Just completed Awakenings. Is BioWare losing its touch?
#26
Posté 29 mars 2010 - 10:03
@ OP: Uhm... right... yes, the CC *can* be annoying at times, but the CC you can pull yourself isn't that bad... as a matter of fact, I got more often stunned in earlier BW-games... esp. those opponents in NWN 1 who were powerfull enough to use Time Stop. Urgh!
#27
Posté 29 mars 2010 - 10:08
MOTpoetryION wrote...
well to tell you the truth DAO was my first game from this dev . Then i got ME2 and was very disappointed by the lack of talking with everyone . and being told no go away im busy all the time diddnt sit to well with me after DAO . IMO i think DAO was better then ME2
They're insanely different games, one can't really be better than the other, it's a classic apple and orange scenario.
You can enjoy one more than the other, of course.
#28
Posté 29 mars 2010 - 10:28
#29
Posté 29 mars 2010 - 11:05
I cannot however find any fault in the companions. Some of them where absolutely great. My personal favorites where Sigrun and Anders. Both where very likable and funny. Roleplaying HN vs Nathaniel was quite cool too. Sigrun would top my list for possible future romances. I can see so much possibility for her, not to mention she is the first dwarf female I have wanted to romance (I'm 6'3" in RL).
#30
Posté 29 mars 2010 - 11:11
Nioxide wrote...
The fact that there is a love thread about Zevran thats 511 pages long on these forums...well all I have to say is I don't think Bioware is loosing its touch. The one element that always makes or breaks a Bioware game is if people become emotionally invested in said game, and from what I've seen, it seems they certainly are.
This says the world about ORIGINS, not Awakening. If there was a huge thread about Anders or Nathaniel or whomever, THEN you could bring up this point.
#31
Posté 29 mars 2010 - 11:21
Can't you people stop looking for something that for YOU would consider to be a flaw and just enjoy the game?
Dive in to the story that is given to you, live it, live your emotions in this world. You will find no joy in RPG if you play like programmed machine...
#32
Posté 29 mars 2010 - 11:25
Really, complaining about people complaining adds nothing reasonable to the discussion. Throwing in an ad hominen attack further weakens any point you're trying to make. If you want to argue the merits of the game, excellent!
People being so disappointed in Awakening is a big compliment to Origins. Expectations were just very high. The people upset by the changes in lore set up in the original game... the fact that people KNOW the lore that well and are attached to it to the point where they don't like it just changed without reason... I've never seen a videogame where people are THAT involved.
Edit: Because I don't like the world seeing what a horrendous speller I am.
Modifié par ejoslin, 29 mars 2010 - 11:26 .
#33
Posté 29 mars 2010 - 11:33
What I didn't expect was the pricing. So far, bang for buck seems to be Mass Effect 2 - consider what you get for ME2 compared to DA in terms of price.
It could be a) there's more effort in making DA games than ME2 or
#34
Posté 29 mars 2010 - 11:35
Dragon fights are just one giant steaming pile of knockdown and kick-away, and blow-away -- favoring ranged attackers in such a degree it's hardly funny.
Wolves, mabari and childers all have the overly silly unresistable overwhelm attack.
My main character got overwhelmed 4 times in a row in Awakening by 4 childers present.
They dealt a total of 0 damage per attack, and my character had life regeneration, so the second time, with three more waiting in line, I went to fetch a cup of effing tea.
Lo and behold, I managed to two-hit-kill the fifth grub..!
...
Not to mention archers. Every single hostile archer.
You come close, they use dirty fighting and you're unable to attack for two seconds...
But dragons, wolves and childers are the worst offenders.
My main problem with Awakening was the fact that my character was immortal in Awakening, only threathened when he got attacked by two spellcasters and got crushing prison cast on him twice in a row.
Modifié par Red Frostraven, 29 mars 2010 - 11:41 .
#35
Posté 29 mars 2010 - 11:45
I'm not really sure if Bioware just destroyed the difficulty because people had trouble with Origins (I played it on hard myself and still had a blast), but I played Awakenings on Nightmare and was just plain baffled by what they were thinking. I'd say 99% of Darkspawn encounters were too easy, the bosses in general were a piece of cake (I even left Justice to tank the Inferno Golem alone while dpsing the First with my Two-Hander warrior and my party somehow killed the Golem at the same time I killed the First o.o ? ). Conversely though, I recall one random encounter where a group of humble pirates trounced my party within 30-40 seconds, just rushing in and stunning everything to death coupled with amazing dps.
Like many other players on the forums here, I started up with Baldurs Gate and actually -enjoyed- the difficulty of the boss encounters/zones but now I just feel that Bioware has diluted this latest expansion to the point of uselessness. I mean fair enough if you want a barely challening 'easy mode', but come on I was playing on Nightmare here, do we have to wait for a new 'Paragon' setting to feel challenged?
Hopefully in the future Bioware will cater to both casual gamers -and- the more hardcore RPGers out there and provide encounters that actually scale properly again (See Kangaxx in Baldurs Gate II on Hard/Nightmare for reference), since although I enjoyed the addition to the Game World/Lore, Awakenings just wasn't as 'Epic' as it should have been. (Throne of Bhaal is again a good reference point here, since although that also was a bit too short in my opinion, some of the bosses/encounters were awesome).
If anyone at Bioware actually reads this thread, could you please release a new patch with improved scaling for monsters?, since I know high level should equate to being powerful, but as it stands very few fights are difficulty, even on 'Nightmare'.
Modifié par besctra85, 29 mars 2010 - 11:48 .
#36
Posté 29 mars 2010 - 12:02
Red Frostraven wrote...
I agree completely about the crowd control.
Dragon fights are just one giant steaming pile of knockdown and kick-away, and blow-away -- favoring ranged attackers in such a degree it's hardly funny.
