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[SOLVED] Dialogue listener walks away during conversation.


1 réponse à ce sujet

#1
Charsen

Charsen
  • Members
  • 2 266 messages
I am trying to extend a dialogue scene that currently works like this:

[PLAYER] I hope you know that.
--> [OWNER] Yes, I know that. *he walks away here* 
------> [END DIALOGUE]

I added a new branch after "Yes, I know that" that continues, but he still walks away after he says Yes, I know that. I don't see any attached Cinematic or Animation that would cause him to walk away. What is causing the Owner to leave after he makes this statement?

Is there a cutscene attached somehow? Is it something with a trigger? A script? I am not even sure how to track it down because there's nothing to indicate what is causing him to walk away in the dialogue.

For reference, the particular scene is in party_events, if you ctrl-F for the line "Yes. Yes, I know that." you can see what I mean. I removed the end dialogue and added a kiss from another file. Since he walks away before the kiss begins, the PC ends up snogging air.
<_<

Any help is truly appreciated, because i really don't know even how to track down the problem here.

Modifié par Charsen, 30 mars 2010 - 08:10 .


#2
DavidSims

DavidSims
  • BioWare Employees
  • 196 messages
On the animation tab of the line "Yes. Yes, I know that.", change the tag to gen00fl_zevran, instead of the default PLAYER. you'll see there's a couple animations assigned there. The turn90_left_walk which starts at 3.4 seconds in is the one making him walk away.

Modifié par DavidSims, 29 mars 2010 - 08:07 .