Darqion wrote...
Im starting to wonder if these people commenting on biotics on insanity actually played on insanity :/ ....
or at least not seen the videos or read the Average Gatsby guide.
Darqion wrote...
Im starting to wonder if these people commenting on biotics on insanity actually played on insanity :/ ....
Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.
Then tell me why geth hunters ignore it...The Spamming Troll part 2 wrote...
the best form of CC isnt singularity, its the combat drone.
It kills husks and have a three second cooldown.Nothing worse about it.ODST Steve wrote...
Worst power has to be Neural Shock
Modifié par baller7345, 29 mars 2010 - 07:08 .
tonnactus wrote...
Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.
Now you could warp/incinerate a scion to dead.
baller7345 wrote...
tonnactus wrote...
Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.
Now you could warp/incinerate a scion to dead.
I know they aren't damage orineted in ME1 and I agree that weapons were used more in the first game but as a form of crowd control they were overpowered. With your 10 meter radius lift and 8.5 meter singularity you could neutar just about every enemy in the game. They made every fight including saren a case of shooting floating enemies. The other form was stasis which you could stasis a threser maw and shoot it without fear of death. That is what I meant by overpowered. They took a lot of the challenge away from the game.
mosor wrote...
As for most useless skill, I have to go with shredder and on higher difficulties shockwave. If you have shockwave, then you have pull which has a shorter cooldown. Pull+warp is more devastating then a simple shockwave.
Gravbh wrote...
The Spamming Troll part 2 wrote...
i was being sarcastic.
now im talking higher difficulties only here. CC abilities dont work untill youve brought along a squaddie with debuffs, you have some of your own, or you use a few thermal clips.
CC abilities are pointless on higher difficulties. if you can show me an example of throw, pull, shockwave, cryoblast, ai hacking, dominate, whatever CC ability you like, if you can show me that work on an enemy with protection, then ill agree with you.
You do realize that adepts are also allowed to shoot stuff to bring down defenses and they can have teammates strip defenses as well right...
Biotics are far from useless on insanity. Just because you can't make them work doesn't mean others have the same trouble. There are plenty of videos and threads about using biotics on insanity. You can find them, much easier than me telling you how many ways you're wrong
Modifié par Bucky_McLachlan, 30 mars 2010 - 12:10 .
The Spamming Troll part 2 wrote...
real translation:
i go out and have sex with girls.
tonnactus wrote...
baller7345 wrote...
tonnactus wrote...
Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.
Now you could warp/incinerate a scion to dead.
I know they aren't damage orineted in ME1 and I agree that weapons were used more in the first game but as a form of crowd control they were overpowered. With your 10 meter radius lift and 8.5 meter singularity you could neutar just about every enemy in the game. They made every fight including saren a case of shooting floating enemies. The other form was stasis which you could stasis a threser maw and shoot it without fear of death. That is what I meant by overpowered. They took a lot of the challenge away from the game.
But The solution we have know isnt satisfieing too.They could just increase the physics resistence of bigger enemies and bosses(or they get only affected when the player have evolved version of biotics like in the first) ,but didnt make them immune when they have protection.In addition to that, Mass Effect protection system was more difficult then now.Shields and barriers dont protect against melee attacks,only immunity did.So adepts could still die from that or sniper/rockets.
ShamieGTX wrote...
The Spamming Troll part 2 wrote...
real translation:
i go out and have sex with girls.
....you want a Heineken with that Joe?
Pho3nix214 wrote...
The most useless power for me was slam.
Kinda ironic that the most useful squad member in the game (Miranda) has the worst spec power
vadrillan wrote...
Remember a frozen husk is a dead husk; Cryo + heavy pistol ftw- 1 shot to health = 1 frozen enemy.
Hathur wrote...
I hate adrenaline rush because it slows down / distorts all the audio... this ruins immersion since any chatter from your squad, EDI and the enemy sounds all messed up. I never use the skill because of this, it just ruins the experience.
Funny when you're on the collector ship for the first time...
"Huuuuuuu---rrrrrrrr-iiiiii-eee uuu-p Eeeee-diiiii" as Sheperd tries to tell EDI to hurry up to help them escape while adrenaline rush is on.. I nearly peed my pants laughing when i first did this.