errant_knight wrote...
There are way too many dangling plot ends to just abandon the larger story that's in play, I think. I would find it extremely disappointing if it were. Also that my warden's story ended on such a depressing note and alienating circumstances. Dealing with the loose ends doesn't preclude travel, either. For example, if the Qunari were to invade, what would be more logical than for Alistair (or other ruler's representative) to travel to Orleis to attempt to complete the negotiations that Cailan started? Or to strike directly against whoever might be invading in their own country? I think we're probably done with darkspawn for a while, except residual pockets of activity unless there's an attempt to retake the deep roads, specifically to reconnect Kal Sharok and Orzammar in a meaningful way.
Another plot element has just occurred to me. We know that the wardens of Weisshaupt were paying close attention to what we did in Amaranthine. And that they don't see things quite the way the rest of the wardens do. What we don't know is what they actually think of the wardens of Fereldan, and their future plans for the order there.
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I like the main plot of Awakening very much, and disliked other parts of it intensely. I do not have a problem with the MIA ending, even though it is a very detached way to end a game.
For me, Awakening seems very much like a "side quest" that happens to have alot of relevance to the continuing story - it is almost a prelude to something bigger...
Origins was very self contained, whereas Awakening seems almost lost without some further resolution to the plot. Although, the MIA ending may be what they leave things with if it gets to complicated. I see the story as a build to a future project, even if it does not involve the Warden.
I also would very much like a Dark Ritual story, and it does not have to be problematic. As someone said, it could very well have happened with Riordan, and be "retconned" into the plot...
Also... do not worry about the level cap. I have heard you say this before. Do not stress about the numbers. The Warden could go up to level 50 easily and still maintain plenty of consistent challenges. The Baldurs Gate series went very high, and also, there is never an intimation that the player has in any way "gone epic". S/He is just a high level character, but not godly in anyway.
High level Templars and Wizards still exist - in some ways it was silly that you could kill very tough demons at such a low level in Origins. I can see Irving or Greagoir as level 40, easily. The Warden should at least be one of the higher level heroes in the kingdom. Numbers also do not make power level as much as the story does, and the Warden does not really fly or shoot bolts from their eyes... yet!
Also... I don't wanna leave my Warden yet... there are still things I haven't finished up...