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The most useless power in Mass Effect 2


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#76
ehcaba

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Darqion wrote...

Im starting to wonder if these people commenting on biotics on insanity actually played on insanity :/ ....


or at least not seen the videos or read the Average Gatsby guide.



#77
tonnactus

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baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.

Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)
Now you could warp/incinerate a scion to dead.

#78
tonnactus

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The Spamming Troll part 2 wrote...

the best form of CC isnt singularity, its the combat drone.

Then tell me why geth hunters ignore it...

#79
tonnactus

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ODST Steve wrote...

Worst power has to be Neural Shock

It kills husks and have a three second cooldown.Nothing worse about it.

#80
HeyBlade789

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The flame grenade was too hard to use, and was relatively weak.

#81
baller7345

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double post

Modifié par baller7345, 29 mars 2010 - 07:08 .


#82
baller7345

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tonnactus wrote...

baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.

Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)
Now you could warp/incinerate a scion to dead.


I know they aren't damage orineted in ME1 and I agree that weapons were used more in the first game but as a form of crowd control they were overpowered.  With your 10 meter radius lift and 8.5 meter singularity you could neutar just about every enemy in the game.  They made every fight including saren a case of shooting floating enemies.  The other form was stasis which you could stasis a threser maw and shoot it without fear of death.  That is what I meant by overpowered.  They took a lot of the challenge away from the game.

#83
tonnactus

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baller7345 wrote...

tonnactus wrote...

baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.

Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)
Now you could warp/incinerate a scion to dead.


I know they aren't damage orineted in ME1 and I agree that weapons were used more in the first game but as a form of crowd control they were overpowered.  With your 10 meter radius lift and 8.5 meter singularity you could neutar just about every enemy in the game.  They made every fight including saren a case of shooting floating enemies.  The other form was stasis which you could stasis a threser maw and shoot it without fear of death.  That is what I meant by overpowered.  They took a lot of the challenge away from the game.


But The solution we have know isnt satisfieing too.They could just increase the physics resistence of bigger enemies and bosses(or they get only affected when the player have evolved version of biotics like in the first) ,but didnt make them immune when they have protection.In addition to that, Mass Effect protection system was more difficult then now.Shields and barriers dont protect against melee attacks,only immunity did.So adepts could still die from that or sniper/rockets.

#84
mosor

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Adepts are pretty powerful on insainity, even a NG+ insanity run. I've died the least playing one on that level. Throw is useful because it insta kills husks and you can toss off unshielded collectors from platforms after you've detonated a couple warp explosions. Pull is great because in many situations you find enemies that have defenses already stripped and its more time efficient to set up a warp explosion with a pull than with a singularity.



Pretty sad to see some people have a hate on for squad cryo. I love that ability on my soldier. It's the squad power I consistently put on my teammates other than geth missions (who have more shields than health). I wipe the map off pretty quickly having inferno on my viper and vindicator and giving my squad cryo.



As for most useless skill, I have to go with shredder and on higher difficulties shockwave. If you have shockwave, then you have pull which has a shorter cooldown. Pull+warp is more devastating then a simple shockwave.

#85
tonnactus

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mosor wrote...


As for most useless skill, I have to go with shredder and on higher difficulties shockwave. If you have shockwave, then you have pull which has a shorter cooldown. Pull+warp is more devastating then a simple shockwave.


Shockwave on collector platforms is better to throw them of than throw itself.It has a radius of 3,5 when evolved and throw doesnt always acoomplished to throw them off.Shockwave never fails.
The only disadavantage is the cooldown,but with the class passive and the cooldown upgrade it doesnt matter.

#86
The Spamming Troll part 2

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Gravbh wrote...

The Spamming Troll part 2 wrote...

i was being sarcastic.

now im talking higher difficulties only here. CC abilities dont work untill youve brought along a squaddie with debuffs, you have some of your own, or you use a few thermal clips.

CC abilities are pointless on higher difficulties. if you can show me an example of throw, pull, shockwave, cryoblast, ai hacking, dominate, whatever CC ability you like, if you can show me that work on an enemy with protection, then ill agree with you.


You do realize that adepts are also allowed to shoot stuff to bring down defenses and they can have teammates strip defenses as well right...
Biotics are far from useless on insanity. Just because you can't make them work doesn't mean others have the same trouble. There are plenty of videos and threads about using biotics on insanity. You can find them, much easier than me telling you how many ways you're wrong


yes, right. i have played mass effect 2. i also have a brain if you were wondering too.

if you love starting every battle by spamming warp over and over, or heavily relying on your squadmates in order to play as an adept, then yes, biotics can be considered powerfull. but when i play an adept, and my entire range of abilities revolves around crowd control, and i cant use those abilities untill ive taken out 50% or more of my enemies defenses, thats what makes biotics and CC abilites useless.  an infiltrator is never not an infiltrator. a soldier is never not a soldier. but the adept relies on what ifs in order to play as an adept.

im not here to compare myself to someone who plays the same sections over 150 times and makes videos and guides and lives mass effect. im an average gamer. i know how to use biotics, and thats when enemies are in the red. which doesnt happen often enough for an adept on higher difficulties. biotics arent "pointless", but playing on insanity they become unnessesary.

#87
Bucky_McLachlan

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^Translation: I suck at video games.

