So, same old question: are warriors fun in DAO? Or are they autoattack boring? I never played DAO, hence my question since in some RPGs warriors are pretty boring, doing only tank role. I'm thinking going with a DW warrior for a bit of DPS. I'm really just asking for personal experiences on what you guys think it's fun. And fun for me is using some kind of strategy, which in some games warriors don't really require. So...there it is
Fun class (same old dumb question)
#1
Posté 28 mars 2010 - 04:57
So, same old question: are warriors fun in DAO? Or are they autoattack boring? I never played DAO, hence my question since in some RPGs warriors are pretty boring, doing only tank role. I'm thinking going with a DW warrior for a bit of DPS. I'm really just asking for personal experiences on what you guys think it's fun. And fun for me is using some kind of strategy, which in some games warriors don't really require. So...there it is
#2
Posté 28 mars 2010 - 05:09
#3
Posté 28 mars 2010 - 06:26
Either that or play a stealthy cunning based rogue. They're auto attack machines too but at least you have to worry about positioning and timing your abilities well to avoid knock backs. Or you can try to play a rogue that specializes in traps and stealth bombing. I've heard that's fun. I just find it totally unnecessary. To be honest I've never used a single poison or trap in either Origins or Awakening. There's absolutely no point unless you plan on soloing with a rogue. The game is easily beat on nightmare with parties of two or more without ever bothering to build a trap or coat a blade with poison.
#4
Posté 28 mars 2010 - 06:30
another option is to go for 2h warrior, it is not a dps machine as the dw one or a sturdy tank like 1h/shield but is fun class to play and the most active warrior as he have a lot of tricks and some decent CC capability. just tay away from zerker if you roll one as is not a spec for an active warrior due to high action consumption... the other 3 specs are all viable even if the last reaver power is a bit crappy
#5
Posté 28 mars 2010 - 06:41
#6
Posté 28 mars 2010 - 10:10
#7
Posté 29 mars 2010 - 12:44
El Jueta wrote...
Thanks for the feedback guys, I started a DW warrior and it's fun, but I think I won't resist and probably start a mage later and see which one i like the best. Also, with the arcane warrior, all i see are AW/blood mage builds around the forum. Is it viable to choose AW and still be a normal caster, except with the extra defense from the armor?
Its probably not a good idea just cause of the higher fatigue costs.... plus you can put the 4 points in other spells that will keep anyone attacking you CC'd longer.... or dead
#8
Posté 29 mars 2010 - 01:29
El Jueta wrote...
Thanks for the feedback guys, I started a DW warrior and it's fun, but I think I won't resist and probably start a mage later and see which one i like the best. Also, with the arcane warrior, all i see are AW/blood mage builds around the forum. Is it viable to choose AW and still be a normal caster, except with the extra defense from the armor?
I guess I'm the black sheep here, but Arcane Warriors hold absolutely zero interest for me. Mages can do plenty of damage from a distance, even with their staves, without having to wade into melee combat. And if you have anything resembling aggro control or crowd control, you don't need the added protection armor gives your Mages.
In DA:O vanilla where you can have a maximum of two specializations, I almost always choose Blood Mage and Spirit Healer. Blood Mage is useful for the incredible crowd control of Blood Wound. 1 point in Spirit Healer gets the job done with party-wide healing.
#9
Posté 29 mars 2010 - 01:46
El Jueta wrote...
Thanks for the feedback guys, I started a DW warrior and it's fun, but I think I won't resist and probably start a mage later and see which one i like the best. Also, with the arcane warrior, all i see are AW/blood mage builds around the forum. Is it viable to choose AW and still be a normal caster, except with the extra defense from the armor?
still viable... yes... optimal... not that much
if you dont activate the main AW power you can still cast quite well... is it worth?... depends
casters have alredy good defensive boots and a very nice defensive bp (later on), they have not defensive gloves but casters gloves gives +20% to elemental damage (that is capped to 30%)
if for you is not a problem to give up the additional dmg (as for a cc/healer build or one focused on a single elemental) there are some interesting armors out there... you will always spend more mana/hps to cast, than a normal mage but prob you will end with something like a 20-30% fatigue for a good set, that is acceptable.
in particular a very good set is heavy dragon from wade+evon bp (that count as the heavy dragon bp)... note HEAVY set, not massive one. this will give you good armor ratings at the cost of 18% fatigue so around 20 with shale helm
is it worth?... personally i still prefer BM+SH2 that help to cycle blood sacrifice and to keep the tank up... but indeed is a viable choice if you are going to play a mage who stay in the front line or draw lot of aggro....
and btw try a mage, i bet you will like them, imo is the best class in DAO as they require a bit more strategy and acrive game than other ones
#10
Posté 29 mars 2010 - 02:05
#11
Posté 29 mars 2010 - 02:18
I was different!
#12
Posté 29 mars 2010 - 02:28
#13
Posté 30 mars 2010 - 05:17
So if u wanna play something like that, go AW, how u combine it with other specs is up to u (just don't take shapeshifter)
Btw, since u want to look cool, once u have the 4th AW talent Fade Shroud u become white/transparent as long as combat magic is on.(just turn it of for conversations if possible)
so it looks quite cool.
#14
Posté 31 mars 2010 - 05:40
#15
Posté 01 avril 2010 - 04:55
#16
Posté 01 avril 2010 - 05:05





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