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So.....Infiltrator....


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#1
DiatribeEQ

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I'm trying really, really hard to like this class.  The only thing that's stopping me from loving it, is the cloak.  Great in how it's designed, but doing a great injustice (therefor killing off much of the fun many people would look for in the class) by it's duration.  Am I wrong in saying that cloak needs to be changed to work in either 2 ways:

Either....

A) Double the total duration (of either spec amount that it currently can be)

or

B) Make it a "Invisible until canceled", which would be instant the moment you either interacted with anything or became aggressive (i.e. you fired your weapon or healed you team).

To me, either change would make things less of a "Cloak and run like hell to get some place close enough to try to get that headshot off in time and pray you didn't miss another guy around the corner," and more of a "Get in place for the perfect kill shot," styled assassin.

Thoughts?

Modifié par DiatribeEQ, 28 mars 2010 - 01:41 .


#2
SuperMedbh

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While that sounds really fun, and more like a fantasy rogue than the class currently is, the problem is infiltrator is already a super powerful class. Invisible until canceled would be far too powerful to be balanced (they already had to put in the no heal while cloaked restriction) I do sneak up on baddies with my SMG, but the way to do it is to dash from cover to cover, hide behind walls, that sort of thing. Then Zaeed says "right in the eye!".

#3
DiatribeEQ

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SuperMedbh wrote...

While that sounds really fun, and more like a fantasy rogue than the class currently is, the problem is infiltrator is already a super powerful class. Invisible until canceled would be far too powerful to be balanced (they already had to put in the no heal while cloaked restriction) I do sneak up on baddies with my SMG, but the way to do it is to dash from cover to cover, hide behind walls, that sort of thing. Then Zaeed says "right in the eye!".


If it was changed to a "Until Canceled", I'm all for making it to where there is no damage bonus to the attack.  That's 2 trade offs to having the abiility to get that perfect shot:  You no longer get a boost to your damage and you are instantly visible.

At the very least, I'd prefer to have the duration doubled so it gives a much needed boost to the defenses Infiltrators need to have for the offense that's given up.

#4
FoFoZem

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Ignore this. I can't read, apparently.

Modifié par FoFoZem, 28 mars 2010 - 02:11 .


#5
Atmosfear3

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DiatribeEQ wrote...

I'm trying really, really hard to like this class.  The only thing that's stopping me from loving it, is the cloak.  Great in how it's designed, but doing a great injustice (therefor killing off much of the fun many people would look for in the class) by it's duration.  Am I wrong in saying that cloak needs to be changed to work in either 2 ways:

Either....

A) Double the total duration (of either spec amount that it currently can be)

or

B) Make it a "Invisible until canceled", which would be instant the moment you either interacted with anything or became aggressive (i.e. you fired your weapon or healed you team).

To me, either change would make things less of a "Cloak and run like hell to get some place close enough to try to get that headshot off in time and pray you didn't miss another guy around the corner," and more of a "Get in place for the perfect kill shot," styled assassin.

Thoughts?


Terrible ideas.

The duration is more than fine for what you need it to do which is either to position yourself or take a shot with your sniper.  If cloak lasted until canceled, an infiltrator could skip so many parts of the game it would be trivial.

#6
DiatribeEQ

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Atmosfear3 wrote...

DiatribeEQ wrote...

I'm trying really, really hard to like this class.  The only thing that's stopping me from loving it, is the cloak.  Great in how it's designed, but doing a great injustice (therefor killing off much of the fun many people would look for in the class) by it's duration.  Am I wrong in saying that cloak needs to be changed to work in either 2 ways:

Either....

A) Double the total duration (of either spec amount that it currently can be)

or

B) Make it a "Invisible until canceled", which would be instant the moment you either interacted with anything or became aggressive (i.e. you fired your weapon or healed you team).

To me, either change would make things less of a "Cloak and run like hell to get some place close enough to try to get that headshot off in time and pray you didn't miss another guy around the corner," and more of a "Get in place for the perfect kill shot," styled assassin.

Thoughts?


Terrible ideas.

