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Just completed Awakenings. Is BioWare losing its touch?


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#51
Annarl

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I enjoyed Awakenings. It wasn't great by a long shot. Too many bugs, didn't like the new character dialogue system and the story while good felt rushed at the end. But still it was an entertaining edition to the game and overall I'm glad I bought it.

Modifié par omearaee, 29 mars 2010 - 11:17 .


#52
balanceth3ory

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OP, what is CC?



And my main character generally never gets knocked down or frozen etc in awakenings. You have many options to help your character become more immune to those things.



Only time I had problems was when I was solo fighting the blighted night wolves in the Blackmarsh on "hard". They kicked my @ss.

#53
Seanylegit

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omearaee wrote...

I enjoyed Awakenings. It wasn't great by a long shot. Too many bugs, didn't like the new character dialogue system and the story while good felt rushed at the end. But still it was an entertaining edition to the game and overall I'm glad I bought it.


Took the words right out of my mouth.

#54
nuculerman

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balanceth3ory wrote...

OP, what is CC?

And my main character generally never gets knocked down or frozen etc in awakenings. You have many options to help your character become more immune to those things.

Only time I had problems was when I was solo fighting the blighted night wolves in the Blackmarsh on "hard". They kicked my @ss.


CC is Crowd Control.  It describes spells and talents that take enemies out of combat for a time.  When people claim they can "lock down" entire mobs and bosses in these games they mean that they have enough CC abilities in their party to effectively take whole mobs and bosses out of the fight until they're defeated.

My problems with Awakenings were simple.  Too much money and way too easy.  Due to the 6g respeccing addition, I only have to playthrough the game three times to try just about every build.  So in a couple of weeks I'll have put in my 40 hours and be done forever.  So $40 for 40 hours vs. the 130 I put into DA:O for $50.  This expansion should have been $25 like most expansions this size are.  

As for the difficulty, well, everyone already knows what I'm talking about.  If you start with a character from Origins that managed to buy or collect even halfway decent gear and made it past level 20, the game is way to easy from the first few minutes.  If you play an Orleisian Warden, the game is moderately difficult for the first hour or so.  This is on nightmare, mind you.  Pretty much every single build in the game, whether it's ideal or not, is godlike throughout the vast majority of the game.  I've played around with Keeper/BM/BM, AW/BM/BM DW warrior, 2H warrior, and Sword and board warrior (i.e. I've gone through two whole playthroughs, respeccing every couple hours) and every single one can make it through this game without dying and with half-assed tactics set for my party members.  I would even forget to set tactics away from aggro to cautious for my mages and archers, and it still wouldn't matter.  Because when they died my character could just continually solo his way through the game with minimal effort, no matter how I built him.  I honestly played through the end of the game this game without a mage and I still never had to control anyone but my PC.  Ohgren, Sigrun, Nathaniel and my 2H PC ripped through the Mother in about 3 minutes.  Only Sigrun died, I never controlled anyone but my PC, and we used about five health pots between all of us.  This is on nightmare.  It's just silly.  

Though I will admit I was equally annoyed by the overwhelm abilities in the game from the childers.  Eight of them in a row would have been able to take about a quarter of my health, but that didn't stop them from standing in line and making sure I didn't have time to throw off a warcry, mind blast or repulsion glyph.  If you let one of them overwhelm you when you were surrounded it was time to go eat lunch or dinner because you had about a five minute wait before you could do anything again.  I'd rather they be able to take a quarter of my health each with one hit than have to wait around twidling my thumbs for my PC to finally have a chance to do something again.

#55
AtreiyaN7

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Well I enjoyed Awakenings for the story. As far as combat went, I certainly didn't expect it to be some radical departure and enjoyed the new abilities and spells. Now I'm seeing people who say it was either too easy or too hard, apparently those kinds of complaints haven't changed. Personally, I like CC and am glad to have it as an option, and if my character ends up CC'ed by an enemy, then that's my own fault. I don't blame the game for it like some people evidently choose to do. As for the level of epicness/non-epicness: it's an expansion. I mean, honestly, maybe those with high expectations set their expectations just a bit TOO high. Awakenings was meant to add to the continuing story, and it does tie in to the events that take place in The Calling. I think it did a good job on that end, and I found that the new characters were entertaining.



