First of all, the combat is still just atrocious. I don't know what happened between Mass Effect and Dragon Age, but apparently BW has developed the idea that challenging combat is simply to knockdown, stun and otherwise immobilize the PC as much as possible.
I don't think I'm exaggerating too much when I say that the battle through Mother's Lair saw me in control of my own character about 40% of the time. The other 60% was spent either on my back or stunned in place. It was absurd. The only reason I survived these encounters was because a) my character is like level 24 or 25 or something and is night unkillable, and
Please forgive me for sounding like a broken record here but if you like at my post history (I think you can do that here) the number one thing I've been complaining about since I played through DAO the first time was...you guessed it...WAY TOO MUCH CC. Nearly every fight in the original campaign of DAO camed down to who could get their CC off first. Then, for some truly odd reason, the devs decided to nerf player CC but leave mob CC the same. They said it was so players couldn't just lock down a boss or a mob, even though that's exactly what was happening to us.
Soooooo, to answer these concerns and complaints, BioWare responded by adding even MORE CC to the expansion. Okie doke. Makes perfect sense, I guess.
Then there's just the overall flow of combat itself. Whenever you get knocked down or back, you drop combat. Don't know the reason for that but okay, let's just roll with it. Then you have these maddening pathing problems where you tiptoe around a target for a few seconds before attacking, or worse, you do the moonwalk in place for several second until you just stop trying to attack and take control of the character and move them yourself.
The party AI can be stunningly retarded. Mages and/or rogues, (or both) running head first into a pack of 10 or so mobs. Fortunately I play on the PC, so I could just take control of the character and tell them where to go, but I remember playing DAO once on my 360 and pulling my hair out at how stupid and difficult the party AI could be. I cannot imagine playing this game on a console anymore. I really can't.
***SPOILERS***
The story. Just really shallow and uninteresting. The whole concept of the Architect being the one responsible for the Blight and awakening the Old God was mildly intriguing. Until you got to the last battle and talked to the Mother. Then, with the three of you in the room, it was just like, "You did what?" "Yeah, I caused the Blight, My bad, but I'm trying to stop new ones." "Oh, okay. That's cool." NOTE: That's how I chose to play the story. I know you can kill the Architect as an option. But all in all, there was just no depth, and nothing really that expanded on the original campaigns.
Characters. Aside from Justice, I was thoroughly disinterested in all of my party members. Velanna, she of the rack, was somewhat interesting with her search for her sister. But Morrigan she was not. And I know that was intentional (a lot of people hated Morrigan anyway) but I wasn't really compelled to know anything about her or the others.
Which was a good thing considering each character, aside from some brief cutscenes in the Keep, have absolutely nothing to say to you anyway. You get, like, one conversation with each character. And that's...about...it. And the fact that I thought the dead guy, Justice, was more interesting than the living characters should tell you all you need to know about them.
What happened to the writing and the effort that went into expansions like Shadows of Undrentide and Hordes of the Underdark? I remember greatly enjoying those. In fact, here's a little background on my gaming history. The half-elf cleric I rolled in SoU and played through on HotU was a driect precursor to all of my WoW and other MMO characters and remains the high watermark RPG character for me to this day.
By contrast, I could honestly care less what happens to my character in Dragon Age because I no longer care about the universe and the characters, at least in the expansion, were just so shallow. I mean, it really did feel rushed and slapped together.
So, I have to wonder, is BioWare losing its touch?
Modifié par ckriley, 29 mars 2010 - 04:30 .





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