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WE need a toggle Helmet/Head piece option!


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#51
RedSarge2

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It's a game, If can toggle a Cain up my ass* with no one being the wiser. I don't see why a retracable helmet or imaginary spot is considered odd.
So yeah, I'd still like a "toggle helmet" option.

Walrusninja: Any helmet you wear has absolutely no EFFECT on the non-combat aspect of the game.
NPC x-ray vision aside, YOUR immersion is not MINE.

But, you can't please everyone, that's what mods are for.

*Use the Widow and a Heavy weapon

Modifié par RedSarge2, 15 avril 2010 - 12:01 .


#52
Guest_Maviarab_*

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implodinggoat wrote...

EatChildren wrote...

See my sig, join the group.


Wow, 467 members.  I'd say that's worth Bioware's notice. 


Yet the vast majority of players are asking for a toggle



OHHh yeah.....you really got the majority there didnt you, whats the latest sales figures acrosss all platforms....2 million is it now or something close to it?....yeah.....few hundred members really going to storm Biowares headquarters and get this fixed lmao....

Jesus, what fairytale worlds do you lot live in? Again, for the hard of hearing (and very obviously stupid amongst you)....

Bioware have already said...(and ill type it sloooowly for you to understand), that...it...works.....as....intended....and...they....will...not...be....changing....it......Image IPB

Modifié par Maviarab, 15 avril 2010 - 12:12 .


#53
TMA LIVE

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Why don't they just make the helmet morph on when in combat Lost in Space style?


Modifié par TMA LIVE, 15 avril 2010 - 01:12 .


#54
ExtremeOne

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RedSarge2 wrote...

Yes, the N7.... I am referring to the special armors (blood dragon, terminus, collector, cerberus, iron man-ish)

ExtremeOne: I will continue to voice my opinion as a buyer of BioWare games, thank you.
If you excuse me, the 'cry babies' will give some more feedback on the forum.

 


I bought the game as well but at least I do not cry over the small crap like you do. 

#55
LPPrince

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Personally, I feel the lack of a helmet toggle was a horrible mistake by Bioware.



Its not a huge thing you notice, because it is rather small, but when you first find out, it slaps you in the face, or rather, visor.



My first playthrough of ME2, I got to Freedom's Progress, and Tali recognized me through my Blood Dragon Armor, which allows no form of identification at all.



It immediately broke immersion for me, had me sitting there going, "What the expletive!?" and I immediately removed it the next chance I got.



I've never worn BD Armor, Terminus, Cerberus Assault, or Collectors Armor since then.



And until a toggle is made, I won't.



I honestly can't seem to find the justification/motivation behind it. Or rather, how they thought it was a good idea.



If you spent hours, no days, or weeks, months, however long it took just to work on facial animations and conveying emotions through eyes, ears, and mouths, why would you simply cover that up?



As for the people in this thread whining about other people conveying their opinions, please.



Go somewhere else if you're going to be hostile and call people stupid or claim that everyone who opposes your opinion is crying.



Because it sounds more or less like you are the ones that are crying and moaning.



Now for the love of God, get peaceful and keep this civil so the thread stays up.



I'd rather Bioware keep taking notice of how much this bothers me and the countless others who've mentioned this since release.



If this issue can't be fixed in ME2, I'd hope it'd be fixed in ME3.

#56
wizardryforever

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I don't see what would be so hard about simply removing the helmet from the armor during dialogue. They do it in Dragon Age, and your character doesn't even talk in Dragon Age! It really derails the whole persona of Shepard if you can't see his/her face when he/she speaks. Especially since Mass Effect was designed to be an epic story of Shepard's struggle against the Reapers. Not game-breaking, but definitely interest breaking and frustrating in the extreme. None of the armors are kickass enough to wear them except for the aesthetics anyway, so why not make them more accessible? I don't really understand Bioware's reasoning on this, but I would need to see their exact words to be sure. Anyone have a link?



But really, I think the best option would be to have a toggle with three options: on, off during dialogue, and off. That would satisfy everyone and people would be much more willing to utilize all the cool-looking armors.



As for those who claim that this isn't an issue, I honestly think that most people who use the armors are fans of the series. After all, why would you get all the armors (from owning Dragon Age or preordering, or buying collector's edition) if you weren't such a fan? Such die-hard fans are the lifeblood of game companies like Bioware. If you aren't such a fan and don't care about the issue, then don't comment on it. If it really is such a minor issue, why is it worth your time, hmm?



But yes, a helmet toggle would be awesome.

#57
Destructo-Bot

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wizardryforever wrote...

If you aren't such a fan and don't care about the issue, then don't comment on it. If it really is such a minor issue, why is it worth your time, hmm?


There is a certain set of folk who will try to deny others a benefit even if that beneift comes at no cost to them. They will fight against an issue that doesn't affect them in the slightest as if their life depended on it.

I am also baffled by this behavior.

#58
Massadonious1

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I will get cancer if they make a helmet toggle.



No helmet toggle please.