I'm not 100% behind the new conversation system, as it gave me a bit of a headache when trying to decide who I wanted to accompany me. If they had a hybrid of the old and new system, I could live with that. I'd like to get to know some of the characters in camp without having to drag each person I want to know more about with me everywhere. That aside, I was gratified to see Alistair mentioned in the epilogue of my game. Apparently, your romance in DA:O was not ignored at least (I expect that on the playthrough(s) where I made him king, I'll at least see him briefly in place of Anora).

#56
BroBear Berbil

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I have to disagree with OP about the CC. I don't think there was enough honestly. For some reason enemy archers in Awakening decided they no longer need to Scattershot and instead pelt you with auto shots and failed pinning shots as if they were level 5. I did the last bit of the expansion with a group of 3 with no tank on nightmare and maybe had to deal with an overwhelm twice because things were just dying so quickly which was pretty much the case for the entire expansion. With the health pools in Awakening, Crushing Prison isn't the threat it used to be. Even so, if I was hit with it getting rid of it is as simple as casting Dispel Magic or the Templar cleanse.

My only complaint about the combat is balance. There is none. It's too easy. By the end of the game with debuffs up my rogue was backstabbing bosses for ~300dmg at haste cap (and I know other players can do more) while Nate was shooting things for 250ish with a 70% crit chance. I had a tank in my group for most of Awakening for decoration really because a rogue can tank just fine.

Modifié par OnionXI, 30 mars 2010 - 01:28 .


#57
Ceridraen

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It's not horrible, but it does feel rushed, the characters are under-developed, & it probably should have been polished a bit more before release. There are too many game-breaking glitches (approval zips to 100, negating personal quests, you lose everything in the mines, etc)

I'm fine with the combat - I think they vastly improved pacing, so there's no Long Hauls to dread in this one. I think Nightmare is too easy. I hate hard mode in games (my pride just doesn't go there) - but  I have to play it in Nightmare here just so the bosses live til I get to them. Basically, give enemies higher health & let them hit harder, add perhaps a few more to the mobs, & that would be fine.

I will say, I played through it once on my rogue, did all the endings, got everyone to 100, & I don't feel drawn to play it again. (I'm here, not on my beloved little mage, so that's a bit telling) I found some of the new factors annoying - tanking spells driving me nuts, mage sustainables irritating & distracting, & my rogue's sustainables dropping off for no apparent reason)

The dialogue system - I see what they're trying to change & improve, but this kept me very separate from my party members. I missed a bunch of inter-party chats, because they kept happening in the middle of battles. (try hearing them over Battle Music!)

It's fast, the battles are better timed - half the time I didn't know who I was fighting or why - but at least, I didn't spend 3 hours straight fighting the same mob over & over. A LOT of stories that 'might have been' just disappear. Anders hints at some Templar Goings-on - nothing happens. We fail to get his 'leash' (and mine) - and that's it. That felt rushed & kind of 'huh?'

It's a prettier game - the settings are MUCH better. I'd have spent hours on that point where you rescue the girl. (forlorn cove) Sadly, I was there 25 seconds, to save her, & she ran off before I could see what she said... I preferred the pacing here. I like the new spells - I just wish they didn't keep coming off, & didn't drive me nuts with their banging noises. (or let me key more than 10 spells)

I can see why someone would be disappointed, and want to voice that objection, because there's a lot here, in this story, in these story tellers, to look forward to. And since this is an expansion, I hope they're interested in what works, and in what keeps us replaying the original game, despite The Fade. (btw, I liked this Fade a lot)

Oh - but I do like CC.  It keeps the game from being a total damage-rush.  The more, the better, imo, there.

Modifié par Ceridraen, 30 mars 2010 - 01:55 .


#58
Realmzmaster

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ckriley wrote...

morreski wrote...

I found the Mother combat challenging but manageable, at normal level. ckriley, how did you manage to get to that point in the game and still be at 24th level? I was about 30th, and apparently i missed a couple of character side quests. I think fighting the Mother & brood at 24th would indeed be difficult.

apologies, but what's CC?


