern aircraft engine since it has visable moveable parts that resemble parts that you've seen in real life...like on a commercial jet plane.
Lets not even ignore the fact that this vehicle isn't an aircraft, it's a hovercraft which makes it substantially different.
And plot hole? What on Earth are you talking about?
Modifié par Bucky_McLachlan, 28 mars 2010 - 07:24 .
#179
Posté 28 mars 2010 - 07:20
Bucky_McLachlan wrote...
Bro, we're not talking about the f*cking missions, we're talking about the vehicle.TheLostGenius wrote...
kraidy1117 wrote...
This. Hammerhead is fantastic for exploring, not combat. Bucky sometimes you are a gem here.
That is an oxymoronic statement. There is no exploration on the hammerhead missions. They are 100% linear.
If you can't understand why the hammerhead would've been so much better for exploring all those barren planets you have in the first game then frankly there's no point in trying to reason with you.
But there is no exploring to do in the hammerhead. If there was, it'd be great. I don't think it's the vehicle itself people have a problem with...though I myself do(I just find the way it moves cartoony), so much as HOW the vehicle is used.
If the hammerhead wasn't placed in a series of Mass Effect Kart missions, people wouldn't complain as much.
#180
Posté 28 mars 2010 - 07:20
DoNotResistHate wrote...
Not only did they complete the downgrade in two years but Shepard woke up and acted like every gun he had ever used functioned that way.
I know right? Pretty lame.
Oh, an I am resisting, but it is useless.
#181
Posté 28 mars 2010 - 07:27
Well I'd get all into the fact that people who were complaining about how the first game took lengths to explain why guns didn't need ammo were wrong, but what's the point? The codex entries are right there and explain how the guns use Mass Effect fields to propel small metal slugs (aka bullets). Well where do those metal slugs come from?GuardianAngel470 wrote...
DoNotResistHate wrote...
Not only did they complete the downgrade in two years but Shepard woke up and acted like every gun he had ever used functioned that way.
I know right? Pretty lame.
Oh, an I am resisting, but it is useless.
God, why oh why am I even bothering here.
Modifié par Bucky_McLachlan, 28 mars 2010 - 07:28 .
#182
Posté 28 mars 2010 - 07:32
Bucky_McLachlan wrote...
Well where do those metal slugs come from?
That's a joke right? Cuz it's funny as hell!
#183
Posté 28 mars 2010 - 07:35
Well okay if you say so. But really, the guns in ME1 still used bullets it says so in the codex entries in the game (the words AMMO MAGAZINE are clear as day)....I mean they obviously didn't just get them out of thin air.Karstedt wrote...
Bucky_McLachlan wrote...
Well where do those metal slugs come from?
That's a joke right? Cuz it's funny as hell!
Modifié par Bucky_McLachlan, 28 mars 2010 - 07:36 .
#184
Posté 28 mars 2010 - 07:42
Bucky_McLachlan wrote...
Well I'd get all into the fact that people who were complaining about how the first game took lengths to explain why guns didn't need ammo were wrong, but what's the point? The codex entries are right there and explain how the guns use Mass Effect fields to propel small metal slugs (aka bullets). Well where do those metal slugs come from?GuardianAngel470 wrote...
DoNotResistHate wrote...
Not only did they complete the downgrade in two years but Shepard woke up and acted like every gun he had ever used functioned that way.
I know right? Pretty lame.
Oh, an I am resisting, but it is useless.
God, why oh why am I even bothering here.
... They're sheared off of a large metal block in the gun, providing thousands of shots before the metal block needs to be replaced. So no, they don't have infinite ammo, they just need to be reloaded so little that you can practically say they have infinite ammo. It's in the Codex.
The Mako and Hammerhead are good for different things. The Mako can scale much steeper grades than the Hammerhead can because it has traction, whereas the Hammerhead is on an air cushion. The Hammerhead however can jump large gaps and easily hop up small/moderate cliffs, which the Mako cannot do.
So the Mako can handle much rougher terrain than the Hammerhead, but it still can't go to some of the places that the Hammerhead can go to (and vice versa).
The Hammerhead is faster, but it trades speed for armor and armament. It can't take as much fire, but it is more maneuverable. It has a smaller less-precise armament, and the range is shorter I believe, but makes up for that with homing missiles.
So they're both good, they're just good at different things. I'd like to have both in my Normandy cargo bay. I just wish the Hammerhead missions in the Firewalker pack weren't so linear. I'd love to see what the Hammerhead could do in an open exploration environment.
Also you suck at driving the Mako if you seriously have to call in the Normandy to get out of a jam. Even the two times I've managed to flip it on its back, I can still flip it back over and crawl out of the hole.
#185
Posté 28 mars 2010 - 07:43
See, I thought you were making a joke because you were talking about the codex, but then blatantly ignoring the part about where the bullets come from when asking, "Well where do those metal slugs come from?".
#186
Posté 28 mars 2010 - 07:46
#187
Posté 28 mars 2010 - 07:48
"All modern infantry weapons from pistols to assault rifles use micro-scaled mass accelerator technology. Projectiles consist of tiny metal slugs suspended within a mass-reducing field, accelerated by magnetic force to speeds that inflict kinetic damage.