I'm sure you will have plenty of trouble ever using biotics in insanity mode when all you f*cking do is stay behind the same cover the whole time. Newbcake.

Modifié par Bucky_McLachlan, 30 mars 2010 - 12:10 .


#88
The Spamming Troll part 2

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real translation:



i go out and have sex with girls.

#89
RyuGuitarFreak

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AI Hacking.

#90
ShamieGTX

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I'd Say Shredder didnt even bother using it after seein the health goes down so quickly

Reave is quite the life saver for me whenever I try to go John Woo On the Harbinger controlled collector, I actually find the Cloak useless but only because It drains so fast

#91
ShamieGTX

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The Spamming Troll part 2 wrote...

real translation:

i go out and have sex with girls.


....you want a Heineken with that Joe?

#92
Pho3nix214

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The most useless power for me was slam.



Kinda ironic that the most useful squad member in the game (Miranda) has the worst spec power

#93
baller7345

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tonnactus wrote...

baller7345 wrote...

tonnactus wrote...

baller7345 wrote...
They may not be as overpowered (imo) as they were in the first game but it by no means makes them useless.

Biotics were never overpowered in the first game.I use weapons a lot more in the first game then now,because all biotics in Mass Effect only work as crowd control and never deal serious damage on insanity.(except zero gravity areas)
Now you could warp/incinerate a scion to dead.


I know they aren't damage orineted in ME1 and I agree that weapons were used more in the first game but as a form of crowd control they were overpowered.  With your 10 meter radius lift and 8.5 meter singularity you could neutar just about every enemy in the game.  They made every fight including saren a case of shooting floating enemies.  The other form was stasis which you could stasis a threser maw and shoot it without fear of death.  That is what I meant by overpowered.  They took a lot of the challenge away from the game.


But The solution we have know isnt satisfieing too.They could just increase the physics resistence of bigger enemies and bosses(or they get only affected when the player have evolved version of biotics like in the first) ,but didnt make them immune when they have protection.In addition to that, Mass Effect protection system was more difficult then now.Shields and barriers dont protect against melee attacks,only immunity did.So adepts could still die from that or sniper/rockets.


I happen to like the solution we have now but I understand that some people don't.  I would be open to buffing up the physics engine to do that but if they don't I'm more than happy with it.  As for the protection system you could be killed by melee attacks and rocket drones but only one of those was in anyway a threat.  The rocket drone was crazy if you were an adept since only warp did anything to it.  The melee attacks were more an engineer problem because they got no effective way to stop a charging enemy.  I don't think the game in itself was more difficult for the adept in ME1 though because of the wicked crowd control they got.  With that said I'm open to changes but I'm fine with the system they have now.  I don't want to go back to the ME1 system for biotics though since in my opinion it took some of the fun away.

#94
The Spamming Troll part 2

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ShamieGTX wrote...

The Spamming Troll part 2 wrote...

real translation:

i go out and have sex with girls.


....you want a Heineken with that Joe?


are you offering me a beer? id love a beer! ill PM you my address!

#95
RyuGuitarFreak

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Pho3nix214 wrote...

The most useless power for me was slam.

Kinda ironic that the most useful squad member in the game (Miranda) has the worst spec power


Yeah man, Miri FTW. Indeed the most useful. I kinda like slam. It makes the target stay defenseless a while on the air, then on the ground and it still makes damage. Quite good. I make sure to always put at least 2 points on that. I have to try other combinations. Oh, how much I would like retrain squad powers.

#96
The Spamming Troll part 2

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i like slam. especially crippling slam. you guys know crippling slam leaves an opponent on the ground for 8 seconds tho right? crippling slam is basically bastion stasis from ME1 and thats definitely not a bad thing.

#97
Feops1

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Squad shredder ammo.



"Hey everyone has shredder ammo! Again and again and again!"

#98
Hathur

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I hate adrenaline rush because it slows down / distorts all the audio... this ruins immersion since any chatter from your squad, EDI and the enemy sounds all messed up. I never use the skill because of this, it just ruins the experience.



Funny when you're on the collector ship for the first time...



"Huuuuuuu---rrrrrrrr-iiiiii-eee uuu-p Eeeee-diiiii" as Sheperd tries to tell EDI to hurry up to help them escape while adrenaline rush is on.. I nearly peed my pants laughing when i first did this.




#99
GuardianAngel470

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vadrillan wrote...

Remember a frozen husk is a dead husk; Cryo + heavy pistol ftw- 1 shot to health = 1 frozen enemy.


Yeah but area incinerate and pull are insta-kills on husks.  If you want to kill husks you use one of them, not anything Cryo.

#100
casedawgz

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Hathur wrote...

I hate adrenaline rush because it slows down / distorts all the audio... this ruins immersion since any chatter from your squad, EDI and the enemy sounds all messed up. I never use the skill because of this, it just ruins the experience.

Funny when you're on the collector ship for the first time...

"Huuuuuuu---rrrrrrrr-iiiiii-eee uuu-p Eeeee-diiiii" as Sheperd tries to tell EDI to hurry up to help them escape while adrenaline rush is on.. I nearly peed my pants laughing when i first did this.


Even worse on an infiltrator. Every time you look through the scope...*shudders*.