I skipped most of the quests in Awakening and primarily stuck to the main plot quests.  I did a few of them and did the companion quests, but everything else was skipped over.


Wait! You skipped most of the quests in Awakening. You did basically the main plot quets and companion quests. Which meant your were at the 24th level when you met Mother and you complain about the combat. You complain about the fact the enemy used CC.
What is the enemy suppose to do? If I have CC at my command I would use it to incapacitate the party. Thereby making them easier to kill.
If you had done more quests and leveled your party above 24 you would have even more CC for your mages.
I played Awakening using Wade's Superior Drakeskin armor (70% fire resistance) as a rogue(imported character from Origins) . I got my mental and physical defense up. I resisted most of the enemy's CC.
I was vritually unhittable with a dexterity well over 80 not counting dexterity enhancing gear.
Were you just rushing through it to get to the end?

Modifié par Realmzmaster, 30 mars 2010 - 02:44 .


#59
grieferbastard

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I liked the combat. I finally felt like rogues were useful. In fact while I liked Anders I had absolutely no empathy for Velana and in the end prefered Justice + Nathaniel + Sigrun for a party with my sword and board and absolutely did not feel like I was at any sort of disadvantage for not having mages in the party or for having to drag a rogue along.

I've had no issues with any bugs in any playthrough.

I thought the conversation system has promise - I want more but I do admit I like it being context driven. A good mix of old and new would be ideal. Chatting with Sten about his culture was cool - having to listen to storytime with Morrigan/Liliana/Wynne/Zev/Alistair just to get relationships up was not. I'm sure it was a lot of money for all that voice acting and most of it was only listened to once.

I liked the storyline. I'd have enjoyed some more depth into the Architect and the NPCs around him.

I didn't mind the lack of romance. A good job was done giving the feel of just who and what the PC was; an extremely high-level person with some high-level stuff to do. In DA:O you were some wild heroic noob out saving the world against all odds and falling in love along the way. Now you need to have your daddy hat on. You're a big damn hero and are expected to act like one. Whatever personal crap you may have going on needs put aside because being a hero against amazing odds is just what's expected of you now. You're in charge.

What I did NOT like was the weaker direction. I don't mean that in a plot sense but a cinematic sense. It wasn't a matter of things being cut or even level of content; it just wasn't managed for that kick in the gut I expect from BioWare. DA:O, ME/ME2 were great examples of this. The story and plot were cinematic.

For example. Consider the Joining. You spend some time with these people, they all die but you, it's touching, frightening and sets the tone. It's cinematic, it tells an engaging story and impacts the development of characters - the PC and other NPCs alike. The Joining in Awakenings was more like some plot point to be thrown in just to keep to canon. Yet this wasn't a product of budget or time but of pacing and positioning.

It's easy to armchair quarterback but let me throw out this scenario. Instead of the joining so early how about you go through the whole set of adventures at the Keep with everyone just being unjoined Recruits. Mhairi playing the loyal, devoted recruit the whole way. You pick up Nathaniel and everyone else except Justice. Then, before you go, you have the Joining. Mhairi goes and dies and Nathaniel goes next... and balks. The Seneschal warns him. You get a dialog option to threaten him or cajole him supportively or to put your hand on the hilt of your weapon. As you have a chance to kill him in the begining maybe you have a chance to kill him again here for trying to decline. Have a cutscene flashback to your character watching Duncan kill Jorey and you get the dialog option of 'The Joining is not complete. There is no going back.' THEN Nathaniel drinks and survives. Anders goes last and has some little quip about not having a lot of options.

See? Not so much extra dialog as just moving it around. Consider now Nathaniels development; Now he's going to question his own strength to better the reputation of his family name. He hesitated in the Joining, will he follow the same path that his father did? More depth, all with the same number of lines.

That is what I was missing in Awakening. Being Arl? Holding court? All cool stuff. Being Commander of the Grey and everyone treating you with much due respect? Awesome. Where was the cinematic direction though? That is what I felt was lacking. Not the quantity but the quality.