The duration is more than fine for what you need it to do which is either to position yourself or take a shot with your sniper.  If cloak lasted until canceled, an infiltrator could skip so many parts of the game it would be trivial.


As it stands right now, you can hang out in the back and use your teammates as cannonfodder while you snipe away.  Enemy gets to close?  Cloak and run.  But other than that?  I've found less reason to use it in the same (or even similar manner) aswhat was being shown originally in the class videos.  I can be the soldier as in the soldier vids.  I can be the adept, as in the adept videos.  I'm really not up to the abuse as would be what would be a vanguard, so I'm working on the Infiltrator. 

Different ways to play the game via our class selection is a great thing.  Different ways to play each class is also a great thing.  I can play my Solider as a sniper and sit in the back and laughing at all the headshots I can get off in a mission.  Or I can do some limited run-and-gun (I said limited, I'm not suicidal).  With my Adept, I can sit about mid-field and with support of the rest of my team, absolutely destroy my enemies, or set them up to be destroyed by my team.  As things stand right now with the Infiltrator class, I feel relagated to sitting solely in the back, taking nothing but snipe shots at enemies and (as I said earlier) if they get too close, only using the cloak power to get away like a little coward.

#7
FoFoZem

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Atmosfear3 wrote...

DiatribeEQ wrote...

I'm trying really, really hard to like this class.  The only thing that's stopping me from loving it, is the cloak.  Great in how it's designed, but doing a great injustice (therefor killing off much of the fun many people would look for in the class) by it's duration.  Am I wrong in saying that cloak needs to be changed to work in either 2 ways:

Either....

A) Double the total duration (of either spec amount that it currently can be)

or

B) Make it a "Invisible until canceled", which would be instant the moment you either interacted with anything or became aggressive (i.e. you fired your weapon or healed you team).

To me, either change would make things less of a "Cloak and run like hell to get some place close enough to try to get that headshot off in time and pray you didn't miss another guy around the corner," and more of a "Get in place for the perfect kill shot," styled assassin.

Thoughts?


Terrible ideas.

The duration is more than fine for what you need it to do which is either to position yourself or take a shot with your sniper.  If cloak lasted until canceled, an infiltrator could skip so many parts of the game it would be trivial.


Have to say I agree.

You could skip like 15% of the entire game.

Also if you need duration, Enhanced Cloak gives you more than enough time. +% Tech Duration upgrades and your Passive also help this. You might be able to the get the cloak to about 10 seconds which is overkill if you ask me.

Modifié par FoFoZem, 28 mars 2010 - 03:09 .


#8
Aryck the One

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My only problem with the cloak is that you can't regenerate shields or health when it is activated. Otherwise, it's good. It's just like the Arbiter's active camo in Halo 2.

#9
Atmosfear3

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DiatribeEQ wrote...

As it stands right now, you can hang out in the back and use your teammates as cannonfodder while you snipe away.  Enemy gets to close?  Cloak and run.  But other than that?  I've found less reason to use it in the same (or even similar manner) aswhat was being shown originally in the class videos.  I can be the soldier as in the soldier vids.  I can be the adept, as in the adept videos.  I'm really not up to the abuse as would be what would be a vanguard, so I'm working on the Infiltrator. 

Different ways to play the game via our class selection is a great thing.  Different ways to play each class is also a great thing.  I can play my Solider as a sniper and sit in the back and laughing at all the headshots I can get off in a mission.  Or I can do some limited run-and-gun (I said limited, I'm not suicidal).  With my Adept, I can sit about mid-field and with support of the rest of my team, absolutely destroy my enemies, or set them up to be destroyed by my team.  As things stand right now with the Infiltrator class, I feel relagated to sitting solely in the back, taking nothing but snipe shots at enemies and (as I said earlier) if they get too close, only using the cloak power to get away like a little coward.


If you play the game like a gallery shooter, guess what, you're just shooting in a gallery.  You are not realizing the full potential of cloak (or the rest of the infil's full répertoire for that matter) if all you're using it for is to power up your shots.