Wolves, mabari and childers all have the overly silly unresistable overwhelm attack.
My main character got overwhelmed 4 times in a row in Awakening by 4 childers present.
They dealt a total of 0 damage per attack, and my character had life regeneration, so the second time, with three more waiting in line, I went to fetch a cup of effing tea.
Lo and behold, I managed to two-hit-kill the fifth grub..!
...
Not to mention archers. Every single hostile archer.
You come close, they use dirty fighting and you're unable to attack for two seconds...
But dragons, wolves and childers are the worst offenders.
My main problem with Awakening was the fact that my character was immortal in Awakening, only threathened when he got attacked by two spellcasters and got crushing prison cast on him twice in a row.
If you've got a mage in your party using a freezing spell will solve the overwhelm problem as it will stop them using it even if they're in the middle of doing an overwhelm attack it will interrupt it.
#37
Posté 29 mars 2010 - 12:23
They'll do that if their tactics are set to something other than ranged/cautious, and if they are instructed to use abilities which have short range (through tactics again or manually) It's not really fair to complain the AI is "stunningly retarded" when they're simply doing what the player made them to...ckriley wrote...
The party AI can be stunningly retarded. Mages and/or rogues, (or both) running head first into a pack of 10 or so mobs.
#38
Posté 29 mars 2010 - 12:32
i tried. But it didn't work. the awakening campaign just didn't pull me in. and that because of all the things that were mentioned.Kunkryst wrote...
Can't you people stop looking for something that for YOU would consider to be a flaw and just enjoy the game?
Dive in to the story that is given to you, live it, live your emotions in this world. You will find no joy in RPG if you play like programmed machine...
Sure Mass Effect was a bit more expensive and offered roughly the same amount of gametime, but it was just that much more immersive and fun.
awakening was good (which is worse than what im used to from bioware
CC wasn't ever a big problem for me. My warden was immune to stuns and knockdowns most of the time and had so much health and poultices that she didn't really need a healer either.
Modifié par Crrash, 29 mars 2010 - 12:34 .
#39
Posté 29 mars 2010 - 12:41
They just haven't put enough resources to make great games into this one.
#40
Posté 29 mars 2010 - 03:01
Have you played BG1, TOTSC, SOU, or KOTOR? All worse than A by far.
#41
Posté 29 mars 2010 - 03:05
Their FULL games NEVER lose its touch.
#42
Posté 29 mars 2010 - 04:22
apologies, but what's CC?
#43
Posté 29 mars 2010 - 04:35
Haha, oh wow. Volourn, you crack me up.Volourn wrote...
"Seriously. I found Awakening to be their weakest effort."
Have you played BG1, TOTSC, SOU, or KOTOR? All worse than A by far.
#44
Posté 29 mars 2010 - 04:40
It really felt more like a stand alone game rather than an expansion since the choices made in origins really have no effect on the world other than the ruler, and it adds nothing to origins at all. Overall it's fun, but there are too many problems and it feels like they didn't really put much effort into QA testing.
#45
Posté 29 mars 2010 - 06:22
Volourn wrote...
"Seriously. I found Awakening to be their weakest effort."
Have you played BG1, TOTSC, SOU, or KOTOR? All worse than A by far.
Wait a second...
Awakenings was better than KOTOR?
You sir, have a twisted view of reality.
#46
Posté 29 mars 2010 - 06:39
The problem I had with it was it was too short and ended abruptly.
#47
Posté 29 mars 2010 - 08:22
morreski wrote...
I found the Mother combat challenging but manageable, at normal level. ckriley, how did you manage to get to that point in the game and still be at 24th level? I was about 30th, and apparently i missed a couple of character side quests. I think fighting the Mother & brood at 24th would indeed be difficult.
apologies, but what's CC?
I skipped most of the quests in Awakening and primarily stuck to the main plot quests. I did a few of them and did the companion quests, but everything else was skipped over.
#48
Posté 29 mars 2010 - 08:24
Volourn wrote...
"Seriously. I found Awakening to be their weakest effort."
Have you played BG1, TOTSC, SOU, or KOTOR? All worse than A by far.
Haha, you're adorable.
#49
Posté 29 mars 2010 - 08:51
Story was the biggest letdown, especially not continuing any companion stories except for a few. And even those were pretty thin, and not the characters we really wanted to see.
The end story kicked in a bit unexpectedly for me. I bring the new dwarf rogue back to Vigil's keep where I presume we're to do the joining, Except the guy I'm supposed to talk to (forget his name) won't start the joining, instead he sends us on the final quest. So the joining was never performed for her (even though I picked her to accompany us for the final mission.) And I didn't get the chance to wrap up the side-quests. (Not that I needed to level up anymore, Awakenings was too easy.)
I decided to try to save Ameranthine, but to my dismay there was no battle back at the keep where I could play the characters left behind, like in DAO
And at the end, it looks like the whole story is wrapped up now. The end text talks about things 1000 years from then (an order of knights lasting for 1000 years) so I guess that's it. Whatever happened to Morrigan or Leliana? Who knows?
The flipside to this is that I'd prefer not knowing to a poorly-written resolution for those characters. If they were brought back and written as flatly as the new characters, I think I would've liked it less. But it seems like we missed out on what could have been some heavy, emotional storytelling.
What most concerns me - and this is my beef with ME 2 as well - is that these followups seem to reveal the game structure a bit too much. i.e., meet characters, do a side-quest for each to improve loyalty/skills, then start the final mission when ready. DAO story seemed to develop in a much more natural, organic way, and throughout the game kept driving the plot forward. That's what was missing this time around.
#50
Posté 29 mars 2010 - 09:08





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