#60
DiatribeEQ

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DA:O was a great game. It's only major suffering was the endings felt very rushed. Awakening, most of the project felt very rushed. In both cases, DA:O & DA:A could've been arguably the perfect game & expansion if they had about an extra month for DA:O and 3 months on DA:A. DA:A could've easily been the ending to the chapter & stories that we were experiencing in DA:O, thus setting up whatever Bioware wanted in to present to us in DA2, but alas, we got, what I feel, was a marginal upgrade to a KotoR2 ending, with DA:A. Yes, while there was an ending that was better than KotoR2, it still felt like being the high school geek that got toe score with the prom queen, but in the end, the football jock still got to marry her. Hopefully Bioware learns from this mistake.

#61
NebulaY

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awakening is fine, it just lacks a bit of proper unraveling the story in the end... a bit like KotOR2 back then but not as bad ^^

#62
ckriley

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Realmzmaster wrote...

ckriley wrote...

morreski wrote...

I found the Mother combat challenging but manageable, at normal level. ckriley, how did you manage to get to that point in the game and still be at 24th level? I was about 30th, and apparently i missed a couple of character side quests. I think fighting the Mother & brood at 24th would indeed be difficult.

apologies, but what's CC?


I skipped most of the quests in Awakening and primarily stuck to the main plot quests.  I did a few of them and did the companion quests, but everything else was skipped over.


Wait! You skipped most of the quests in Awakening. You did basically the main plot quets and companion quests. Which meant your were at the 24th level when you met Mother and you complain about the combat. You complain about the fact the enemy used CC.
What is the enemy suppose to do? If I have CC at my command I would use it to incapacitate the party. Thereby making them easier to kill.
If you had done more quests and leveled your party above 24 you would have even more CC for your mages.
I played Awakening using Wade's Superior Drakeskin armor (70% fire resistance) as a rogue(imported character from Origins) . I got my mental and physical defense up. I resisted most of the enemy's CC.
I was vritually unhittable with a dexterity well over 80 not counting dexterity enhancing gear.
Were you just rushing through it to get to the end?


Yes, I was rushing through it because I found the expansion boring and the characters uninteresting.  As well as most of the sidequests.  Just boring.  And I was playing on nightmare, by the way, specifically to make things more interesting.

#63
Lambs09

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I agree with a lot of what the OP says. Overwhelm (or is it Overrun?) is used far too much at the end of the game but that's a moot complaint because scaling is FUBAR and I breezed through on Nightmare after tinkering with the Rune system. I would have liked to see more fights like the Spectral Dragon and Mother instead of the stock "fight Golems and Ogres, now with 100% more armor!"

The characters felt like sketches. Anders is the poor man's Alistair and Velanna is yet another angry Dalish elf. Justice was the only standout NPC. You never really got to develop a relationship with them because they only 2 or 3 conversations with the PC (although there is a lot of party banter).

There were a lot of things that just felt rushed. Like the anticlimactic Joining ritual that culminated in a stock animation. Or the vendors in Amaranthine that open straight to their wares window. Or the lack of exposition on who the Architect was. Or the buggy scripting that sometimes makes me restart the game. Or the fact that Anders' approval rating was on 'Love' after my first mission when there are no romances in the game.

I liked the choices you got to make. I was impressed with the intro. The new skills were a lot of fun, and Kal'Hirol/Fade-Black Marsh were stunning. It's a fun 10-15 hours, but it felt incomplete and I'm glad I waited until it was $20 to pick it up. I consider DA:O to be a flawed masterpiece and it was my GOTY for 2009, but Awakenings wasn't nearly as engaging. Hopefully the next game will get to spend a little more time in the cooker.

#64
BroBear Berbil

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Lambs09 wrote...
I would have liked to see more fights like the Spectral Dragon and Mother instead of the stock "fight Golems and Ogres, now with 100% more armor!"


Queen of Blackmarsh has to be my favorite fight in DA so far. Even though she's still really easy just that little bit of difference made it actually feel like a boss fight instead of a mob with an orange name. Mother is overrated imo. Only had to Flicker/Scattershot the adds and tentacles, hit her with the fire tower spell and just stab her for about 30 seconds and it was over.