#59
Revanesque

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I agree. I love the Cerberus Assault Armor, but I hate having a helmet glued to Shep's head. <_<

#60
Trauma3x

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it doesn't matter how many "Head Threads" there are BW doesn't care, they'll probably will wait until ME3 to put it in or they'll just retitle the game to Mass Defect or Halo 4 ( no jab at Halo though. you never could create a Master Cheif in it so ther was no expectation set ME however, Shame and even more shame for not fixing the helmet thing and waiting till ME3 to address it) if they do it at all. I've lost faith as much as they told us they couldn't do it, I played Kasumi and for 1 sec I thought BW cared alas, it was wrong. Good luck geting cause BW doesn't see it as a imersion killer, look at planet scanning it was qouted as being "strangley addicting) really? yeah, so is Sleep. Come to think of it it's getting late right now and i'm not sleepy yet, I guess it's off to planet scan! that's better than Nytol lol........





P.S. WOW! I guess I had that bottled up (in a helmet) for a bit sorry BW, I do love your game but Glasses and Helmets are a big no no



"Love the Person....hate the Sin....

#61
Walrusninja

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Nice post Wizard. If they added a toggle it'd be nice to have 3 options , would make sense. Maybe they could have a helmet removal animation for realism , keep it under your arm etc. The only snag I see is visors , as in the little blue eye screens. I personally would say , even with a toggle , visors should stay on , like Garrus's. But I feel there may be an uproar about "why doesn't my visor turn off?!1?!". I always thought of visors as helmets for people who didn't like helmets. That's a interesting idea TMA. It would be in keeping with fold up weapons too.

It's a fair enough point that sometimes people who don't know you recognise you through your helmet , that's a bit odd. But with people like Tali it's not really odd. If you know someone well enough you can spot them by their walk etc. : think soldiers with gasmasks.

I'd quite like to see some sort of a covert feature , or a blend in thing I guess. Ie. , if you don't show your face you can go unreported through places. You know an ability to like change your wardrobe and make it harder for people to recognise you if you needed to hide.

It does seem a bit odd that the dlc/pre-order/collectors gear is a 1 piece set. It doesn't bother me , but it seems to bother some quite a lot. I think the helmet toggle wouldn't be the fix for that , I'd say that maybe in ME3 each piece of gear should be individual like N7 so you can personalise it/go helmetless.

I'm all for constructive criticism , just gets to me when people take a "this is a mistake" or "we NEED this" stance. It's fair enough like , we all get our own oppinions, but if we feel that way we need to say why clearly , give examples , ideas , feedback.
I think making it the Dragon Age system would leave even more people irritated , but if it really bothers enough people Bioware will listen to other ideas I'm sure.

Trauma dude , relax! Good you got it out at least hah. I think letting the lack of a toggle helmet feature ruin your game is a little ott tho:o Everyone has gripes. What would be your thoughts on a better system?(genuine question:))

Modifié par Walrusninja, 15 avril 2010 - 09:16 .


#62
ExtremeOne

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wizardryforever wrote...

I don't see what would be so hard about simply removing the helmet from the armor during dialogue. They do it in Dragon Age, and your character doesn't even talk in Dragon Age! It really derails the whole persona of Shepard if you can't see his/her face when he/she speaks. Especially since Mass Effect was designed to be an epic story of Shepard's struggle against the Reapers. Not game-breaking, but definitely interest breaking and frustrating in the extreme. None of the armors are kickass enough to wear them except for the aesthetics anyway, so why not make them more accessible? I don't really understand Bioware's reasoning on this, but I would need to see their exact words to be sure. Anyone have a link?

But really, I think the best option would be to have a toggle with three options: on, off during dialogue, and off. That would satisfy everyone and people would be much more willing to utilize all the cool-looking armors.

As for those who claim that this isn't an issue, I honestly think that most people who use the armors are fans of the series. After all, why would you get all the armors (from owning Dragon Age or preordering, or buying collector's edition) if you weren't such a fan? Such die-hard fans are the lifeblood of game companies like Bioware. If you aren't such a fan and don't care about the issue, then don't comment on it. If it really is such a minor issue, why is it worth your time, hmm?

But yes, a helmet toggle would be awesome.

  


the whole idea is stupid and further more you and the rest of the cry babies need to deal with the fact that the game is the way it is. and changing it because it does not please you or do what you want it to do is wrong. I am so sick of cry babies like yourself and others forcing crap on the rest of us that have no problem with the game. The game does not a stupid thing as that. Oh and one other thing there is nothing you can do about someone speaking out against your stupid idea. 

#63
Srau

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And me i am sick over people that are sick over what they call "cry babies" and have the stupid idea to voice their wishes because those "cry babies"as customers are entitled of their own opinion, just like people sick of cry babies tbh, but who unlike others have yet to be rude voicing it.

#64
Skilled Seeker

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RedSarge2 wrote...
Walrusninja: Any helmet you wear has absolutely no EFFECT on the non-combat aspect of the game.

Actually the Death Mask aids your persuasion score.

#65
Burdokva

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RedSarge2 wrote...

It's a game, If can toggle a Cain up my ass* with no one being the wiser. I don't see why a retracable helmet or imaginary spot is considered odd.
So yeah, I'd still like a "toggle helmet" option.


