really and you called me a noob for not getting LOTR jokes
The new ROPs of the GF100 can't only work on eight pixels per cycle, a fact that results in a benefit at 8x Multisampling AA, but are also capable of enhanced Anti-Aliasing functions. The Coverage Sample AA (CSAA), which has been introduced with the G80, has been upgraded from 16 to 32 samples. The new 32x CSAA mode consists of 8 Multisamples plus 24 Coverage Samples. The latter ones can be described as slimed down Multisamples since the color information is detached from the depth information. 32x CSAA promises a much better smoothing effect than 8x MSAA without a noticeable impact on the performance. According to Nvidia the difference is less than 10 percent.
Furthermore CSAA got another improvement: The C-Samples can now be used to smooth transparent textures (Alphatests) on a Multisampling base. The GT200 and older chips can only do this with Multisamples and thus can only offer eight samples at max. On the GF100 with 32x CSAA and Transparency MSAA (TSMAA) Alphatests are dealt with by all 32 samples
Boils Down too some extreme AA in games meaning super sharp picture quality, no rough edges what so ever.
Waffles Blueberry Please