#65
Ferelden Templar

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How about this? Since people seem to think it is overpriced - let's have Bioware make free dlcs for Awakening instead? That way you they can work till we're satisfied with the full price we paid. ;)




#66
Lambs09

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OnionXI wrote...

Lambs09 wrote...
I would have liked to see more fights like the Spectral Dragon and Mother instead of the stock "fight Golems and Ogres, now with 100% more armor!"


Queen of Blackmarsh has to be my favorite fight in DA so far. Even though she's still really easy just that little bit of difference made it actually feel like a boss fight instead of a mob with an orange name. Mother is overrated imo. Only had to Flicker/Scattershot the adds and tentacles, hit her with the fire tower spell and just stab her for about 30 seconds and it was over.

I don't think any of the fights were particulary hard,  I just like a different mechanics instead of "tank and spank".

#67
Sago_mulch

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ckriley wrote...
opinions


To be honest, it was only an expansion so I didn't expect something magnificent but the boss fights were actually somewhat more challenging.

Kinda like the throne of bhaal, only thats a conclusion to the story.

#68
Volourn

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"It's a freakin expansion pack. Bioware is good but not good at everything, expansions are their one weakness - excluding two in particular: Hordes of the Underdark for NWN1 and Throne of Bhaal for BG2."



Nice. You just named half of BIO's expansion pre A. L0LZ Seems to me they're pretty good at expansions by your count.





"Awakenings was better than KOTOR?



You sir, have a twisted view of reality."



KOTOR is vastly overrated and is the worst BIO game by far that i played (so I can't rate Sonic RPG). It's merely an average game. No more no less.





"Haha, you're adorable."



Insult by charming word and sarcasm yet still the niceest thing an anti Awakenminger has said to me lately on these forums.



Still don't change the fact that KOTOR is overrated, and BG1 is seen through rose coloured glass of yearning due to it being BIO's first RPG of note.





"DAO story seemed to develop in a much more natural, organic way, and throughout the game kept driving the plot forward. That's what was missing this time around."



You mean itwas more natural/organic even though the structure was exactly the same? Go tox number of palces to further plot before end game? Ha.



p.s. Awakening's main story is better than O's.

#69
FollowTheGourd

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One thing I would have liked to see is more interesting talking darkspawn... not the "I love the Mother... no wait! She tricked me - I hate her now and want revenge!" type. I almost liked them better when all they could do was laugh menacingly. Maybe the Architect will be more interesting later on.

Modifié par FollowTheGourd, 31 mars 2010 - 03:53 .


#70
Ceridraen

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I always did wonder, if they were mindless, why DID they chuckle like Evil Santa?



The biggest difference, other than glitches that are beyond annoying, is that I'm not compelled to replay it. (I have 3 imported, 2 of which who are ambling about) I can't imagine saying there even *is* a 'main story.' Even less, I can't get myself to care if Grey Wardens make good landowners. And why is there a persuade feature, btw, for the peasant riot, if you can't actually PERSUADE anyone? (My rogue had monstrous cunning - if he can't persuade, I don't think it can be done)



I have yet to grasp why we'd put anyone through the Joining, when the sole purpose seems to be - to kill AD by sacrificing self. Do we REALLY need to cut off years & fertility of people just in case one comes along? Wouldn't it be smarter to wait until we know it's needed?



Anyway - though the characters had promise (except Velanna - by play 3, I'm leaving her behind. Her story is painfully predictable, her character without nuance, & her voice sheer torture) - they don't stick in my mind as the Origins one did. I had more tooth-gritting feeling about Wynne's nagging than I do even about the very alluring Nathaniel. And if I don't care about the characters, I don't care about playing it again. The origins beginning was strong enough to carry over, but it wouldn't last much longer. My city elf had such a good story that it has echoes, even if it's never mentioned here. But maybe this is meant to be a fun, fast filler between deeper stories.

#71
Serissia

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I have to say all in all I actually really enjoyed Awakening.  Don't get me wrong Awakening definitely has its issues but it isn't the atrocity that some people are making it out to be.

