Aller au contenu

Photo

Awakening is too easy


  • Veuillez vous connecter pour répondre
85 réponses à ce sujet

#1
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
I played it on -like complete DA:O-  Nightmare and use even some Nightmare Plus mods (dunno if they work though)

And i must say: My 2h-Warrior is slaughtering everything!
Maybe its because i made it till lvl. 24 in DA:O
Maybe its because the new talents for 2h-Fightings are pure Cheese (and i love them :wizard:)


But most battles are too easy, especially in comparison to DA:O

I even stopped using most of the talents like Glyphs, Rally, or the new sustainables, Anders is mostly only autoattacking and sometimes uses Heal/Rejuvenate etc. for support; mostly he is for his sustains and anti-anti-mage spells.
Oghren is also a real lumberjack, but i use his talents even less, because its overkill!
And Nathaniel is doing his typical backstabbing, almost no need for extravagant talent usage

The only "dangerous" situations are overwhelms (nasty Children <_<) and Emissarys with Blood, Crushing Prison.


Whats your experience? 

#2
Tripedius

Tripedius
  • Members
  • 467 messages
So far I'm focussing on pretty kills and powergaming. That should say enough. Still play on normal though, but so far its an absolute no-brainer. Groups of 'hired goons' don't even reach my melee party members.

#3
Yrkoon

Yrkoon
  • Members
  • 4 764 messages

Sarevok Anchev wrote...

Maybe its because the new talents for 2h-Fightings are pure Cheese (and i love them :wizard:)

It actually isn't because of that.

Try playing  through the game without using any of the new  skills.   You'll notice that the fights aren't any  more difficult.

And that is because  Awakening  is truly unbalanced.  For the life of me, I can't understand why Bioware did not decide to have the enemies you face actually USE some of those new skills against you.  It would have made  combat MUCH more interesting..

Modifié par Yrkoon, 29 mars 2010 - 11:35 .


#4
BouhPwet

BouhPwet
  • Members
  • 15 messages
Yes, Awakening is far too easy, even on "Nightmare" mode.

This isn't even entirely due to the new (slightly overpowered...) skills. IMHO, it's due to:

(1) The fact that the expansion seems balanced for a *new*, Orlesian Grey Warden, starting at level 18. It doesn't seem to be well suited for an imported char at level 24+. Those extra levels make for a huge difference.

(2) The XP gain appears to be too fast. In "Return to Ostagar", you earn about 5-10 XP per white Darkspawn killed, and about 50 XP for a yellow/Lieutenant. While in Awakening, it's almost 80 XP per white, and several hundreds for a boss. I reached the level 35 cap before the end of the expansion...

#5
Tripedius

Tripedius
  • Members
  • 467 messages
Its the scaling I think. I started as a lvl 24 mage. That's 6x3 more attribute point than the new orlesian warden. I don't know for sure, but I reckon that your companions scale with you? Cause two stonefists kill one guy, which seems a bit overpowered, and I don't even use the new skills.



When reading the new skills I actually expected far more enemies, not per se more powerfull ones. But something like groups of 20-30 darkspawn/thugs not the groups of five I'm killing with easy now (one character per mob equals four dead mobs in 2 seconds).

#6
Cruces80

Cruces80
  • Members
  • 26 messages
Well I'm pretty sure your 24 level character changes things quite a bit

I tried playing with my rogue (lvl 23) and everything died almost instantly, each attack did 100+ dmg (backstabs ofc) and well...not very hard I must say, also the cohorts you get automatically level up to your level so they get buffed too

now if you make a new character, you don't get the extra skills + talents from books from DA:O you don't get the extra levels, you don't get the attribute points from the fade + books so I'm pretty sure it should be much harder then (a new rogue I made for DA:O just to check the difference never hit for more than 60 dmg)

that's why I was considering making a new character for awakening so it may be at least a bit challenging

#7
hexaligned

hexaligned
  • Members
  • 3 166 messages
It didn't seem any easier to me, I tore through Origins on Nightmare, and I did the same to awakenings, I don't think it's the new skills fault, the combat mechanics themselves need to be scrubbed and rebuilt, if the devs care about offering a challenge anyways.

#8
daudleikr

daudleikr
  • Members
  • 10 messages
Far, far too easy. I'm using my imported rogue, and I'm pretty sure I can solo everything. I'm only using Oghren and Sigrun as companions (solely for RP reasons as they have many funny conversations), and I gave Oghren a crappy crossbow so he can feel somewhat useful. I haven't even enchanted their gear or upgradet it in any way.
If I bring Anders I can sit back and watch him take care of everything.

I'm playing on nightmare, with nightmare plus and combat tweaks. I havent used a single potion so far.
Nightmare is solo-able, that should say something.

I'll make a new character for my second playthrough, I think it's harder when it's a new character.

