The Firewalker DLC sucks.
Yes the HH is cool, I loved the mako and I think the HH is different and cool at the same time.
The DLC is just way too short, boring and linear.
In ME1 we had dozens of planets each with different scenarios and objectives to meet. Sometimes even with fully fleshed side quests even though the majority were executed with "cookie cutter" designs.
Here we were given a measly five...FIVE missions that barely last a few minutes each and include nothing more than spamming missiles and hopping about in the HH which was cool for about 5 mins or so...pretty much the duration of the first mission by the way...
I already can predict those of us who are going to answer with the "more is on the way" excuse, to that I answer that first of all, this is probably going to be the only free HH dlc we get, it should have been included in the main game as the vehicle element was a major part of the first ME and to make it such a watered down pathetic excuse of a DLC is simply stupid and misleading, this is supposed ot be a sequel, not a completely different game.
To make further installments that would give it any actually decent gameplay value like extra missions or the ABILITY TO ACTUALLY ENTER OUR OWN FRIGIN GARAGE available only by purchasing them makes it dishonest.
It is truly egregious that Bioware has decided to sacrifice developer integrity and game quality in the name of increased profits.
This DLC is obvious evidence of the new formula employed by BIO for ME2:
"Develop things that should have been included in the original game for free, and then release them for a price months after the original release date as "DLC". "
When you turn a major part of the ME universe into a 30 min total experience and charge to make us experience what would (maybe) make it passable in the future as an improvement to what it was in ME1, that is dishonest.
When you don't even have the common sense to allow us to go into our own garage and actually fully explore our ship, that is simply sloppy development and an ENORMOUS immersion breaker...just chalk it up to the already long list of sloppy design choices that ruin game immersion. "can you say Mission Complete Screens?"
When you announce that you are going to charge us to be able to unlock a character that opens up the last locked room in our ship you invite scorn and contempt from those who previously considered themselves die hard fans.
This is a truly sad let down. I applaud some of the changes made for ME2 and by no means mean to imply that ME2 should be designed according to what my personal tastes are.
I am, however, completely within my rights to point out sloppy and irresponsible development choices when approaching game elements that many people expected to be improved and expanded upon.
And please dont use that silly "quality over quantity" BS excuse. The quality of the environments and missions for the Firewalker pack is BARELY better than any of the sidequests involving the mako. If you take into consideration the scope and breadth of the ME1 vehicle side quests then the abysmal quality of the firewalker DLC becomes painfully apparent.
Super jumps and missile spamming all over the place in short corridor maps does not equal quality over quantity. Period.
I can totally understand if someone disagrees with me disliking the content of the HH missions, but regardless, any objective gamer when comparing the amount and quality of vehicle missions in ME1 to the pathetic amount and mediocre quality of the ME2 vehicle missions should be able to come to the same conclusion:
This DLC sucked.
*Raises Flame Shield +3"
[Edit: Don M - Edited title. Please do not try to by-pass our swear filters]
Modifié par BiancoAngelo7, 30 mars 2010 - 09:48 .




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