Combat in general in both Dragon Ages could use some tweaking.  There are tactics mods out there that help somewhat but the AI still does some astoundingly stupid things at times.  The game trying desperately to properly align the player with the mob when the mob is clicked upon is annoying.  I found when playing as a rogue that I had to position myself 100% of the time if I wanted guaranteed and timely back-stabs.  If I didn't do this my character would spend an unreasonable amount of time dancing around the mob before attacking.

In these types of games I've always found that there is a lot of knock down, stun, etc being done to the player.  I personally have always found it frustrating to constantly be out of control of my character.  Regardless, I can see the need for the game mechanic and just suck it up.

----- possible spoilers -----


As for the actual game play.

Personally I liked the tempo that Awakening set, every action felt very dire and important.  My only complaint is that the game felt top heavy.  When I first started there was almost an overwhelming amount of issues that were pressed upon my character.  As this was my first play through I ended up going into the Landsmeet equivalent hub without knowing it, thus I know I missed a lot of companion interaction and a couple of side quests.  Then it was just abruptly over after a very anticlimactic mini dungeon crawl.

Companion interaction in Awakening was both better and worse.  I liked how I could click on objects and one of my companions would incite a conversation with me relevant to the object or situation I was currently in.  I also liked not having to worry about accidentally clicking on my companions while looting and bringing up the dialogue window.

What I didn't like was the fact that I had to travel all the way back to the Keep and then inside the main building to be able to have a casual conversation.  It also seemed that I had load in and out repeatedly to catch up on out of area plot triggered conversations.  I know because of this mechanic that I missed a lot of companion conversation in my first play through.

My biggest complaint with Awakening is the lack of background on the main antagonists.  Playing through Origins I learned a lot about Loghain and his motivations.  In Awakening not so much when it comes to the Architect and Mother.  Killing them didn't give me the satisfaction that I got when I killed Loghain, Howe or the Arcdemon.

It's my understanding that there is a lot more information about the Architect in the books.  I just ordered both books since I'm curious about this and also Duncan's past.  I don't however think that people should be required to read the books to get to know an in game antagonist properly. 

As far as the companions being hallow, I didn't think so.  I thought Nathaniel, Anders, Justice and Sigrun were interesting.  I especially liked seeing Nathaniel open up and interact with my character since I was playing a HNF.  The only two companions that I didn't care for was Oghren and Valanna. 

Oghren was Oghren and that pretty much says everything.  He was the one thing about Awakening that I really disliked.  Since Oghren is kind of Awakenings main companion I felt compelled to use him regardless of the fact I find him headache inducing.  As an older female player I don't find his particular brand of humor all that amusing. 

#72
Walina

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ckriley wrote...

Seriously.  I found Awakening to be their weakest effort.  By far.  I mean, I truly, truly, truly hate to say this because you probably won't find a bigger fan of BioWare than me, but, I found Awakening to be absolutely terrible.  The only reason I finished Awakening was because I've played through all their games so to me, playing through a BW game is a time honored tradition for me

First of all, the combat is still just atrocious.  I don't know what happened between Mass Effect and Dragon Age, but apparently BW has developed the idea that challenging combat is simply to knockdown, stun and otherwise immobilize the PC as much as possible.

I don't think I'm exaggerating too much when I say that the battle through Mother's Lair saw me in control of my own character about 40% of the time.  The other 60% was spent either on my back or stunned in place.  It was absurd.  The only reason I survived these encounters was because a) my character is like level 24 or 25 or something and is night unkillable, and B) I was rolling with two mages that had a lot of CC themselves.

Please forgive me for sounding like a broken record here but if you like at my post history (I think you can do that here) the number one thing I've been complaining about since I played through DAO the first time was...you guessed it...WAY TOO MUCH CC.  Nearly every fight in the original campaign of DAO camed down to who could get their CC off first.  Then, for some truly odd reason, the devs decided to nerf player CC but leave mob CC the same.  They said it was so players couldn't just lock down a boss or a mob, even though that's exactly what was happening to us.

Soooooo, to answer these concerns and complaints, BioWare responded by adding even MORE CC to the expansion.  Okie doke.  Makes perfect sense, I guess.