The ammo magazine is a simple block of metal. The gun's internal computer calculates the mass needed to reach the target based on distance, gravity, and atmospheric pressure, then shears off an appropriate sized slug from the block. A single block can supply thousands of rounds, making ammo a non-issue during any engagement.
Top-line weapons also feature smart targeting that allows them to correct for weather and environment. Firing on a target in a howling gale feels the same as it does on a calm day on a practice range. Smart targeting does not mean a bullet will automatically find the mark every time the trigger is pulled; it only makes it easier for the marksman to aim."
Modifié par Mighty_BOB_cnc, 28 mars 2010 - 07:49 .
#188
Posté 28 mars 2010 - 07:52
#189
Posté 28 mars 2010 - 07:53
Point is the codex entry itself is a joke. It isn't really a suitable or realistic explanation at all for the lack of ammo, it's there for the simple fact that the developers wanted to have the cooldown system in place of ammunition.
#190
Posté 28 mars 2010 - 07:53
Modifié par Bucky_McLachlan, 28 mars 2010 - 07:54 .
#191
Posté 28 mars 2010 - 07:55
#192
Posté 28 mars 2010 - 07:57
#193
Posté 28 mars 2010 - 07:59
See I don't disagree with this...the missions are utterly crap, the lack of a hud to indicate your vehicles armor/shields is terrible, as are the auto targeting missiles that don't really work at all.TheLostGenius wrote...
face it kiddos, the Hammerhead was a crap shoot. We got a few crappy missions and no integration. If it was like hey, by the way now several of the main missions will have a sequence with the Hammerhead it could have been AMAZING. We get mild arcadey platforming, spazo scanning mini game and an unsatisfying conclusion. It's better than nothing but that ain't saying much. WE NEED MORE OF IT AND NEED IT TO BE MORE WELL INTEGRATED INTO THE GAME. Not a bad start, but i was disappointed.
The Mako still really really sucked for exploration and ME2 is all the better for not having it.
#194
Posté 28 mars 2010 - 08:00
#195
Posté 28 mars 2010 - 08:01
Dude, from a realistic standpoint the little shavings from the ammo clip in your pistol would have to be so small (to make it so you never needed to reload) as to be rendered completely useless.Karstedt wrote...
Instead, they come out with the recent new technology... less ammo!
From a gameplay perspective it utterly failed, I mean it's not difficult at all to obtain the best gear in the game and by that point all of the difficulty in combat is completely removed even if you're playing it on insanity mode.
Modifié par Bucky_McLachlan, 28 mars 2010 - 08:05 .
#196
Posté 28 mars 2010 - 08:05
#197
Posté 28 mars 2010 - 08:14
Bucky_McLachlan wrote...
Dude, from a realistic standpoint the little shavings from the ammo clip in your pistol would have to be so small (to make it so you never needed to reload) as to be rendered completely useless.
Of course, that's why .30-06 rifle is so much less powerful than a .45 pistol round... oh wait... that would be WRONG!
Kinetic energy increases with velocity. So if you get that shaving to travel fast enough, it will have just as much, or more impact.
#198
Posté 28 mars 2010 - 08:52
I understand how it works but those near microscopic pieces of metal in the game aren't actually traveling fast enough, don't think that's really up for debate. If they were not a single weapon in the game would really have any limitations on range. Lets not even get into different types of ammunition and talent points that increase weapon damage.Karstedt wrote...
Bucky_McLachlan wrote...
Dude, from a realistic standpoint the little shavings from the ammo clip in your pistol would have to be so small (to make it so you never needed to reload) as to be rendered completely useless.
Of course, that's why .30-06 rifle is so much less powerful than a .45 pistol round... oh wait... that would be WRONG!
Kinetic energy increases with velocity. So if you get that shaving to travel fast enough, it will have just as much, or more impact.
Modifié par Bucky_McLachlan, 28 mars 2010 - 08:57 .
#199
Posté 28 mars 2010 - 09:06
Bucky_McLachlan wrote...
I understand how it works but those near microscopic pieces of metal in the game aren't actually traveling fast enough, don't think that's really up for debate. If they were not a single weapon in the game would really have any limitations on range. Lets not enough get into different types of ammunition and talent points that increase weapon damage.
Did you even read the codex?
Under, "Mass Accelerators" (IE, firearms)
"Accelerator design was revolutionized by element zero. A slug lightened by a mass effect field can be accelerated to greater speeds, permitting projectile velocities that
were previously unattainable. If accelerated to a high enough velocity, a
simple paint chip can impact with the same destructive force as a
nuclear weapon. However, mass accelerators produce recoil equal to their
impact energy. This is mitigated somewhat by the mass effect fields
that rounds are suspended within, but weapon recoil is still the prime
limiting factor on slug velocity."
A super accelerated shaving is the whole concept behind the ME universe weaponry. I do agree though, it's not really up for debate.
Range mechanics are present in nearly all games, and are FAR shorter than real life. They are generally more of a representation of accuracy in a game than actual range. If we had more realistic ranges, accuracy and ballistics, they would need much larger maps and a whole lot of computing power to calculate the ballistic trajectory of each round. It's easier to just smack a range limit on weapons.
Modifié par Karstedt, 28 mars 2010 - 09:07 .
#200
Posté 28 mars 2010 - 09:28




Ce sujet est fermé
Retour en haut







