Smaaen90 wrote...
Even though I do agree that both Origins and Awakening was a bit too easy (Awakening more-so than Origins), it still posed a challenge from time to time (mostly cause I played through it, making more challenges for me).
But I would like to point out, due to the massive size of Origins, and Awakening (yes, some say it's too small, too short and way too rushed, blabla. I disagree, and if you agree, we'll just have to agree to disagree on the matter). Though, imagine playing Origins on a difficulty level so hard, that you died a couple of times every quest/side quest, add the time it would take going from last save point till where you last died (and hopefully survive this time) and the time the story/dialogues/RP moments offer. The result is a lot, my first save span over a hundred and twenty hours (some people have more even).
One thing is certain, if the difficulty had been harder, 50% harder than Nightmare currently is, it could easily have been one hundred and fifty forty, maybe more. And to me, it is not that far fetched to believe BioWare wanted to keep that essence alive, where-as it might be a little easy for the more hardecore players, the amount of time you can spend on quests/side quests/crafting/exploring gives back for the easy level of difficulty.
That said, I wouldn't mind having another difficulty level, one above Nightmare, but keep in mind all the settings they have to fix in order to balance it on a scale that matches from easy -> nightmare, without it being impossible.
Just my opinon on the matter though.
You would be surprised at how much more difficult DA Origins can get with the right mods. Way more than "50% harder" than nightmare, though I am not even sure how to assess a percentage. I like to think of 'difficulty' in terms of pure numbers like 20-30% enemy damage boost, 75% healing received, 6-8x enemy health scales depending on ranks, AIAbilityUseModifier = 2, creature caps removed for hurlocks and genlocks, and the almighty fscale close to two. Throw in area-scaling up to level 20 (starts to break for some reason if set above 21 in the end game) plus fixes for the broken mechanics and you have one heckuva challenge with lots of capacity for dying.
But you might also be surprised to learn that even if it is rough at the start (try to doing some of the origins at that these settings), as long as your skills and talents are FIXED and working correctly, that you can handle a lot once you adapt. Of course fixing the broken mechanics means your enemies also have their abilities work better / more efficiently as well. Yes there are multiple settings involved but it doesn't require Bioware to get them right. If you want to learn more and try it for itself you can check out mods like Combat Tweaks.
But if you play vanilla DA Origins, let alone Awakening with insta-gib Peon's Plight (single), Massacre (AOE), and numerous OP spells, it will never be difficult unless you play under weird class or gear restrictions. Heck there is a mod out there to play Origins vanilla at level one for as long as possible (i.e. no level up ever) and you would be amazed how far some people make it even with the DAO challenge scaling. On the otehr hand if you use the right gameplay mods and use the right settings you will have a hard time getting out of level 1 in some of the origin stories. It all depends what people want. I just wish there were as many choices available to Awakening as there are for Origins (well for PC gamers I should stipulate ... sorry consoles you get the shaft again

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