Modifié par daudleikr, 29 mars 2010 - 01:45 .


#9
S7R4NGER

S7R4NGER
  • Members
  • 1 messages
Create a new player in DA:Origins and import it to Awakening... should be harder now

#10
searanox

searanox
  • Members
  • 714 messages
My guess? Part of it could be bugs (many people say there is no difference between easy mode and nightmare), part of it has to do with importing a character unbalancing the game, and part of it still is due to complaints of the game being too difficult. It's also a distinct possibility that the console versions, which have different balance than on PC, were used as the template for the PC version rather than being scaled-down versions to work with the different controls.

I'm actually kind of sad at the low difficulty.  Much of Dragon Age's length comes from its difficult combat, and I feel like Awakening would be substantially lenghtier if it offered up any decent challenge.

Modifié par searanox, 29 mars 2010 - 02:22 .


#11
miltos33

miltos33
  • Members
  • 1 054 messages
This is a common problem for most RPGs. When your character becomes 20+ the game becomes too easy. However, I still found some of the boss battles fairly challenging.

#12
Macehole

Macehole
  • Members
  • 1 messages
Well the fact that Nathaniel can do over 1000 damage with some of his abilities says something.

#13
Beaker_1

Beaker_1
  • Members
  • 35 messages
Just finished both games one after the other with the same character, both on nightmare, did every side quest  I could find...

My verdict... FAR too easy. That being said I was using the Blood Dragon armour from the get go, and then Juggernaut, but even still it was no challenge.

If I chose to go through Solo, which I plan to, I swear its almost as easy like that. Once your character has the powers/abilities at hand, they just never die!!

Gotta say I'm disappointed. Maybe Bioware had solo players in mind, maybe their mechanics weren't done right... Maybe the world of game development is keeping to the "Everyone should be able to win" theory, but either way, its not cool!

Modifié par Beaker_1, 30 mars 2010 - 05:13 .


#14
Realmzmaster

Realmzmaster
  • Members
  • 5 510 messages
I have been reading the forum. Some members find Awakenings to easy, some find it just right and some find it frustrating combat wise (playing on easy). Seems to mirror Origins in that regard.

I believe the game is balanced for a new warden commander not an imported one.

The imported commander is going to come in at near 24th to 25th level especially if you have all the DLC. Which places the imported commander 6 to 7 levels higer than the new one. You will have balance issues.



I get the feeling that the same core team who worked on Origins did not work on Awakening.

I am sure a much smaller team worked on Awakening while the other members of the team are off working hopefully on DA2 design.

BioWare may have also pulled some new workers into the mix keeping one or two of the core members. The new workers get their feet wet doing Awakening and bug patches for both Awakening and Origins. A way of integrating them into the team and preparing them for work on DA2. But all of this is just speculation.

#15
Karma Crimzin

Karma Crimzin
  • Members
  • 20 messages
Awakening is way to easy try being a Arcane Warrior/ Blood Mage/ Battle Mage trust me on this i basically just stand there and stuff blows up. Draining aura and blood wound kill everything before anyone else gets to attack.

#16
dbkkk

dbkkk
  • Members
  • 99 messages
If you think about it vanilla Origins got extremely easy after level 15 or so on nightmare. This is just a progression of that phenomenon. probably due to the poor challenge scaling. But also clearly some of the talents are terribly OP and the enemy doesn't reciprocate any of this except for some overwhelms.

I took to playing Origins using Combat tweaks on nightmare with all the optional difficulty files including higher area scaling, 8x enemy health scales, enemy damage boosts, and higher fscales and that led to some apocalyptic fights in the latter half of the game. But when trying to use it on my second Awakenings play through (first was vanilla Bioware), the new skills are so imbalanced and CT has no way to modify the new talents / spells, so it is still disappointingly easy ... though admittedly I am not that far in on my second run. Maybe the early part would be better as an Orlesian at level 18 but I still wager the latter half will be too easy.

Modifié par dbkkk, 30 mars 2010 - 11:52 .


#17
Ignus Burns

Ignus Burns
  • Members
  • 143 messages

Macehole wrote...

Well the fact that Nathaniel can do over 1000 damage with some of his abilities says something.

Bug?

#18
tmp7704

tmp7704
  • Members
  • 11 156 messages

Ignus Burns wrote...

Bug?

Not necessarily, could be just the numbers getting out of whack. It's easy for a rogue to do ~1.5k of damage in single hit for example -- the Heartseeker ability allows to take 25% of elite mob health in one hit which can amount to that much.

#19
daudleikr

daudleikr
  • Members
  • 10 messages

Macehole wrote...

Well the fact that Nathaniel can do over 1000 damage with some of his abilities says something.


