Sorry, what?Computron2000 wrote...
smudboy wrote...
Computron2000 wrote...
Kasumi never drew a weapon. Like i said anything that requires drawing of a weapon takes too much time and negates the use of melee. This is why a rifle butt to the head is fine (no weapon), a seperate drawn weapon (eg knife) is not fine.
And the sheath/draw animation is extremely time consuming. For a test, play insanity with advancing enemies (eg suicide mission. Out of cover (the time you actually use melee), in front of Harbinger or some collector, switch between your weapons (eg pistol to SMG, or AR to shotgun). See how fast your screen starts flashing
If she has a gun in her hand, and stuns someone with that same hand, how is that not drawing a weapon?
And how is drawing a weapon not fine? We have two hands. You can still fire a pistol with one hand, and pick your nose/do whatever you want with the other.
Excuse me, but what shealth/draw animation for a melee weapon is extremely time consuming? We don't even have one, so how can we measure it? BioWare can handle animations anyway it wants, or even not at all, which means its instant. Because this is a game.
And nevermind the fact we can potentially just use CQC and not have any weapons, or use biotic punches/grabs/disables, or omni-tool punches/grabs/diables.
You should keep in mind what you yourself saidsmudboy wrote...
This doesn't take away from your previous statement. How is a punch okay, but a knife not? Explain.
On your same idea of 2 hands = can do anything, please tell me if you can use a tempest and a hand cannon TOGETHER in ME2. Both obviously use 1 hand and i'm not going into the obvious examples of shotgun/sniper/AR.
As previously explained twice? trice? if there is no weapon swap animation aka Kasumi, then its fine. However YOU asked about a KNIFE. That is why we are talking about KNIVES.
Seriously, i already pointed out my support for more melee variety in THIS THREAD but without any weapon swap, aka no katanas/light sabres/clubs/etc
Wait, so if we're all for more melee variety, why are arguing the logistics of an animation?
I'm up for all kinds of melee/CQC. I think CQC is the way to go for some characters and classes. (e.g. biotic punch, grab) and I think each character should have their own, especially someone playing Soldier/Vanguard, based on what we know of the classes, characters, cutscenes and universe.





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