Where is thisisme8 to lay down some infiltrator knowledge? B)

#10
Guest_Nerivant_*

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Quick, someone post a video of someone flanking with cloak, only to no-scope them with their Widow from point blank range.

#11
Guest_mrfoo1_*

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Atmosfear3 wrote...

DiatribeEQ wrote...

As it stands right now, you can hang out in the back and use your teammates as cannonfodder while you snipe away.  Enemy gets to close?  Cloak and run.  But other than that?  I've found less reason to use it in the same (or even similar manner) aswhat was being shown originally in the class videos.  I can be the soldier as in the soldier vids.  I can be the adept, as in the adept videos.  I'm really not up to the abuse as would be what would be a vanguard, so I'm working on the Infiltrator. 

Different ways to play the game via our class selection is a great thing.  Different ways to play each class is also a great thing.  I can play my Solider as a sniper and sit in the back and laughing at all the headshots I can get off in a mission.  Or I can do some limited run-and-gun (I said limited, I'm not suicidal).  With my Adept, I can sit about mid-field and with support of the rest of my team, absolutely destroy my enemies, or set them up to be destroyed by my team.  As things stand right now with the Infiltrator class, I feel relagated to sitting solely in the back, taking nothing but snipe shots at enemies and (as I said earlier) if they get too close, only using the cloak power to get away like a little coward.


If you play the game like a gallery shooter, guess what, you're just shooting in a gallery.  You are not realizing the full potential of cloak (or the rest of the infil's full répertoire for that matter) if all you're using it for is to power up your shots.

Where is thisisme8 to lay down some infiltrator knowledge? B)

I wouldn't mind seeing some duckies painted on targets. The constant ding sound would be mildly entertaining.

#12
DiatribeEQ

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Atmosfear3 wrote...

DiatribeEQ wrote...

As it stands right now, you can hang out in the back and use your teammates as cannonfodder while you snipe away.  Enemy gets to close?  Cloak and run.  But other than that?  I've found less reason to use it in the same (or even similar manner) aswhat was being shown originally in the class videos.  I can be the soldier as in the soldier vids.  I can be the adept, as in the adept videos.  I'm really not up to the abuse as would be what would be a vanguard, so I'm working on the Infiltrator. 

Different ways to play the game via our class selection is a great thing.  Different ways to play each class is also a great thing.  I can play my Solider as a sniper and sit in the back and laughing at all the headshots I can get off in a mission.  Or I can do some limited run-and-gun (I said limited, I'm not suicidal).  With my Adept, I can sit about mid-field and with support of the rest of my team, absolutely destroy my enemies, or set them up to be destroyed by my team.  As things stand right now with the Infiltrator class, I feel relagated to sitting solely in the back, taking nothing but snipe shots at enemies and (as I said earlier) if they get too close, only using the cloak power to get away like a little coward.


If you play the game like a gallery shooter, guess what, you're just shooting in a gallery.  You are not realizing the full potential of cloak (or the rest of the infil's full répertoire for that matter) if all you're using it for is to power up your shots.

Where is thisisme8 to lay down some infiltrator knowledge? B)


I'm definately not trying to get the class to be overpowered.  There's times in which it does do a great job, but that generally involves Geth-Mechs to be involved.  Yes, I've found that if I had the ability to have Tali & Legion from the get-go and all my missions were against Geth-Mechs, then dear god, why play anything other than an Infiltrator and with those 2?  haha.

Seriously though.

When I don't have anything machine based for me to AI-Hack, then that's a one pure ability out the window.  Not sure of it's name,  but it's the extremely rapid fire hand held machine gun, but it's been a welcome upgrade.  But as I said earlier, I like having 2 options of play styles with each class:

Soldier:  Sitting in back, being the sniper, or being more upclose & personal.
Adept:  Dropping singularities and then aoe'ing the group of guys myself, or locking down various guys & letting the other 2 members kill them
Infiltrator Sitting in back & being the sniper, or being really up close and personal.

