I'm looking to go through a second time with my Vanguard character. Right now (off the top of my head), I have maxed Heavy Charge, Heavy Barrier, Area Shockwave, and Champion. That leaves me six or nine points right now for either incindery, cyro ammo, or pull but I'm not suer which ones to really use. I wish I could just sub out one of them for warp ammo.
Thank you.
Suggestions for a Vanguard build?
Débuté par
TiaraBlade
, mars 29 2010 03:43
#1
Posté 29 mars 2010 - 03:43
#2
Posté 29 mars 2010 - 03:44
go to the sticky at the top of the page itll help
#3
Posté 29 mars 2010 - 09:20
shockwave should not be used on a vanguard the 3 top abilities are Heavy Charge, Guardian, and Incendiary ammo in that order. After that you could go for squad cryo and/or reave but the vanguard is built around those 3 abilities.
#4
Posté 29 mars 2010 - 09:20
Respec, and follow my build:
4 Inferno Ammo
4 Squad Cryo Ammo
4 Heavy Charge
4 Destroyer/Champion (either one)
4 Squad Armor-Piercing Ammo
EDIT: Feel free to swap AP Ammo for what ever bonus power you happen to like. I'm partial to dominate, myself. Distracts opponents with a low recharge, letting you get in there and take them out while they're distracted.
4 Inferno Ammo
4 Squad Cryo Ammo
4 Heavy Charge
4 Destroyer/Champion (either one)
4 Squad Armor-Piercing Ammo
EDIT: Feel free to swap AP Ammo for what ever bonus power you happen to like. I'm partial to dominate, myself. Distracts opponents with a low recharge, letting you get in there and take them out while they're distracted.
Modifié par TheBellTolls4Me, 29 mars 2010 - 10:52 .
#5
Posté 29 mars 2010 - 02:13
4 Inferno Ammo
4 Squad Cryo Ammo
4 Heavy Charge
4 Champion
4 Slam or Shockwave
CLAYMORE
4 Squad Cryo Ammo
4 Heavy Charge
4 Champion
4 Slam or Shockwave
CLAYMORE
#6
Posté 29 mars 2010 - 02:19
Try Slam as a bonus power. A bonus power isn't really needed at all, but Slam is quite entertaining
Modifié par Nexolek, 29 mars 2010 - 04:51 .
#7
Posté 29 mars 2010 - 04:48
Personally I'd say go with champion rather than destroyer, but whatever works for you.
Heavy Charge
Champion
Inferno
Squad cryo
that's the order I build in. I'd get rid of barrier since.. well, it takes up valuable charge time.
Have fun!
Heavy Charge
Champion
Inferno
Squad cryo
that's the order I build in. I'd get rid of barrier since.. well, it takes up valuable charge time.
Have fun!
#8
Posté 29 mars 2010 - 05:29
Nexolek wrote...
Try Slam as a bonus power. A bonus power isn't really needed at all, but Slam is quite entertaining
Agreed, Slam rocks
#9
Posté 29 mars 2010 - 06:38
Swap Reave or Energy Drain depending on the mission.
#10
Posté 29 mars 2010 - 09:40
You'll only need Heavy Charge and maybe Champion (passive powers are all good). The rest depends on the mission and squadies you'll bring. Remember you can retrain your powers after you've completed Horizon (you should have maxed Charge and Champion by then).
Inferno Ammo is only worth putting points in if you max it. Until then just bring Jacob or Grunt along with the squad version. Same with Cryo, only put points in it to max it. Shockwave and Pull are useful (especially during certain missions). Just retrain powers after leveling, having the right tools for the right job at the right time.
Inferno Ammo is only worth putting points in if you max it. Until then just bring Jacob or Grunt along with the squad version. Same with Cryo, only put points in it to max it. Shockwave and Pull are useful (especially during certain missions). Just retrain powers after leveling, having the right tools for the right job at the right time.




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