Then there's just the overall flow of combat itself.  Whenever you get knocked down or back, you drop combat.  Don't know the reason for that but okay, let's just roll with it.  Then you have these maddening pathing problems where you tiptoe around a target for a few seconds before attacking, or worse, you do the moonwalk in place for several second until you just stop trying to attack and take control of the character and move them yourself.

The party AI can be stunningly retarded.  Mages and/or rogues, (or both) running head first into a pack of 10 or so mobs.  Fortunately I play on the PC, so I could just take control of the character and tell them where to go, but I remember playing DAO once on my 360 and pulling my hair out at how stupid and difficult the party AI could be.  I cannot imagine playing this game on a console anymore.  I really can't.

***SPOILERS***

The story.  Just really shallow and uninteresting.  The whole concept of the Architect being the one responsible for the Blight and awakening the Old God was mildly intriguing.  Until you got to the last battle and talked to the Mother.  Then, with the three of you in the room, it was just like, "You did what?"  "Yeah, I caused the Blight, My bad, but I'm trying to stop new ones."  "Oh, okay.  That's cool."  NOTE: That's how I chose to play the story.  I know you can kill the Architect as an option.   But all in all, there was just no depth, and nothing really that expanded on the original campaigns.

Characters.  Aside from Justice, I was thoroughly disinterested in all of my party members.  Velanna, she of the rack, was somewhat interesting with her search for her sister.  But Morrigan she was not.  And I know that was intentional (a lot of people hated Morrigan anyway) but I wasn't really compelled to know anything about her or the others.

Which was a good thing considering each character, aside from some brief cutscenes in the Keep, have absolutely nothing to say to you anyway.  You get, like, one conversation with each character.  And that's...about...it.  And the fact that I thought the dead guy, Justice, was more interesting than the living characters should tell you all you need to know about them.

What happened to the writing and the effort that went into expansions like Shadows of Undrentide and Hordes of the Underdark?  I remember greatly enjoying those.  In fact, here's a little background on my gaming history.  The half-elf cleric I rolled in SoU and played through on HotU was a driect precursor to all of my WoW and other MMO characters and remains the high watermark RPG character for me to this day.

By contrast, I could honestly care less what happens to my character in Dragon Age because I no longer care about the universe and the characters, at least in the expansion, were just so shallow.  I mean, it really did feel rushed and slapped together.

So, I have to wonder, is BioWare losing its touch?


The guys who wrtten Baldur gates don't writte anymore as the main leads and that's possible that they don't even write anymore for DAO though theere some dialogs in the games which are more refeshing and interesting that the one you've in the main story and make me feels there are from those writers.

Modifié par Walina, 01 avril 2010 - 10:38 .


#73
0ts0

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Reasons why I won't replay Awakening or recommend it to anyone (at least for now):

- Broken side-quests (Had to re-load couple of times for most side-quests), Herren/Wade's special item quest doesn't work at all, the Darkspawn in Cellar-quest is broken hm.. yeah, most of them.
- Crashes almost at every turn. (When saving, loading, switching from inventory list to skill list, cutscenes in games (keeps repeat themselves..), clicking on terrain for movement etc..)
- What's the deal with "rebuilding Vigils Keep?" That was very easy - no challenge at all! Wth, shouldn't it be somewhat longer? More dilemmas? Nooo...
- If you kill Qunari merchant, he will still visit the keep? Wth.
- Seems like some encounters were placed out of random:"Hey, let's make them fight a bit more! Place a freakin' High Dragon in middle of nowhere! YAY!" And every fight was easy... (I don't power build even)
- The Mother. Wth, easier than Archdemon in DA:O.
- Few dialogues with npcs.
- Why does some NPC's voice sound like they takin a ****? Eg the female warrior outside the entrance to Keep. Meh... Most voice-over was OK, but nothing special about it.
- Steam-roll x-press thru every fight... and main plot was ridiculous thin.
I can go on and on...

I pre-ordered DA:A, so I had high hopes about the expansion. I feel tricked. This expansion is by no means finished, early beta stage at best. Bioware, fix it!

Modifié par 0ts0, 01 avril 2010 - 10:51 .


#74
Efesell

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The guys who wrtten Baldur gates don't writte anymore as the main leads and that's possible that they don't even write anymore for DAO


This isn't true at all.