See, that's my point - the Cain feels normal, but because it's actually hanged to your back, just like every established weapon in the setting (so far). It's intricately animated when activated, and you choose whether or not to take it from the armory on the SR-2. It doesn't pop out from thin air like magic if you just press, say, "F1" or "Ctrl".

I'm all for helmet toggle if it's properly made - whether you attach it to the back like the weapons, or you tuck it underarm at the beginning of every conversation/cutscene - it would be great. But it's too much effort to make it plausible, and for it to just appear/reappear is just lame. And yes, I also agree that drinking through the helmet visor or having people magically recognize Shepard is stupid, but it's a sort of a compromise...

By the way, if they hadn't removed the old tubes on the back of the helmets, from the ME1 armors, there could have been a quick animation that leaves it "hanging" on them around the neck - and you can have a non-immersion breaking toggle. 

Modifié par Burdokva, 15 avril 2010 - 11:55 .


#66
Walrusninja

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Being able to drink though your helmet is an ability and a half!

Btw , random question : why does Female Shephard wake up in the MALE toilets after you get wasted at Afterlife's bar on Omega?!?! I don't have a wench Shephard , saw it on youtube:o

Modifié par Walrusninja, 15 avril 2010 - 12:56 .


#67
wizardryforever

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Burdokva wrote...

RedSarge2 wrote...

It's a game, If can toggle a Cain up my ass* with no one being the wiser. I don't see why a retracable helmet or imaginary spot is considered odd.
So yeah, I'd still like a "toggle helmet" option.


See, that's my point - the Cain feels normal, but because it's actually hanged to your back, just like every established weapon in the setting (so far). It's intricately animated when activated, and you choose whether or not to take it from the armory on the SR-2. It doesn't pop out from thin air like magic if you just press, say, "F1" or "Ctrl".

I'm all for helmet toggle if it's properly made - whether you attach it to the back like the weapons, or you tuck it underarm at the beginning of every conversation/cutscene - it would be great. But it's too much effort to make it plausible, and for it to just appear/reappear is just lame. And yes, I also agree that drinking through the helmet visor or having people magically recognize Shepard is stupid, but it's a sort of a compromise...

By the way, if they hadn't removed the old tubes on the back of the helmets, from the ME1 armors, there could have been a quick animation that leaves it "hanging" on them around the neck - and you can have a non-immersion breaking toggle. 



That's why I think a three option toggle would be great.  Those who don't like the idea of helmets disappearing in dialogue can use the "on" or "off" options.  I personally don't mind how they do it, even if it just magically disappears when in dialogue.  I didn't feel like it ruined the immersion in Dragon Age, but people see sci-fi as more "realistic" and so hold it to a higher standard I guess.  But if we do get this option (and it's a long shot) there probably won't be an animation for removing your helmet; that's probably too much work for Bioware to bother.  Just my opinion, and yes, I am entitled to it.

#68
sumof all fear

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Helmets are for the weak, real men stop bullets with they're eyebrows.

#69
DPSSOC

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I dunno what would be worse for immersion, having your helmet just disappear or having people magically recognize you when they can't see your face (that one asari on Illium being the exception she does have magic). Maybe just a toggle to turn off the helmet in the armor customization thing (For DLC armor it exists already for N7) If you choose to wear a helmet you wear your helmet if not you don't. None of this switching back and forth unless they do it kind of like Ironman (front of the helmet slides up).

#70
MaaZeus

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Walrusninja wrote...

Being able to drink though your helmet is an ability and a half!



Image IPB



The lack of helmet toggle or removed helmet in dialog is one of the most asked things since the release of ME2, and Bioware has done nothing about it despite people being so vocal of this issue. I think they either dont care, OR they are unable to add the feature at this point with mere patch, whole thing is too hardcoded in the engine.

Modifié par MaaZeus, 15 avril 2010 - 02:53 .


#71
Walrusninja

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Was being sarcastic dude:p



Um I've only ever seen it in this thread....




#72
MaaZeus

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Walrusninja wrote...

Was being sarcastic dude:p

Um I've only ever seen it in this thread....



Perhaps, but that comic was just too good to not show it in this thread, especially after your post. :D

Modifié par MaaZeus, 15 avril 2010 - 06:23 .


#73
knightnblu

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I hope that BioWare makes a patch that allows you to toggle the helmets. Hell, I would even spend BW points for the fix. I just don’t think that they will fix it. If they were, they would have done so with the wardrobe DLC.

Modifié par knightnblu, 15 avril 2010 - 06:29 .


#74
ExtremeOne

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Srau wrote...

And me i am sick over people that are sick over what they call "cry babies" and have the stupid idea to voice their wishes because those "cry babies"as customers are entitled of their own opinion, just like people sick of cry babies tbh, but who unlike others have yet to be rude voicing it.

  


there is difference between having a problem with the game and speaking out and demanding that something be put in the game just so it can please and serve the interest of the minority who are whining about no helment removal crap. you like the rest of cry babies want to force unwanted crap on those of us who have no problem with this stupid little small thing. 

#75
Srau

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Oh yeah forcing someone to have the oportunity to choose, even put it that way i can think of many many things worse that could bring as much anger.