Hearthseeker (rogue ability) crits for over 1000 some tims, but most of the time it crits around 7-900. I one-shot hurlocks and genlocks without using an ability, except maybe a double sweep (insta-kill everyone around me).

#20
daudleikr

daudleikr
  • Members
  • 10 messages

Karma Crimzin wrote...

Awakening is way to easy try being a
Arcane Warrior/ Blood Mage/ Battle Mage trust me on this i basically
just stand there and stuff blows up. Draining aura and blood wound kill
everything before anyone else gets to attack.



This
is why I stopped bringing Anders.



Beaker_1 wrote...

If I chose to go through Solo, which I plan to, I swear its almost as easy like that. Once your character has the powers/abilities at hand, they just never die!!


Rogues have so many abilities for confusing enemies and not taking damage, it's absurd. And that's not including all the abilities that increase the chance to dodge/parry.
I soloed the Avvar Lords, and didn't take any damag what so ever. At all! I used the syphon-thing from the shadow tree and watched them whack at each other, then I jumped in out of boredom and the elite guy was whacking at me and my health bar wasn't moving at all. I could've gone down to kitchen and gotten a snack and my char would've whooped his ass on auto-attack by the time I got back.

When syphon runs out on big groups, I use decoy. Then syphon, decoy, maybe ghost, maybe legionarre talents, then some more decoy and syphon. Actually I don't use the legionaire talents, it would be too easy. I hardly ever use ghost or shadow form either. There's no need for it when I dodge/parry so much my health bar never moves.

I did bring in a full party for "The Lost", though. But that's because magic gets the best of me (I didn't have the awesome legionaire talent which makes you immune to magic).

And I don't even have any imba equipment from vanilla except rose's thorn and my rings. :/
This is on NIGHTMARE. Come oooon!!

PS. How easy is easy-mode if Nightmare is perfectly solo-able?!

Modifié par daudleikr, 30 mars 2010 - 05:40 .


#21
Nikatjef

Nikatjef
  • Members
  • 81 messages
Greetings,



I hear a lot of people commenting that they think the ease is attributable to the balancing of the expansion for the Orlesian. While I think there might be some truth to this, I think the issue is even bigger / deeper. I think this because I have played the Orlesian warden on hard solo and found the game to be almost as easy as when I played my level 25 AW Mage.



No, it appears to me that someone screwed up on a GDA file somewhere and dropped basic skills / abilities / talents from the mobs. For example, the first Genlock archers you run into in DA:A have the same issues that the first Genlock archers had when you ran into them in DA:O, they are easily interruptible, which means they were not given the combat skills or basic archer skills.



Caster mobs had the same issue, which meant that for the first 30ish % of the game I was able to keep the caster mobs from hitting me with chain lightning or the big AOE's simply by running up and whacking them once.

#22
Stalky24

Stalky24
  • Members
  • 423 messages
I started on normal, but I switched to nightmare.

So far, I just control my arcane warrior/blood mage/battle mage (where I just right click and autoattack)

and I havent used a single potion and none of my companions havent died yet too.

I am not at the end yet, but it is ridiculous. It ruins the whole game, which, even if its short, is enjoyable and fun. I hope for some super-nightmare-plus mod for this to enjoy.

#23
Stalky24

Stalky24
  • Members
  • 423 messages

Nikatjef wrote...

Greetings,

I hear a lot of people commenting that they think the ease is attributable to the balancing of the expansion for the Orlesian. While I think there might be some truth to this, I think the issue is even bigger / deeper. I think this because I have played the Orlesian warden on hard solo and found the game to be almost as easy as when I played my level 25 AW Mage.

No, it appears to me that someone screwed up on a GDA file somewhere and dropped basic skills / abilities / talents from the mobs. For example, the first Genlock archers you run into in DA:A have the same issues that the first Genlock archers had when you ran into them in DA:O, they are easily interruptible, which means they were not given the combat skills or basic archer skills.

Caster mobs had the same issue, which meant that for the first 30ish % of the game I was able to keep the caster mobs from hitting me with chain lightning or the big AOE's simply by running up and whacking them once.


yes this surprised me too. No resistances, basic skills, I think youve got a point there.

#24
kasanza

kasanza
  • Members
  • 87 messages
Well, why not solo NightMare next? If it's still too easy, impose upon your character self-applied handicaps to keep interesting. When you solo, you will die a time or two if your not a Keeper, because of all the enemies with Overwhelm. Even as a Keeper, Some WhereWolves got the drop on me and did me in. It was quite embarassing after killing Bosses with ease.

#25
Sarevok Anchev

Sarevok Anchev
  • Members
  • 1 404 messages
My Warrior also lost ALL his Items because of the Silverite Mines-Bug!

And still he was epic!



At the end i gave him the godly Vengeance and inseted 3 of the +crit Damage Runes in it.

He was doing almost always 400-600 damage without talents, lol!