Sounds like I'm trying to make a Solider out of the Infiltrator class, right?  Wrong.  I like the idea of being able cloak and come out of stealth with the barrel of my gun at the back of some bad guys skull and I hear the "Braaaaaaaaaaap!" as I then duck behind the nearest cover.  This is totally not what a soldier does as his weapon of choice is the one we pick up off the collector ship.

#13
Hellraisin

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so you want a cqc infiltrator, like this social.bioware.com/forum/1/topic/128/index/1238419 ?

Modifié par Hellraisin, 28 mars 2010 - 05:29 .


#14
Aryck the One

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Atmosfear3 wrote...

DiatribeEQ wrote...

As it stands right now, you can hang out in the back and use your teammates as cannonfodder while you snipe away.  Enemy gets to close?  Cloak and run.  But other than that?  I've found less reason to use it in the same (or even similar manner) aswhat was being shown originally in the class videos.  I can be the soldier as in the soldier vids.  I can be the adept, as in the adept videos.  I'm really not up to the abuse as would be what would be a vanguard, so I'm working on the Infiltrator. 

Different ways to play the game via our class selection is a great thing.  Different ways to play each class is also a great thing.  I can play my Solider as a sniper and sit in the back and laughing at all the headshots I can get off in a mission.  Or I can do some limited run-and-gun (I said limited, I'm not suicidal).  With my Adept, I can sit about mid-field and with support of the rest of my team, absolutely destroy my enemies, or set them up to be destroyed by my team.  As things stand right now with the Infiltrator class, I feel relagated to sitting solely in the back, taking nothing but snipe shots at enemies and (as I said earlier) if they get too close, only using the cloak power to get away like a little coward.


If you play the game like a gallery shooter, guess what, you're just shooting in a gallery.  You are not realizing the full potential of cloak (or the rest of the infil's full répertoire for that matter) if all you're using it for is to power up your shots.

Where is thisisme8 to lay down some infiltrator knowledge? B)

 You have an SMG too, you know. I like to employ close-assault flanking attacks with the SMG and Enhanced Cloak. Can't wait to get the new Locust SMG. A sound-supressed weapon will be perfect for my Infiltrator.

#15
McBodman

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DiatribeEQ wrote...

I'm trying really, really hard to like this class.  The only thing that's stopping me from loving it, is the cloak.  Great in how it's designed, but doing a great injustice (therefor killing off much of the fun many people would look for in the class) by it's duration.  Am I wrong in saying that cloak needs to be changed to work in either 2 ways:

Either....

A) Double the total duration (of either spec amount that it currently can be)

or

B) Make it a "Invisible until canceled", which would be instant the moment you either interacted with anything or became aggressive (i.e. you fired your weapon or healed you team).

To me, either change would make things less of a "Cloak and run like hell to get some place close enough to try to get that headshot off in time and pray you didn't miss another guy around the corner," and more of a "Get in place for the perfect kill shot," styled assassin.

Thoughts?


Are you serious? Master chiefs active camo in halo 1 didn't even do that....:blink:

#16
Bill569

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Nah. That would make the game too easy. I'm playing as an Infiltrator on Hardcore and use Enhanced Cloak. I do not need more time to get a good position and kill an enemy by headshot. And "Invisible until canceled" is a lame idea. It is simply even more time. Look it through the technical prospective. What device can make you invisible for as long as you want?

#17
DiatribeEQ

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Okay, I'll be the first to admit that when I'm wrong, I'm wrong. 4 point full duration (screw the damage boost option) is more than enough. So yeah, I was wrong.

#18
thisisme8

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Atmosfear3 wrote...
If you play the game like a gallery shooter, guess what, you're just shooting in a gallery.  You are not realizing the full potential of cloak (or the rest of the infil's full répertoire for that matter) if all you're using it for is to power up your shots.

Where is thisisme8 to lay down some infiltrator knowledge? B)


I'm here!  I'm here!

Someone wants to play with Cloak?  Try CQC?

DiatribeEQ wrote...

Okay, I'll be the first to admit that
when I'm wrong, I'm wrong. 4 point full duration (screw the damage
boost option) is more than enough. So yeah, I was wrong.


What's the status on your question?  Just about the Cloak duration?  Where's Jaekahn?